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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "https://liguros.gitlab.io/dtd/metadata.dtd">
<pkgmetadata>
 <maintainer type="person">
  <email>ionen@gentoo.org</email>
  <name>Ionen Wolkens</name>
 </maintainer>
 <maintainer type="project">
  <email>games@gentoo.org</email>
  <name>Gentoo Games Project</name>
 </maintainer>
 <longdescription>
		Godot Engine is a feature-packed, cross-platform game engine
		to create 2D and 3D games from a unified interface. It provides
		a comprehensive set of common tools, so that users can focus on
		making games without having to reinvent the wheel. Games can be
		exported with one click to a number of platforms, including the
		major desktop platforms (Linux, macOS, Windows), mobile
		platforms (Android, iOS), as well as Web-based platforms (HTML5)
		and consoles.
	</longdescription>
 <upstream>
  <remote-id type="cpe">cpe:/a:godotengine:godot</remote-id>
  <doc>https://docs.godotengine.org/</doc>
 </upstream>
 <use>
  <flag name="deprecated">Enable support for deprecated features</flag>
  <flag name="double-precision">Use double-precision floats (default: single-precision)</flag>
  <flag name="raycast">Enable the raycast Editor module using <pkg>media-libs/embree</pkg></flag>
  <flag name="tools">Enable the Godot Editor for game development</flag>
 </use>
 <origin>liguros-repo</origin>
</pkgmetadata>