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authorroot <root@alpha.trunkmasters.com>2026-09-18 22:42:35 -0500
committerroot <root@alpha.trunkmasters.com>2026-09-18 22:42:35 -0500
commit89051df130b5120fda29380e3b3b2e4effc349f8 (patch)
treef999d4b70230924a6bce79b96242f2ec06db25d1
parent1589cc9525831dc426eab72589aa93248776bea3 (diff)
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-rw-r--r--gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch188
-rw-r--r--gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md30
-rw-r--r--gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch288
-rw-r--r--gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch123
-rw-r--r--gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch16
-rw-r--r--gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch1395
-rw-r--r--gui-wm/wayfire/files/wayfire-session17
-rw-r--r--gui-wm/wayfire/files/wayfire-session-226
-rw-r--r--gui-wm/wayfire/files/wayfire-session.desktop7
-rw-r--r--gui-wm/wayfire/files/wayfire.env2
-rw-r--r--gui-wm/wayfire/files/windowrules.patch188
-rw-r--r--gui-wm/wayfire/graphify-out/.graphify_labels.json12
-rw-r--r--gui-wm/wayfire/graphify-out/.graphify_labels.json.sig1
-rw-r--r--gui-wm/wayfire/graphify-out/.graphify_root1
-rw-r--r--gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json5
-rw-r--r--gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md53
-rw-r--r--gui-wm/wayfire/graphify-out/2026-09-18/graph.json450
-rw-r--r--gui-wm/wayfire/graphify-out/2026-09-18/manifest.json20
-rw-r--r--gui-wm/wayfire/graphify-out/GRAPH_REPORT.md73
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/05eafb6a3d31ffc3daa8668c07dd7a92234e8056dfbaf507b2d06c4c0ce29adc.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/16b475fe1869b41ccaca5639bc87dfc15fe69c3ffe5edf9d9fd2b7e7b6985901.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/3043830d9822a41238110bbd2ec25f6ef2931793959d60403d4a33ce3aa5e684.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/656d91283bfb50cf8c84cfcefe5833d9ff9d753ce2ca9343a63d3710335a95ef.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/7c7bd637f54d282130e0eb0462a0d558e96532feae972902a0159f8240148bb0.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/afd3dd0924bb0887d234a6470a4a582419a372ff02d515773236ee07980f3c86.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/b09805d473c41ea8845c8a1783d0cccc23e4c6a9e1cb3f1a8e5a7fdb0e559d25.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/c14d817ea53b36a9a95614c9a0f8afaab9b57168c25b4425d4fbbb7336c95a13.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/e7aa91da4cf87f92e080fc64045b02641a5e02fe4f146744c6d14105840d38a3.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/ast/v0.9.53-s2/f94d994c893c3549e0e32a67eed8bfde5b780f56890086c4daa8815d3dc0d4ad.json1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/last_query_stamp1
-rw-r--r--gui-wm/wayfire/graphify-out/cache/stat-index.json1
-rw-r--r--gui-wm/wayfire/graphify-out/graph.html345
-rw-r--r--gui-wm/wayfire/graphify-out/graph.json1142
-rw-r--r--gui-wm/wayfire/graphify-out/manifest.json62
-rw-r--r--gui-wm/wayfire/tests/render-regression/README.md37
-rw-r--r--gui-wm/wayfire/tests/render-regression/dynamic-check.py15
-rw-r--r--gui-wm/wayfire/tests/render-regression/ipc.py27
-rw-r--r--gui-wm/wayfire/tests/render-regression/redraw-check.py63
-rw-r--r--gui-wm/wayfire/tests/render-regression/render-test.cpp187
-rw-r--r--gui-wm/wayfire/tests/render-regression/render-test.xml1
-rw-r--r--gui-wm/wayfire/tests/render-regression/run.py65
-rw-r--r--gui-wm/wayfire/wayfire-0.11.0-r3.ebuild170
-rw-r--r--gui-wm/wayfire/wayfire-0.11.0.ebuild2
-rw-r--r--media-libs/glew/glew-1.10.0-r101.ebuild72
-rw-r--r--media-libs/glew/glew-1.6.0-r101.ebuild71
-rw-r--r--media-video/ffmpeg/ffmpeg-9.0.2.ebuild628
-rw-r--r--net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild50
-rw-r--r--sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild62
-rw-r--r--sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild63
-rw-r--r--sys-devel/gcc/gcc-8.5.0-r2.ebuild25
-rw-r--r--sys-firmware/vgabios/vgabios-0.7a-r1.ebuild67
-rw-r--r--sys-firmware/vgabios/vgabios-0.7a.ebuild69
215 files changed, 63967 insertions, 3849 deletions
diff --git a/acct-user/ollama/ollama-0.ebuild b/acct-user/ollama/ollama-3.ebuild
index 3ee94c300953..5734021f3150 100644
--- a/acct-user/ollama/ollama-0.ebuild
+++ b/acct-user/ollama/ollama-3.ebuild
@@ -1,16 +1,18 @@
-# Copyright 2024-2026 Gentoo Authors
+# Copyright 2024-2025 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
-EAPI=9
+EAPI=8
inherit acct-user
DESCRIPTION="A user for ollama"
-ACCT_USER_ID=562
+ACCT_USER_ID=-1
ACCT_USER_HOME=/var/lib/ollama
ACCT_USER_HOME_PERMS=0750
ACCT_USER_GROUPS=( ollama )
+KEYWORDS="~amd64"
+
IUSE="cuda"
acct-user_add_deps
diff --git a/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch b/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch
new file mode 100644
index 000000000000..f1d54ac46e2e
--- /dev/null
+++ b/app-admin/osforge/files/osforge-0.2.1-fast-seed-restore.patch
@@ -0,0 +1,17 @@
+--- a/src/osforge/merge.py
++++ b/src/osforge/merge.py
+@@ -937,0 +938,11 @@
++def replace_package(src_root: Path, build_dir: Path, pkg: str) -> bool:
++ """Replace an authoritative package without redundant comparisons."""
++ src = src_root / pkg
++ if not src.is_dir():
++ return False
++ dest = build_dir / pkg
++ remove_path(dest)
++ copy_tree_merge(src, dest)
++ return True
++
++
+@@ -1099,1 +1110,1 @@
+- if copy_package(seed_sources[rel], build_dir, rel):
++ if replace_package(seed_sources[rel], build_dir, rel):
diff --git a/app-admin/osforge/osforge-0.2.1.ebuild b/app-admin/osforge/osforge-0.2.1.ebuild
index 0123039207f5..8433cf14bdad 100644
--- a/app-admin/osforge/osforge-0.2.1.ebuild
+++ b/app-admin/osforge/osforge-0.2.1.ebuild
@@ -17,6 +17,10 @@ SLOT="0"
KEYWORDS="~amd64"
IUSE="usb-writer"
+PATCHES=(
+ "${FILESDIR}/osforge-0.2.1-fast-seed-restore.patch"
+)
+
RDEPEND="
${PYTHON_DEPS}
acct-group/osforge
diff --git a/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild b/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild
new file mode 100644
index 000000000000..f1bef564158c
--- /dev/null
+++ b/app-emulation/wine-vanilla/wine-vanilla-11.18.ebuild
@@ -0,0 +1,216 @@
+# Copyright 2022-2026 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=8
+
+inherit optfeature wine
+
+WINE_GECKO=2.47.4
+WINE_MONO=11.3.0
+
+if [[ ${PV} == 9999 ]]; then
+ inherit git-r3
+ EGIT_REPO_URI="https://gitlab.winehq.org/wine/wine.git"
+else
+ (( $(ver_cut 2) )) && WINE_SDIR=$(ver_cut 1).x || WINE_SDIR=$(ver_cut 1).0
+ SRC_URI="https://dl.winehq.org/wine/source/${WINE_SDIR}/wine-${PV}.tar.xz"
+ S=${WORKDIR}/wine-${PV}
+ KEYWORDS="-* ~amd64 ~arm64 ~x86"
+fi
+
+DESCRIPTION="Free implementation of Windows(tm) on Unix, without external patchsets"
+HOMEPAGE="
+ https://www.winehq.org/
+ https://gitlab.winehq.org/wine/wine/
+"
+
+LICENSE="
+ LGPL-2.1+
+ BSD BSD-2 IJG MIT OPENLDAP ZLIB gsm libpng2 libtiff public-domain
+"
+SLOT="${PV}"
+IUSE="
+ +X +alsa bluetooth cups +dbus dos ffmpeg +fontconfig +gecko gphoto2
+ +gstreamer kerberos +mono netapi nls odbc opencl +opengl pcap perl
+ pulseaudio samba scanner +sdl selinux smartcard +ssl +truetype udev
+ usb v4l vaapi +vulkan wayland xinerama
+"
+REQUIRED_USE="
+ X? ( truetype )
+ bluetooth? ( dbus )
+ opengl? ( || ( X wayland ) )
+"
+
+# tests are non-trivial to run, can hang easily, don't play well with
+# sandbox, and several need real opengl/vulkan or network access
+RESTRICT="test"
+
+# `grep WINE_CHECK_SONAME configure.ac` + if not directly linked
+WINE_DLOPEN_DEPEND="
+ X? (
+ x11-libs/libXcomposite[${WINE_USEDEP}]
+ x11-libs/libXcursor[${WINE_USEDEP}]
+ x11-libs/libXfixes[${WINE_USEDEP}]
+ x11-libs/libXi[${WINE_USEDEP}]
+ x11-libs/libXrandr[${WINE_USEDEP}]
+ x11-libs/libXrender[${WINE_USEDEP}]
+ x11-libs/libXxf86vm[${WINE_USEDEP}]
+ xinerama? ( x11-libs/libXinerama[${WINE_USEDEP}] )
+ )
+ cups? ( net-print/cups[${WINE_USEDEP}] )
+ dbus? ( sys-apps/dbus[${WINE_USEDEP}] )
+ fontconfig? ( media-libs/fontconfig[${WINE_USEDEP}] )
+ kerberos? ( virtual/krb5[${WINE_USEDEP}] )
+ netapi? ( net-fs/samba[${WINE_USEDEP}] )
+ odbc? ( dev-db/unixODBC[${WINE_USEDEP}] )
+ opengl? ( media-libs/libglvnd[X?,${WINE_USEDEP}] )
+ sdl? ( media-libs/libsdl2[haptic,joystick,${WINE_USEDEP}] )
+ ssl? ( net-libs/gnutls:=[${WINE_USEDEP}] )
+ truetype? ( media-libs/freetype[${WINE_USEDEP}] )
+ v4l? ( media-libs/libv4l[${WINE_USEDEP}] )
+ vaapi? ( media-libs/libva:=[${WINE_USEDEP}] )
+ vulkan? ( media-libs/vulkan-loader[X?,wayland?,${WINE_USEDEP}] )
+"
+WINE_COMMON_DEPEND="
+ ${WINE_DLOPEN_DEPEND}
+ X? (
+ x11-libs/libX11[${WINE_USEDEP}]
+ x11-libs/libXext[${WINE_USEDEP}]
+ )
+ alsa? ( media-libs/alsa-lib[${WINE_USEDEP}] )
+ ffmpeg? ( media-video/ffmpeg:=[${WINE_USEDEP}] )
+ gphoto2? ( media-libs/libgphoto2:=[${WINE_USEDEP}] )
+ gstreamer? (
+ dev-libs/glib:2[${WINE_USEDEP}]
+ media-libs/gst-plugins-base:1.0[${WINE_USEDEP}]
+ media-libs/gstreamer:1.0[${WINE_USEDEP}]
+ )
+ opencl? ( virtual/opencl[${WINE_USEDEP}] )
+ pcap? ( net-libs/libpcap[${WINE_USEDEP}] )
+ pulseaudio? ( media-libs/libpulse[${WINE_USEDEP}] )
+ scanner? ( media-gfx/sane-backends[${WINE_USEDEP}] )
+ smartcard? ( sys-apps/pcsc-lite[${WINE_USEDEP}] )
+ udev? ( virtual/libudev:=[${WINE_USEDEP}] )
+ usb? ( dev-libs/libusb:1[${WINE_USEDEP}] )
+ wayland? (
+ dev-libs/wayland[${WINE_USEDEP}]
+ x11-libs/libxkbcommon[${WINE_USEDEP}]
+ )
+"
+RDEPEND="
+ ${WINE_COMMON_DEPEND}
+ app-emulation/wine-desktop-common
+ dos? (
+ || (
+ games-emulation/dosbox
+ games-emulation/dosbox-staging
+ )
+ )
+ gecko? (
+ app-emulation/wine-gecko:${WINE_GECKO}[${WINE_USEDEP}]
+ wow64? ( app-emulation/wine-gecko[abi_x86_32] )
+ )
+ gstreamer? ( media-plugins/gst-plugins-meta:1.0[${WINE_USEDEP}] )
+ mono? ( app-emulation/wine-mono:${WINE_MONO} )
+ perl? (
+ dev-lang/perl
+ dev-perl/XML-LibXML
+ )
+ samba? ( net-fs/samba[winbind] )
+ selinux? ( sec-policy/selinux-wine )
+"
+DEPEND="
+ ${WINE_COMMON_DEPEND}
+ >=sys-kernel/linux-headers-6.14
+ X? ( x11-base/xorg-proto )
+ bluetooth? ( net-wireless/bluez )
+ opencl? ( dev-util/opencl-headers )
+"
+BDEPEND="
+ sys-devel/bison
+ sys-devel/flex
+ virtual/pkgconfig
+ amd64? ( dev-lang/nasm )
+ nls? ( sys-devel/gettext )
+ wayland? ( dev-util/wayland-scanner )
+ x86? ( dev-lang/nasm )
+"
+
+QA_CONFIG_IMPL_DECL_SKIP=(
+ __clear_cache # unused on amd64+x86 (bug #900338)
+ res_getservers # false positive
+)
+QA_TEXTRELS="usr/lib/*/wine/i386-unix/*.so" # uses -fno-PIC -Wl,-z,notext
+# intentionally ignored: https://gitlab.winehq.org/wine/wine/-/commit/433c2f8c06
+QA_FLAGS_IGNORED="usr/lib/.*/wine/.*-unix/wine-preloader"
+
+PATCHES=(
+ "${FILESDIR}"/${PN}-7.0-noexecstack.patch
+ "${FILESDIR}"/${PN}-8.13-rpath.patch
+)
+
+src_configure() {
+ local wineconfargs=(
+ $(use_enable gecko mshtml)
+ $(use_enable mono mscoree)
+ --disable-tests
+
+ $(use_with X x)
+ $(use_with alsa)
+ --without-capi #977907
+ $(use_with cups)
+ $(use_with dbus)
+ $(use_with ffmpeg)
+ $(use_with fontconfig)
+ $(use_with gphoto2 gphoto)
+ $(use_with gstreamer)
+ --without-hwloc # currently only used on FreeBSD
+ $(use_with kerberos gssapi)
+ $(use_with kerberos krb5)
+ $(use_with netapi)
+ $(use_with nls gettext)
+ $(use_with opencl)
+ $(use_with opengl)
+ --without-oss # media-sound/oss is not packaged (OSSv4)
+ $(use_with pcap)
+ $(use_with pulseaudio pulse)
+ $(use_with scanner sane)
+ $(use_with sdl)
+ $(use_with smartcard pcsclite)
+ $(use_with ssl gnutls)
+ $(use_with truetype freetype)
+ $(use_with udev)
+ $(use_with usb)
+ $(use_with v4l v4l2)
+ $(use_with vaapi va)
+ $(use_with vulkan)
+ $(use_with wayland)
+ $(use_with xinerama)
+
+ $(usev !bluetooth '
+ ac_cv_header_bluetooth_bluetooth_h=no
+ ac_cv_header_bluetooth_rfcomm_h=no
+ ')
+ $(usev !odbc ac_cv_lib_soname_odbc=)
+ )
+
+ wine_src_configure
+}
+
+src_install() {
+ use perl || local WINE_SKIP_INSTALL=(
+ ${WINE_DATADIR}/man/man1/wine{dump,maker}.1
+ ${WINE_PREFIX}/bin/{function_grep.pl,wine{dump,maker}}
+ )
+
+ wine_src_install
+
+ dodoc ANNOUNCE* AUTHORS README* documentation/README*
+}
+
+pkg_postinst() {
+ wine_pkg_postinst
+
+ optfeature "/dev/hidraw* access used for *some* controllers (e.g. DualShock4)" \
+ games-util/game-device-udev-rules
+}
diff --git a/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch b/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch
deleted file mode 100644
index 8ccf74af061f..000000000000
--- a/dev-cpp/glaze/files/glaze-5.2.1-unbundle-test-deps.patch
+++ /dev/null
@@ -1,64 +0,0 @@
-diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
-index 028b3994..0b105eb2 100644
---- a/tests/CMakeLists.txt
-+++ b/tests/CMakeLists.txt
-@@ -1,17 +1,9 @@
- include(FetchContent)
-
--FetchContent_Declare(
-- ut
-- GIT_REPOSITORY https://github.com/openalgz/ut
-- GIT_TAG v0.0.5
-- GIT_SHALLOW TRUE
--)
-+find_package(ut2-glaze REQUIRED)
-
- message(STATUS "Fetching dependencies...")
- set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL TRUE)
--set(CMAKE_SKIP_INSTALL_RULES ON CACHE BOOL "" FORCE)
--FetchContent_MakeAvailable(ut)
--set(CMAKE_SKIP_INSTALL_RULES OFF CACHE BOOL "" FORCE)
- set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL FALSE)
- message(STATUS "...finished fetching dependencies.")
-
-@@ -20,7 +12,7 @@ add_code_coverage_all_targets()
-
- add_library(glz_test_common INTERFACE)
- target_compile_features(glz_test_common INTERFACE cxx_std_23)
--target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze)
-+target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze)
- if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
- target_compile_options(glz_test_common INTERFACE -fno-exceptions -fno-rtti)
- if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
-@@ -46,7 +38,7 @@ endif()
-
- add_library(glz_test_exceptions INTERFACE)
- target_compile_features(glz_test_exceptions INTERFACE cxx_std_23)
--target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze)
-+target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze)
- if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
- target_compile_options(glz_test_exceptions INTERFACE)
- target_compile_options(glz_test_exceptions INTERFACE -Wall -Wextra -pedantic)
-diff --git a/tests/asio_repe/CMakeLists.txt b/tests/asio_repe/CMakeLists.txt
-index 1518b4e5..3cc27f67 100644
---- a/tests/asio_repe/CMakeLists.txt
-+++ b/tests/asio_repe/CMakeLists.txt
-@@ -1,14 +1,9 @@
- project(asio_repe)
-
--FetchContent_Declare(
-- asio
-- GIT_REPOSITORY https://github.com/chriskohlhoff/asio.git
-- GIT_TAG asio-1-32-0
-- GIT_SHALLOW TRUE
--)
--FetchContent_MakeAvailable(asio)
-+find_package(PkgConfig REQUIRED)
-+pkg_check_modules(asio GLOBAL IMPORTED_TARGET REQUIRED asio)
-
- add_executable(${PROJECT_NAME} ${PROJECT_NAME}.cpp)
-
- target_include_directories(${PROJECT_NAME} PRIVATE include ${asio_SOURCE_DIR}/asio/include)
--target_link_libraries(${PROJECT_NAME} PRIVATE glz_test_exceptions)
-\ No newline at end of file
-+target_link_libraries(${PROJECT_NAME} PRIVATE glz_test_exceptions)
diff --git a/dev-cpp/glaze/files/glaze-5.5.4-unbundle-test-deps.patch b/dev-cpp/glaze/files/glaze-7.0.2-unbundle-test-deps.patch
index fdcf4618d29a..59f1415e7fed 100644
--- a/dev-cpp/glaze/files/glaze-5.5.4-unbundle-test-deps.patch
+++ b/dev-cpp/glaze/files/glaze-7.0.2-unbundle-test-deps.patch
@@ -1,5 +1,8 @@
+ tests/CMakeLists.txt | 14 +++-----------
+ 1 file changed, 3 insertions(+), 11 deletions(-)
+
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
-index a2988c34..04f4e7e9 100644
+index ade41281..63fed1c7 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -1,17 +1,9 @@
@@ -8,7 +11,7 @@ index a2988c34..04f4e7e9 100644
-FetchContent_Declare(
- ut
- GIT_REPOSITORY https://github.com/openalgz/ut
-- GIT_TAG v1.0.0
+- GIT_TAG v1.1.0
- GIT_SHALLOW TRUE
-)
+find_package(ut2-glaze REQUIRED)
@@ -21,21 +24,21 @@ index a2988c34..04f4e7e9 100644
set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL FALSE)
message(STATUS "...finished fetching dependencies.")
-@@ -20,7 +12,7 @@ add_code_coverage_all_targets()
+@@ -76,7 +68,7 @@ add_code_coverage_all_targets()
add_library(glz_test_common INTERFACE)
target_compile_features(glz_test_common INTERFACE cxx_std_23)
--target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze)
-+target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze)
+-target_link_libraries(glz_test_common INTERFACE ut::ut glaze::glaze glz_asio)
++target_link_libraries(glz_test_common INTERFACE ut2-glaze::ut2-glaze glaze::glaze glz_asio)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(glz_test_common INTERFACE -fno-exceptions -fno-rtti)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
-@@ -46,7 +38,7 @@ endif()
+@@ -102,7 +94,7 @@ endif()
add_library(glz_test_exceptions INTERFACE)
target_compile_features(glz_test_exceptions INTERFACE cxx_std_23)
--target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze)
-+target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze)
+-target_link_libraries(glz_test_exceptions INTERFACE ut::ut glaze::glaze glz_asio)
++target_link_libraries(glz_test_exceptions INTERFACE ut2-glaze::ut2-glaze glaze::glaze glz_asio)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(glz_test_exceptions INTERFACE)
target_compile_options(glz_test_exceptions INTERFACE -Wall -Wextra -pedantic)
diff --git a/dev-cpp/glaze/glaze-5.2.1.ebuild b/dev-cpp/glaze/glaze-5.2.1.ebuild
deleted file mode 100644
index 0c21e07e7a82..000000000000
--- a/dev-cpp/glaze/glaze-5.2.1.ebuild
+++ /dev/null
@@ -1,44 +0,0 @@
-# Copyright 2025 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit cmake
-
-DESCRIPTION="Extremely fast, in memory, JSON and interface library for modern C++"
-HOMEPAGE="https://github.com/stephenberry/glaze"
-SRC_URI="https://github.com/stephenberry/glaze/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz"
-
-S="${WORKDIR}/glaze-${PV}"
-
-LICENSE="MIT"
-SLOT="0"
-KEYWORDS="amd64"
-IUSE="examples fuzzing test"
-RESTRICT="!test? ( test )"
-
-DEPEND="
- test? (
- dev-cpp/asio
- >=dev-cpp/eigen-3.4:=
- dev-cpp/ut2-glaze
- )
-"
-RDEPEND="${DEPEND}"
-
-# Unbundle test dependencies otherwise they are fetched from github at build time
-PATCHES=(
- "${FILESDIR}/${P}-unbundle-test-deps.patch"
-)
-
-src_configure() {
- local mycmakeargs=(
- -DCMAKE_SKIP_INSTALL_RULES=OFF
- -Dglaze_DEVELOPER_MODE=ON
- -Dglaze_ENABLE_FUZZING=$(usex fuzzing)
- -Dglaze_BUILD_EXAMPLES=$(usex examples)
- -DBUILD_TESTING=$(usex test)
- )
-
- cmake_src_configure
-}
diff --git a/dev-cpp/glaze/glaze-5.5.4.ebuild b/dev-cpp/glaze/glaze-7.0.2.ebuild
index 0c21e07e7a82..bf3255dce0da 100644
--- a/dev-cpp/glaze/glaze-5.5.4.ebuild
+++ b/dev-cpp/glaze/glaze-7.0.2.ebuild
@@ -1,4 +1,4 @@
-# Copyright 2025 Gentoo Authors
+# Copyright 2025-2026 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
@@ -13,14 +13,14 @@ S="${WORKDIR}/glaze-${PV}"
LICENSE="MIT"
SLOT="0"
-KEYWORDS="amd64"
+KEYWORDS="~amd64"
IUSE="examples fuzzing test"
RESTRICT="!test? ( test )"
DEPEND="
test? (
dev-cpp/asio
- >=dev-cpp/eigen-3.4:=
+ >=dev-cpp/eigen-3.4
dev-cpp/ut2-glaze
)
"
diff --git a/dev-cpp/glaze/glaze-8.1.0.ebuild b/dev-cpp/glaze/glaze-8.1.0.ebuild
deleted file mode 100644
index c87b505c179c..000000000000
--- a/dev-cpp/glaze/glaze-8.1.0.ebuild
+++ /dev/null
@@ -1,41 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit cmake
-
-DESCRIPTION="Extremely fast, in memory, JSON and interface library for modern C++"
-HOMEPAGE="https://github.com/stephenberry/glaze"
-SRC_URI="
- https://github.com/stephenberry/glaze/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz
-"
-
-S="${WORKDIR}/glaze-${PV}"
-
-LICENSE="MIT"
-SLOT="0"
-KEYWORDS="~amd64"
-IUSE="examples fuzzing test"
-RESTRICT="!test? ( test )"
-
-DEPEND="
- test? (
- dev-cpp/asio
- >=dev-cpp/eigen-3.4:=
- >=dev-cpp/ut2-glaze-1.2.1
- )
-"
-RDEPEND="${DEPEND}"
-
-src_configure() {
- local mycmakeargs=(
- -DCMAKE_SKIP_INSTALL_RULES=OFF
- -Dglaze_DEVELOPER_MODE=ON
- -Dglaze_ENABLE_FUZZING=$(usex fuzzing)
- -Dglaze_BUILD_EXAMPLES=$(usex examples)
- -DBUILD_TESTING=$(usex test)
- )
-
- cmake_src_configure
-}
diff --git a/dev-lang/deno-bin/deno-bin-2.9.5.ebuild b/dev-lang/deno-bin/deno-bin-2.9.5.ebuild
deleted file mode 100644
index 5baf84ee6900..000000000000
--- a/dev-lang/deno-bin/deno-bin-2.9.5.ebuild
+++ /dev/null
@@ -1,63 +0,0 @@
-# Copyright 2025-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=9
-
-inherit shell-completion toolchain-funcs
-
-DESCRIPTION="Modern runtime for JavaScript and TypeScript"
-HOMEPAGE="https://deno.com/"
-SRC_URI="
- amd64? (
- https://github.com/denoland/deno/releases/download/v${PV}/deno-x86_64-unknown-linux-gnu.zip
- -> ${P}-amd64.zip
- )
- arm64? (
- https://github.com/denoland/deno/releases/download/v${PV}/deno-aarch64-unknown-linux-gnu.zip
- -> ${P}-arm64.zip
- )
-"
-S=${WORKDIR}
-
-LICENSE="MIT"
-LICENSE+="
- Apache-2.0 Apache-2.0-with-LLVM-exceptions BSD-2 BSD CC0-1.0 ISC MIT
- MPL-2.0 openssl Unicode-3.0 Unicode-DFS-2016 ZLIB
-" # crates
-SLOT="0"
-KEYWORDS="-* ~amd64 ~arm64"
-
-RDEPEND="
- || (
- llvm-runtimes/libgcc
- sys-devel/gcc:*
- )
- sys-libs/glibc
-"
-BDEPEND="
- app-arch/unzip
-"
-
-QA_PREBUILT="usr/bin/deno"
-
-src_compile() {
- if ! tc-is-cross-compiler; then
- ./deno completions bash > "${T}"/deno || die
- ./deno completions fish > "${T}"/deno.fish || die
- ./deno completions zsh > "${T}"/_deno || die
- else
- ewarn "shell completion files were skipped due to cross-compilation"
- fi
-}
-
-src_install() {
- dobin deno
-
- newenvd - 50deno <<<"DENO_NO_UPDATE_CHECK=1"
-
- if ! tc-is-cross-compiler; then
- dobashcomp "${T}"/deno
- dofishcomp "${T}"/deno.fish
- dozshcomp "${T}"/_deno
- fi
-}
diff --git a/dev-lang/deno-bin/deno-bin-2.9.4.ebuild b/dev-lang/deno-bin/deno-bin-2.9.7.ebuild
index 5baf84ee6900..5baf84ee6900 100644
--- a/dev-lang/deno-bin/deno-bin-2.9.4.ebuild
+++ b/dev-lang/deno-bin/deno-bin-2.9.7.ebuild
diff --git a/dev-libs/openssl-compat/files/gentoo.config-1.0.2 b/dev-libs/openssl-compat/files/gentoo.config-0.9.8
index 6d4cd3112618..e74e87ee8aba 100644
--- a/dev-libs/openssl-compat/files/gentoo.config-1.0.2
+++ b/dev-libs/openssl-compat/files/gentoo.config-0.9.8
@@ -13,9 +13,8 @@
if [[ $1 == "test" ]] ; then
for c in \
"arm-gentoo-linux-uclibc |linux-generic32 -DL_ENDIAN" \
- "armv5b-linux-gnu |linux-armv4 -DB_ENDIAN" \
+ "armv5b-linux-gnu |linux-generic32 -DB_ENDIAN" \
"x86_64-pc-linux-gnu |linux-x86_64" \
- "alpha-linux-gnu |linux-alpha-gcc" \
"alphaev56-unknown-linux-gnu |linux-alpha+bwx-gcc" \
"i686-pc-linux-gnu |linux-elf" \
"whatever-gentoo-freebsdX.Y |BSD-generic32" \
@@ -26,15 +25,12 @@ if [[ $1 == "test" ]] ; then
"hppa64-aldsF-linux-gnu5.3 |linux-generic32 -DB_ENDIAN" \
"powerpc-gentOO-linux-uclibc |linux-ppc" \
"powerpc64-unk-linux-gnu |linux-ppc64" \
- "powerpc64le-linux-gnu |linux-ppc64le" \
"x86_64-apple-darwinX |darwin64-x86_64-cc" \
"powerpc64-apple-darwinX |darwin64-ppc-cc" \
"i686-apple-darwinX |darwin-i386-cc" \
"i386-apple-darwinX |darwin-i386-cc" \
"powerpc-apple-darwinX |darwin-ppc-cc" \
"i586-pc-winnt |winnt-parity" \
- "s390-ibm-linux-gnu |linux-generic32 -DB_ENDIAN" \
- "s390x-linux-gnu |linux64-s390x" \
;do
CHOST=${c/|*}
ret_want=${c/*|}
@@ -55,17 +51,14 @@ fi
# Detect the operating system
case ${CHOST} in
- *-aix*) system="aix";;
- *-darwin*) system="darwin";;
- *-freebsd*) system="BSD";;
- *-hpux*) system="hpux";;
- *-linux*) system="linux";;
- *-solaris*) system="solaris";;
- *-winnt*) system="winnt";;
- x86_64-*-mingw*) system="mingw64";;
- *mingw*) system="mingw";;
- *-gnu*) system="hurd";;
- *) exit 0;;
+ *-aix*) system="aix";;
+ *-darwin*) system="darwin";;
+ *-freebsd*) system="BSD";;
+ *-hpux*) system="hpux";;
+ *-linux*) system="linux";;
+ *-solaris*) system="solaris";;
+ *-winnt*) system="winnt";;
+ *) exit 0;;
esac
@@ -81,44 +74,29 @@ machine=""
chost_machine=${CHOST%%-*}
case ${system} in
linux)
- case ${chost_machine}:${ABI} in
- aarch64*be*) machine="aarch64 -DB_ENDIAN";;
- aarch64*) machine="aarch64 -DL_ENDIAN";;
- alphaev56*|\
+ case ${chost_machine} in
+ alphaev56*) machine=alpha+bwx-${compiler};;
alphaev[678]*)machine=alpha+bwx-${compiler};;
alpha*) machine=alpha-${compiler};;
- armv[4-9]*b*) machine="armv4 -DB_ENDIAN";;
- armv[4-9]*) machine="armv4 -DL_ENDIAN";;
arm*b*) machine="generic32 -DB_ENDIAN";;
arm*) machine="generic32 -DL_ENDIAN";;
- avr*) machine="generic32 -DL_ENDIAN";;
- bfin*) machine="generic32 -DL_ENDIAN";;
# hppa64*) machine=parisc64;;
hppa*) machine="generic32 -DB_ENDIAN";;
- i[0-9]86*|\
- x86_64*:x86) machine=elf;;
+ i[0-9]86*) machine=elf;;
ia64*) machine=ia64;;
m68*) machine="generic32 -DB_ENDIAN";;
mips*el*) machine="generic32 -DL_ENDIAN";;
mips*) machine="generic32 -DB_ENDIAN";;
- powerpc64*le*)machine=ppc64le;;
powerpc64*) machine=ppc64;;
- powerpc*le*) machine="generic32 -DL_ENDIAN";;
powerpc*) machine=ppc;;
# sh64*) machine=elf;;
sh*b*) machine="generic32 -DB_ENDIAN";;
sh*) machine="generic32 -DL_ENDIAN";;
- # TODO: Might want to do -mcpu probing like glibc to determine a
- # better default for sparc-linux-gnu targets. This logic will
- # break v7 and older systems when they use it.
sparc*v7*) machine="generic32 -DB_ENDIAN";;
- sparc64*) machine=sparcv9 system=linux64;;
- sparc*v9*) machine=sparcv9;;
- sparc*v8*) machine=sparcv8;;
+ sparc64*) machine=sparcv9;;
sparc*) machine=sparcv8;;
- s390x*) machine=s390x system=linux64;;
+ s390x*) machine="generic64 -DB_ENDIAN";;
s390*) machine="generic32 -DB_ENDIAN";;
- x86_64*:x32) machine=x32;;
x86_64*) machine=x86_64;;
esac
;;
@@ -159,17 +137,6 @@ solaris)
winnt)
machine=parity
;;
-mingw*)
- # special case ... no xxx-yyy style name
- echo ${system}
- ;;
-hurd)
- case ${chost_machine} in
- i[0-9]86*) machine=x86;;
- x86_64*) machine=x86_64;;
- *) machine=generic32;;
- esac
- ;;
esac
diff --git a/dev-libs/openssl-compat/files/gentoo.config-1.0.4 b/dev-libs/openssl-compat/files/gentoo.config-1.0.4
deleted file mode 100644
index 735ab493c577..000000000000
--- a/dev-libs/openssl-compat/files/gentoo.config-1.0.4
+++ /dev/null
@@ -1,184 +0,0 @@
-#!/usr/bin/env bash
-# Copyright 1999-2020 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-#
-# Openssl doesn't play along nicely with cross-compiling
-# like autotools based projects, so let's teach it new tricks.
-#
-# Review the bundled 'config' script to see why kind of targets
-# we can pass to the 'Configure' script.
-
-
-# Testing routines
-if [[ $1 == "test" ]] ; then
- for c in \
- "arm-gentoo-linux-uclibc |linux-generic32 -DL_ENDIAN" \
- "armv5b-linux-gnu |linux-armv4 -DB_ENDIAN" \
- "x86_64-pc-linux-gnu |linux-x86_64" \
- "alpha-linux-gnu |linux-alpha-gcc" \
- "alphaev56-unknown-linux-gnu |linux-alpha+bwx-gcc" \
- "i686-pc-linux-gnu |linux-elf" \
- "whatever-gentoo-freebsdX.Y |BSD-generic32" \
- "i686-gentoo-freebsdX.Y |BSD-x86-elf" \
- "sparc64-alpha-freebsdX.Y |BSD-sparc64" \
- "ia64-gentoo-freebsd5.99234 |BSD-ia64" \
- "x86_64-gentoo-freebsdX.Y |BSD-x86_64" \
- "hppa64-aldsF-linux-gnu5.3 |linux-generic32 -DB_ENDIAN" \
- "powerpc-gentOO-linux-uclibc |linux-ppc" \
- "powerpc64-unk-linux-gnu |linux-ppc64" \
- "powerpc64le-linux-gnu |linux-ppc64le" \
- "x86_64-apple-darwinX |darwin64-x86_64-cc" \
- "powerpc64-apple-darwinX |darwin64-ppc-cc" \
- "i686-apple-darwinX |darwin-i386-cc" \
- "i386-apple-darwinX |darwin-i386-cc" \
- "powerpc-apple-darwinX |darwin-ppc-cc" \
- "i586-pc-winnt |winnt-parity" \
- "s390-ibm-linux-gnu |linux-generic32 -DB_ENDIAN" \
- "s390x-linux-gnu |linux64-s390x" \
- ;do
- CHOST=${c/|*}
- ret_want=${c/*|}
- ret_got=$(CHOST=${CHOST} "$0")
-
- if [[ ${ret_want} == "${ret_got}" ]] ; then
- echo "PASS: ${CHOST}"
- else
- echo "FAIL: ${CHOST}"
- echo -e "\twanted: ${ret_want}"
- echo -e "\twe got: ${ret_got}"
- fi
- done
- exit 0
-fi
-[[ -z ${CHOST} && -n $1 ]] && CHOST=$1
-
-
-# Detect the operating system
-case ${CHOST} in
- *-aix*) system="aix";;
- *-darwin*) system="darwin";;
- *-freebsd*) system="BSD";;
- *-hpux*) system="hpux";;
- *-linux*) system="linux";;
- *-solaris*) system="solaris";;
- *-winnt*) system="winnt";;
- x86_64-*-mingw*) system="mingw64";;
- *mingw*) system="mingw";;
- *-gnu*) system="hurd";;
- *) exit 0;;
-esac
-
-
-# Compiler munging
-compiler="gcc"
-if [[ ${CC} == "ccc" ]] ; then
- compiler=${CC}
-fi
-
-
-# Detect target arch
-machine=""
-chost_machine=${CHOST%%-*}
-case ${system} in
-linux)
- case ${chost_machine}:${ABI} in
- aarch64*be*) machine="aarch64 -DB_ENDIAN";;
- aarch64*) machine="aarch64 -DL_ENDIAN";;
- alphaev56*|\
- alphaev[678]*)machine=alpha+bwx-${compiler};;
- alpha*) machine=alpha-${compiler};;
- armv[4-9]*b*) machine="armv4 -DB_ENDIAN";;
- armv[4-9]*) machine="armv4 -DL_ENDIAN";;
- arm*b*) machine="generic32 -DB_ENDIAN";;
- arm*) machine="generic32 -DL_ENDIAN";;
- avr*) machine="generic32 -DL_ENDIAN";;
- bfin*) machine="generic32 -DL_ENDIAN";;
- # hppa64*) machine=parisc64;;
- hppa*) machine="generic32 -DB_ENDIAN";;
- i[0-9]86*|\
- x86_64*:x86) machine=x86;;
- ia64*) machine=ia64;;
- loongarch64*) machine="loongarch64 -DL_ENDIAN" system=linux64;;
- m68*) machine="latomic -DB_ENDIAN";;
- mips*el*:o32) machine="mips32 -DL_ENDIAN";;
- mips*:o32) machine="mips32 -DB_ENDIAN";;
- mips*el*:n32) machine="mips64 -DL_ENDIAN";;
- mips*:n32) machine="mips64 -DB_ENDIAN";;
- mips*el*:n64) machine="mips64 -DL_ENDIAN" system=linux64;;
- mips*:n64) machine="mips64 -DB_ENDIAN" system=linux64;;
- powerpc64*le*)machine=ppc64le;;
- powerpc64*) machine=ppc64;;
- powerpc*le*) machine="generic32 -DL_ENDIAN";;
- powerpc*) machine=ppc;;
- riscv32*) machine="generic32 -DL_ENDIAN";;
- riscv64*) machine="riscv64 -DL_ENDIAN" system=linux64;;
- # sh64*) machine=elf;;
- sh*b*) machine="generic32 -DB_ENDIAN";;
- sh*) machine="generic32 -DL_ENDIAN";;
- # TODO: Might want to do -mcpu probing like glibc to determine a
- # better default for sparc-linux-gnu targets. This logic will
- # break v7 and older systems when they use it.
- sparc*v7*) machine="generic32 -DB_ENDIAN";;
- sparc64*) machine=sparcv9 system=linux64;;
- sparc*v9*) machine=sparcv9;;
- sparc*v8*) machine=sparcv8;;
- sparc*) machine=sparcv8;;
- s390x*) machine=s390x system=linux64;;
- s390*) machine="generic32 -DB_ENDIAN";;
- x86_64*:x32) machine=x32;;
- x86_64*) machine=x86_64;;
- esac
- ;;
-BSD)
- case ${chost_machine} in
- alpha*) machine=generic64;;
- i[6-9]86*) machine=x86-elf;;
- ia64*) machine=ia64;;
- sparc64*) machine=sparc64;;
- x86_64*) machine=x86_64;;
- *) machine=generic32;;
- esac
- ;;
-aix)
- machine=${compiler}
- ;;
-darwin)
- case ${chost_machine} in
- powerpc64) machine=ppc-cc; system=${system}64;;
- powerpc) machine=ppc-cc;;
- i?86*) machine=i386-cc;;
- x86_64) machine=x86_64-cc; system=${system}64;;
- esac
- ;;
-hpux)
- case ${chost_machine} in
- ia64) machine=ia64-${compiler} ;;
- esac
- ;;
-solaris)
- case ${chost_machine} in
- i386) machine=x86-${compiler} ;;
- x86_64*) machine=x86_64-${compiler}; system=${system}64;;
- sparcv9*) machine=sparcv9-${compiler}; system=${system}64;;
- sparc*) machine=sparcv8-${compiler};;
- esac
- ;;
-winnt)
- machine=parity
- ;;
-mingw*)
- # special case ... no xxx-yyy style name
- echo ${system}
- ;;
-hurd)
- case ${chost_machine} in
- i[0-9]86*) machine=x86;;
- x86_64*) machine=x86_64;;
- *) machine=generic32;;
- esac
- ;;
-esac
-
-
-# If we have something, show it
-[[ -n ${machine} ]] && echo ${system}-${machine}
diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch b/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch
new file mode 100644
index 000000000000..a798164a9069
--- /dev/null
+++ b/dev-libs/openssl-compat/files/openssl-0.9.8e-bsd-sparc64.patch
@@ -0,0 +1,25 @@
+--- a/Configure
++++ b/Configure
+@@ -365,7 +365,7 @@
+ # -DMD32_REG_T=int doesn't actually belong in sparc64 target, it
+ # simply *happens* to work around a compiler bug in gcc 3.3.3,
+ # triggered by RIPEMD160 code.
+-"BSD-sparc64", "gcc:-DB_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC2_CHAR RC4_CHUNK DES_INT DES_PTR DES_RISC2 BF_PTR:::des_enc-sparc.o fcrypt_b.o:::::::::dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
++"BSD-sparc64", "gcc:-DB_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:ULTRASPARC::SIXTY_FOUR_BIT_LONG RC2_CHAR RC4_CHUNK DES_INT DES_PTR DES_RISC2 BF_PTR:::des_enc-sparc.o fcrypt_b.o:::::::::dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
+ "BSD-ia64", "gcc:-DL_ENDIAN -DTERMIOS -O3 -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC4_CHUNK:${ia64_asm}:dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
+ "BSD-x86_64", "gcc:-DL_ENDIAN -DTERMIOS -O3 -DMD32_REG_T=int -Wall::${BSDthreads}:::SIXTY_FOUR_BIT_LONG RC4_CHUNK DES_INT DES_UNROLL:${x86_64_asm}:dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
+
+
+the -B flag is a no-op nowadays
+
+--- a/crypto/des/Makefile
++++ b/crypto/des/Makefile
+@@ -62,7 +62,7 @@
+ $(CC) $(CFLAGS) -o des des.o cbc3_enc.o $(LIB)
+
+ des_enc-sparc.S: asm/des_enc.m4
+- m4 -B 8192 asm/des_enc.m4 > des_enc-sparc.S
++ m4 asm/des_enc.m4 > des_enc-sparc.S
+
+ # ELF
+ dx86-elf.s: asm/des-586.pl ../perlasm/x86asm.pl ../perlasm/cbc.pl
diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch b/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch
new file mode 100644
index 000000000000..64cc7bde0504
--- /dev/null
+++ b/dev-libs/openssl-compat/files/openssl-0.9.8h-ldflags.patch
@@ -0,0 +1,29 @@
+http://bugs.gentoo.org/181438
+http://bugs.gentoo.org/327421
+https://rt.openssl.org/Ticket/Display.html?id=3332&user=guest&pass=guest
+
+make sure we respect LDFLAGS
+
+also make sure we don't add useless -rpath flags to the system libdir
+
+--- openssl-0.9.8h/Makefile.org
++++ openssl-0.9.8h/Makefile.org
+@@ -180,6 +181,7 @@
+ MAKEDEPEND='$$$${TOP}/util/domd $$$${TOP} -MD ${MAKEDEPPROG}' \
+ DEPFLAG='-DOPENSSL_NO_DEPRECATED ${DEPFLAG}' \
+ MAKEDEPPROG='${MAKEDEPPROG}' \
++ LDFLAGS='${LDFLAGS}' \
+ SHARED_LDFLAGS='${SHARED_LDFLAGS}' \
+ KRB5_INCLUDES='${KRB5_INCLUDES}' LIBKRB5='${LIBKRB5}' \
+ EXE_EXT='${EXE_EXT}' SHARED_LIBS='${SHARED_LIBS}' \
+--- openssl-0.9.8h/Makefile.shared
++++ openssl-0.9.8h/Makefile.shared
+@@ -153,7 +153,7 @@
+ NOALLSYMSFLAGS='-Wl,--no-whole-archive'; \
+ SHAREDFLAGS="$(CFLAGS) $(SHARED_LDFLAGS) -shared -Wl,-Bsymbolic -Wl,-soname=$$SHLIB$$SHLIB_SOVER$$SHLIB_SUFFIX"
+
+-DO_GNU_APP=LDFLAGS="$(CFLAGS) -Wl,-rpath,$(LIBRPATH)"
++DO_GNU_APP=LDFLAGS="$(LDFLAGS) $(CFLAGS)"
+
+ #This is rather special. It's a special target with which one can link
+ #applications without bothering with any features that have anything to
diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch b/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch
new file mode 100644
index 000000000000..9fa79b9a65fb
--- /dev/null
+++ b/dev-libs/openssl-compat/files/openssl-0.9.8m-binutils.patch
@@ -0,0 +1,24 @@
+http://bugs.gentoo.org/289130
+
+Ripped from Fedora
+
+--- openssl-1.0.0-beta4/crypto/sha/asm/sha1-x86_64.pl.binutils 2009-11-12 15:17:29.000000000 +0100
++++ openssl-1.0.0-beta4/crypto/sha/asm/sha1-x86_64.pl 2009-11-12 17:24:18.000000000 +0100
+@@ -150,7 +150,7 @@ ___
+ sub BODY_20_39 {
+ my ($i,$a,$b,$c,$d,$e,$f)=@_;
+ my $j=$i+1;
+-my $K=($i<40)?0x6ed9eba1:0xca62c1d6;
++my $K=($i<40)?0x6ed9eba1:-0x359d3e2a;
+ $code.=<<___ if ($i<79);
+ lea $K($xi,$e),$f
+ mov `4*($j%16)`(%rsp),$xi
+@@ -187,7 +187,7 @@ sub BODY_40_59 {
+ my ($i,$a,$b,$c,$d,$e,$f)=@_;
+ my $j=$i+1;
+ $code.=<<___;
+- lea 0x8f1bbcdc($xi,$e),$f
++ lea -0x70e44324($xi,$e),$f
+ mov `4*($j%16)`(%rsp),$xi
+ mov $b,$t0
+ mov $b,$t1
diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch
new file mode 100644
index 000000000000..c932b820425c
--- /dev/null
+++ b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-perl-5.26.patch
@@ -0,0 +1,13 @@
+https://bugs.gentoo.org/639876
+
+--- a/crypto/des/asm/des-586.pl
++++ b/crypto/des/asm/des-586.pl
+@@ -4,7 +4,7 @@
+ # Svend Olaf Mikkelsen <svolaf@inet.uni-c.dk>
+ #
+
+-push(@INC,"perlasm","../../perlasm");
++push(@INC,".","perlasm","../../perlasm");
+ require "x86asm.pl";
+ require "cbc.pl";
+ require "desboth.pl";
diff --git a/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch
new file mode 100644
index 000000000000..5beb692a5b94
--- /dev/null
+++ b/dev-libs/openssl-compat/files/openssl-0.9.8z_p8-termios.patch
@@ -0,0 +1,11 @@
+--- a/crypto/ui/ui_openssl.c
++++ b/crypto/ui/ui_openssl.c
+@@ -186,7 +186,7 @@
+ # undef SGTTY
+ #endif
+
+-#if defined(linux) && !defined(TERMIO)
++#if defined(linux) && !defined(TERMIO) && !defined(TERMIOS)
+ # undef TERMIOS
+ # define TERMIO
+ # undef SGTTY
diff --git a/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch b/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch
deleted file mode 100644
index c837e208cf6a..000000000000
--- a/dev-libs/openssl-compat/files/openssl-1.1.0j-parallel_install_fix.patch
+++ /dev/null
@@ -1,21 +0,0 @@
-https://github.com/openssl/openssl/issues/7679
-
---- a/Configurations/unix-Makefile.tmpl
-+++ b/Configurations/unix-Makefile.tmpl
-@@ -77,8 +77,14 @@
- # to. You're welcome.
- sub dependmagic {
- my $target = shift;
--
-- return "$target: build_generated\n\t\$(MAKE) depend && \$(MAKE) _$target\n_$target";
-+ my $magic = <<"_____";
-+$target: build_generated depend
-+ \$(MAKE) _$target
-+_$target
-+_____
-+ # Remove line ending
-+ $magic =~ s|\R$||;
-+ return $magic;
- }
- '';
- -}
diff --git a/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch b/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch
deleted file mode 100644
index c94b0323eb43..000000000000
--- a/dev-libs/openssl-compat/files/openssl-1.1.1i-riscv32.patch
+++ /dev/null
@@ -1,61 +0,0 @@
-From 5b5e2985f355c8e99c196d9ce5d02c15bebadfbc Mon Sep 17 00:00:00 2001
-From: Alistair Francis <alistair.francis@wdc.com>
-Date: Thu, 29 Aug 2019 13:56:21 -0700
-Subject: [PATCH] Add support for io_pgetevents_time64 syscall
-
-32-bit architectures that are y2038 safe don't include syscalls that use
-32-bit time_t. Instead these architectures have suffixed syscalls that
-always use a 64-bit time_t. In the case of the io_getevents syscall the
-syscall has been replaced with the io_pgetevents_time64 syscall instead.
-
-This patch changes the io_getevents() function to use the correct
-syscall based on the avaliable syscalls and the time_t size. We will
-only use the new 64-bit time_t syscall if the architecture is using a
-64-bit time_t. This is to avoid having to deal with 32/64-bit
-conversions and relying on a 64-bit timespec struct on 32-bit time_t
-platforms. As of Linux 5.3 there are no 32-bit time_t architectures
-without __NR_io_getevents. In the future if a 32-bit time_t architecture
-wants to use the 64-bit syscalls we can handle the conversion.
-
-This fixes build failures on 32-bit RISC-V.
-
-Signed-off-by: Alistair Francis <alistair.francis@wdc.com>
-
-Reviewed-by: Richard Levitte <levitte@openssl.org>
-Reviewed-by: Paul Dale <paul.dale@oracle.com>
-(Merged from https://github.com/openssl/openssl/pull/9819)
----
- engines/e_afalg.c | 16 ++++++++++++++++
- 1 file changed, 16 insertions(+)
-
-diff --git a/engines/e_afalg.c b/engines/e_afalg.c
-index dacbe358cb..99516cb1bb 100644
---- a/engines/e_afalg.c
-+++ b/engines/e_afalg.c
-@@ -125,7 +125,23 @@ static ossl_inline int io_getevents(aio_context_t ctx, long min, long max,
- struct io_event *events,
- struct timespec *timeout)
- {
-+#if defined(__NR_io_getevents)
- return syscall(__NR_io_getevents, ctx, min, max, events, timeout);
-+#elif defined(__NR_io_pgetevents_time64)
-+ /* Let's only support the 64 suffix syscalls for 64-bit time_t.
-+ * This simplifies the code for us as we don't need to use a 64-bit
-+ * version of timespec with a 32-bit time_t and handle converting
-+ * between 64-bit and 32-bit times and check for overflows.
-+ */
-+ if (sizeof(timeout->tv_sec) == 8)
-+ return syscall(__NR_io_pgetevents_time64, ctx, min, max, events, timeout, NULL);
-+ else {
-+ errno = ENOSYS;
-+ return -1;
-+ }
-+#else
-+# error "We require either the io_getevents syscall or __NR_io_pgetevents_time64."
-+#endif
- }
-
- static void afalg_waitfd_cleanup(ASYNC_WAIT_CTX *ctx, const void *key,
---
-2.26.2
-
diff --git a/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild b/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild
new file mode 100644
index 000000000000..4f7b116337d8
--- /dev/null
+++ b/dev-libs/openssl-compat/openssl-compat-0.9.8z_p8-r3.ebuild
@@ -0,0 +1,172 @@
+# Copyright 1999-2025 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+# this ebuild is only for the libcrypto.so.0.9.8 and libssl.so.0.9.8 SONAME for ABI compat
+
+EAPI="8"
+
+inherit flag-o-matic toolchain-funcs multilib-minimal
+
+#PLEVEL=$(printf "\\$(printf '%03o' $((${PV##*_p} + 96)))")
+PLEVEL='h' # _p8 -> tr '[1-9]' '[a-i]' -> 'h'
+MY_PV=${PV/_p*/${PLEVEL}}
+MY_P=openssl-${MY_PV}
+DESCRIPTION="Toolkit for SSL v2/v3 and TLS v1"
+HOMEPAGE="https://www.openssl.org/"
+SRC_URI="mirror://openssl/source/${MY_P}.tar.gz"
+S="${WORKDIR}/${MY_P}"
+
+LICENSE="openssl"
+SLOT="0.9.8"
+KEYWORDS="~amd64 ~x86"
+IUSE="bindist gmp kerberos cpu_flags_x86_sse2 test tls-compression"
+RESTRICT="!bindist? ( bindist )
+ test"
+
+RDEPEND="
+ gmp? ( >=dev-libs/gmp-5.1.3-r1[${MULTILIB_USEDEP}] )
+ tls-compression? ( virtual/zlib:=[${MULTILIB_USEDEP}] )
+ kerberos? ( >=app-crypt/mit-krb5-1.11.4[${MULTILIB_USEDEP}] )
+"
+DEPEND="
+ ${RDEPEND}
+"
+BDEPEND="
+ >=dev-lang/perl-5
+ test? (
+ sys-apps/diffutils
+ sys-devel/bc
+ )
+"
+
+# Do not install any docs
+DOCS=()
+
+PATCHES=(
+ "${FILESDIR}"/openssl-0.9.8e-bsd-sparc64.patch
+ "${FILESDIR}"/openssl-0.9.8h-ldflags.patch #181438
+ "${FILESDIR}"/openssl-0.9.8m-binutils.patch #289130
+ "${FILESDIR}"/openssl-0.9.8z_p8-perl-5.26.patch
+ "${FILESDIR}"/openssl-0.9.8z_p8-termios.patch
+)
+
+src_prepare() {
+ default
+
+ # disable fips in the build
+ # make sure the man pages are suffixed #302165
+ # don't bother building man pages if they're disabled
+ sed -i \
+ -e '/DIRS/s: fips : :g' \
+ -e '/^MANSUFFIX/s:=.*:=ssl:' \
+ -e '/^MAKEDEPPROG/s:=.*:=$(CC):' \
+ -e $(has noman FEATURES \
+ && echo '/^install:/s:install_docs::' \
+ || echo '/^MANDIR=/s:=.*:=/usr/share/man:') \
+ Makefile{,.org} \
+ || die
+ # show the actual commands in the log
+ sed -i '/^SET_X/s:=.*:=set -x:' Makefile.shared || die
+ # update the enginedir path.
+ # punt broken config we don't care about as it fails sanity check.
+ # force TERMIOS because glibc no longer has TERMIO.
+ sed -i \
+ -e '/^"debug-ben-debug-64"/d' \
+ -e "/foo.*engines/s|/lib/engines|/$(get_libdir)/engines|" \
+ -e 's/-DTERMIO\b/-DTERMIOS/g' \
+ Configure || die
+
+ # since we're forcing $(CC) as makedep anyway, just fix
+ # the conditional as always-on
+ # helps clang (#417795), and versioned gcc (#499818)
+ sed -i 's/expr.*MAKEDEPEND.*;/true;/' util/domd || die
+
+ # quiet out unknown driver argument warnings since openssl
+ # doesn't have well-split CFLAGS and we're making it even worse
+ # and 'make depend' uses -Werror for added fun (#417795 again)
+ [[ ${CC} == *clang* ]] && append-flags -Qunused-arguments
+
+ # allow openssl to be cross-compiled
+ cp "${FILESDIR}"/gentoo.config-0.9.8 gentoo.config || die "cp cross-compile failed"
+ chmod a+rx gentoo.config || die
+
+ append-flags -fno-strict-aliasing
+ append-flags -Wa,--noexecstack
+
+ sed -i '1s,^:$,#!/usr/bin/perl,' Configure || die #141906
+ sed -i '/^"debug-bodo/d' Configure || die # 0.9.8za shipped broken
+ ./config --test-sanity || die "I AM NOT SANE"
+
+ multilib_copy_sources
+}
+
+multilib_src_configure() {
+ unset APPS #197996
+ unset SCRIPTS #312551
+
+ tc-export CC AR RANLIB
+
+ # Clean out patent-or-otherwise-encumbered code
+ # Camellia: Royalty Free https://en.wikipedia.org/wiki/Camellia_(cipher)
+ # IDEA: Expired https://en.wikipedia.org/wiki/International_Data_Encryption_Algorithm
+ # EC: ????????? ??/??/2015 https://en.wikipedia.org/wiki/Elliptic_Curve_Cryptography
+ # MDC2: Expired https://en.wikipedia.org/wiki/MDC-2
+ # RC5: 5,724,428 03/03/2015 https://en.wikipedia.org/wiki/RC5
+
+ use_ssl() { use $1 && echo "enable-${2:-$1} ${*:3}" || echo "no-${2:-$1}" ; }
+ echoit() { echo "$@" ; "$@" ; }
+
+ local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal")
+
+ local sslout=$(./gentoo.config)
+ einfo "Use configuration ${sslout:-(openssl knows best)}"
+ local config="Configure"
+ [[ -z ${sslout} ]] && config="config"
+
+ echoit \
+ ./${config} \
+ ${sslout} \
+ $(use cpu_flags_x86_sse2 || echo "no-sse2") \
+ enable-camellia \
+ $(use_ssl !bindist ec) \
+ enable-idea \
+ enable-mdc2 \
+ $(use_ssl !bindist rc5) \
+ enable-tlsext \
+ $(use_ssl gmp gmp -lgmp) \
+ $(use_ssl kerberos krb5 --with-krb5-flavor=${krb5}) \
+ $(use_ssl tls-compression zlib) \
+ --prefix=/usr \
+ --openssldir=/etc/ssl \
+ shared threads \
+ || die "Configure failed"
+
+ # Clean out hardcoded flags that openssl uses
+ local CFLAG=$(grep ^CFLAG= Makefile | LC_ALL=C sed \
+ -e 's:^CFLAG=::' \
+ -e 's:-fomit-frame-pointer ::g' \
+ -e 's:-O[0-9] ::g' \
+ -e 's:-march=[-a-z0-9]* ::g' \
+ -e 's:-mcpu=[-a-z0-9]* ::g' \
+ -e 's:-m[a-z0-9]* ::g' \
+ )
+ sed -i \
+ -e "/^LIBDIR=/s|=.*|=$(get_libdir)|" \
+ -e "/^CFLAG/s|=.*|=${CFLAG} ${CFLAGS}|" \
+ -e "/^SHARED_LDFLAGS=/s|$| ${LDFLAGS}|" \
+ Makefile || die
+}
+
+multilib_src_compile() {
+ # depend is needed to use $confopts
+ emake -j1 depend
+ emake -j1 build_libs
+}
+
+multilib_src_test() {
+ emake -j1 test
+}
+
+multilib_src_install() {
+ dolib.so lib{crypto,ssl}.so.0.9.8
+}
diff --git a/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild b/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild
deleted file mode 100644
index 10f9e4f8bcc3..000000000000
--- a/dev-libs/openssl-compat/openssl-compat-1.0.2u-r2.ebuild
+++ /dev/null
@@ -1,239 +0,0 @@
-# Copyright 1999-2025 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI="7"
-
-inherit flag-o-matic toolchain-funcs multilib-minimal
-
-# openssl-1.0.2-patches-1.6 contain additional CVE patches
-# which got fixed with this release.
-# Please use 1.7 version number when rolling a new tarball!
-PATCH_SET="openssl-1.0.2-patches-1.5"
-
-MY_P=openssl-${PV/_/-}
-
-# This patch set is based on the following files from Fedora 25,
-# see https://src.fedoraproject.org/rpms/openssl/blob/25/f/openssl.spec
-# for more details:
-# - hobble-openssl (SOURCE1)
-# - ec_curve.c (SOURCE12) -- MODIFIED
-# - ectest.c (SOURCE13)
-# - openssl-1.1.1-ec-curves.patch (PATCH37) -- MODIFIED
-BINDIST_PATCH_SET="openssl-1.0.2t-bindist-1.0.tar.xz"
-
-DESCRIPTION="full-strength general purpose cryptography library (including SSL and TLS)"
-HOMEPAGE="https://www.openssl.org/"
-SRC_URI="mirror://openssl/source/${MY_P}.tar.gz
- bindist? (
- mirror://gentoo/bb/${BINDIST_PATCH_SET}
- )
- !vanilla? (
- https://dev.gentoo.org/~chutzpah/dist/openssl/${PATCH_SET}.tar.xz
- )
- mirror://gentoo/ec/openssl-compat-1.0.2u-versioned-symbols.patch.gz"
-
-LICENSE="openssl"
-SLOT="1.0.0"
-KEYWORDS="~alpha amd64 arm arm64 ~hppa ~m68k ~ppc ~ppc64 ~riscv ~s390 ~sparc x86"
-IUSE="+asm bindist gmp kerberos rfc3779 sctp cpu_flags_x86_sse2 sslv2 +sslv3 static-libs test +tls-heartbeat vanilla tls-compression"
-
-RESTRICT="!bindist? ( bindist )
- test"
-
-RDEPEND="gmp? ( >=dev-libs/gmp-5.1.3-r1[static-libs(+)?,${MULTILIB_USEDEP}] )
- kerberos? ( >=app-crypt/mit-krb5-1.11.4[${MULTILIB_USEDEP}] )
- tls-compression? ( >=virtual/zlib-1.2.8-r1:=[static-libs(+)?,${MULTILIB_USEDEP}] )
- !=dev-libs/openssl-1.0.2*:0
- !dev-libs/openssl:1.0.0"
-DEPEND="${RDEPEND}"
-BDEPEND="
- >=dev-lang/perl-5
- sctp? ( >=net-misc/lksctp-tools-1.0.12 )
- test? (
- sys-apps/diffutils
- app-alternatives/bc
- )"
-
-# Do not install any docs
-DOCS=()
-
-S="${WORKDIR}/${MY_P}"
-
-MULTILIB_WRAPPED_HEADERS=(
- usr/include/openssl/opensslconf.h
-)
-
-src_prepare() {
- mv "${WORKDIR}"/openssl-compat-1.0.2u-versioned-symbols.patch "${WORKDIR}"/patch || die
-
- if use bindist; then
- mv "${WORKDIR}"/bindist-patches/hobble-openssl "${WORKDIR}" || die
- bash "${WORKDIR}"/hobble-openssl || die
-
- cp -f "${WORKDIR}"/bindist-patches/ec_curve.c "${S}"/crypto/ec/ || die
- cp -f "${WORKDIR}"/bindist-patches/ectest.c "${S}"/crypto/ec/ || die
-
- eapply "${WORKDIR}"/bindist-patches/ec-curves.patch
-
- # Also see the configure parts below:
- # enable-ec \
- # $(use_ssl !bindist ec2m) \
- # $(use_ssl !bindist srp) \
- fi
-
- # keep this in sync with app-misc/c_rehash
- SSL_CNF_DIR="/etc/ssl"
-
- # Make sure we only ever touch Makefile.org and avoid patching a file
- # that gets blown away anyways by the Configure script in src_configure
- rm -f Makefile
-
- if ! use vanilla ; then
- eapply "${WORKDIR}"/patch/*.patch
- fi
-
- eapply_user
-
- # disable fips in the build
- # make sure the man pages are suffixed #302165
- # don't bother building man pages if they're disabled
- sed -i \
- -e '/DIRS/s: fips : :g' \
- -e '/^MANSUFFIX/s:=.*:=ssl:' \
- -e '/^MAKEDEPPROG/s:=.*:=$(CC):' \
- -e $(has noman FEATURES \
- && echo '/^install:/s:install_docs::' \
- || echo '/^MANDIR=/s:=.*:='${EPREFIX}'/usr/share/man:') \
- Makefile.org \
- || die
- # show the actual commands in the log
- sed -i '/^SET_X/s:=.*:=set -x:' Makefile.shared
-
- # since we're forcing $(CC) as makedep anyway, just fix
- # the conditional as always-on
- # helps clang (#417795), and versioned gcc (#499818)
- # this breaks build with 1.0.2p, not sure if it is needed anymore
- #sed -i 's/expr.*MAKEDEPEND.*;/true;/' util/domd || die
-
- # quiet out unknown driver argument warnings since openssl
- # doesn't have well-split CFLAGS and we're making it even worse
- # and 'make depend' uses -Werror for added fun (#417795 again)
- [[ ${CC} == *clang* ]] && append-flags -Qunused-arguments
-
- # allow openssl to be cross-compiled
- cp "${FILESDIR}"/gentoo.config-1.0.2 gentoo.config || die
- chmod a+rx gentoo.config || die
-
- append-flags -fno-strict-aliasing
- append-flags $(test-flags-CC -Wa,--noexecstack)
- append-cppflags -DOPENSSL_NO_BUF_FREELISTS
-
- sed -i '1s,^:$,#!'${EPREFIX}'/usr/bin/perl,' Configure #141906
- # The config script does stupid stuff to prompt the user. Kill it.
- sed -i '/stty -icanon min 0 time 50; read waste/d' config || die
- ./config --test-sanity || die "I AM NOT SANE"
-
- multilib_copy_sources
-}
-
-multilib_src_configure() {
- unset APPS #197996
- unset SCRIPTS #312551
- unset CROSS_COMPILE #311473
-
- tc-export CC AR RANLIB RC
-
- # Clean out patent-or-otherwise-encumbered code
- # Camellia: Royalty Free https://en.wikipedia.org/wiki/Camellia_(cipher)
- # IDEA: Expired https://en.wikipedia.org/wiki/International_Data_Encryption_Algorithm
- # EC: ????????? ??/??/2015 https://en.wikipedia.org/wiki/Elliptic_Curve_Cryptography
- # MDC2: Expired https://en.wikipedia.org/wiki/MDC-2
- # RC5: Expired https://en.wikipedia.org/wiki/RC5
-
- use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; }
- echoit() { echo "$@" ; "$@" ; }
-
- local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal")
-
- # See if our toolchain supports __uint128_t. If so, it's 64bit
- # friendly and can use the nicely optimized code paths. #460790
- local ec_nistp_64_gcc_128
- # Disable it for now though #469976
- #if ! use bindist ; then
- # echo "__uint128_t i;" > "${T}"/128.c
- # if ${CC} ${CFLAGS} -c "${T}"/128.c -o /dev/null >&/dev/null ; then
- # ec_nistp_64_gcc_128="enable-ec_nistp_64_gcc_128"
- # fi
- #fi
-
- local sslout=$(./gentoo.config)
- einfo "Use configuration ${sslout:-(openssl knows best)}"
- local config="Configure"
- [[ -z ${sslout} ]] && config="config"
-
- # Fedora hobbled-EC needs 'no-ec2m', 'no-srp'
- # Make sure user flags don't get added *yet* to avoid duplicated
- # flags.
- CFLAGS= LDFLAGS= echoit \
- ./${config} \
- ${sslout} \
- $(use cpu_flags_x86_sse2 || echo "no-sse2") \
- enable-camellia \
- enable-ec \
- $(use_ssl !bindist ec2m) \
- $(use_ssl !bindist srp) \
- ${ec_nistp_64_gcc_128} \
- enable-idea \
- enable-mdc2 \
- enable-rc5 \
- enable-tlsext \
- $(use_ssl asm) \
- $(use_ssl gmp gmp -lgmp) \
- $(use_ssl kerberos krb5 --with-krb5-flavor=${krb5}) \
- $(use_ssl rfc3779) \
- $(use_ssl sctp) \
- $(use_ssl sslv2 ssl2) \
- $(use_ssl sslv3 ssl3) \
- $(use_ssl tls-heartbeat heartbeats) \
- $(use_ssl tls-compression zlib) \
- --prefix="${EPREFIX}"/usr \
- --openssldir="${EPREFIX}"${SSL_CNF_DIR} \
- --libdir=$(get_libdir) \
- shared threads \
- || die
-
- # Clean out hardcoded flags that openssl uses
- local DEFAULT_CFLAGS=$(grep ^CFLAG= Makefile | LC_ALL=C sed \
- -e 's:^CFLAG=::' \
- -e 's:\(^\| \)-fomit-frame-pointer::g' \
- -e 's:\(^\| \)-O[^ ]*::g' \
- -e 's:\(^\| \)-march=[^ ]*::g' \
- -e 's:\(^\| \)-mcpu=[^ ]*::g' \
- -e 's:\(^\| \)-m[^ ]*::g' \
- -e 's:^ *::' \
- -e 's: *$::' \
- -e 's: \+: :g' \
- -e 's:\\:\\\\:g'
- )
-
- # Now insert clean default flags with user flags
- sed -i \
- -e "/^CFLAG/s|=.*|=${DEFAULT_CFLAGS} ${CFLAGS}|" \
- -e "/^LDFLAGS=/s|=[[:space:]]*$|=${LDFLAGS}|" \
- Makefile || die
-}
-
-multilib_src_compile() {
- # depend is needed to use $confopts; it also doesn't matter
- # that it's -j1 as the code itself serializes subdirs
- emake -j1 V=1 depend
- emake build_libs
-}
-
-multilib_src_test() {
- emake -j1 test
-}
-
-multilib_src_install() {
- dolib.so lib{crypto,ssl}.so.${SLOT}
-}
diff --git a/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild b/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild
deleted file mode 100644
index 1e66e479a373..000000000000
--- a/dev-libs/openssl-compat/openssl-compat-1.1.1u.ebuild
+++ /dev/null
@@ -1,219 +0,0 @@
-# Copyright 1999-2025 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit edo flag-o-matic toolchain-funcs multilib-minimal
-
-MY_P=openssl-${PV/_/-}
-DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)"
-HOMEPAGE="https://www.openssl.org/"
-SRC_URI="mirror://openssl/source/${MY_P}.tar.gz"
-S="${WORKDIR}/${MY_P}"
-
-LICENSE="openssl"
-SLOT="$(ver_cut 1-3)"
-if [[ ${PV} != *_pre* ]] ; then
- KEYWORDS="~alpha amd64 arm arm64 ~hppa ~loong ~m68k ppc ppc64 ~riscv ~s390 ~sparc x86 ~arm64-macos ~x64-macos ~x64-solaris"
-fi
-IUSE="+asm rfc3779 sctp cpu_flags_x86_sse2 sslv3 static-libs test tls-compression tls-heartbeat vanilla weak-ssl-ciphers"
-RESTRICT="!test? ( test )"
-
-RDEPEND="
- !=dev-libs/openssl-1.1.1*:0
- tls-compression? ( >=virtual/zlib-1.2.8-r1:=[static-libs(+)?,${MULTILIB_USEDEP}] )
-"
-DEPEND="${RDEPEND}"
-BDEPEND="
- >=dev-lang/perl-5
- sctp? ( >=net-misc/lksctp-tools-1.0.12 )
- test? (
- sys-apps/diffutils
- app-alternatives/bc
- kernel_linux? ( sys-process/procps )
- )
-"
-
-# Do not install any docs
-DOCS=()
-
-PATCHES=(
- # General patches which are suitable to always apply
- # If they're Gentoo specific, add to USE=-vanilla logic in src_prepare!
- "${FILESDIR}"/${PN/-compat}-1.1.0j-parallel_install_fix.patch # bug #671602
- "${FILESDIR}"/${PN/-compat}-1.1.1i-riscv32.patch
-)
-
-pkg_setup() {
- [[ ${MERGE_TYPE} == binary ]] && return
-
- # must check in pkg_setup; sysctl doesn't work with userpriv!
- if use test && use sctp; then
- # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel"
- # if sctp.auth_enable is not enabled.
- local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null)
- if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]]; then
- die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!"
- fi
- fi
-}
-
-src_prepare() {
- # Allow openssl to be cross-compiled
- cp "${FILESDIR}"/gentoo.config-1.0.4 gentoo.config || die
- chmod a+rx gentoo.config || die
-
- # Keep this in sync with app-misc/c_rehash
- SSL_CNF_DIR="/etc/ssl"
-
- # Make sure we only ever touch Makefile.org and avoid patching a file
- # that gets blown away anyways by the Configure script in src_configure
- rm -f Makefile
-
- if ! use vanilla ; then
- PATCHES+=(
- # Add patches which are Gentoo-specific customisations here
- )
- fi
-
- default
-
- if use test && use sctp && has network-sandbox ${FEATURES}; then
- einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..."
- rm test/recipes/80-test_ssl_new.t || die
- fi
-
- # Quiet out unknown driver argument warnings since openssl
- # doesn't have well-split CFLAGS and we're making it even worse
- # and 'make depend' uses -Werror for added fun (bug #417795 again)
- tc-is-clang && append-flags -Qunused-arguments
-
- # We really, really need to build OpenSSL w/ strict aliasing disabled.
- # It's filled with violations and it *will* result in miscompiled
- # code. This has been in the ebuild for > 10 years but even in 2022,
- # it's still relevant:
- # - https://github.com/llvm/llvm-project/issues/55255
- # - https://github.com/openssl/openssl/issues/18225
- # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057
- # Don't remove the no strict aliasing bits below!
- filter-flags -fstrict-aliasing
- append-flags -fno-strict-aliasing
-
- append-cppflags -DOPENSSL_NO_BUF_FREELISTS
-
- append-flags $(test-flags-CC -Wa,--noexecstack)
-
- # Remove test target when FEATURES=test isn't set
- if ! use test ; then
- sed \
- -e '/^$config{dirs}/s@ "test",@@' \
- -i Configure || die
- fi
-
- if use prefix && [[ ${CHOST} == *-solaris* ]] ; then
- # use GNU ld full option, not to confuse it on Solaris
- sed -i \
- -e 's/-Wl,-M,/-Wl,--version-script=/' \
- -e 's/-Wl,-h,/-Wl,--soname=/' \
- Configurations/10-main.conf || die
-
- # fix building on Solaris 10
- # https://github.com/openssl/openssl/issues/6333
- sed -i \
- -e 's/-lsocket -lnsl -ldl/-lsocket -lnsl -ldl -lrt/' \
- Configurations/10-main.conf || die
- fi
-
- local sslout=$(./gentoo.config)
- einfo "Using configuration: ${sslout:-(openssl knows best)}"
- local config="perl Configure"
- [[ -z ${sslout} ]] && config="sh config -v"
-
- # The config script does stupid stuff to prompt the user. Kill it.
- sed -i '/stty -icanon min 0 time 50; read waste/d' config || die
- edo ${config} ${sslout} --test-sanity
-
- multilib_copy_sources
-}
-
-multilib_src_configure() {
- # bug #197996
- unset APPS
- # bug #312551
- unset SCRIPTS
- # bug #311473
- unset CROSS_COMPILE
-
- tc-export AR CC CXX RANLIB RC
-
- use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; }
-
- local krb5=$(has_version app-crypt/mit-krb5 && echo "MIT" || echo "Heimdal")
-
- # See if our toolchain supports __uint128_t. If so, it's 64bit
- # friendly and can use the nicely optimized code paths, bug #460790.
- #local ec_nistp_64_gcc_128
- #
- # Disable it for now though (bug #469976)
- # Do NOT re-enable without substantial discussion first!
- #
- #echo "__uint128_t i;" > "${T}"/128.c
- #if ${CC} ${CFLAGS} -c "${T}"/128.c -o /dev/null >&/dev/null ; then
- # ec_nistp_64_gcc_128="enable-ec_nistp_64_gcc_128"
- #fi
-
- local sslout=$(./gentoo.config)
- einfo "Use configuration ${sslout:-(openssl knows best)}"
- local config="perl Configure"
- [[ -z ${sslout} ]] && config="sh config -v"
-
- # "disable-deprecated" option breaks too many consumers.
- # Don't set it without thorough revdeps testing.
- # Make sure user flags don't get added *yet* to avoid duplicated
- # flags.
- local myeconfargs=(
- ${sslout}
-
- $(use cpu_flags_x86_sse2 || echo "no-sse2")
- enable-camellia
- enable-ec
- enable-ec2m
- enable-sm2
- enable-srp
- $(use elibc_musl && echo "no-async")
- ${ec_nistp_64_gcc_128}
- enable-idea
- enable-mdc2
- enable-rc5
- $(use_ssl sslv3 ssl3)
- $(use_ssl sslv3 ssl3-method)
- $(use_ssl asm)
- $(use_ssl rfc3779)
- $(use_ssl sctp)
- $(use test || echo "no-tests")
- $(use_ssl tls-compression zlib)
- $(use_ssl tls-heartbeat heartbeats)
- $(use_ssl weak-ssl-ciphers)
-
- --prefix="${EPREFIX}"/usr
- --openssldir="${EPREFIX}"${SSL_CNF_DIR}
- --libdir=$(get_libdir)
-
- shared
- threads
- )
-
- edo ${config} "${myeconfargs[@]}"
-}
-
-multilib_src_compile() {
- emake all
-}
-
-multilib_src_test() {
- emake -j1 test
-}
-
-multilib_src_install() {
- dolib.so lib{crypto,ssl}.so.$(ver_cut 1-2 "${SLOT}")
-}
diff --git a/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild b/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild
deleted file mode 100644
index 86d925410287..000000000000
--- a/dev-libs/openssl-compat/openssl-compat-3.6.2.ebuild
+++ /dev/null
@@ -1,175 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/openssl.org.asc
-
-inherit edo flag-o-matic toolchain-funcs multilib-minimal verify-sig
-
-MY_P=openssl-${PV/_/-}
-
-DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)"
-HOMEPAGE="https://openssl-library.org/"
-SRC_URI="
- https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz
- verify-sig? (
- https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz.asc
- )
-"
-S="${WORKDIR}/${MY_P}"
-
-LICENSE="Apache-2.0"
-SLOT="$(ver_cut 1)"
-KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~arm64-macos ~x64-macos ~x64-solaris"
-IUSE="+asm cpu_flags_x86_sse2 +quic rfc3779 sctp test tls-compression vanilla weak-ssl-ciphers"
-RESTRICT="!test? ( test )"
-
-RDEPEND="
- !=dev-libs/openssl-$(ver_cut 1)*:0
- tls-compression? ( >=virtual/zlib-1.2.8-r1:=[${MULTILIB_USEDEP}] )
-"
-DEPEND="${RDEPEND}"
-BDEPEND="
- >=dev-lang/perl-5
- sctp? ( >=net-misc/lksctp-tools-1.0.12 )
- test? (
- sys-apps/diffutils
- app-alternatives/bc
- sys-process/procps
- )
- verify-sig? ( >=sec-keys/openpgp-keys-openssl-20240920 )
-"
-
-# Do not install any docs
-DOCS=()
-
-pkg_setup() {
- [[ ${MERGE_TYPE} == binary ]] && return
-
- # must check in pkg_setup; sysctl doesn't work with userpriv!
- if use test && use sctp ; then
- # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel"
- # if sctp.auth_enable is not enabled.
- local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null)
- if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]] ; then
- die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!"
- fi
- fi
-}
-
-src_prepare() {
- # Keep this in sync with app-misc/c_rehash
- SSL_CNF_DIR="/etc/ssl"
-
- # Make sure we only ever touch Makefile.org and avoid patching a file
- # that gets blown away anyways by the Configure script in src_configure
- rm -f Makefile || die
-
- if ! use vanilla ; then
- PATCHES+=(
- # Add patches which are Gentoo-specific customisations here
- )
- fi
-
- default
-
- if use test && use sctp && has network-sandbox ${FEATURES} ; then
- einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..."
- rm test/recipes/80-test_ssl_new.t || die
- fi
-
- # Test fails depending on kernel configuration, bug #699134
- rm test/recipes/30-test_afalg.t || die
-
- # Quiet out unknown driver argument warnings since openssl
- # doesn't have well-split CFLAGS and we're making it even worse
- # and 'make depend' uses -Werror for added fun (bug #417795 again)
- tc-is-clang && append-flags -Qunused-arguments
-
- # We really, really need to build OpenSSL w/ strict aliasing disabled.
- # It's filled with violations and it *will* result in miscompiled
- # code. This has been in the ebuild for > 10 years but even in 2022,
- # it's still relevant:
- # - https://github.com/llvm/llvm-project/issues/55255
- # - https://github.com/openssl/openssl/issues/12247
- # - https://github.com/openssl/openssl/issues/18225
- # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057
- # Don't remove the no strict aliasing bits below!
- filter-flags -fstrict-aliasing
- append-flags -fno-strict-aliasing
- # The OpenSSL developers don't test with LTO right now, it leads to various
- # warnings/errors (which may or may not be false positives), it's considered
- # unsupported, and it's not tested in CI: https://github.com/openssl/openssl/issues/18663.
- filter-lto
-
- append-flags $(test-flags-CC -Wa,--noexecstack)
-
- # bug #895308 -- check inserts GNU ld-compatible arguments
- [[ ${CHOST} == *-darwin* ]] || append-atomic-flags
- # Configure doesn't respect LIBS
- export LDLIBS="${LIBS}"
-
- multilib_copy_sources
-}
-
-multilib_src_configure() {
- # bug #197996
- unset APPS
- # bug #312551
- unset SCRIPTS
- # bug #311473
- unset CROSS_COMPILE
-
- tc-export AR CC CXX RANLIB RC
-
- use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; }
-
- local sslout=$(bash "${FILESDIR}/gentoo.config-1.0.4")
- einfo "Using configuration: ${sslout:-(openssl knows best)}"
-
- # https://github.com/openssl/openssl/blob/master/INSTALL.md#enable-and-disable-features
- local myeconfargs=(
- ${sslout}
-
- no-docs
- $(use cpu_flags_x86_sse2 || echo "no-sse2")
- enable-camellia
- enable-ec
- enable-ec2m
- enable-sm2
- enable-srp
- $(use elibc_musl && echo "no-async")
- enable-idea
- enable-mdc2
- enable-rc5
- $(use_ssl asm)
- $(use quic && echo "enable-quic")
- $(use_ssl rfc3779)
- $(use_ssl sctp)
- $(use test || echo "no-tests")
- $(use_ssl tls-compression zlib)
- $(use_ssl weak-ssl-ciphers)
-
- --prefix="${EPREFIX}/usr"
- --openssldir="${EPREFIX}${SSL_CNF_DIR}"
- --libdir=$(get_libdir)
-
- shared
- threads
- )
-
- edo perl Configure "${myeconfargs[@]}"
-}
-
-multilib_src_compile() {
- emake build_sw
-}
-
-multilib_src_test() {
- emake -j1 test
-}
-
-multilib_src_install() {
- dolib.so lib{crypto,ssl}.so.$(ver_cut 1)
-}
diff --git a/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild b/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild
deleted file mode 100644
index 50b62afb81ee..000000000000
--- a/dev-libs/openssl-compat/openssl-compat-3.6.4.ebuild
+++ /dev/null
@@ -1,184 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-VERIFY_SIG_OPENPGP_KEY_PATH=/usr/share/openpgp-keys/openssl.org.asc
-
-inherit edo flag-o-matic toolchain-funcs multilib-minimal multiprocessing
-inherit verify-sig
-
-MY_P=openssl-${PV/_/-}
-
-DESCRIPTION="Full-strength general purpose cryptography library (including SSL and TLS)"
-HOMEPAGE="https://openssl-library.org/"
-SRC_URI="
- https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz
- verify-sig? (
- https://github.com/openssl/openssl/releases/download/${MY_P}/${MY_P}.tar.gz.asc
- )
-"
-S="${WORKDIR}/${MY_P}"
-
-LICENSE="Apache-2.0"
-SLOT="$(ver_cut 1)"
-KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~m68k ~mips ~ppc ~ppc64 ~riscv ~s390 ~sparc ~x86 ~arm64-macos ~x64-macos ~x64-solaris"
-IUSE="+asm cpu_flags_x86_sse2 +quic rfc3779 sctp test tls-compression vanilla weak-ssl-ciphers"
-RESTRICT="!test? ( test )"
-
-RDEPEND="
- !=dev-libs/openssl-$(ver_cut 1)*:0
- tls-compression? ( >=virtual/zlib-1.2.8-r1:=[${MULTILIB_USEDEP}] )
-"
-DEPEND="${RDEPEND}"
-BDEPEND="
- >=dev-lang/perl-5
- sctp? ( >=net-misc/lksctp-tools-1.0.12 )
- test? (
- sys-apps/diffutils
- app-alternatives/bc
- sys-process/procps
- )
- verify-sig? ( >=sec-keys/openpgp-keys-openssl-20260617-r1 )
-"
-
-# Do not install any docs
-DOCS=()
-
-pkg_setup() {
- [[ ${MERGE_TYPE} == binary ]] && return
-
- # must check in pkg_setup; sysctl doesn't work with userpriv!
- if use test && use sctp ; then
- # test_ssl_new will fail with "Ensure SCTP AUTH chunks are enabled in kernel"
- # if sctp.auth_enable is not enabled.
- local sctp_auth_status=$(sysctl -n net.sctp.auth_enable 2>/dev/null)
- if [[ -z "${sctp_auth_status}" ]] || [[ ${sctp_auth_status} != 1 ]] ; then
- die "FEATURES=test with USE=sctp requires net.sctp.auth_enable=1!"
- fi
- fi
-}
-
-src_prepare() {
- # Keep this in sync with app-misc/c_rehash
- SSL_CNF_DIR="/etc/ssl"
-
- # Make sure we only ever touch Makefile.org and avoid patching a file
- # that gets blown away anyways by the Configure script in src_configure
- rm -f Makefile || die
-
- if ! use vanilla ; then
- PATCHES+=(
- # Add patches which are Gentoo-specific customisations here
- )
- fi
-
- default
-
- if use test && use sctp && has network-sandbox ${FEATURES} ; then
- einfo "Disabling test '80-test_ssl_new.t' which is known to fail with FEATURES=network-sandbox ..."
- rm test/recipes/80-test_ssl_new.t || die
- fi
-
- # Test fails depending on kernel configuration, bug #699134
- rm test/recipes/30-test_afalg.t || die
-
- # Quiet out unknown driver argument warnings since openssl
- # doesn't have well-split CFLAGS and we're making it even worse
- # and 'make depend' uses -Werror for added fun (bug #417795 again)
- tc-is-clang && append-flags -Qunused-arguments
-
- # We really, really need to build OpenSSL w/ strict aliasing disabled.
- # It's filled with violations and it *will* result in miscompiled
- # code. This has been in the ebuild for > 10 years but even in 2022,
- # it's still relevant:
- # - https://github.com/llvm/llvm-project/issues/55255
- # - https://github.com/openssl/openssl/issues/12247
- # - https://github.com/openssl/openssl/issues/18225
- # - https://github.com/openssl/openssl/issues/18663#issuecomment-1181478057
- # Don't remove the no strict aliasing bits below!
- filter-flags -fstrict-aliasing
- append-flags -fno-strict-aliasing
- # The OpenSSL developers don't test with LTO right now, it leads to various
- # warnings/errors (which may or may not be false positives), it's considered
- # unsupported, and it's not tested in CI: https://github.com/openssl/openssl/issues/18663.
- filter-lto
-
- append-flags $(test-flags-CC -Wa,--noexecstack)
-
- # bug #895308 -- check inserts GNU ld-compatible arguments
- [[ ${CHOST} == *-darwin* ]] || append-atomic-flags
- # Configure doesn't respect LIBS
- export LDLIBS="${LIBS}"
-
- multilib_copy_sources
-}
-
-multilib_src_configure() {
- # bug #197996
- unset APPS
- # bug #312551
- unset SCRIPTS
- # bug #311473
- unset CROSS_COMPILE
-
- tc-export AR CC CXX RANLIB RC
-
- use_ssl() { usex $1 "enable-${2:-$1}" "no-${2:-$1}" " ${*:3}" ; }
-
- local sslout=$(bash "${FILESDIR}/gentoo.config-1.0.4")
- einfo "Using configuration: ${sslout:-(openssl knows best)}"
-
- # https://github.com/openssl/openssl/blob/master/INSTALL.md#enable-and-disable-features
- local myeconfargs=(
- ${sslout}
-
- no-docs
- $(use cpu_flags_x86_sse2 || echo "no-sse2")
- enable-camellia
- enable-ec
- enable-ec2m
- enable-sm2
- enable-srp
- $(use elibc_musl && echo "no-async")
- enable-idea
- enable-mdc2
- enable-rc5
- $(use_ssl asm)
- $(use quic && echo "enable-quic")
- $(use_ssl rfc3779)
- $(use_ssl sctp)
- $(use test || echo "no-tests")
- $(use_ssl tls-compression zlib)
- $(use_ssl weak-ssl-ciphers)
-
- --prefix="${EPREFIX}/usr"
- --openssldir="${EPREFIX}${SSL_CNF_DIR}"
- --libdir=$(get_libdir)
-
- shared
- threads
- )
-
- edo perl Configure "${myeconfargs[@]}"
-}
-
-multilib_src_compile() {
- emake build_sw
-}
-
-multilib_src_test() {
- # See https://github.com/openssl/openssl/blob/master/test/README.md for options.
- #
- # VFP = show subtests verbosely and show failed tests verbosely
- # Normal V=1 would show everything verbosely but this slows things down.
- #
- # -j1 here for https://github.com/openssl/openssl/issues/21999, but it
- # shouldn't matter as tests were already built earlier, and HARNESS_JOBS
- # controls running the tests.
- emake -Onone -j1 HARNESS_JOBS="$(makeopts_jobs)" VFP=1 test
-}
-
-multilib_src_install() {
- dolib.so lib{crypto,ssl}.so.$(ver_cut 1)
-}
diff --git a/dev-util/android-studio/android-studio-2026.1.4.7.ebuild b/dev-util/android-studio/android-studio-2026.1.4.7.ebuild
deleted file mode 100644
index f84647f2dd1a..000000000000
--- a/dev-util/android-studio/android-studio-2026.1.4.7.ebuild
+++ /dev/null
@@ -1,130 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit desktop wrapper
-
-QA_PREBUILT="
- opt/${PN}/bin/*
- opt/${PN}/jbr/bin/*
- opt/${PN}/jbr/lib/*
- opt/${PN}/jbr/lib/jli/*
- opt/${PN}/jbr/lib/server/*
- opt/${PN}/lib/pty4j-native/linux/*/*
- opt/${PN}/plugins/android/resources/installer/*/*
- opt/${PN}/plugins/android/resources/native/*
- opt/${PN}/plugins/android/resources/perfetto/*/*
- opt/${PN}/plugins/android/resources/screen-sharing-agent/*/*
- opt/${PN}/plugins/android/resources/simpleperf/*/*
- opt/${PN}/plugins/android/resources/trace_processor_daemon/*
- opt/${PN}/plugins/android/resources/transport/*/*
- opt/${PN}/plugins/android/resources/transport/native/agent/*/*
- opt/${PN}/plugins/android-ndk/resources/lldb/android/*/*
- opt/${PN}/plugins/android-ndk/resources/lldb/bin/*
- opt/${PN}/plugins/android-ndk/resources/lldb/lib/python3.9/lib-dynload/*
- opt/${PN}/plugins/android-ndk/resources/lldb/lib64/*
- opt/${PN}/plugins/design-tools/resources/layoutlib/data/linux/lib64/*
- opt/${PN}/plugins/c-clangd/bin/clang/linux/*/*
- opt/${PN}/plugins/webp/lib/libwebp/linux/*
-"
-
-DESCRIPTION="Android development environment based on IntelliJ IDEA"
-HOMEPAGE="https://developer.android.com/studio"
-SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail4-linux.tar.gz"
-S=${WORKDIR}/${PN}
-LICENSE="Apache-2.0 android BSD BSD-2 CDDL-1.1 CPL-0.5
- EPL-1.0 GPL-2 GPL-2+ JDOM IJG LGPL-2.1 MIT
- MPL-1.1 MPL-2.0 NPL-1.1 OFL-1.1 ZLIB"
-SLOT="0"
-KEYWORDS="~amd64"
-IUSE="selinux"
-RESTRICT="bindist mirror strip"
-
-RDEPEND="${DEPEND}
- selinux? ( sec-policy/selinux-android )
- >=app-arch/bzip2-1.0.8-r4
- >=dev-libs/expat-2.5.0
- >=dev-libs/libffi-3.4.4
- >=media-libs/fontconfig-2.14.0-r1
- >=media-libs/freetype-2.12.1-r1
- >=media-libs/libpng-1.6.39
- >=media-libs/mesa-22.2.5[X(+)]
- || ( gnome-extra/zenity kde-apps/kdialog x11-apps/xmessage x11-libs/libnotify )
- sys-libs/ncurses-compat:5[tinfo]
- >=virtual/zlib-1.2.13-r1:=
- >=x11-libs/libX11-1.8.1
- >=x11-libs/libXau-1.0.11
- >=x11-libs/libXdamage-1.1.6
- >=x11-libs/libXdmcp-1.1.4-r2
- >=x11-libs/libXext-1.3.5
- >=x11-libs/libXfixes-6.0.0
- >=x11-libs/libXrender-0.9.11
- >=x11-libs/libXxf86vm-1.1.5
- >=x11-libs/libdrm-2.4.114
- >=x11-libs/libxcb-1.15-r1
- sys-libs/libxcrypt[compat]
- dev-libs/wayland
- >=x11-libs/libxshmfence-1.3.2
- virtual/libcrypt:=
-"
-
-src_prepare() {
-
- default
-
- cat <<-EOF >> bin/idea.properties || die
- #-----------------------------------------------------------------------
- # Disable automatic updates as these are handled through Gentoo's
- # package manager.
- #-----------------------------------------------------------------------
- ide.no.platform.update=Gentoo
- EOF
-}
-
-src_compile() {
- :;
-}
-
-src_install() {
- local dir="/opt/${PN}"
- insinto "${dir}"
- doins -r *
-
- fperms 755 "${dir}"/bin/{fsnotifier,format.sh,game-tools.sh,inspect.sh,ltedit.sh,profiler.sh,studio,studio.sh}
- fperms -R 755 "${dir}"/bin/{helpers,lldb}
- fperms -R 755 "${dir}"/jbr/bin
- fperms 755 "${dir}"/jbr/lib/{jexec,jspawnhelper}
- fperms -R 755 "${dir}"/plugins/Kotlin/kotlinc/bin
- fperms -R 755 "${dir}"/plugins/android/resources/installer
- fperms -R 755 "${dir}"/plugins/android/resources/perfetto
- fperms -R 755 "${dir}"/plugins/android/resources/simpleperf
- fperms -R 755 "${dir}"/plugins/android/resources/trace_processor_daemon
- fperms -R 755 "${dir}"/plugins/android-ndk/resources/lldb/{android,bin,lib,shared}
- fperms 755 "${dir}"/plugins/cidr-clangd/bin/clang/linux/x64/bin/clangd
- fperms -R 755 "${dir}"/plugins/terminal/shell-integrations/{,fish}
-
- newicon "bin/studio.png" "${PN}.png"
- make_wrapper ${PN} ${dir}/bin/studio
- make_desktop_entry ${PN} "Android Studio" ${PN} "Development;IDE" "StartupWMClass=jetbrains-studio"
-
- # recommended by: https://confluence.jetbrains.com/display/IDEADEV/Inotify+Watches+Limit
- mkdir -p "${D}/etc/sysctl.d/" || die
- echo "fs.inotify.max_user_watches = 524288" > "${D}/etc/sysctl.d/30-android-studio-inotify-watches.conf" || die
-}
-
-pkg_postrm() {
- elog "Android Studio data files were not removed."
- elog "If there will be no other programs using them anymore"
- elog "(especially another flavor of Android Studio)"
- elog "remove manually following folders:"
- elog ""
- elog " ~/.android/"
- elog " ~/.config/Google/AndroidStudio*/"
- elog " ~/.local/share/Google/AndroidStudio*/"
- elog " ~/Android/"
- elog ""
- elog "Also, if there are no other programs using Gradle, remove:"
- elog ""
- elog " ~/.gradle/"
-}
diff --git a/dev-util/android-studio/android-studio-2026.1.3.8.ebuild b/dev-util/android-studio/android-studio-2026.1.4.8.ebuild
index acb6a9e0ba4b..db57f50a64e3 100644
--- a/dev-util/android-studio/android-studio-2026.1.3.8.ebuild
+++ b/dev-util/android-studio/android-studio-2026.1.4.8.ebuild
@@ -31,7 +31,7 @@ QA_PREBUILT="
DESCRIPTION="Android development environment based on IntelliJ IDEA"
HOMEPAGE="https://developer.android.com/studio"
-SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail3-patch1-linux.tar.gz"
+SRC_URI="https://edgedl.me.gvt1.com/android/studio/ide-zips/${PV}/${PN}-quail4-patch1-linux.tar.gz"
S=${WORKDIR}/${PN}
LICENSE="Apache-2.0 android BSD BSD-2 CDDL-1.1 CPL-0.5
EPL-1.0 GPL-2 GPL-2+ JDOM IJG LGPL-2.1 MIT
diff --git a/gui-apps/oledsaver/README.video-inhibition.md b/gui-apps/oledsaver/README.video-inhibition.md
index ffa4598fbf4f..3b57896d6f4a 100644
--- a/gui-apps/oledsaver/README.video-inhibition.md
+++ b/gui-apps/oledsaver/README.video-inhibition.md
@@ -27,5 +27,7 @@ Manager logs contain per-output `video inhibition active/released` transitions.
Validation: build with `make -C files all`; the C regression test is
`tests/test-inhibition.c` (link with the same protocol sources and libraries as
-`files/oledsaver.c`). Live mpv tests covered playback on DP-1, moving to DP-3,
+`files/oledsaver.c`). This also verifies that repeated seat-wide idle/resume
+events refresh only the focused output, preserving other outputs' idle deadlines.
+Live mpv tests covered playback on DP-1, moving to DP-3,
pause, resume, and preserving an existing DP-2 inhibitor throughout.
diff --git a/gui-apps/oledsaver/files/Makefile b/gui-apps/oledsaver/files/Makefile
index 67302fa9bf08..bf882b954856 100644
--- a/gui-apps/oledsaver/files/Makefile
+++ b/gui-apps/oledsaver/files/Makefile
@@ -39,8 +39,9 @@ PROTO_SOURCES := wlr-layer-shell-unstable-v1-protocol.c \
.PHONY: all clean install install-conf
IDLE_PLUGIN := $(if $(wildcard oledsaver-idle.cpp),liboledsaver-idle.so)
+SAMPLER_PLUGIN := $(if $(wildcard oledsaver-sampler.cpp),liboledsaver-sampler.so)
-all: oledsaver liboledsaver-cursor.so $(IDLE_PLUGIN)
+all: oledsaver liboledsaver-cursor.so $(IDLE_PLUGIN) $(SAMPLER_PLUGIN)
# ── Protocol generation ──────────────────────────────────────────────
@@ -79,9 +80,12 @@ liboledsaver-cursor.so: oledsaver-cursor.cpp
liboledsaver-idle.so: oledsaver-idle.cpp
$(CXX) $(CXXFLAGS) -fPIC -shared -DWAYFIRE_PLUGIN -DWLR_USE_UNSTABLE $(WF_CFLAGS) -o $@ $< $(LDFLAGS) $(WF_LIBS)
+liboledsaver-sampler.so: oledsaver-sampler.cpp
+ $(CXX) $(CXXFLAGS) -fPIC -shared -DWAYFIRE_PLUGIN -DWLR_USE_UNSTABLE $(WF_CFLAGS) -o $@ $< $(LDFLAGS) $(WF_LIBS)
+
# ── Install / Clean ─────────────────────────────────────────────────
-install: oledsaver liboledsaver-cursor.so $(IDLE_PLUGIN)
+install: oledsaver liboledsaver-cursor.so $(IDLE_PLUGIN) $(SAMPLER_PLUGIN)
install -Dm755 oledsaver $(DESTDIR)$(PREFIX)/bin/oledsaver
install -Dm755 liboledsaver-cursor.so $(DESTDIR)$(WF_PLUGINDIR)/liboledsaver-cursor.so
install -Dm644 oledsaver-cursor.xml $(DESTDIR)$(WF_METADATADIR)/oledsaver-cursor.xml
@@ -91,8 +95,13 @@ ifneq ($(IDLE_PLUGIN),)
install -Dm644 oledsaver-idle.xml $(DESTDIR)$(WF_METADATADIR)/oledsaver-idle.xml
endif
+ifneq ($(SAMPLER_PLUGIN),)
+ install -Dm755 liboledsaver-sampler.so $(DESTDIR)$(WF_PLUGINDIR)/liboledsaver-sampler.so
+ install -Dm644 oledsaver-sampler.xml $(DESTDIR)$(WF_METADATADIR)/oledsaver-sampler.xml
+endif
+
install-conf:
install -Dm644 oledsaver.conf.default $(DESTDIR)/etc/oledsaver.conf
clean:
- rm -f oledsaver liboledsaver-cursor.so liboledsaver-idle.so $(PROTO_HEADERS) $(PROTO_SOURCES)
+ rm -f oledsaver liboledsaver-cursor.so liboledsaver-idle.so liboledsaver-sampler.so $(PROTO_HEADERS) $(PROTO_SOURCES)
diff --git a/gui-apps/oledsaver/files/adaptive-rendering.md b/gui-apps/oledsaver/files/adaptive-rendering.md
new file mode 100644
index 000000000000..bde4901bb154
--- /dev/null
+++ b/gui-apps/oledsaver/files/adaptive-rendering.md
@@ -0,0 +1,111 @@
+# Adaptive rendering and black output in oledsaver 1.0.18
+
+Requires personal Wayfire 0.11.0-r2 and its matching plugin ABI.
+The oledsaver ebuild builds and installs `oledsaver-sampler` alongside the
+existing cursor and idle-inhibitor plugins. Enable all three, plus `ipc` and
+`ipc-rules`, in Wayfire's `core/plugins` list, then restart the compositor.
+
+```ini
+[matrix]
+COLOR = adaptive
+TRANSPARENT = 1
+TRANSPARENT_TIMEOUT = 600
+BLACK_RAIN_TIMEOUT = 1200
+ADAPTIVE_SAMPLE_INTERVAL = 60
+ADAPTIVE_HUE_INTERVAL = 300
+```
+
+Sampling, hue rotation and both background/rain timeouts are in **seconds**.
+For hue rotation, zero holds the initial hue; the package default is 900 seconds
+(15 minutes). Sample intervals have a five-second minimum. Each renderer starts
+its own transparent timeout when it starts.
+
+Since 1.0.17, `ADAPTIVE_HUE_INTERVAL` uses seconds instead of minutes. Multiply
+an older config value by 60 to preserve its duration (for example, 5 becomes
+300 for five minutes). Hue rotation remains independent of desktop sampling.
+
+`BLACK_RAIN_TIMEOUT` is the **additional seconds** of rain after that output's
+background has fully faded to black. The example gives 10 minutes of rain over
+the desktop, then 20 minutes of rain on black, then solid black. Transitions use
+`FADE_FRAMES`. Both timers are independent for each output. Set
+`BLACK_RAIN_TIMEOUT = 0` to keep the rain running (the package default).
+With `TRANSPARENT = 0`, the timer starts after the initial fade to black.
+With `TRANSPARENT = 1` and `TRANSPARENT_TIMEOUT = 0`, the background stays
+transparent and this timer never starts.
+
+In the solid-black phase the renderer retains its opaque black surface and
+sleeps without animating or submitting frames. Display changes repaint it;
+normal activity fades the black surface away without bringing the rain back.
+The output stays enabled: this does not use DPMS or power off the monitor.
+Config edits apply the new duration on each output's next screensaver activation.
+The renderer CLI equivalent is `--black-rain-timeout <seconds>`.
+
+Before either rain phase starts, `[global] TIMEOUT` controls an unfocused
+output's idle delay and `FOCUSED_TIMEOUT` controls the focused output's delay,
+both in seconds. Resuming input after a pause refreshes only the focused
+output's timer. Changing focus refreshes the arriving and departing outputs;
+other outputs retain their countdowns. Video inhibition affects only the
+output reported by the idle-inhibitor plugin.
+
+## Responsibilities
+
+* Wayfire has a distinct `SCREENSAVER` scene layer above desktop overlays and
+ below session locks. The layer-shell namespace `screensaver` maps to it.
+ Workspace streams used by cube and other effects exclude screensaver,
+ lock and desktop-widget layers.
+* `render_manager::render_desktop()` renders the actual scene below that
+ boundary, including custom root nodes such as cube. It never hides or moves
+ live surfaces. Nested passes do not report presentation feedback, and 3D
+ passes use a separate depth attachment. Inhibited outputs reject sampling.
+* `oledsaver/sample_desktop` composes on demand at each output's native size,
+ downsamples on the GPU to at most 64 by 64, and reads only that small buffer.
+ The buffers are released after each sample. A one-second cache coalesces
+ duplicate IPC requests; there is no timer or permanent render hook in the
+ plugin. The reply contains linear mean luminance keyed by exact output name.
+* The manager chooses distinct random hues, independently times hue rotation,
+ and chooses one contrasting shade per monitor. It atomically publishes
+ `$XDG_RUNTIME_DIR/oledsaver/palette.json`, including a matching light shade
+ for black backgrounds. Renderers read their initial palette before drawing;
+ subsequent updates use SIGRTMIN. Sampling failures retain the last palette.
+* Glyph strokes cover the desktop beneath them. Trail age and depth reduce
+ RGB intensity, while antialiasing and the overall fade control their alpha.
+ The glow remains translucent. This prevents application text and images
+ showing through dim glyph bodies as though the rain were behind the windows.
+ Premultiplied alpha preserves dark colors on bright desktops. The black
+ background transition retains the hue and interpolates to its light shade.
+ Adaptive heads share the same palette.
+
+`adaptive-light` always selects a pale shade. `adaptive-dark` selects a dark
+shade while transparent; both use the pale shade after fading to black.
+There is no wallpaper classification, per-glyph color grid, grim invocation,
+or dependency on the wallpaper rotator in this implementation.
+
+The sample boundary is before final output postprocessing and software
+cursors. It does not reproduce output-wide color filters, zoom postprocessing
+or display calibration. It samples the scene that those stages consume.
+
+## Packaging and compatibility
+
+The manager holds an exclusive, nonblocking file lock at
+`$XDG_RUNTIME_DIR/oledsaver/manager.lock` for its entire lifetime. Only one
+manager may use that runtime state directory. Repeated autostarts exit
+successfully without changing the running manager's log, PID file, palette,
+or renderers. The lock survives compositor disconnect/reconnect and is released
+automatically when the manager exits, including a crash. Renderers and lock
+commands do not inherit it across exec. The empty lock file remains on disk;
+its existence alone does not indicate a running manager. Without
+`XDG_RUNTIME_DIR`, manager state uses `/tmp/oledsaver-<uid>-<name>`.
+
+When upgrading from versions before 1.0.16, stop existing managers before
+starting the updated one: older processes do not participate in the lock.
+
+Wayfire's plugin ABI and Gentoo subslot change together, ensuring dependent
+plugins rebuild. The companion wcm 0.11.0-r1 recipe permits that subslot while
+retaining the upstream wf-config and wf-shell dependencies. All existing cube
+transparency/rotation patches remain applied. The new patch also fixes
+translated background clears in workspace streams, workspace walls and the
+switcher, and gives the fixed cube background an opaque fallback.
+
+For IPC diagnostics, call `oledsaver/sample_desktop` with an empty data object.
+Successful entries include `luminance` in [0,1] and `cached`; failed or locked
+outputs include `error` instead. The protocol's top-level `version` is 1.
diff --git a/gui-apps/oledsaver/files/ext-idle-notify-v1-client-protocol.h b/gui-apps/oledsaver/files/ext-idle-notify-v1-client-protocol.h
index 4cae6ddbf8a1..19f2a6dd7f20 100644
--- a/gui-apps/oledsaver/files/ext-idle-notify-v1-client-protocol.h
+++ b/gui-apps/oledsaver/files/ext-idle-notify-v1-client-protocol.h
@@ -1,4 +1,4 @@
-/* Generated by wayland-scanner 1.25.0 */
+/* Generated by wayland-scanner 1.26.0 */
#ifndef EXT_IDLE_NOTIFY_V1_CLIENT_PROTOCOL_H
#define EXT_IDLE_NOTIFY_V1_CLIENT_PROTOCOL_H
diff --git a/gui-apps/oledsaver/files/ext-idle-notify-v1-protocol.c b/gui-apps/oledsaver/files/ext-idle-notify-v1-protocol.c
index 851cbab29fdc..56871e977d6b 100644
--- a/gui-apps/oledsaver/files/ext-idle-notify-v1-protocol.c
+++ b/gui-apps/oledsaver/files/ext-idle-notify-v1-protocol.c
@@ -1,4 +1,4 @@
-/* Generated by wayland-scanner 1.25.0 */
+/* Generated by wayland-scanner 1.26.0 */
/*
* Copyright © 2015 Martin Gräßlin
diff --git a/gui-apps/oledsaver/files/oledsaver b/gui-apps/oledsaver/files/oledsaver
index 53837e770738..bbc923229291 100755
--- a/gui-apps/oledsaver/files/oledsaver
+++ b/gui-apps/oledsaver/files/oledsaver
Binary files differ
diff --git a/gui-apps/oledsaver/files/oledsaver-sampler.cpp b/gui-apps/oledsaver/files/oledsaver-sampler.cpp
new file mode 100644
index 000000000000..fdc637252c1d
--- /dev/null
+++ b/gui-apps/oledsaver/files/oledsaver-sampler.cpp
@@ -0,0 +1,155 @@
+#include <algorithm>
+#include <array>
+#include <chrono>
+#include <cmath>
+#include <map>
+#include <set>
+#include <string>
+#include <drm_fourcc.h>
+#include <wayfire/core.hpp>
+#include <wayfire/output-layout.hpp>
+#include <wayfire/output.hpp>
+#include <wayfire/plugin.hpp>
+#include <wayfire/render-manager.hpp>
+#include <wayfire/nonstd/wlroots-full.hpp>
+#include <wayfire/plugins/common/shared-core-data.hpp>
+#include <wayfire/plugins/ipc/ipc-method-repository.hpp>
+
+/* A small on-demand summary of the actual scene below SCREENSAVER. No
+ * screenshot protocol, wallpaper paths, pixel grids or continuous render hook. */
+class oledsaver_sampler_plugin_t : public wf::plugin_interface_t
+{
+ using clock = std::chrono::steady_clock;
+ wf::shared_data::ref_ptr_t<wf::ipc::method_repository_t> repo;
+ struct sample_t
+ {
+ clock::time_point when;
+ wf::geometry_t geometry;
+ double luminance;
+ };
+ std::map<std::string, sample_t> cache;
+
+ static double linear(double c)
+ {
+ return c <= 0.04045 ? c / 12.92 : std::pow((c + 0.055) / 1.055, 2.4);
+ }
+
+ wf::json_t sample()
+ {
+ wf::json_t response;
+ response["version"] = 1;
+ response["outputs"] = wf::json_t{};
+ std::set<std::string> present;
+ for (auto output : wf::get_core().output_layout->get_outputs())
+ {
+ const std::string name = output->handle->name;
+ present.insert(name);
+ wf::json_t result;
+ const auto geometry = output->get_layout_geometry();
+ const auto now = clock::now();
+ if (output->is_inhibited() || geometry.width <= 0 || geometry.height <= 0)
+ {
+ cache.erase(name);
+ result["error"] = "output unavailable or locked";
+ response["outputs"][name] = result;
+ continue;
+ }
+
+ auto cached = cache.find(name);
+ if (cached != cache.end() && cached->second.geometry == geometry &&
+ now - cached->second.when < std::chrono::seconds(1))
+ {
+ result["luminance"] = cached->second.luminance;
+ result["cached"] = true;
+ response["outputs"][name] = result;
+ continue;
+ }
+
+ const double scale = 64.0 / std::max(geometry.width, geometry.height);
+ const int width = std::max(1, int(std::ceil(geometry.width * scale)));
+ const int height = std::max(1, int(std::ceil(geometry.height * scale)));
+ wf::auxilliary_buffer_t desktop, buffer;
+ // Custom scene effects can use output pixel sizes internally. Compose
+ // at the output's native size, then downsample on the GPU; only the
+ // tiny summary is read back. Both buffers are released after sampling.
+ const wf::dimensions_t native{output->handle->width, output->handle->height};
+ bool ok = desktop.allocate(native) != wf::buffer_reallocation_result_t::FAILED &&
+ buffer.allocate({width, height}) != wf::buffer_reallocation_result_t::FAILED;
+ if (ok)
+ {
+ wf::render_target_t target{desktop};
+ target.geometry = geometry;
+ target.scale = output->handle->scale;
+ target.wl_transform = output->handle->transform;
+ ok = output->render->render_desktop(target);
+ if (ok)
+ {
+ buffer.get_renderbuffer().blit(desktop, {0, 0, native.width, native.height},
+ {0, 0, width, height});
+ }
+ }
+
+ // ABGR8888 is RGBA byte order on little-endian systems. Reading words
+ // keeps the channel extraction independent of host byte order.
+ std::array<uint32_t, 64 * 64> pixels{};
+ auto texture = ok ? buffer.get_texture() : nullptr;
+ if (texture)
+ {
+ wlr_texture_read_pixels_options options{};
+ options.data = pixels.data();
+ options.format = DRM_FORMAT_ABGR8888;
+ options.stride = width * sizeof(uint32_t);
+ ok = wlr_texture_read_pixels(texture, &options);
+ } else
+ {
+ ok = false;
+ }
+
+ if (ok)
+ {
+ double luminance = 0.0;
+ for (int i = 0; i < width * height; ++i)
+ {
+ const auto pixel = pixels[i];
+ luminance += 0.2126 * linear((pixel & 255) / 255.0) +
+ 0.7152 * linear(((pixel >> 8) & 255) / 255.0) +
+ 0.0722 * linear(((pixel >> 16) & 255) / 255.0);
+ }
+
+ luminance /= width * height;
+ cache[name] = {now, geometry, luminance};
+ result["luminance"] = luminance;
+ result["cached"] = false;
+ result["width"] = width;
+ result["height"] = height;
+ } else
+ {
+ cache.erase(name);
+ result["error"] = "desktop sample failed";
+ }
+
+ response["outputs"][name] = result;
+ }
+
+ for (auto it = cache.begin(); it != cache.end();)
+ {
+ if (!present.count(it->first)) { it = cache.erase(it); } else { ++it; }
+ }
+
+ return response;
+ }
+
+ public:
+ void init() override
+ {
+ repo->register_method("oledsaver/sample_desktop", [this] (wf::json_t) { return sample(); });
+ }
+
+ void fini() override
+ {
+ repo->unregister_method("oledsaver/sample_desktop");
+ cache.clear();
+ }
+};
+
+DECLARE_WAYFIRE_PLUGIN(oledsaver_sampler_plugin_t);
diff --git a/gui-apps/oledsaver/files/oledsaver-sampler.xml b/gui-apps/oledsaver/files/oledsaver-sampler.xml
new file mode 100644
index 000000000000..7169cc74850d
--- /dev/null
+++ b/gui-apps/oledsaver/files/oledsaver-sampler.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<wayfire>
+ <plugin name="oledsaver-sampler">
+ <_short>Oledsaver Desktop Sampler</_short>
+ <_long>Sample the composed scene below the screensaver layer on IPC request.</_long>
+ <category>Utility</category>
+ </plugin>
+</wayfire>
diff --git a/gui-apps/oledsaver/files/oledsaver.c b/gui-apps/oledsaver/files/oledsaver.c
index cd76d38cf9f5..b97fdce1725f 100644
--- a/gui-apps/oledsaver/files/oledsaver.c
+++ b/gui-apps/oledsaver/files/oledsaver.c
@@ -24,6 +24,7 @@
#include <fcntl.h>
#include <pthread.h>
#include <sys/socket.h>
+#include <sys/file.h>
#include <sys/stat.h>
#include <sys/un.h>
#include <sys/types.h>
@@ -188,6 +189,8 @@ typedef enum {
PHASE_FADE_TO_BLACK, /* desktop fades to black overlay */
PHASE_FADE_IN, /* matrix rain fades in on black */
PHASE_RUNNING, /* normal matrix rain */
+ PHASE_FADE_RAIN_TO_BLACK, /* timed rain fade, keeping the black overlay */
+ PHASE_BLACK, /* retain a static black surface until activity */
PHASE_FADE_OUT, /* matrix rain fades out to black */
PHASE_FADE_TO_DESKTOP /* black fades to reveal desktop */
} render_phase_t;
@@ -215,6 +218,7 @@ static struct {
struct zwlr_layer_surface_v1 *layer_surface;
uint32_t configure_serial;
bool configured;
+ bool surface_dirty;
int surface_width;
int surface_height;
@@ -246,6 +250,9 @@ static struct {
int num_depth_layers;
depth_layer_t layers[MAX_DEPTH_LAYERS];
rgb_t base_color;
+ bool adaptive_color;
+ rgb_t adaptive_desktop_color;
+ rgb_t adaptive_black_color;
int color_mode; /* 0=fixed, 1=random_trail_named, 2=random_trail_hex */
int font_size;
@@ -267,6 +274,7 @@ static struct {
/* Run control */
volatile sig_atomic_t stop;
volatile sig_atomic_t fade_out_requested;
+ volatile sig_atomic_t adaptive_reload;
bool closed;
/* Phase-based transition state */
@@ -275,6 +283,12 @@ static struct {
float surface_alpha; /* alpha for glClearColor (0=transparent, 1=opaque) */
float fade_opacity; /* rain opacity multiplier (0=invisible, 1=full) */
int fade_frames; /* configurable transition duration */
+ double transparent_timeout;
+ double black_rain_timeout;
+ double black_start_time;
+ double render_start_time;
+ int blacken_frames;
+ bool background_black;
bool transparent; /* keep the desktop visible behind the rain */
} S;
@@ -283,6 +297,11 @@ static struct {
/* ── Renderer helpers ─────────────────────────────────────────────── */
static inline double render_randf(void) { return (double)rand() / RAND_MAX; }
+static double render_monotime(void) {
+ struct timespec ts;
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ return ts.tv_sec + ts.tv_nsec / 1e9;
+}
static inline int render_randi(int lo, int hi) { return lo + rand() % (hi - lo + 1); }
static inline float render_head_white_mix(void) {
@@ -735,7 +754,8 @@ static const char *fragment_shader_src =
" float a = texture2D(u_atlas, v_uv).r;\n"
" if (a < 0.01) discard;\n"
" float scanline = 1.0 - 0.08 * mod(gl_FragCoord.y, 2.0);\n"
- " gl_FragColor = vec4(v_color.rgb * a * scanline, 1.0);\n"
+ " a *= clamp(v_color.a, 0.0, 1.0);\n"
+ " gl_FragColor = vec4(v_color.rgb * scanline * a, a);\n"
"}\n";
static GLuint render_compile_shader(GLenum type, const char *src) {
@@ -1063,7 +1083,7 @@ static void render_frame(void) {
/* glClearColor/glClear is handled by the phase logic in the main loop */
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(S.shader_program);
glActiveTexture(GL_TEXTURE0);
@@ -1075,7 +1095,11 @@ static void render_frame(void) {
/* Render layers back-to-front (0=far, N-1=near) */
for (int l = 0; l < S.num_depth_layers; l++) {
depth_layer_t *layer = &S.layers[l];
- float alpha = (float)layer->opacity * fade;
+ /* Depth and trail age control intensity, not surface transparency.
+ * Otherwise windows remain visible through the bodies of the glyphs,
+ * making the rain appear behind their text and images. Only glyph
+ * coverage and the overall transition affect stroke alpha. */
+ float intensity = (float)layer->opacity;
float scale = (float)layer->font_scale;
S.vertex_count = 0;
@@ -1137,7 +1161,8 @@ static void render_frame(void) {
/* Determine color: white-to-trail gradient for head and near-head */
rgb_t tc = col->color;
float cr, cg, cb;
- float white_mix = cell->white_mix;
+ /* Keep the monitor's adaptive hue and contrast at the head too. */
+ float white_mix = S.adaptive_color ? 0.0f : cell->white_mix;
if (white_mix < 0.0f) white_mix = 0.0f;
if (white_mix > 1.0f) white_mix = 1.0f;
if (is_head) {
@@ -1163,21 +1188,21 @@ static void render_frame(void) {
/* Enhanced "type-in" glow: 50% larger pad, stronger alpha */
float glow_pad = HEAD_GLOW_EXTRA * scale * 1.5f;
if (glow_pad < 1.5f) glow_pad = 1.5f;
- float ga = 0.6f * alpha;
+ float ga = 0.6f * intensity * fade;
render_push_quad(x0 - glow_pad, y0 - glow_pad,
x1 + glow_pad, y1 + glow_pad,
qu0, gi->v0, qu1, gi->v1,
- cr * ga, cg * ga, cb * ga, 1.0f);
+ cr, cg, cb, ga);
- /* Head character: full brightness white */
+ /* Solid glyph body; antialiased edges and phase fades. */
render_push_quad(x0, y0, x1, y1,
qu0, gi->v0, qu1, gi->v1,
- cr * alpha, cg * alpha, cb * alpha, 1.0f);
+ cr * intensity, cg * intensity, cb * intensity, fade);
} else {
- float b = brightness * alpha;
+ float b = brightness * intensity;
render_push_quad(x0, y0, x1, y1,
qu0, gi->v0, qu1, gi->v1,
- cr * b, cg * b, cb * b, 1.0f);
+ cr * b, cg * b, cb * b, fade);
}
}
}
@@ -1317,6 +1342,7 @@ static void render_layer_surface_configure(void *data,
S.surface_width = width ? (int)width : S.output_width;
S.surface_height = height ? (int)height : S.output_height;
S.configured = true;
+ S.surface_dirty = true;
zwlr_layer_surface_v1_ack_configure(surface, serial);
}
@@ -1379,6 +1405,98 @@ static void render_sigusr1_handler(int sig) {
S.fade_out_requested = 1;
}
+static void render_adaptive_handler(int sig) {
+ (void)sig;
+ S.adaptive_reload = 1;
+}
+
+/* A black surface needs no animation. Atomically unblock wake signals while
+ * waiting so an activity signal cannot be lost between checking and sleeping. */
+static void render_dispatch_events(void) {
+ sigset_t wake_signals, previous_mask;
+ sigemptyset(&wake_signals);
+ sigaddset(&wake_signals, SIGINT);
+ sigaddset(&wake_signals, SIGTERM);
+ sigaddset(&wake_signals, SIGUSR1);
+ if (S.adaptive_color) sigaddset(&wake_signals, SIGRTMIN);
+ sigprocmask(SIG_BLOCK, &wake_signals, &previous_mask);
+
+ if (wl_display_prepare_read(S.display) == 0) {
+ struct pollfd pfd = {
+ .fd = wl_display_get_fd(S.display),
+ .events = POLLIN,
+ };
+ if (wl_display_flush(S.display) < 0) {
+ if (errno == EAGAIN) pfd.events |= POLLOUT;
+ else S.stop = 1;
+ }
+ bool wait = S.phase == PHASE_BLACK && !S.surface_dirty &&
+ !S.stop && !S.closed && !S.fade_out_requested && !S.adaptive_reload;
+ struct timespec immediate = {0};
+ int ready = ppoll(&pfd, 1, wait ? NULL : &immediate, &previous_mask);
+ int poll_error = errno;
+ if (ready > 0 && (pfd.revents & POLLIN)) {
+ if (wl_display_read_events(S.display) < 0) S.stop = 1;
+ } else {
+ wl_display_cancel_read(S.display);
+ }
+ if ((ready < 0 && poll_error != EINTR) ||
+ (ready > 0 && (pfd.revents & (POLLERR | POLLHUP | POLLNVAL))))
+ S.stop = 1;
+ }
+ sigprocmask(SIG_SETMASK, &previous_mask, NULL);
+ if (wl_display_dispatch_pending(S.display) < 0) S.stop = 1;
+}
+
+static void render_note_black_background(void) {
+ if (!S.background_black) {
+ S.background_black = true;
+ S.black_start_time = render_monotime();
+ }
+}
+
+static bool is_adaptive_color(const char *name) {
+ return !strcasecmp(name, "adaptive") || !strcasecmp(name, "adaptive-light") ||
+ !strcasecmp(name, "adaptive-dark");
+}
+
+static void render_load_adaptive_snapshot(void) {
+ S.adaptive_reload = 0;
+ const char *runtime = getenv("XDG_RUNTIME_DIR");
+ if (!runtime || !runtime[0]) return;
+ char path[512];
+ snprintf(path, sizeof(path), "%s/oledsaver/palette.json", runtime);
+ FILE *f = fopen(path, "r");
+ if (!f) return;
+ fseek(f, 0, SEEK_END);
+ long size = ftell(f);
+ rewind(f);
+ if (size <= 0 || size > 65536) { fclose(f); return; }
+ char *text = malloc((size_t)size + 1);
+ if (!text) { fclose(f); return; }
+ if (fread(text, 1, (size_t)size, f) != (size_t)size) {
+ free(text); fclose(f); return;
+ }
+ text[size] = '\0';
+ fclose(f);
+ struct json_object *root = json_tokener_parse(text);
+ free(text);
+ struct json_object *value = NULL;
+ if (!root || !json_object_object_get_ex(root, S.target_name, &value)) {
+ if (root) json_object_put(root);
+ return;
+ }
+ struct json_object *desktop = NULL, *black = NULL;
+ if (json_object_object_get_ex(value, "color", &desktop) &&
+ json_object_object_get_ex(value, "black-color", &black) &&
+ json_object_is_type(desktop, json_type_string) &&
+ json_object_is_type(black, json_type_string)) {
+ S.adaptive_desktop_color = render_parse_hex(json_object_get_string(desktop));
+ S.adaptive_black_color = render_parse_hex(json_object_get_string(black));
+ }
+ json_object_put(root);
+}
+
static void ensure_wayland_display(void) {
const char *display = getenv("WAYLAND_DISPLAY");
const char *runtime_dir = getenv("XDG_RUNTIME_DIR");
@@ -1430,7 +1548,10 @@ static int renderer_main(int argc, char **argv) {
S.head_white_max = DEFAULT_HEAD_WHITE_MAX;
S.num_depth_layers = DEFAULT_DEPTH_LAYERS;
S.fade_frames = DEFAULT_FADE_FRAMES;
+ S.transparent_timeout = 0.0;
+ S.black_rain_timeout = 0.0;
S.transparent = false;
+ S.adaptive_reload = 0;
const char *color_name = "green";
@@ -1494,6 +1615,12 @@ static int renderer_main(int argc, char **argv) {
if (S.fade_frames > 300) S.fade_frames = 300;
} else if (strcmp(argv[i], "--transparent") == 0) {
S.transparent = true;
+ } else if (strcmp(argv[i], "--transparent-timeout") == 0 && i + 1 < argc) {
+ S.transparent_timeout = atof(argv[++i]);
+ if (S.transparent_timeout < 0.0) S.transparent_timeout = 0.0;
+ } else if (strcmp(argv[i], "--black-rain-timeout") == 0 && i + 1 < argc) {
+ S.black_rain_timeout = atof(argv[++i]);
+ if (S.black_rain_timeout < 0.0) S.black_rain_timeout = 0.0;
} else if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0) {
fprintf(stderr,
"Usage: %s --render --output <name> [--color <color>] "
@@ -1506,11 +1633,14 @@ static int renderer_main(int argc, char **argv) {
" [--head-white-min <0..1>] [--head-white-max <0..1>]\n"
" [--speed <multiplier>] [--depth-layers <N>]\n"
" [--transparent]\n"
+ " [--transparent-timeout <seconds>]\n"
+ " [--black-rain-timeout <seconds>]\n"
"\n"
- "Colors: green, red, blue, white, yellow, cyan, magenta, random\n"
+ "Colors: green, red, blue, white, yellow, cyan, magenta, adaptive, random\n"
"--speed scales both min/max speed (e.g. --speed 2.0 = double speed)\n"
"--depth-layers: number of parallax layers (1-%d, default %d)\n"
"--transparent: keep the desktop visible behind the matrix rain\n"
+ "--black-rain-timeout: fade out rain after N seconds on black; 0 disables\n"
"Default font-size: %d\n"
"Speed range: %.1f - %.1f Trail range: %d - %d "
"Density range: %.2f - %.2f\n",
@@ -1554,6 +1684,14 @@ static int renderer_main(int argc, char **argv) {
srand((unsigned)time(NULL) ^ (unsigned)getpid());
S.base_color = render_lookup_color(color_name);
+ bool adaptive_color = is_adaptive_color(color_name);
+ S.adaptive_color = adaptive_color;
+ if (adaptive_color) {
+ S.base_color = (rgb_t){ 1.0f, 1.0f, 1.0f };
+ S.adaptive_desktop_color = S.adaptive_black_color = S.base_color;
+ render_load_adaptive_snapshot();
+ S.base_color = S.transparent ? S.adaptive_desktop_color : S.adaptive_black_color;
+ }
if (strcasecmp(color_name, "random_trail_named") == 0)
S.color_mode = COLOR_RANDOM;
else if (strcasecmp(color_name, "random_trail_hex") == 0)
@@ -1575,6 +1713,14 @@ static int renderer_main(int argc, char **argv) {
sigemptyset(&sa_usr1.sa_mask);
sigaction(SIGUSR1, &sa_usr1, NULL);
+ if (adaptive_color) {
+ struct sigaction sa_adaptive;
+ memset(&sa_adaptive, 0, sizeof(sa_adaptive));
+ sigemptyset(&sa_adaptive.sa_mask);
+ sa_adaptive.sa_handler = render_adaptive_handler;
+ sigaction(SIGRTMIN, &sa_adaptive, NULL);
+ }
+
signal(SIGPIPE, SIG_IGN);
/* Connect to Wayland */
@@ -1634,7 +1780,7 @@ static int renderer_main(int argc, char **argv) {
S.layer_surface = zwlr_layer_shell_v1_get_layer_surface(
S.layer_shell, S.surface, S.target_output,
- ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, "oledsaver");
+ ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, "screensaver");
zwlr_layer_surface_v1_set_anchor(S.layer_surface,
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
@@ -1715,30 +1861,57 @@ static int renderer_main(int argc, char **argv) {
S.phase_frame = 0;
S.surface_alpha = 0.0f;
S.fade_opacity = 0.0f;
+ S.render_start_time = render_monotime();
+ S.blacken_frames = 0;
+ S.background_black = false;
/* Main render loop */
struct timespec ts_start, ts_end;
while (!S.stop && !S.closed) {
clock_gettime(CLOCK_MONOTONIC, &ts_start);
- if (wl_display_prepare_read(S.display) == 0) {
- wl_display_flush(S.display);
+ render_dispatch_events();
- struct pollfd pfd = {
- .fd = wl_display_get_fd(S.display),
- .events = POLLIN,
- };
- if (poll(&pfd, 1, 0) > 0) {
- wl_display_read_events(S.display);
+ if (S.stop || S.closed) break;
+ if (S.fade_out_requested &&
+ (S.phase == PHASE_BLACK || S.phase == PHASE_FADE_RAIN_TO_BLACK)) {
+ if (S.phase == PHASE_BLACK) {
+ S.phase = PHASE_FADE_TO_DESKTOP;
+ S.phase_frame = S.fade_frames;
} else {
- wl_display_cancel_read(S.display);
+ /* Continue fading from the current rain opacity on activity. */
+ S.phase = PHASE_FADE_OUT;
}
+ S.fade_out_requested = 0;
}
- wl_display_dispatch_pending(S.display);
- if (S.stop || S.closed) break;
+ if (adaptive_color && S.adaptive_reload)
+ render_load_adaptive_snapshot();
+
+ if (S.phase == PHASE_BLACK && !S.surface_dirty) continue;
+ if (adaptive_color && S.phase != PHASE_BLACK) {
+ /* Match the palette to this renderer's own background transition. */
+ float t = S.transparent ? 0.0f :
+ (S.blacken_frames > 0 ? 1.0f - (float)S.blacken_frames / S.fade_frames : 1.0f);
+ S.base_color = (rgb_t){
+ S.adaptive_desktop_color.r * (1.0f - t) + S.adaptive_black_color.r * t,
+ S.adaptive_desktop_color.g * (1.0f - t) + S.adaptive_black_color.g * t,
+ S.adaptive_desktop_color.b * (1.0f - t) + S.adaptive_black_color.b * t,
+ };
+ for (int l = 0; l < S.num_depth_layers; l++) {
+ for (int c = 0; c < S.layers[l].cols; c++)
+ S.layers[l].columns[c].color = S.base_color;
+ }
+ }
+
+ if (S.surface_dirty) {
+ wl_egl_window_resize(S.egl_window, S.surface_width, S.surface_height, 0, 0);
+ render_set_projection(S.surface_width, S.surface_height);
+ S.surface_dirty = false;
+ }
glViewport(0, 0, S.surface_width, S.surface_height);
+ float background_alpha;
switch (S.phase) {
case PHASE_FADE_TO_BLACK:
@@ -1746,6 +1919,7 @@ static int renderer_main(int argc, char **argv) {
S.surface_alpha = (float)S.phase_frame / S.fade_frames;
if (S.surface_alpha >= 1.0f) {
S.surface_alpha = 1.0f;
+ render_note_black_background();
S.phase = PHASE_FADE_IN;
S.phase_frame = 0;
}
@@ -1769,24 +1943,47 @@ static int renderer_main(int argc, char **argv) {
break;
case PHASE_RUNNING:
+ if (S.transparent && S.transparent_timeout > 0.0 &&
+ render_monotime() - S.render_start_time >= S.transparent_timeout) {
+ S.transparent = false;
+ S.blacken_frames = S.fade_frames;
+ S.background_black = false;
+ }
if (S.fade_out_requested) {
S.phase = PHASE_FADE_OUT;
S.phase_frame = S.fade_frames;
S.fade_out_requested = 0;
}
- glClearColor(0.0f, 0.0f, 0.0f, S.transparent ? 0.0f : 1.0f);
+ background_alpha = S.transparent ? 0.0f :
+ (S.blacken_frames > 0 ?
+ 1.0f - (float)S.blacken_frames / S.fade_frames : 1.0f);
+ if (background_alpha >= 1.0f) render_note_black_background();
+ if (S.phase == PHASE_RUNNING && S.background_black &&
+ S.black_rain_timeout > 0.0 &&
+ render_monotime() - S.black_start_time >= S.black_rain_timeout) {
+ S.phase = PHASE_FADE_RAIN_TO_BLACK;
+ S.phase_frame = S.fade_frames;
+ }
+ glClearColor(0.0f, 0.0f, 0.0f, background_alpha);
glClear(GL_COLOR_BUFFER_BIT);
render_tick_matrix();
render_frame();
+ if (S.blacken_frames > 0) {
+ S.blacken_frames--;
+ }
break;
+ case PHASE_FADE_RAIN_TO_BLACK:
case PHASE_FADE_OUT:
S.phase_frame--;
S.fade_opacity = (float)S.phase_frame / S.fade_frames;
if (S.fade_opacity <= 0.0f) {
S.fade_opacity = 0.0f;
- S.phase = PHASE_FADE_TO_DESKTOP;
+ S.phase = S.phase == PHASE_FADE_RAIN_TO_BLACK ?
+ PHASE_BLACK : PHASE_FADE_TO_DESKTOP;
S.phase_frame = S.fade_frames;
+ if (S.phase == PHASE_BLACK)
+ fprintf(stderr, "[%s] Rain stopped; retaining black output\n", S.target_name);
}
glClearColor(0.0f, 0.0f, 0.0f, S.transparent ? 0.0f : 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
@@ -1794,6 +1991,12 @@ static int renderer_main(int argc, char **argv) {
render_frame();
break;
+ case PHASE_BLACK:
+ /* Repaint only on configure; otherwise keep the committed buffer. */
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ break;
+
case PHASE_FADE_TO_DESKTOP:
S.phase_frame--;
S.surface_alpha = (float)S.phase_frame / S.fade_frames;
@@ -1893,6 +2096,8 @@ typedef struct {
int timeout_override;
int video_inhibited;
char color[32];
+ bool palette_ready;
+ double adaptive_hue, adaptive_hue_time, adaptive_luminance;
/* per-output overrides; negative = use global */
double min_speed, max_speed;
int min_trail, max_trail;
@@ -1923,6 +2128,12 @@ typedef struct {
int matrix_depth_layers;
int matrix_fade_frames;
int matrix_transparent;
+ int matrix_transparent_timeout;
+ int matrix_black_rain_timeout;
+ int adaptive_sample_interval;
+ int adaptive_hue_interval; /* seconds; 0 keeps the initial hue */
+ double last_adaptive_sample;
+ bool sampler_warned;
char config_file[MAX_PATH_LEN];
double config_mtime;
char lock_cmd[MAX_CMD_LEN]; /* command to run for screen lock */
@@ -1938,6 +2149,7 @@ typedef struct {
volatile sig_atomic_t stop;
volatile sig_atomic_t activate_all; /* SIGUSR1: blank all outputs now */
volatile sig_atomic_t lock_now; /* SIGUSR2: blank all + run lock cmd */
+ volatile sig_atomic_t adaptive_update; /* SIGRTMIN: request a fresh desktop sample */
/* Sync */
pthread_mutex_t lock;
@@ -2017,7 +2229,7 @@ static void mgr_runtime_path(char *dst, size_t dstsz, const char *name) {
return;
}
- snprintf(dst, dstsz, "/tmp/%s", name);
+ snprintf(dst, dstsz, "/tmp/oledsaver-%lu-%s", (unsigned long)getuid(), name);
}
static void mgr_expand_tilde(const char *src, char *dst, size_t dstsz) {
@@ -2284,8 +2496,12 @@ static void mgr_set_defaults(void) {
G.matrix_head_white_min = DEFAULT_HEAD_WHITE_MIN;
G.matrix_head_white_max = DEFAULT_HEAD_WHITE_MAX;
G.matrix_depth_layers = DEFAULT_DEPTH_LAYERS;
- G.matrix_fade_frames = S.fade_frames;
+ G.matrix_fade_frames = 30;
G.matrix_transparent = 0;
+ G.matrix_transparent_timeout = 600;
+ G.matrix_black_rain_timeout = 0;
+ G.adaptive_sample_interval = 60;
+ G.adaptive_hue_interval = 900;
snprintf(G.matrix_color, sizeof(G.matrix_color), "green");
if (state_home && state_home[0] != '\0')
@@ -2337,6 +2553,7 @@ static void mgr_load_config(void) {
}
G.config_mtime = mtime;
+ G.last_adaptive_sample = 0; /* Apply contrast-mode and interval changes promptly. */
for (int i = 0; i < G.output_count; i++) {
G.outputs[i].timeout_override = -1;
@@ -2430,6 +2647,18 @@ static void mgr_load_config(void) {
if (G.matrix_fade_frames > 300) G.matrix_fade_frames = 300;
} else if (strcmp(key, "TRANSPARENT") == 0) {
G.matrix_transparent = atoi(val) != 0;
+ } else if (strcmp(key, "TRANSPARENT_TIMEOUT") == 0) {
+ G.matrix_transparent_timeout = atoi(val);
+ if (G.matrix_transparent_timeout < 0) G.matrix_transparent_timeout = 0;
+ } else if (strcmp(key, "BLACK_RAIN_TIMEOUT") == 0) {
+ G.matrix_black_rain_timeout = atoi(val);
+ if (G.matrix_black_rain_timeout < 0) G.matrix_black_rain_timeout = 0;
+ } else if (strcmp(key, "ADAPTIVE_SAMPLE_INTERVAL") == 0) {
+ G.adaptive_sample_interval = atoi(val);
+ if (G.adaptive_sample_interval < 5) G.adaptive_sample_interval = 5;
+ } else if (strcmp(key, "ADAPTIVE_HUE_INTERVAL") == 0) {
+ G.adaptive_hue_interval = atoi(val);
+ if (G.adaptive_hue_interval < 0) G.adaptive_hue_interval = 0;
}
} else if (strcmp(section, "output_timeouts") == 0) {
for (int i = 0; i < G.output_count; i++) {
@@ -2951,7 +3180,11 @@ static const char *mgr_get_self_exe(void) {
return "oledsaver";
}
+static void mgr_update_adaptive_colors(void);
+
static void mgr_blank_output(const char *output_name) {
+ /* Publish the initial palette before exec, avoiding an initial white flash. */
+ mgr_update_adaptive_colors();
pthread_mutex_lock(&G.lock);
mgr_output_info_t *o = mgr_find_output(output_name);
@@ -2989,7 +3222,8 @@ static void mgr_blank_output(const char *output_name) {
char min_density_str[16], max_density_str[16];
char depth_layers_str[16], fade_frames_str[16], head_hold_frames_str[16];
char head_mutation_chance_str[16], head_white_min_str[16], head_white_max_str[16];
- char layer_near_density_str[16], layer_far_density_str[16];
+ char layer_near_density_str[16], layer_far_density_str[16], transparent_timeout_str[16];
+ char black_rain_timeout_str[16];
const char *transparent_arg = G.matrix_transparent ? "--transparent" : NULL;
snprintf(font_size_str, sizeof(font_size_str), "%d", G.matrix_font_size);
snprintf(min_speed_str, sizeof(min_speed_str), "%.2f", min_speed);
@@ -3007,6 +3241,8 @@ static void mgr_blank_output(const char *output_name) {
snprintf(head_white_max_str, sizeof(head_white_max_str), "%.2f", G.matrix_head_white_max);
snprintf(layer_near_density_str, sizeof(layer_near_density_str), "%.2f", G.matrix_layer_near_density);
snprintf(layer_far_density_str, sizeof(layer_far_density_str), "%.2f", G.matrix_layer_far_density);
+ snprintf(transparent_timeout_str, sizeof(transparent_timeout_str), "%d", G.matrix_transparent_timeout);
+ snprintf(black_rain_timeout_str, sizeof(black_rain_timeout_str), "%d", G.matrix_black_rain_timeout);
pid_t pid = fork();
if (pid < 0) {
@@ -3042,6 +3278,8 @@ static void mgr_blank_output(const char *output_name) {
"--head-white-max", head_white_max_str,
"--layer-near-density", layer_near_density_str,
"--layer-far-density", layer_far_density_str,
+ "--transparent-timeout", transparent_timeout_str,
+ "--black-rain-timeout", black_rain_timeout_str,
transparent_arg,
(char *)NULL);
_exit(127);
@@ -3279,8 +3517,11 @@ static void mgr_idle_handle_resumed(void *data,
G.seat_idle = 0;
if ((now - G.last_blank_time) >= 3.0) {
G.manual_activation = 0;
- for (int i = 0; i < G.output_count; i++)
- G.outputs[i].last_input = now;
+ /* The idle notification covers the whole seat, but renewed input is
+ * attention on the focused output only. Preserve every other output's
+ * countdown, just as the manager's continuous-activity path does. */
+ mgr_output_info_t *focused = mgr_find_output(G.focused_output);
+ if (focused) focused->last_input = now;
}
pthread_mutex_unlock(&G.lock);
}
@@ -3403,10 +3644,162 @@ static void mgr_signal_handler(int sig) {
G.activate_all = 1;
else if (sig == SIGUSR2)
G.lock_now = 1;
+ else if (sig == SIGRTMIN)
+ G.adaptive_update = 1;
else
G.stop = 1;
}
+/* Palette policy is deliberately independent of the renderer and wallpaper
+ * rotator: one hue per output, a single contrast shade for the composed scene,
+ * and a matching bright shade for that output's eventual black background. */
+static rgb_t adaptive_hsl(double hue, double lightness) {
+ double chroma = (1.0 - fabs(2.0 * lightness - 1.0)) * 0.78;
+ double h = hue * 6.0;
+ double x = chroma * (1.0 - fabs(fmod(h, 2.0) - 1.0));
+ double m = lightness - chroma / 2.0;
+ rgb_t rgb;
+ if (h < 1) rgb = (rgb_t){chroma, x, 0};
+ else if (h < 2) rgb = (rgb_t){x, chroma, 0};
+ else if (h < 3) rgb = (rgb_t){0, chroma, x};
+ else if (h < 4) rgb = (rgb_t){0, x, chroma};
+ else if (h < 5) rgb = (rgb_t){x, 0, chroma};
+ else rgb = (rgb_t){chroma, 0, x};
+ return (rgb_t){rgb.r + m, rgb.g + m, rgb.b + m};
+}
+
+static void adaptive_hex(char hex[8], rgb_t color) {
+ snprintf(hex, 8, "#%02x%02x%02x", (unsigned)lroundf(color.r * 255),
+ (unsigned)lroundf(color.g * 255), (unsigned)lroundf(color.b * 255));
+}
+
+/* Prefer a hue separated from the other monitors and from this one's last hue.
+ * Best-of-64 also works when many outputs make the preferred spacing impossible. */
+static double mgr_choose_hue(void) {
+ double best = 0, best_distance = -1;
+ for (int attempt = 0; attempt < 64; ++attempt) {
+ double candidate = rand() / ((double)RAND_MAX + 1.0);
+ double nearest = 1;
+ for (int i = 0; i < G.output_count; ++i) {
+ if (!G.outputs[i].palette_ready) continue;
+ double d = fabs(candidate - G.outputs[i].adaptive_hue);
+ nearest = fmin(nearest, fmin(d, 1.0 - d));
+ }
+ if (nearest > best_distance) {
+ best = candidate;
+ best_distance = nearest;
+ }
+ if (nearest >= 0.12) break;
+ }
+ return best;
+}
+
+static void mgr_update_adaptive_colors(void) {
+ double now = mgr_monotime();
+ bool enabled = false, missing = false, hue_due = false;
+ pthread_mutex_lock(&G.lock);
+ for (int i = 0; i < G.output_count; ++i) {
+ mgr_output_info_t *o = &G.outputs[i];
+ if (!is_adaptive_color(o->color[0] ? o->color : G.matrix_color)) continue;
+ enabled = true;
+ missing |= !o->palette_ready;
+ hue_due |= G.adaptive_hue_interval > 0 &&
+ now - o->adaptive_hue_time >= G.adaptive_hue_interval;
+ }
+ pthread_mutex_unlock(&G.lock);
+ bool sample_due = missing || now - G.last_adaptive_sample >= G.adaptive_sample_interval;
+ if (!enabled || (!sample_due && !hue_due)) return;
+
+ struct json_object *response = NULL, *samples = NULL, *version = NULL;
+ if (sample_due) {
+ G.last_adaptive_sample = now;
+ response = mgr_ipc_request("oledsaver/sample_desktop", "{}");
+ bool valid = response && json_object_object_get_ex(response, "version", &version) &&
+ json_object_get_int(version) == 1 &&
+ json_object_object_get_ex(response, "outputs", &samples) &&
+ json_object_is_type(samples, json_type_object);
+ if (!valid) {
+ samples = NULL;
+ if (!G.sampler_warned)
+ LOG_WARNING("Desktop sampling unavailable; enable oledsaver-sampler in Wayfire. Retaining palettes.");
+ G.sampler_warned = true;
+ } else {
+ G.sampler_warned = false;
+ }
+ }
+
+ struct json_object *palette = json_object_new_object();
+ pthread_mutex_lock(&G.lock);
+ for (int i = 0; i < G.output_count; ++i) {
+ mgr_output_info_t *o = &G.outputs[i];
+ const char *mode = o->color[0] ? o->color : G.matrix_color;
+ if (!is_adaptive_color(mode)) continue;
+ if (!o->palette_ready || (G.adaptive_hue_interval > 0 &&
+ now - o->adaptive_hue_time >= G.adaptive_hue_interval)) {
+ o->adaptive_hue = mgr_choose_hue();
+ o->adaptive_hue_time = now;
+ }
+ struct json_object *sample = NULL, *luminance = NULL;
+ if (samples && json_object_object_get_ex(samples, o->name, &sample) &&
+ json_object_object_get_ex(sample, "luminance", &luminance) &&
+ (json_object_is_type(luminance, json_type_double) ||
+ json_object_is_type(luminance, json_type_int))) {
+ double value = json_object_get_double(luminance);
+ if (isfinite(value) && value >= 0 && value <= 1)
+ o->adaptive_luminance = value;
+ }
+ /* Linear luminance: black and white contrast ratios cross near 0.18. */
+ bool light = o->adaptive_luminance < 0.18;
+ if (!strcasecmp(mode, "adaptive-light")) light = true;
+ if (!strcasecmp(mode, "adaptive-dark")) light = false;
+ char desktop[8], black[8];
+ adaptive_hex(desktop, adaptive_hsl(o->adaptive_hue, light ? 0.72 : 0.22));
+ adaptive_hex(black, adaptive_hsl(o->adaptive_hue, 0.72));
+ struct json_object *entry = json_object_new_object();
+ json_object_object_add(entry, "color", json_object_new_string(desktop));
+ json_object_object_add(entry, "black-color", json_object_new_string(black));
+ json_object_object_add(entry, "hue", json_object_new_double(o->adaptive_hue));
+ json_object_object_add(entry, "luminance", json_object_new_double(o->adaptive_luminance));
+ json_object_object_add(palette, o->name, entry);
+ o->palette_ready = true;
+ }
+
+ const char *runtime = getenv("XDG_RUNTIME_DIR");
+ if (runtime && runtime[0]) {
+ char path[MAX_PATH_LEN], temporary[MAX_PATH_LEN];
+ mgr_runtime_path(path, sizeof(path), "palette.json");
+ mgr_runtime_path(temporary, sizeof(temporary), "palette.XXXXXX");
+ int fd = mkstemp(temporary);
+ bool published = false;
+ if (fd >= 0) {
+ const char *json = json_object_to_json_string_ext(palette, JSON_C_TO_STRING_PLAIN);
+ size_t length = strlen(json), written = 0;
+ while (written < length) {
+ ssize_t n = write(fd, json + written, length - written);
+ if (n < 0 && errno == EINTR) continue;
+ if (n <= 0) break;
+ written += (size_t)n;
+ }
+ int closed = close(fd);
+ published = written == length && closed == 0 && rename(temporary, path) == 0;
+ if (!published) unlink(temporary);
+ }
+ if (published) {
+ for (int i = 0; i < G.output_count; ++i) {
+ mgr_output_info_t *o = &G.outputs[i];
+ if (!is_adaptive_color(o->color[0] ? o->color : G.matrix_color)) continue;
+ for (int p = 0; p < o->pid_count; ++p)
+ if (o->pids[p] > 0) kill(o->pids[p], SIGRTMIN);
+ }
+ } else {
+ LOG_WARNING("Unable to publish adaptive palette: %s", strerror(errno));
+ }
+ }
+ pthread_mutex_unlock(&G.lock);
+ json_object_put(palette);
+ if (response) json_object_put(response);
+}
+
/* ── Lock command ──────────────────────────────────────────────────── */
static void mgr_run_lock_cmd(void) {
@@ -3447,7 +3840,35 @@ static void mgr_activate_all_outputs(void) {
LOG_INFO("All outputs activated (screensaver forced on)");
}
-/* ── PID file for signal delivery ──────────────────────────────────── */
+/* ── Manager ownership and PID file for signal delivery ────────────── */
+
+/* Return 1 for ownership, 0 for an existing manager, -1 for an error.
+ * Keep this descriptor until shutdown; never unlink the lock file, since
+ * competing openers must continue to lock the same inode. O_CLOEXEC prevents
+ * rain renderers and LOCK_CMD children from keeping a crashed manager's lock. */
+static int mgr_acquire_instance_lock(int *lock_fd) {
+ char path[MAX_PATH_LEN];
+ mgr_runtime_path(path, sizeof(path), "manager.lock");
+ *lock_fd = -1;
+
+ int fd = open(path, O_RDWR | O_CREAT | O_CLOEXEC | O_NOFOLLOW, 0600);
+ if (fd < 0) {
+ fprintf(stderr, "oledsaver: cannot open manager lock %s: %s\n", path, strerror(errno));
+ return -1;
+ }
+ if (flock(fd, LOCK_EX | LOCK_NB) < 0) {
+ int error = errno;
+ close(fd);
+ if (error == EWOULDBLOCK || error == EAGAIN) {
+ fprintf(stderr, "oledsaver: manager already running; skipping duplicate start\n");
+ return 0;
+ }
+ fprintf(stderr, "oledsaver: cannot acquire manager lock %s: %s\n", path, strerror(error));
+ return -1;
+ }
+ *lock_fd = fd;
+ return 1;
+}
static void mgr_write_pidfile(void) {
char path[MAX_PATH_LEN];
@@ -3495,6 +3916,14 @@ static int manager_main(void) {
pthread_mutex_init(&G.lock, NULL);
ensure_wayland_display();
+ /* Reject duplicate autostarts before changing logs, PID, palette or outputs. */
+ int instance_lock_fd;
+ int ownership = mgr_acquire_instance_lock(&instance_lock_fd);
+ if (ownership != 1) {
+ pthread_mutex_destroy(&G.lock);
+ return ownership == 0 ? 0 : 1;
+ }
+
mgr_set_defaults();
mgr_load_config();
@@ -3520,6 +3949,7 @@ static int manager_main(void) {
sigaction(SIGTERM, &sa, NULL);
sigaction(SIGUSR1, &sa, NULL);
sigaction(SIGUSR2, &sa, NULL);
+ sigaction(SIGRTMIN, &sa, NULL);
signal(SIGPIPE, SIG_IGN);
@@ -3529,6 +3959,7 @@ static int manager_main(void) {
mgr_refresh_outputs();
G.config_mtime = 0;
mgr_load_config();
+ mgr_update_adaptive_colors();
const char *focused = mgr_get_focused_output_from_ipc();
pthread_mutex_lock(&G.lock);
@@ -3553,6 +3984,7 @@ static int manager_main(void) {
double last_config_check = 0;
double last_cursor_check = 0;
+ double last_adaptive_check = mgr_monotime();
while (!G.stop) {
double now = mgr_monotime();
@@ -3562,6 +3994,12 @@ static int manager_main(void) {
last_config_check = now;
}
+ /* Sampling and hue changes have independent deadlines. */
+ if (now - last_adaptive_check >= 1) {
+ mgr_update_adaptive_colors();
+ last_adaptive_check = now;
+ }
+
mgr_reap_children();
/* Handle activate/lock signals */
@@ -3659,6 +4097,11 @@ static int manager_main(void) {
pthread_mutex_unlock(&G.lock);
if (!idle_now && any_blanked) break;
}
+ if (G.adaptive_update) {
+ G.adaptive_update = 0;
+ G.last_adaptive_sample = 0;
+ mgr_update_adaptive_colors();
+ }
}
/* Clean shutdown */
@@ -3673,6 +4116,7 @@ static int manager_main(void) {
mgr_remove_pidfile();
if (G.log_fp) fclose(G.log_fp);
pthread_mutex_destroy(&G.lock);
+ close(instance_lock_fd);
return 0;
}
diff --git a/gui-apps/oledsaver/files/oledsaver.conf.default b/gui-apps/oledsaver/files/oledsaver.conf.default
index 5e8d035318fe..ccc13038254b 100644
--- a/gui-apps/oledsaver/files/oledsaver.conf.default
+++ b/gui-apps/oledsaver/files/oledsaver.conf.default
@@ -26,9 +26,25 @@ MOUSE_WARPING = container
# random_hex = one random hex color per output
# random_trail_named = each trail gets a random named color
# random_trail_hex = each trail gets a random hex color
+# adaptive = one random hue per output, contrast from Wayfire's desktop
+# adaptive-light = always use the light shade of that output's hue
+# adaptive-dark = dark shade while transparent, light shade on black
COLOR = green
+# Sample the scene below the screensaver every N seconds (minimum 5).
+# Requires Wayfire's oledsaver-sampler plugin. No screenshots or wallpaper files.
+ADAPTIVE_SAMPLE_INTERVAL = 60
+# Randomize each output's hue every N seconds; 0 keeps its initial hue.
+ADAPTIVE_HUE_INTERVAL = 900
# Keep the desktop visible behind the matrix rain (0 = black background).
TRANSPARENT = 0
+# When TRANSPARENT=1, fade to a black background after this many seconds
+# for each output. Set to 0 to keep the desktop visible indefinitely.
+TRANSPARENT_TIMEOUT = 600
+# Additional seconds of rain after this output's background becomes fully black.
+# Then fade out the rain and retain solid black until activity (no monitor power-off).
+# 0 disables this timer. With TRANSPARENT=0 it starts after the initial black fade;
+# with TRANSPARENT=1 and TRANSPARENT_TIMEOUT=0 it never starts.
+BLACK_RAIN_TIMEOUT = 0
# Font size in renderer pixels.
FONT_SIZE = 12
# Minimum frames before the leading/head glyph can change while it stays in one row.
diff --git a/gui-apps/oledsaver/files/wlr-layer-shell-unstable-v1-client-protocol.h b/gui-apps/oledsaver/files/wlr-layer-shell-unstable-v1-client-protocol.h
index a47b9b35cab4..660337bfad11 100644
--- a/gui-apps/oledsaver/files/wlr-layer-shell-unstable-v1-client-protocol.h
+++ b/gui-apps/oledsaver/files/wlr-layer-shell-unstable-v1-client-protocol.h
@@ -1,4 +1,4 @@
-/* Generated by wayland-scanner 1.25.0 */
+/* Generated by wayland-scanner 1.26.0 */
#ifndef WLR_LAYER_SHELL_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define WLR_LAYER_SHELL_UNSTABLE_V1_CLIENT_PROTOCOL_H
diff --git a/gui-apps/oledsaver/files/wlr-layer-shell-unstable-v1-protocol.c b/gui-apps/oledsaver/files/wlr-layer-shell-unstable-v1-protocol.c
index b7fadf99402f..e9da255d87c6 100644
--- a/gui-apps/oledsaver/files/wlr-layer-shell-unstable-v1-protocol.c
+++ b/gui-apps/oledsaver/files/wlr-layer-shell-unstable-v1-protocol.c
@@ -1,4 +1,4 @@
-/* Generated by wayland-scanner 1.25.0 */
+/* Generated by wayland-scanner 1.26.0 */
/*
* Copyright © 2017 Drew DeVault
diff --git a/gui-apps/oledsaver/files/xdg-output-unstable-v1-client-protocol.h b/gui-apps/oledsaver/files/xdg-output-unstable-v1-client-protocol.h
index 3a183717d072..5dfc398fd2cd 100644
--- a/gui-apps/oledsaver/files/xdg-output-unstable-v1-client-protocol.h
+++ b/gui-apps/oledsaver/files/xdg-output-unstable-v1-client-protocol.h
@@ -1,4 +1,4 @@
-/* Generated by wayland-scanner 1.25.0 */
+/* Generated by wayland-scanner 1.26.0 */
#ifndef XDG_OUTPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define XDG_OUTPUT_UNSTABLE_V1_CLIENT_PROTOCOL_H
diff --git a/gui-apps/oledsaver/files/xdg-output-unstable-v1-protocol.c b/gui-apps/oledsaver/files/xdg-output-unstable-v1-protocol.c
index 070d893f0fbf..acb89285552e 100644
--- a/gui-apps/oledsaver/files/xdg-output-unstable-v1-protocol.c
+++ b/gui-apps/oledsaver/files/xdg-output-unstable-v1-protocol.c
@@ -1,4 +1,4 @@
-/* Generated by wayland-scanner 1.25.0 */
+/* Generated by wayland-scanner 1.26.0 */
/*
* Copyright © 2017 Red Hat Inc.
diff --git a/gui-apps/oledsaver/files/xdg-shell-client-protocol.h b/gui-apps/oledsaver/files/xdg-shell-client-protocol.h
index 9d538accdfdb..64470e4e9163 100644
--- a/gui-apps/oledsaver/files/xdg-shell-client-protocol.h
+++ b/gui-apps/oledsaver/files/xdg-shell-client-protocol.h
@@ -1,4 +1,4 @@
-/* Generated by wayland-scanner 1.25.0 */
+/* Generated by wayland-scanner 1.26.0 */
#ifndef XDG_SHELL_CLIENT_PROTOCOL_H
#define XDG_SHELL_CLIENT_PROTOCOL_H
@@ -259,7 +259,7 @@ extern const struct wl_interface xdg_surface_interface;
* id, and well as trigger user interactive operations such as interactive
* resize and move.
*
- * A xdg_toplevel by default is responsible for providing the full intended
+ * An xdg_toplevel by default is responsible for providing the full intended
* visual representation of the toplevel, which depending on the window
* state, may mean things like a title bar, window controls and drop shadow.
*
@@ -286,7 +286,7 @@ extern const struct wl_interface xdg_surface_interface;
* id, and well as trigger user interactive operations such as interactive
* resize and move.
*
- * A xdg_toplevel by default is responsible for providing the full intended
+ * An xdg_toplevel by default is responsible for providing the full intended
* visual representation of the toplevel, which depending on the window
* state, may mean things like a title bar, window controls and drop shadow.
*
@@ -526,17 +526,16 @@ xdg_wm_base_create_positioner(struct xdg_wm_base *xdg_wm_base)
/**
* @ingroup iface_xdg_wm_base
*
- * This creates an xdg_surface for the given surface. While xdg_surface
- * itself is not a role, the corresponding surface may only be assigned
- * a role extending xdg_surface, such as xdg_toplevel or xdg_popup. It is
- * illegal to create an xdg_surface for a wl_surface which already has an
- * assigned role and this will result in a role error.
- *
* This creates an xdg_surface for the given surface. An xdg_surface is
* used as basis to define a role to a given surface, such as xdg_toplevel
* or xdg_popup. It also manages functionality shared between xdg_surface
* based surface roles.
*
+ * While xdg_surface itself is not a role, the corresponding surface may
+ * only be assigned a role extending xdg_surface, such as xdg_toplevel or
+ * xdg_popup. It is illegal to create an xdg_surface for a wl_surface which
+ * already has anassigned role and this will result in a role error.
+ *
* See the documentation of xdg_surface for more details about what an
* xdg_surface is and how it is used.
*/
@@ -839,7 +838,7 @@ xdg_positioner_set_anchor_rect(struct xdg_positioner *xdg_positioner, int32_t x,
* @ingroup iface_xdg_positioner
*
* Defines the anchor point for the anchor rectangle. The specified anchor
- * is used derive an anchor point that the child surface will be
+ * is used to derive an anchor point that the child surface will be
* positioned relative to. If a corner anchor is set (e.g. 'top_left' or
* 'bottom_right'), the anchor point will be at the specified corner;
* otherwise, the derived anchor point will be centered on the specified
@@ -1520,9 +1519,15 @@ struct xdg_toplevel_listener {
* arguments should be interpreted, and possibly how it should be
* drawn.
*
+ * The states are sent as an array of 32-bit unsigned integers in
+ * native endianness. State values are defined in the state enum.
+ *
* Clients must send an ack_configure in response to this event.
* See xdg_surface.configure and xdg_surface.ack_configure for
* details.
+ * @param width suggested width of window
+ * @param height suggested height of window
+ * @param states suggested states of the window
*/
void (*configure)(void *data,
struct xdg_toplevel *xdg_toplevel,
@@ -1562,6 +1567,8 @@ struct xdg_toplevel_listener {
* The bounds may change at any point, and in such a case, a new
* xdg_toplevel.configure_bounds will be sent, followed by
* xdg_toplevel.configure and xdg_surface.configure.
+ * @param width suggested maximum width of surface
+ * @param height suggested maximum height of surface
* @since 4
*/
void (*configure_bounds)(void *data,
@@ -1591,7 +1598,8 @@ struct xdg_toplevel_listener {
* xdg_surface.configure for details.
*
* The capabilities are sent as an array of 32-bit unsigned
- * integers in native endianness.
+ * integers in native endianness. Capability values are defined in
+ * the wm_capabilities enum.
* @param capabilities array of 32-bit capabilities
* @since 5
*/
@@ -1942,7 +1950,7 @@ xdg_toplevel_resize(struct xdg_toplevel *xdg_toplevel, struct wl_seat *seat, uin
* a surface is illegal and will result in an invalid_size error.
*
* The width and height must be greater than or equal to zero. Using
- * strictly negative values for width or height will result in a
+ * strictly negative values for width or height will result in an
* invalid_size error.
*/
static inline void
@@ -1986,7 +1994,7 @@ xdg_toplevel_set_max_size(struct xdg_toplevel *xdg_toplevel, int32_t width, int3
* a surface is illegal and will result in an invalid_size error.
*
* The width and height must be greater than or equal to zero. Using
- * strictly negative values for width and height will result in a
+ * strictly negative values for width and height will result in an
* invalid_size error.
*/
static inline void
@@ -2076,7 +2084,7 @@ xdg_toplevel_unset_maximized(struct xdg_toplevel *xdg_toplevel)
*
* If the surface doesn't cover the whole output, the compositor will
* position the surface in the center of the output and compensate with
- * with border fill covering the rest of the output. The content of the
+ * border fill covering the rest of the output. The content of the
* border fill is undefined, but should be assumed to be in some way that
* attempts to blend into the surrounding area (e.g. solid black).
*
diff --git a/gui-apps/oledsaver/files/xdg-shell-protocol.c b/gui-apps/oledsaver/files/xdg-shell-protocol.c
index 102e36fb3210..33881aab5e02 100644
--- a/gui-apps/oledsaver/files/xdg-shell-protocol.c
+++ b/gui-apps/oledsaver/files/xdg-shell-protocol.c
@@ -1,4 +1,4 @@
-/* Generated by wayland-scanner 1.25.0 */
+/* Generated by wayland-scanner 1.26.0 */
/*
* Copyright © 2008-2013 Kristian Høgsberg
diff --git a/gui-apps/oledsaver/graphify-out/.graphify_labels.json b/gui-apps/oledsaver/graphify-out/.graphify_labels.json
index 03bd11a2068e..8a4c4ac466e9 100644
--- a/gui-apps/oledsaver/graphify-out/.graphify_labels.json
+++ b/gui-apps/oledsaver/graphify-out/.graphify_labels.json
@@ -1,7 +1,7 @@
{
"0": "xdg-shell-client-protocol.h",
"1": "oledsaver.c",
- "2": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "2": "renderer_main",
"3": "mgr_ipc_request",
"4": "render_init_layer",
"5": "ext-idle-notify-v1-client-protocol.h",
@@ -10,12 +10,20 @@
"8": "wlr-layer-shell-unstable-v1-protocol.c",
"9": "xdg-output-unstable-v1-protocol.c",
"10": "xdg-shell-protocol.c",
- "11": "manager_main",
- "12": "render_build_atlas",
+ "11": "mgr_output_info_t",
+ "12": "oledsaver_sampler_plugin_t",
"13": "mgr_output_set_name",
"14": "oledsaver_cursor_plugin_t",
- "15": "mgr_load_config",
+ "15": "manager_main",
"16": "mgr_update_wayfire_cursor",
"17": "README.video-inhibition.md",
- "18": "oledsaver_idle_plugin_t"
+ "18": "test-black-rain-timeout.py",
+ "19": "mgr_refresh_outputs",
+ "20": "mgr_find_output",
+ "21": "Adaptive rendering and black output in oledsaver 1.0.18",
+ "22": "Q: should we rethink the rendering sitution on as a whole?",
+ "23": "README.glyph-compositing.md",
+ "24": "README.black-rain-timeout.md",
+ "25": "test-manager-lock.py",
+ "26": "mgr_blank_output"
}
diff --git a/gui-apps/oledsaver/graphify-out/.graphify_labels.json.sig b/gui-apps/oledsaver/graphify-out/.graphify_labels.json.sig
index 6105dd5dbf20..430d744c8552 100644
--- a/gui-apps/oledsaver/graphify-out/.graphify_labels.json.sig
+++ b/gui-apps/oledsaver/graphify-out/.graphify_labels.json.sig
@@ -1 +1 @@
-{"0": "2e04c607a442705f", "1": "8cf8e439077accb6", "2": "1cc54782b61d1e2e", "3": "7c00b3e7289d50ac", "4": "3e051441b0babd32", "5": "f8095bf1f4fd1f85", "6": "8c94723c3177ef96", "7": "ad2a602a17b03454", "8": "bf73e8dcbadea38c", "9": "460c015c7e58ff42", "10": "fbc3fed6a5343138", "11": "7957fd92397a0421", "12": "ed8fbe32e55c7a6f", "13": "18d77be39f0f2b28", "14": "6e5b04a84fd9d45c", "15": "7de307b9dcc309e8", "16": "a53f69758e5d43ad", "17": "f8f921c2f2641833", "18": "a4ab6881096b7aa9"} \ No newline at end of file
+{"0": "2e04c607a442705f", "1": "901cd7f47b07510c", "2": "206f294f6fb53e0c", "3": "96ef16adc43d1aad", "4": "8a639c57f9303ca7", "5": "f8095bf1f4fd1f85", "6": "62152bbec504acea", "7": "ad2a602a17b03454", "8": "bf73e8dcbadea38c", "9": "460c015c7e58ff42", "10": "fbc3fed6a5343138", "11": "b76ecf94db5fdeb7", "12": "bd1b94585d85ab66", "13": "18d77be39f0f2b28", "14": "eefed9df1da651db", "15": "7d3e0fe8d41816a0", "16": "a53f69758e5d43ad", "17": "f8f921c2f2641833", "18": "47fe1911f0f0d0ed", "19": "b926243b17592d6a", "20": "240349d8375e7578", "21": "c3bbcc6f9c330045", "22": "a80f2d1e802a611b", "23": "31de245838905095", "24": "31e76e70dcdb2373", "25": "3dca0b98c86dab1d", "26": "801f6fdd08e33e8c"} \ No newline at end of file
diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json b/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json
new file mode 100644
index 000000000000..6e8194eab820
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/2026-09-18/.graphify_labels.json
@@ -0,0 +1,29 @@
+{
+ "0": "xdg-shell-client-protocol.h",
+ "1": "oledsaver.c",
+ "2": "renderer_main",
+ "3": "mgr_ipc_request",
+ "4": "render_init_layer",
+ "5": "ext-idle-notify-v1-client-protocol.h",
+ "6": "render_frame",
+ "7": "ext-idle-notify-v1-protocol.c",
+ "8": "wlr-layer-shell-unstable-v1-protocol.c",
+ "9": "xdg-output-unstable-v1-protocol.c",
+ "10": "xdg-shell-protocol.c",
+ "11": "mgr_blank_output",
+ "12": "oledsaver_sampler_plugin_t",
+ "13": "mgr_output_set_name",
+ "14": "oledsaver_cursor_plugin_t",
+ "15": "manager_main",
+ "16": "mgr_update_wayfire_cursor",
+ "17": "README.video-inhibition.md",
+ "18": "test-black-rain-timeout.py",
+ "19": "mgr_refresh_outputs",
+ "20": "mgr_monotime",
+ "21": "Adaptive rendering and black output in oledsaver 1.0.17",
+ "22": "Q: should we rethink the rendering sitution on as a whole?",
+ "23": "README.glyph-compositing.md",
+ "24": "README.black-rain-timeout.md",
+ "25": "test-manager-lock.py",
+ "26": "mgr_update_adaptive_colors"
+}
diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md b/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md
new file mode 100644
index 000000000000..ea0f02440553
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/2026-09-18/GRAPH_REPORT.md
@@ -0,0 +1,162 @@
+# Graph Report - oledsaver (2026-09-18)
+
+## Corpus Check
+- 21 files · ~38,902 words
+- Verdict: corpus is large enough that graph structure adds value.
+
+## Summary
+- 349 nodes · 535 edges · 27 communities (19 shown, 3 thin omitted)
+- Extraction: 95% EXTRACTED · 5% INFERRED · 0% AMBIGUOUS · INFERRED: 28 edges (avg confidence: 0.85)
+- Token cost: 0 input · 0 output
+
+## Community Hubs (Navigation)
+- xdg-shell-client-protocol.h
+- renderer_main
+- mgr_ipc_request
+- render_init_layer
+- ext-idle-notify-v1-client-protocol.h
+- render_frame
+- mgr_blank_output
+- oledsaver_sampler_plugin_t
+- mgr_output_set_name
+- oledsaver_cursor_plugin_t
+- manager_main
+- mgr_update_wayfire_cursor
+- README.video-inhibition.md
+- test-black-rain-timeout.py
+- mgr_refresh_outputs
+- mgr_monotime
+- Adaptive rendering and black output in oledsaver 1.0.17
+- Q: should we rethink the rendering sitution on as a whole?
+- README.glyph-compositing.md
+- README.black-rain-timeout.md
+- test-manager-lock.py
+- mgr_update_adaptive_colors
+
+## God Nodes (most connected - your core abstractions)
+1. `renderer_main()` - 28 edges
+2. `manager_main()` - 24 edges
+3. `oledsaver_cursor_plugin_t` - 14 edges
+4. `oledsaver_sampler_plugin_t` - 13 edges
+5. `mgr_blank_output()` - 12 edges
+6. `render_init_layer()` - 11 edges
+7. `render_tick_layer()` - 11 edges
+8. `mgr_refresh_outputs()` - 11 edges
+9. `mgr_update_adaptive_colors()` - 10 edges
+10. `mgr_monotime()` - 9 edges
+
+## Surprising Connections (you probably didn't know these)
+- `main()` --calls--> `render_init_shaders()` [INFERRED]
+ tests/test-glyph-compositing.c → files/oledsaver.c
+- `main()` --calls--> `render_set_projection()` [INFERRED]
+ tests/test-glyph-compositing.c → files/oledsaver.c
+- `draw_glyph()` --calls--> `render_frame()` [INFERRED]
+ tests/test-glyph-compositing.c → files/oledsaver.c
+- `main()` --calls--> `render_frame()` [INFERRED]
+ tests/test-glyph-compositing.c → files/oledsaver.c
+- `main()` --calls--> `mgr_monotime()` [INFERRED]
+ tests/test-inhibition.c → files/oledsaver.c
+
+## Import Cycles
+- None detected.
+
+## Communities (27 total, 3 thin omitted)
+
+### Community 0 - "xdg-shell-client-protocol.h"
+Cohesion: 0.03
+Nodes (13): wl_interface, wl_output, wl_seat, wl_surface, xdg_popup, xdg_popup_listener, xdg_positioner, xdg_surface (+5 more)
+
+### Community 2 - "renderer_main"
+Cohesion: 0.07
+Nodes (24): render_build_atlas(), render_build_codepoint_list(), render_dispatch_events(), render_init_egl(), render_init_freetype(), render_layer_surface_configure(), render_monotime(), render_note_black_background() (+16 more)
+
+### Community 3 - "mgr_ipc_request"
+Cohesion: 0.19
+Nodes (13): ensure_wayland_display(), mgr_check_idle_inhibitors(), mgr_focus_name_from_event(), mgr_focus_watcher(), mgr_get_focused_output_from_ipc(), mgr_ipc_connect(), mgr_ipc_recv(), mgr_ipc_request() (+5 more)
+
+### Community 4 - "render_init_layer"
+Cohesion: 0.17
+Nodes (20): depth_layer_t, render_cell_at_layer(), render_get_layer_properties(), render_head_white_mix(), render_init_layer(), render_init_matrix(), render_load_adaptive_snapshot(), render_lookup_color() (+12 more)
+
+### Community 5 - "ext-idle-notify-v1-client-protocol.h"
+Cohesion: 0.17
+Nodes (8): ext_idle_notification_v1_add_listener(), ext_idle_notification_v1_destroy(), ext_idle_notifier_v1_destroy(), ext_idle_notifier_v1_get_idle_notification(), ext_idle_notifier_v1_get_input_idle_notification(), mgr_idle_watcher(), mgr_idle_wayland_cleanup(), mgr_idle_wayland_t
+
+### Community 6 - "render_frame"
+Cohesion: 0.18
+Nodes (12): render_compile_shader(), render_find_glyph(), render_flush_quads(), render_frame(), render_init_shaders(), render_push_quad(), render_set_projection(), GLenum (+4 more)
+
+### Community 11 - "mgr_blank_output"
+Cohesion: 0.16
+Nodes (14): mgr_activate_all_outputs(), mgr_blank_output(), mgr_get_output_color(), mgr_get_output_timeout(), mgr_get_self_exe(), mgr_get_val_d(), mgr_get_val_i(), mgr_init_output() (+6 more)
+
+### Community 12 - "oledsaver_sampler_plugin_t"
+Cohesion: 0.08
+Nodes (21): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_idle_plugin_t, repo, json_t, method_repository_t (+13 more)
+
+### Community 13 - "mgr_output_set_name"
+Cohesion: 0.50
+Nodes (4): mgr_output_handle_name(), mgr_output_set_name(), mgr_xdg_output_handle_name(), mgr_wayland_output_info_t
+
+### Community 14 - "oledsaver_cursor_plugin_t"
+Cohesion: 0.18
+Nodes (9): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_cursor_plugin_t, cursor_hidden, repo, output_t (+1 more)
+
+### Community 15 - "manager_main"
+Cohesion: 0.20
+Nodes (14): main(), manager_main(), mgr_acquire_instance_lock(), mgr_expand_tilde(), mgr_load_config(), mgr_mkdirs(), mgr_read_pidfile(), mgr_reap_children() (+6 more)
+
+### Community 16 - "mgr_update_wayfire_cursor"
+Cohesion: 0.60
+Nodes (5): mgr_get_cursor_status_from_ipc(), mgr_ipc_response_has_error(), mgr_release_wayfire_cursor(), mgr_set_wayfire_cursor_hidden(), mgr_update_wayfire_cursor()
+
+### Community 18 - "test-black-rain-timeout.py"
+Cohesion: 0.24
+Nodes (6): black(), desktop_pixels(), rain(), Run ONLY in an isolated Wayfire session with three HEADLESS outputs. Usage:…, shot(), spawn()
+
+### Community 19 - "mgr_refresh_outputs"
+Cohesion: 0.18
+Nodes (7): mgr_outputs_wayland_cleanup(), mgr_refresh_outputs(), zxdg_output_manager_v1_destroy(), zxdg_output_manager_v1_get_xdg_output(), zxdg_output_v1_add_listener(), zxdg_output_v1_destroy(), mgr_outputs_wayland_t
+
+### Community 20 - "mgr_monotime"
+Cohesion: 0.29
+Nodes (7): mgr_find_output(), mgr_idle_handle_resumed(), mgr_monotime(), mgr_response_inhibits_output(), mgr_unblank_output(), mgr_update_focused_output(), main()
+
+### Community 21 - "Adaptive rendering and black output in oledsaver 1.0.17"
+Cohesion: 0.50
+Nodes (3): Adaptive rendering and black output in oledsaver 1.0.17, Packaging and compatibility, Responsibilities
+
+### Community 22 - "Q: should we rethink the rendering sitution on as a whole?"
+Cohesion: 0.50
+Nodes (3): Answer, Q: should we rethink the rendering sitution on as a whole?, Source Nodes
+
+### Community 25 - "test-manager-lock.py"
+Cohesion: 0.28
+Nodes (4): launch(), Regression for manager ownership. Run with /path/to/built/oledsaver. Uses…, start(), until()
+
+### Community 26 - "mgr_update_adaptive_colors"
+Cohesion: 0.40
+Nodes (5): adaptive_hex(), adaptive_hsl(), is_adaptive_color(), mgr_choose_hue(), mgr_update_adaptive_colors()
+
+## Knowledge Gaps
+- **35 isolated node(s):** `repo`, `cursor_hidden`, `repo`, `repo`, `when` (+30 more)
+ These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 189 node(s) total have ≤1 connection when file, concept and rationale nodes are included.)
+- **3 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes.
+
+## Suggested Questions
+_Questions this graph is uniquely positioned to answer:_
+
+- **Why does `oledsaver_cursor_plugin_t` connect `oledsaver_cursor_plugin_t` to `oledsaver_sampler_plugin_t`?**
+ _High betweenness centrality (0.061) - this node is a cross-community bridge._
+- **Are the 11 inferred relationships involving `renderer_main()` (e.g. with `zwlr_layer_shell_v1_get_layer_surface()` and `zwlr_layer_surface_v1_add_listener()`) actually correct?**
+ _`renderer_main()` has 11 INFERRED edges - model-reasoned connections that need verification._
+- **What connects `repo`, `cursor_hidden`, `repo` to the rest of the system?**
+ _35 weakly-connected nodes found - possible documentation gaps or missing edges._
+- **Should `xdg-shell-client-protocol.h` be split into smaller, more focused modules?**
+ _Cohesion score 0.028985507246376812 - nodes in this community are weakly interconnected._
+- **Should `oledsaver.c` be split into smaller, more focused modules?**
+ _Cohesion score 0.058823529411764705 - nodes in this community are weakly interconnected._
+- **Should `renderer_main` be split into smaller, more focused modules?**
+ _Cohesion score 0.06890756302521009 - nodes in this community are weakly interconnected._
+- **Should `oledsaver_sampler_plugin_t` be split into smaller, more focused modules?**
+ _Cohesion score 0.07526881720430108 - nodes in this community are weakly interconnected._ \ No newline at end of file
diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/graph.json b/gui-apps/oledsaver/graphify-out/2026-09-18/graph.json
new file mode 100644
index 000000000000..1529f779222b
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/2026-09-18/graph.json
@@ -0,0 +1,10304 @@
+{
+ "directed": false,
+ "multigraph": false,
+ "graph": {},
+ "nodes": [
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+ },
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+ },
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+ "label": "xdg_popup",
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+ "community_name": "xdg-shell-client-protocol.h",
+ "file_type": "code",
+ "norm_label": "xdg_popup",
+ "source_file": "files/xdg-shell-client-protocol.h",
+ "source_location": "L55"
+ },
+ {
+ "id": "files_xdg_shell_client_protocol_xdg_popup_listener",
+ "label": "xdg_popup_listener",
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+ "_callable_class": true,
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+ "community_name": "xdg-shell-client-protocol.h",
+ "file_type": "code",
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+ },
+ {
+ "id": "files_xdg_shell_client_protocol_xdg_positioner",
+ "label": "xdg_positioner",
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+ "_callable_class": true,
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+ "community_name": "xdg-shell-client-protocol.h",
+ "file_type": "code",
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+ "source_file": "files/xdg-shell-client-protocol.h",
+ "source_location": "L56"
+ },
+ {
+ "id": "files_xdg_shell_client_protocol_xdg_surface",
+ "label": "xdg_surface",
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+ "community_name": "xdg-shell-client-protocol.h",
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+ "source_location": "L57"
+ },
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+ },
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+ {
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+ "source_location": "L14"
+ },
+ {
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+ "source_location": "L20"
+ },
+ {
+ "id": "files_oledsaver_sampler_sample_t",
+ "label": "sample_t",
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+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
+ "file_type": "code",
+ "norm_label": "sample_t",
+ "source_file": "files/oledsaver-sampler.cpp",
+ "source_location": "L24"
+ },
+ {
+ "id": "files_oledsaver_cursor_oledsaver_cursor_plugin_t",
+ "label": "oledsaver_cursor_plugin_t",
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+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 14,
+ "community_name": "oledsaver_cursor_plugin_t",
+ "file_type": "code",
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+ "hyperedges": []
+} \ No newline at end of file
diff --git a/gui-apps/oledsaver/graphify-out/2026-09-18/manifest.json b/gui-apps/oledsaver/graphify-out/2026-09-18/manifest.json
new file mode 100644
index 000000000000..7fcbf84fda4c
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/2026-09-18/manifest.json
@@ -0,0 +1,128 @@
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+} \ No newline at end of file
diff --git a/gui-apps/oledsaver/graphify-out/GRAPH_REPORT.md b/gui-apps/oledsaver/graphify-out/GRAPH_REPORT.md
index d4d47fb2f1bf..3f8e83dca030 100644
--- a/gui-apps/oledsaver/graphify-out/GRAPH_REPORT.md
+++ b/gui-apps/oledsaver/graphify-out/GRAPH_REPORT.md
@@ -1,126 +1,163 @@
# Graph Report - oledsaver (2026-09-18)
## Corpus Check
-- 13 files · ~33,438 words
+- 21 files · ~39,136 words
- Verdict: corpus is large enough that graph structure adds value.
## Summary
-- 283 nodes · 440 edges · 19 communities (12 shown, 2 thin omitted)
-- Extraction: 95% EXTRACTED · 5% INFERRED · 0% AMBIGUOUS · INFERRED: 24 edges (avg confidence: 0.85)
+- 349 nodes · 538 edges · 27 communities (19 shown, 4 thin omitted)
+- Extraction: 94% EXTRACTED · 6% INFERRED · 0% AMBIGUOUS · INFERRED: 31 edges (avg confidence: 0.85)
- Token cost: 0 input · 0 output
## Community Hubs (Navigation)
- xdg-shell-client-protocol.h
-- wlr-layer-shell-unstable-v1-client-protocol.h
+- oledsaver.c
+- renderer_main
- mgr_ipc_request
- render_init_layer
- ext-idle-notify-v1-client-protocol.h
- render_frame
-- manager_main
-- render_build_atlas
+- mgr_output_info_t
+- oledsaver_sampler_plugin_t
- mgr_output_set_name
- oledsaver_cursor_plugin_t
-- mgr_load_config
+- manager_main
- mgr_update_wayfire_cursor
- README.video-inhibition.md
-- oledsaver_idle_plugin_t
+- test-black-rain-timeout.py
+- mgr_refresh_outputs
+- mgr_find_output
+- Adaptive rendering and black output in oledsaver 1.0.18
+- Q: should we rethink the rendering sitution on as a whole?
+- README.glyph-compositing.md
+- README.black-rain-timeout.md
+- test-manager-lock.py
+- mgr_blank_output
## God Nodes (most connected - your core abstractions)
-1. `renderer_main()` - 23 edges
-2. `manager_main()` - 22 edges
+1. `renderer_main()` - 28 edges
+2. `manager_main()` - 24 edges
3. `oledsaver_cursor_plugin_t` - 14 edges
-4. `render_init_layer()` - 11 edges
-5. `render_tick_layer()` - 11 edges
-6. `mgr_refresh_outputs()` - 11 edges
-7. `mgr_blank_output()` - 11 edges
-8. `oledsaver_idle_plugin_t` - 8 edges
-9. `mgr_monotime()` - 8 edges
-10. `mgr_ipc_request()` - 8 edges
+4. `oledsaver_sampler_plugin_t` - 13 edges
+5. `mgr_blank_output()` - 12 edges
+6. `render_init_layer()` - 11 edges
+7. `render_tick_layer()` - 11 edges
+8. `mgr_refresh_outputs()` - 11 edges
+9. `mgr_update_adaptive_colors()` - 10 edges
+10. `mgr_monotime()` - 9 edges
## Surprising Connections (you probably didn't know these)
- `main()` --calls--> `mgr_monotime()` [INFERRED]
tests/test-inhibition.c → files/oledsaver.c
-- `main()` --calls--> `mgr_response_inhibits_output()` [INFERRED]
+- `main()` --calls--> `mgr_init_output()` [INFERRED]
+ tests/test-inhibition.c → files/oledsaver.c
+- `main()` --calls--> `mgr_update_focused_output()` [INFERRED]
tests/test-inhibition.c → files/oledsaver.c
-- `main()` --calls--> `mgr_idle_handle_resumed()` [INFERRED]
+- `main()` --calls--> `mgr_idle_handle_idled()` [INFERRED]
tests/test-inhibition.c → files/oledsaver.c
-- `mgr_idle_wayland_cleanup()` --calls--> `ext_idle_notifier_v1_destroy()` [INFERRED]
- files/oledsaver.c → files/ext-idle-notify-v1-client-protocol.h
-- `mgr_idle_watcher()` --calls--> `ext_idle_notifier_v1_get_idle_notification()` [INFERRED]
- files/oledsaver.c → files/ext-idle-notify-v1-client-protocol.h
+- `main()` --calls--> `render_init_shaders()` [INFERRED]
+ tests/test-glyph-compositing.c → files/oledsaver.c
## Import Cycles
- None detected.
-## Communities (19 total, 2 thin omitted)
+## Communities (27 total, 4 thin omitted)
### Community 0 - "xdg-shell-client-protocol.h"
Cohesion: 0.03
Nodes (13): wl_interface, wl_output, wl_seat, wl_surface, xdg_popup, xdg_popup_listener, xdg_positioner, xdg_surface (+5 more)
-### Community 2 - "wlr-layer-shell-unstable-v1-client-protocol.h"
-Cohesion: 0.05
-Nodes (30): mgr_outputs_wayland_cleanup(), render_compile_shader(), render_init_egl(), render_init_freetype(), render_init_shaders(), render_layer_surface_configure(), render_set_projection(), renderer_main() (+22 more)
+### Community 2 - "renderer_main"
+Cohesion: 0.07
+Nodes (22): render_dispatch_events(), render_init_egl(), render_init_freetype(), render_layer_surface_configure(), render_monotime(), render_note_black_background(), renderer_main(), wl_interface (+14 more)
### Community 3 - "mgr_ipc_request"
-Cohesion: 0.24
-Nodes (11): mgr_check_idle_inhibitors(), mgr_focus_name_from_event(), mgr_focus_watcher(), mgr_get_focused_output_from_ipc(), mgr_ipc_connect(), mgr_ipc_recv(), mgr_ipc_request(), mgr_ipc_send_method() (+3 more)
+Cohesion: 0.18
+Nodes (14): ensure_wayland_display(), mgr_check_idle_inhibitors(), mgr_focus_name_from_event(), mgr_focus_watcher(), mgr_get_focused_output_from_ipc(), mgr_ipc_connect(), mgr_ipc_recv(), mgr_ipc_request() (+6 more)
### Community 4 - "render_init_layer"
-Cohesion: 0.19
-Nodes (19): depth_layer_t, render_cell_at_layer(), render_get_layer_properties(), render_head_white_mix(), render_init_layer(), render_init_matrix(), render_lookup_color(), render_parse_hex() (+11 more)
+Cohesion: 0.17
+Nodes (20): depth_layer_t, render_cell_at_layer(), render_get_layer_properties(), render_head_white_mix(), render_init_layer(), render_init_matrix(), render_load_adaptive_snapshot(), render_lookup_color() (+12 more)
### Community 5 - "ext-idle-notify-v1-client-protocol.h"
Cohesion: 0.17
Nodes (8): ext_idle_notification_v1_add_listener(), ext_idle_notification_v1_destroy(), ext_idle_notifier_v1_destroy(), ext_idle_notifier_v1_get_idle_notification(), ext_idle_notifier_v1_get_input_idle_notification(), mgr_idle_watcher(), mgr_idle_wayland_cleanup(), mgr_idle_wayland_t
### Community 6 - "render_frame"
-Cohesion: 0.40
-Nodes (5): render_find_glyph(), render_flush_quads(), render_frame(), render_push_quad(), glyph_info_t
+Cohesion: 0.18
+Nodes (12): render_compile_shader(), render_find_glyph(), render_flush_quads(), render_frame(), render_init_shaders(), render_push_quad(), render_set_projection(), GLenum (+4 more)
-### Community 11 - "manager_main"
-Cohesion: 0.10
-Nodes (33): ensure_wayland_display(), main(), manager_main(), mgr_activate_all_outputs(), mgr_blank_output(), mgr_find_output(), mgr_get_output_color(), mgr_get_output_timeout() (+25 more)
+### Community 11 - "mgr_output_info_t"
+Cohesion: 0.22
+Nodes (9): mgr_get_output_color(), mgr_get_output_timeout(), mgr_init_output(), mgr_kill_pids(), mgr_pid_alive(), mgr_pids_alive(), mgr_random_color(), mgr_output_info_t (+1 more)
+
+### Community 12 - "oledsaver_sampler_plugin_t"
+Cohesion: 0.08
+Nodes (21): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_idle_plugin_t, repo, json_t, method_repository_t (+13 more)
### Community 13 - "mgr_output_set_name"
Cohesion: 0.50
Nodes (4): mgr_output_handle_name(), mgr_output_set_name(), mgr_xdg_output_handle_name(), mgr_wayland_output_info_t
### Community 14 - "oledsaver_cursor_plugin_t"
-Cohesion: 0.17
+Cohesion: 0.18
Nodes (9): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_cursor_plugin_t, cursor_hidden, repo, output_t (+1 more)
-### Community 15 - "mgr_load_config"
-Cohesion: 0.50
-Nodes (4): mgr_expand_tilde(), mgr_load_config(), mgr_set_defaults(), mgr_trim()
+### Community 15 - "manager_main"
+Cohesion: 0.20
+Nodes (14): main(), manager_main(), mgr_acquire_instance_lock(), mgr_expand_tilde(), mgr_load_config(), mgr_mkdirs(), mgr_read_pidfile(), mgr_reap_children() (+6 more)
### Community 16 - "mgr_update_wayfire_cursor"
Cohesion: 0.60
Nodes (5): mgr_get_cursor_status_from_ipc(), mgr_ipc_response_has_error(), mgr_release_wayfire_cursor(), mgr_set_wayfire_cursor_hidden(), mgr_update_wayfire_cursor()
-### Community 18 - "oledsaver_idle_plugin_t"
+### Community 18 - "test-black-rain-timeout.py"
+Cohesion: 0.24
+Nodes (6): black(), desktop_pixels(), rain(), Run ONLY in an isolated Wayfire session with three HEADLESS outputs. Usage:…, shot(), spawn()
+
+### Community 19 - "mgr_refresh_outputs"
+Cohesion: 0.18
+Nodes (7): mgr_outputs_wayland_cleanup(), mgr_refresh_outputs(), zxdg_output_manager_v1_destroy(), zxdg_output_manager_v1_get_xdg_output(), zxdg_output_v1_add_listener(), zxdg_output_v1_destroy(), mgr_outputs_wayland_t
+
+### Community 20 - "mgr_find_output"
+Cohesion: 0.29
+Nodes (6): mgr_find_output(), mgr_idle_handle_idled(), mgr_idle_handle_resumed(), mgr_response_inhibits_output(), mgr_unblank_output(), main()
+
+### Community 21 - "Adaptive rendering and black output in oledsaver 1.0.18"
+Cohesion: 0.50
+Nodes (3): Adaptive rendering and black output in oledsaver 1.0.18, Packaging and compatibility, Responsibilities
+
+### Community 22 - "Q: should we rethink the rendering sitution on as a whole?"
+Cohesion: 0.50
+Nodes (3): Answer, Q: should we rethink the rendering sitution on as a whole?, Source Nodes
+
+### Community 25 - "test-manager-lock.py"
+Cohesion: 0.28
+Nodes (4): launch(), Regression for manager ownership. Run with /path/to/built/oledsaver. Uses…, start(), until()
+
+### Community 26 - "mgr_blank_output"
Cohesion: 0.22
-Nodes (6): json_t, method_repository_t, plugin_interface_t, ref_ptr_t, oledsaver_idle_plugin_t, repo
+Nodes (11): adaptive_hex(), adaptive_hsl(), is_adaptive_color(), mgr_activate_all_outputs(), mgr_blank_output(), mgr_choose_hue(), mgr_get_self_exe(), mgr_get_val_d() (+3 more)
## Knowledge Gaps
-- **24 isolated node(s):** `repo`, `cursor_hidden`, `repo`, `wl_output`, `wl_surface` (+19 more)
- These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 158 node(s) total have ≤1 connection when file, concept and rationale nodes are included.)
-- **2 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes.
+- **35 isolated node(s):** `repo`, `cursor_hidden`, `repo`, `repo`, `when` (+30 more)
+ These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 189 node(s) total have ≤1 connection when file, concept and rationale nodes are included.)
+- **4 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes.
## Suggested Questions
_Questions this graph is uniquely positioned to answer:_
-- **Why does `renderer_main()` connect `wlr-layer-shell-unstable-v1-client-protocol.h` to `oledsaver.c`, `render_init_layer`, `render_frame`, `manager_main`, `render_build_atlas`?**
- _High betweenness centrality (0.024) - this node is a cross-community bridge._
-- **Why does `render_compile_shader()` connect `wlr-layer-shell-unstable-v1-client-protocol.h` to `oledsaver.c`?**
- _High betweenness centrality (0.009) - this node is a cross-community bridge._
-- **Why does `mgr_idle_wayland_cleanup()` connect `ext-idle-notify-v1-client-protocol.h` to `oledsaver.c`?**
- _High betweenness centrality (0.009) - this node is a cross-community bridge._
+- **Why does `oledsaver_cursor_plugin_t` connect `oledsaver_cursor_plugin_t` to `oledsaver_sampler_plugin_t`?**
+ _High betweenness centrality (0.061) - this node is a cross-community bridge._
- **Are the 11 inferred relationships involving `renderer_main()` (e.g. with `zwlr_layer_shell_v1_get_layer_surface()` and `zwlr_layer_surface_v1_add_listener()`) actually correct?**
_`renderer_main()` has 11 INFERRED edges - model-reasoned connections that need verification._
- **What connects `repo`, `cursor_hidden`, `repo` to the rest of the system?**
- _24 weakly-connected nodes found - possible documentation gaps or missing edges._
+ _35 weakly-connected nodes found - possible documentation gaps or missing edges._
- **Should `xdg-shell-client-protocol.h` be split into smaller, more focused modules?**
_Cohesion score 0.028985507246376812 - nodes in this community are weakly interconnected._
- **Should `oledsaver.c` be split into smaller, more focused modules?**
- _Cohesion score 0.06060606060606061 - nodes in this community are weakly interconnected._ \ No newline at end of file
+ _Cohesion score 0.058823529411764705 - nodes in this community are weakly interconnected._
+- **Should `renderer_main` be split into smaller, more focused modules?**
+ _Cohesion score 0.07386363636363637 - nodes in this community are weakly interconnected._
+- **Should `oledsaver_sampler_plugin_t` be split into smaller, more focused modules?**
+ _Cohesion score 0.07526881720430108 - nodes in this community are weakly interconnected._ \ No newline at end of file
diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/021255995d15116fc2de5bc02c272734da67fbb7cee7fb3192d8bb3d0524ddc8.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/021255995d15116fc2de5bc02c272734da67fbb7cee7fb3192d8bb3d0524ddc8.json
new file mode 100644
index 000000000000..ae81b07296b0
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/021255995d15116fc2de5bc02c272734da67fbb7cee7fb3192d8bb3d0524ddc8.json
@@ -0,0 +1 @@
+{"nodes": [{"id": "$graphify-root$_tests_readme_black_rain_timeout_md", "label": "README.black-rain-timeout.md", "file_type": "document", "node_kind": "page", "source_file": "tests/README.black-rain-timeout.md", "source_location": "L1"}, {"id": "$graphify-root$_tests_readme_black_rain_timeout_black_output_timer_regression", "label": "Black output timer regression", "file_type": "document", "node_kind": "heading", "source_file": "tests/README.black-rain-timeout.md", "source_location": "L1"}], "edges": [{"source": "$graphify-root$_tests_readme_black_rain_timeout_md", "target": "$graphify-root$_tests_readme_black_rain_timeout_black_output_timer_regression", "relation": "contains", "confidence": "EXTRACTED", "source_file": "tests/README.black-rain-timeout.md", "source_location": "L1", "weight": 1.0}], "input_tokens": 0, "output_tokens": 0} \ No newline at end of file
diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/0638150c99301a0c50c5af41ddf91b22bf0c3c5443f1c877cacd0d3f0973a3ca.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/0638150c99301a0c50c5af41ddf91b22bf0c3c5443f1c877cacd0d3f0973a3ca.json
new file mode 100644
index 000000000000..38fc3db54e5c
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/0638150c99301a0c50c5af41ddf91b22bf0c3c5443f1c877cacd0d3f0973a3ca.json
@@ -0,0 +1 @@
+{"nodes": [{"id": "$graphify-root$_files_oledsaver_c", "label": "oledsaver.c", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L1"}, {"id": "$graphify-root$_files_oledsaver_render_randf", "label": "render_randf()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L293", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_monotime", "label": "render_monotime()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L294", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_randi", "label": "render_randi()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L299", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_head_white_mix", "label": "render_head_white_mix()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L301", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_rand_speed", "label": "render_rand_speed()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L308", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_cell_at_layer", "label": "render_cell_at_layer()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L319", "_callable": true}, {"id": "render_cell_t", "label": "render_cell_t", "file_type": "code", "source_file": "", "source_location": "", "origin_file": "$graphify-root$/files/oledsaver.c"}, {"id": "depth_layer_t", "label": "depth_layer_t", "file_type": "code", "source_file": "", "source_location": "", "origin_file": "$graphify-root$/files/oledsaver.c"}, {"id": "$graphify-root$_files_oledsaver_render_random_codepoint", "label": "render_random_codepoint()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L323", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_parse_hex", "label": "render_parse_hex()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L336", "_callable": true}, {"id": "rgb_t", "label": "rgb_t", "file_type": "code", "source_file": "", "source_location": "", "origin_file": "$graphify-root$/files/oledsaver.c"}, {"id": "$graphify-root$_files_oledsaver_render_lookup_color", "label": "render_lookup_color()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L349", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_random_color", "label": "render_random_color()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L375", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_random_hex_color", "label": "render_random_hex_color()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L379", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_trail_color", "label": "render_trail_color()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L387", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_build_codepoint_list", "label": "render_build_codepoint_list()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L398", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_init_freetype", "label": "render_init_freetype()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L415", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_build_atlas", "label": "render_build_atlas()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L473", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_find_glyph", "label": "render_find_glyph()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L627", "_callable": true}, {"id": "glyph_info_t", "label": "glyph_info_t", "file_type": "code", "source_file": "", "source_location": "", "origin_file": "$graphify-root$/files/oledsaver.c"}, {"id": "$graphify-root$_files_oledsaver_render_init_egl", "label": "render_init_egl()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L642", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_compile_shader", "label": "render_compile_shader()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L755", "_callable": true}, {"id": "gluint", "label": "GLuint", "file_type": "code", "source_file": "", "source_location": "", "origin_file": "$graphify-root$/files/oledsaver.c"}, {"id": "glenum", "label": "GLenum", "file_type": "code", "source_file": "", "source_location": "", "origin_file": "$graphify-root$/files/oledsaver.c"}, {"id": "$graphify-root$_files_oledsaver_render_init_shaders", "label": "render_init_shaders()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L772", "_callable": true}, {"id": 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{"id": "$graphify-root$_files_oledsaver_render_init_matrix", "label": "render_init_matrix()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L967", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_tick_layer", "label": "render_tick_layer()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L985", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_tick_matrix", "label": "render_tick_matrix()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L1064", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_frame", "label": "render_frame()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L1072", "_callable": true}, {"id": "$graphify-root$_files_oledsaver_render_xdg_output_handle_name", "label": "render_xdg_output_handle_name()", "file_type": "code", "source_file": "files/oledsaver.c", "source_location": "L1221", "_callable": true}, 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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/08dfca5a42d167b635e51cf14daa9e276e533d41d66a50abc69f542a90bbb807.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/08dfca5a42d167b635e51cf14daa9e276e533d41d66a50abc69f542a90bbb807.json
new file mode 100644
index 000000000000..e4edd930a6a4
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/08dfca5a42d167b635e51cf14daa9e276e533d41d66a50abc69f542a90bbb807.json
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/0f8c66438c24c0ea2d16948b0e0887ce59c7f602cf55f4bc72ae9d71cd50c783.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/0f8c66438c24c0ea2d16948b0e0887ce59c7f602cf55f4bc72ae9d71cd50c783.json
new file mode 100644
index 000000000000..28da7bc0654d
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/0f8c66438c24c0ea2d16948b0e0887ce59c7f602cf55f4bc72ae9d71cd50c783.json
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new file mode 100644
index 000000000000..7eb99ac3c184
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+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/217afaa71e54b798866c4c0b3e2b8425cdd6e175d6218b7a3902a7d00351d49c.json
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/30a235853fa7c3486775e1bbb640ce7d11fac8964ff82f3abe41c84462efa485.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/30a235853fa7c3486775e1bbb640ce7d11fac8964ff82f3abe41c84462efa485.json
new file mode 100644
index 000000000000..e57835543fa7
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/30a235853fa7c3486775e1bbb640ce7d11fac8964ff82f3abe41c84462efa485.json
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/33173a1a781a704e6d4dbc43cbda486cac50e9aaf64b46237ada0db8b9f0514f.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/33173a1a781a704e6d4dbc43cbda486cac50e9aaf64b46237ada0db8b9f0514f.json
new file mode 100644
index 000000000000..b933615d18a9
--- /dev/null
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/39f6394fe0f21b1d2f25e04eb632644791acc18f6c654afad281ea530d60230a.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/39f6394fe0f21b1d2f25e04eb632644791acc18f6c654afad281ea530d60230a.json
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new file mode 100644
index 000000000000..cb30b7d334a9
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/499ff4c8a44fa721e962215d134ad3cacdbb4848aef71fe51d7000475bab6a75.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/499ff4c8a44fa721e962215d134ad3cacdbb4848aef71fe51d7000475bab6a75.json
new file mode 100644
index 000000000000..8f22c49641b5
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/499ff4c8a44fa721e962215d134ad3cacdbb4848aef71fe51d7000475bab6a75.json
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/522aea4836aca0604f4d6e018c25e0b464dd60380af1499edea1786af422966a.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/522aea4836aca0604f4d6e018c25e0b464dd60380af1499edea1786af422966a.json
new file mode 100644
index 000000000000..1082bf0fbbbe
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/522aea4836aca0604f4d6e018c25e0b464dd60380af1499edea1786af422966a.json
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/55821dd2c701b6e0c576de4e3d64f54f3adc4173c09c982cbf730d1e34703c45.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/55821dd2c701b6e0c576de4e3d64f54f3adc4173c09c982cbf730d1e34703c45.json
new file mode 100644
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new file mode 100644
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/5f7dc759b8c7c0d4fc6f27006b931999de539061bbc1108424f1ef3c2eddbd00.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/5f7dc759b8c7c0d4fc6f27006b931999de539061bbc1108424f1ef3c2eddbd00.json
new file mode 100644
index 000000000000..9c94a9290dcf
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/627799cca439e2800598c9ca02ff8af26f3696a2cef07498b7203f812aa4b7da.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/627799cca439e2800598c9ca02ff8af26f3696a2cef07498b7203f812aa4b7da.json
new file mode 100644
index 000000000000..275c47d1a0f0
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/6d31962b03995c036ffd2b3f3c48fe07ff2f774c56c6de710dea52ba52264e35.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/6d31962b03995c036ffd2b3f3c48fe07ff2f774c56c6de710dea52ba52264e35.json
new file mode 100644
index 000000000000..66b6fa664b4e
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new file mode 100644
index 000000000000..9c94a9290dcf
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/cce1e695a3f365b1317ae270ce9359d451dde0b70005c66e8de783bbf4ae47dc.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/cce1e695a3f365b1317ae270ce9359d451dde0b70005c66e8de783bbf4ae47dc.json
new file mode 100644
index 000000000000..263400e94404
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/cce1e695a3f365b1317ae270ce9359d451dde0b70005c66e8de783bbf4ae47dc.json
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/d9608372d02653def563114beec53285eb58b39414feb601063f673dae079d2e.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/d9608372d02653def563114beec53285eb58b39414feb601063f673dae079d2e.json
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diff --git a/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/f8e50dc637773799ab0dd64acd23cacb0d53fe26de3f0509eeb23114da84d8a0.json b/gui-apps/oledsaver/graphify-out/cache/ast/v0.9.53-s2/f8e50dc637773799ab0dd64acd23cacb0d53fe26de3f0509eeb23114da84d8a0.json
new file mode 100644
index 000000000000..53d298d96d9e
--- /dev/null
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diff --git a/gui-apps/oledsaver/graphify-out/cache/last_query_stamp b/gui-apps/oledsaver/graphify-out/cache/last_query_stamp
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+++ b/gui-apps/oledsaver/graphify-out/cache/last_query_stamp
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diff --git a/gui-apps/oledsaver/graphify-out/cache/stat-index.json b/gui-apps/oledsaver/graphify-out/cache/stat-index.json
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diff --git a/gui-apps/oledsaver/graphify-out/graph.html b/gui-apps/oledsaver/graphify-out/graph.html
index 786ab451c2d9..c6422f5d3f76 100644
--- a/gui-apps/oledsaver/graphify-out/graph.html
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"width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "tests_test_black_rain_timeout", "to": "tests_test_black_rain_timeout_rationale_1", "label": "rationale_for", "title": "rationale_for [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_adaptive_rendering", "to": "files_adaptive_rendering_adaptive_rendering_and_black_output_in_oledsaver_1_0_18", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_adaptive_rendering_adaptive_rendering_and_black_output_in_oledsaver_1_0_18", "to": "files_adaptive_rendering_responsibilities", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_adaptive_rendering_adaptive_rendering_and_black_output_in_oledsaver_1_0_18", "to": "files_adaptive_rendering_packaging_and_compatibility", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "graphify_out_memory_query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w", "to": "graphify_out_memory_query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w_q_should_we_rethink_the_rendering_sitution_on_as_a_whole", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "graphify_out_memory_query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w_answer", "to": "graphify_out_memory_query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w_q_should_we_rethink_the_rendering_sitution_on_as_a_whole", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "graphify_out_memory_query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w_q_should_we_rethink_the_rendering_sitution_on_as_a_whole", "to": "graphify_out_memory_query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w_source_nodes", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "tests_readme_glyph_compositing", "to": "tests_readme_glyph_compositing_glyph_compositing_regression", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "tests_readme_black_rain_timeout", "to": "tests_readme_black_rain_timeout_black_output_timer_regression", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "tests_test_manager_lock", "to": "tests_test_manager_lock_rationale_1", "label": "rationale_for", "title": "rationale_for [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}];
+const LEGEND = [{"cid": 0, "color": "#4E79A7", "label": "xdg-shell-client-protocol.h", "count": 69}, {"cid": 1, "color": "#F28E2B", "label": "oledsaver.c", "count": 35}, {"cid": 2, "color": "#E15759", "label": "renderer_main", "count": 33}, {"cid": 3, "color": "#76B7B2", "label": "mgr_ipc_request", "count": 14}, {"cid": 4, "color": "#59A14F", "label": "render_init_layer", "count": 20}, {"cid": 5, "color": "#EDC948", "label": "ext-idle-notify-v1-client-protocol.h", "count": 15}, {"cid": 6, "color": "#B07AA1", "label": "render_frame", "count": 13}, {"cid": 7, "color": "#FF9DA7", "label": "ext-idle-notify-v1-protocol.c", "count": 1}, {"cid": 8, "color": "#9C755F", "label": "wlr-layer-shell-unstable-v1-protocol.c", "count": 1}, {"cid": 9, "color": "#BAB0AC", "label": "xdg-output-unstable-v1-protocol.c", "count": 1}, {"cid": 10, "color": "#4E79A7", "label": "xdg-shell-protocol.c", "count": 1}, {"cid": 11, "color": "#F28E2B", "label": "mgr_output_info_t", "count": 9}, {"cid": 12, "color": "#E15759", "label": "oledsaver_sampler_plugin_t", "count": 31}, {"cid": 13, "color": "#76B7B2", "label": "mgr_output_set_name", "count": 4}, {"cid": 14, "color": "#59A14F", "label": "oledsaver_cursor_plugin_t", "count": 17}, {"cid": 15, "color": "#EDC948", "label": "manager_main", "count": 14}, {"cid": 16, "color": "#B07AA1", "label": "mgr_update_wayfire_cursor", "count": 5}, {"cid": 17, "color": "#FF9DA7", "label": "README.video-inhibition.md", "count": 2}, {"cid": 18, "color": "#9C755F", "label": "test-black-rain-timeout.py", "count": 11}, {"cid": 19, "color": "#BAB0AC", "label": "mgr_refresh_outputs", "count": 14}, {"cid": 20, "color": "#4E79A7", "label": "mgr_find_output", "count": 7}, {"cid": 21, "color": "#F28E2B", "label": "Adaptive rendering and black output in oledsaver 1.0.18", "count": 4}, {"cid": 22, "color": "#E15759", "label": "Q: should we rethink the rendering sitution on as a whole?", "count": 4}, {"cid": 23, "color": "#76B7B2", "label": "README.glyph-compositing.md", "count": 2}, {"cid": 24, "color": "#59A14F", "label": "README.black-rain-timeout.md", "count": 2}, {"cid": 25, "color": "#EDC948", "label": "test-manager-lock.py", "count": 9}, {"cid": 26, "color": "#B07AA1", "label": "mgr_blank_output", "count": 11}];
// HTML-escape helper — prevents XSS when injecting graph data into innerHTML
function esc(s) {
diff --git a/gui-apps/oledsaver/graphify-out/graph.json b/gui-apps/oledsaver/graphify-out/graph.json
index a1b79d46bd2a..7fbc89ec08cb 100644
--- a/gui-apps/oledsaver/graphify-out/graph.json
+++ b/gui-apps/oledsaver/graphify-out/graph.json
@@ -79,7 +79,7 @@
"file_type": "code",
"norm_label": "xdg_popup_listener",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L2156"
+ "source_location": "L2164"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner",
@@ -118,7 +118,7 @@
"file_type": "code",
"norm_label": "xdg_surface_listener",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L1003"
+ "source_location": "L1002"
},
{
"id": "files_xdg_shell_client_protocol_xdg_toplevel",
@@ -144,7 +144,7 @@
"file_type": "code",
"norm_label": "xdg_toplevel_listener",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L1501"
+ "source_location": "L1500"
},
{
"id": "files_xdg_shell_client_protocol_xdg_wm_base",
@@ -173,6 +173,45 @@
"source_location": "L409"
},
{
+ "id": "files_oledsaver_idle_oledsaver_idle_plugin_t",
+ "label": "oledsaver_idle_plugin_t",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
+ "file_type": "code",
+ "norm_label": "oledsaver_idle_plugin_t",
+ "source_file": "files/oledsaver-idle.cpp",
+ "source_location": "L14"
+ },
+ {
+ "id": "files_oledsaver_sampler_oledsaver_sampler_plugin_t",
+ "label": "oledsaver_sampler_plugin_t",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
+ "file_type": "code",
+ "norm_label": "oledsaver_sampler_plugin_t",
+ "source_file": "files/oledsaver-sampler.cpp",
+ "source_location": "L20"
+ },
+ {
+ "id": "files_oledsaver_sampler_sample_t",
+ "label": "sample_t",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
+ "file_type": "code",
+ "norm_label": "sample_t",
+ "source_file": "files/oledsaver-sampler.cpp",
+ "source_location": "L24"
+ },
+ {
"id": "files_oledsaver_cursor_oledsaver_cursor_plugin_t",
"label": "oledsaver_cursor_plugin_t",
"_callable": true,
@@ -186,26 +225,13 @@
"source_location": "L13"
},
{
- "id": "files_oledsaver_idle_oledsaver_idle_plugin_t",
- "label": "oledsaver_idle_plugin_t",
- "_callable": true,
- "_callable_class": true,
- "_origin": "ast",
- "community": 18,
- "community_name": "oledsaver_idle_plugin_t",
- "file_type": "code",
- "norm_label": "oledsaver_idle_plugin_t",
- "source_file": "files/oledsaver-idle.cpp",
- "source_location": "L14"
- },
- {
"id": "files_wlr_layer_shell_unstable_v1_client_protocol_wl_interface",
"label": "wl_interface",
"_callable": true,
"_callable_class": true,
"_origin": "ast",
"community": 2,
- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community_name": "renderer_main",
"file_type": "code",
"norm_label": "wl_interface",
"source_file": "files/wlr-layer-shell-unstable-v1-client-protocol.h",
@@ -218,7 +244,7 @@
"_callable_class": true,
"_origin": "ast",
"community": 2,
- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community_name": "renderer_main",
"file_type": "code",
"norm_label": "wl_output",
"source_file": "files/wlr-layer-shell-unstable-v1-client-protocol.h",
@@ -231,7 +257,7 @@
"_callable_class": true,
"_origin": "ast",
"community": 2,
- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community_name": "renderer_main",
"file_type": "code",
"norm_label": "wl_surface",
"source_file": "files/wlr-layer-shell-unstable-v1-client-protocol.h",
@@ -244,7 +270,7 @@
"_callable_class": true,
"_origin": "ast",
"community": 2,
- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community_name": "renderer_main",
"file_type": "code",
"norm_label": "xdg_popup",
"source_file": "files/wlr-layer-shell-unstable-v1-client-protocol.h",
@@ -257,7 +283,7 @@
"_callable_class": true,
"_origin": "ast",
"community": 2,
- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community_name": "renderer_main",
"file_type": "code",
"norm_label": "zwlr_layer_shell_v1",
"source_file": "files/wlr-layer-shell-unstable-v1-client-protocol.h",
@@ -270,7 +296,7 @@
"_callable_class": true,
"_origin": "ast",
"community": 2,
- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community_name": "renderer_main",
"file_type": "code",
"norm_label": "zwlr_layer_surface_v1",
"source_file": "files/wlr-layer-shell-unstable-v1-client-protocol.h",
@@ -283,7 +309,7 @@
"_callable_class": true,
"_origin": "ast",
"community": 2,
- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community_name": "renderer_main",
"file_type": "code",
"norm_label": "zwlr_layer_surface_v1_listener",
"source_file": "files/wlr-layer-shell-unstable-v1-client-protocol.h",
@@ -299,7 +325,7 @@
"file_type": "code",
"norm_label": "xdg_popup_add_listener()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L2224"
+ "source_location": "L2232"
},
{
"id": "files_xdg_shell_client_protocol_xdg_popup_destroy",
@@ -311,7 +337,7 @@
"file_type": "code",
"norm_label": "xdg_popup_destroy()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L2291"
+ "source_location": "L2299"
},
{
"id": "files_xdg_shell_client_protocol_xdg_popup_get_user_data",
@@ -323,7 +349,7 @@
"file_type": "code",
"norm_label": "xdg_popup_get_user_data()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L2270"
+ "source_location": "L2278"
},
{
"id": "files_xdg_shell_client_protocol_xdg_popup_get_version",
@@ -335,7 +361,7 @@
"file_type": "code",
"norm_label": "xdg_popup_get_version()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L2276"
+ "source_location": "L2284"
},
{
"id": "files_xdg_shell_client_protocol_xdg_popup_grab",
@@ -347,7 +373,7 @@
"file_type": "code",
"norm_label": "xdg_popup_grab()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L2339"
+ "source_location": "L2347"
},
{
"id": "files_xdg_shell_client_protocol_xdg_popup_reposition",
@@ -359,7 +385,7 @@
"file_type": "code",
"norm_label": "xdg_popup_reposition()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L2373"
+ "source_location": "L2381"
},
{
"id": "files_xdg_shell_client_protocol_xdg_popup_set_user_data",
@@ -371,7 +397,7 @@
"file_type": "code",
"norm_label": "xdg_popup_set_user_data()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L2263"
+ "source_location": "L2271"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_destroy",
@@ -383,7 +409,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_destroy()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L794"
+ "source_location": "L793"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_get_user_data",
@@ -395,7 +421,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_get_user_data()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L777"
+ "source_location": "L776"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_get_version",
@@ -407,7 +433,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_get_version()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L783"
+ "source_location": "L782"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_anchor",
@@ -419,7 +445,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_anchor()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L848"
+ "source_location": "L847"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_anchor_rect",
@@ -431,7 +457,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_anchor_rect()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L831"
+ "source_location": "L830"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_constraint_adjustment",
@@ -443,7 +469,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_constraint_adjustment()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L890"
+ "source_location": "L889"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_gravity",
@@ -455,7 +481,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_gravity()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L866"
+ "source_location": "L865"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_offset",
@@ -467,7 +493,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_offset()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L912"
+ "source_location": "L911"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_parent_configure",
@@ -479,7 +505,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_parent_configure()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L962"
+ "source_location": "L961"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_parent_size",
@@ -491,7 +517,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_parent_size()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L947"
+ "source_location": "L946"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_reactive",
@@ -503,7 +529,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_reactive()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L929"
+ "source_location": "L928"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_size",
@@ -515,7 +541,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_size()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L810"
+ "source_location": "L809"
},
{
"id": "files_xdg_shell_client_protocol_xdg_positioner_set_user_data",
@@ -527,7 +553,7 @@
"file_type": "code",
"norm_label": "xdg_positioner_set_user_data()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L770"
+ "source_location": "L769"
},
{
"id": "files_xdg_shell_client_protocol_xdg_surface_ack_configure",
@@ -539,7 +565,7 @@
"file_type": "code",
"norm_label": "xdg_surface_ack_configure()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L1240"
+ "source_location": "L1239"
},
{
"id": "files_xdg_shell_client_protocol_xdg_surface_add_listener",
@@ -551,7 +577,7 @@
"file_type": "code",
"norm_label": "xdg_surface_add_listener()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L1036"
+ "source_location": "L1035"
},
{
"id": "files_xdg_shell_client_protocol_xdg_surface_destroy",
@@ -563,7 +589,7 @@
"file_type": "code",
"norm_label": "xdg_surface_destroy()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L1103"
+ "source_location": "L1102"
},
{
"id": "files_xdg_shell_client_protocol_xdg_surface_get_popup",
@@ -575,7 +601,7 @@
"file_type": "code",
"norm_label": "xdg_surface_get_popup()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L1142"
+ "source_location": "L1141"
},
{
"id": "files_xdg_shell_client_protocol_xdg_surface_get_toplevel",
@@ -587,7 +613,7 @@
"file_type": "code",
"norm_label": "xdg_surface_get_toplevel()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L1119"
+ "source_location": "L1118"
},
{
"id": "files_xdg_shell_client_protocol_xdg_surface_get_user_data",
@@ -599,7 +625,7 @@
"file_type": "code",
"norm_label": "xdg_surface_get_user_data()",
"source_file": "files/xdg-shell-client-protocol.h",
- "source_location": "L1084"
+ "source_location": "L1083"
},
{
"id": "files_xdg_shell_client_protocol_xdg_surface_get_version",
@@ -611,7 +637,7 @@
"file_type": "code",
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- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_get_self_exe()",
- "source_file": "files/oledsaver.c",
- "source_location": "L2943"
- },
- {
- "id": "files_oledsaver_mgr_get_val_d",
- "label": "mgr_get_val_d()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_get_val_d()",
- "source_file": "files/oledsaver.c",
- "source_location": "L2643"
- },
- {
- "id": "files_oledsaver_mgr_get_val_i",
- "label": "mgr_get_val_i()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_get_val_i()",
- "source_file": "files/oledsaver.c",
- "source_location": "L2646"
- },
- {
- "id": "files_oledsaver_mgr_idle_handle_resumed",
- "label": "mgr_idle_handle_resumed()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_idle_handle_resumed()",
- "source_file": "files/oledsaver.c",
- "source_location": "L3271"
+ "source_location": "L2848"
},
{
"id": "files_oledsaver_mgr_init_output",
@@ -1483,11 +1413,11 @@
"_callable": true,
"_origin": "ast",
"community": 11,
- "community_name": "manager_main",
+ "community_name": "mgr_output_info_t",
"file_type": "code",
"norm_label": "mgr_init_output()",
"source_file": "files/oledsaver.c",
- "source_location": "L2650"
+ "source_location": "L2879"
},
{
"id": "files_oledsaver_mgr_kill_pids",
@@ -1495,35 +1425,11 @@
"_callable": true,
"_origin": "ast",
"community": 11,
- "community_name": "manager_main",
+ "community_name": "mgr_output_info_t",
"file_type": "code",
"norm_label": "mgr_kill_pids()",
"source_file": "files/oledsaver.c",
- "source_location": "L2932"
- },
- {
- "id": "files_oledsaver_mgr_mkdirs",
- "label": "mgr_mkdirs()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_mkdirs()",
- "source_file": "files/oledsaver.c",
- "source_location": "L1996"
- },
- {
- "id": "files_oledsaver_mgr_monotime",
- "label": "mgr_monotime()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_monotime()",
- "source_file": "files/oledsaver.c",
- "source_location": "L1985"
+ "source_location": "L3161"
},
{
"id": "files_oledsaver_mgr_pid_alive",
@@ -1531,11 +1437,11 @@
"_callable": true,
"_origin": "ast",
"community": 11,
- "community_name": "manager_main",
+ "community_name": "mgr_output_info_t",
"file_type": "code",
"norm_label": "mgr_pid_alive()",
"source_file": "files/oledsaver.c",
- "source_location": "L1991"
+ "source_location": "L2203"
},
{
"id": "files_oledsaver_mgr_pids_alive",
@@ -1543,11 +1449,11 @@
"_callable": true,
"_origin": "ast",
"community": 11,
- "community_name": "manager_main",
+ "community_name": "mgr_output_info_t",
"file_type": "code",
"norm_label": "mgr_pids_alive()",
"source_file": "files/oledsaver.c",
- "source_location": "L2924"
+ "source_location": "L3153"
},
{
"id": "files_oledsaver_mgr_random_color",
@@ -1555,179 +1461,95 @@
"_callable": true,
"_origin": "ast",
"community": 11,
- "community_name": "manager_main",
+ "community_name": "mgr_output_info_t",
"file_type": "code",
"norm_label": "mgr_random_color()",
"source_file": "files/oledsaver.c",
- "source_location": "L2035"
- },
- {
- "id": "files_oledsaver_mgr_read_pidfile",
- "label": "mgr_read_pidfile()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_read_pidfile()",
- "source_file": "files/oledsaver.c",
- "source_location": "L3469"
- },
- {
- "id": "files_oledsaver_mgr_reap_children",
- "label": "mgr_reap_children()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_reap_children()",
- "source_file": "files/oledsaver.c",
- "source_location": "L3483"
- },
- {
- "id": "files_oledsaver_mgr_refresh_outputs",
- "label": "mgr_refresh_outputs()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_refresh_outputs()",
- "source_file": "files/oledsaver.c",
- "source_location": "L2824"
+ "source_location": "L2247"
},
{
- "id": "files_oledsaver_mgr_remove_pidfile",
- "label": "mgr_remove_pidfile()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_remove_pidfile()",
- "source_file": "files/oledsaver.c",
- "source_location": "L3463"
- },
- {
- "id": "files_oledsaver_mgr_response_inhibits_output",
- "label": "mgr_response_inhibits_output()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_response_inhibits_output()",
- "source_file": "files/oledsaver.c",
- "source_location": "L2223"
- },
- {
- "id": "files_oledsaver_mgr_run_lock_cmd",
- "label": "mgr_run_lock_cmd()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_run_lock_cmd()",
- "source_file": "files/oledsaver.c",
- "source_location": "L3412"
- },
- {
- "id": "files_oledsaver_mgr_runtime_path",
- "label": "mgr_runtime_path()",
- "_callable": true,
- "_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
- "file_type": "code",
- "norm_label": "mgr_runtime_path()",
- "source_file": "files/oledsaver.c",
- "source_location": "L2009"
- },
- {
- "id": "files_oledsaver_mgr_unblank_output",
- "label": "mgr_unblank_output()",
+ "id": "files_oledsaver_idle_oledsaver_idle_plugin_t_fini",
+ "label": ".fini()",
"_callable": true,
"_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
"file_type": "code",
- "norm_label": "mgr_unblank_output()",
- "source_file": "files/oledsaver.c",
- "source_location": "L3071"
+ "norm_label": ".fini()",
+ "source_file": "files/oledsaver-idle.cpp",
+ "source_location": "L70"
},
{
- "id": "files_oledsaver_mgr_update_focused_output",
- "label": "mgr_update_focused_output()",
+ "id": "files_oledsaver_idle_oledsaver_idle_plugin_t_init",
+ "label": ".init()",
"_callable": true,
"_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
"file_type": "code",
- "norm_label": "mgr_update_focused_output()",
- "source_file": "files/oledsaver.c",
- "source_location": "L2892"
+ "norm_label": ".init()",
+ "source_file": "files/oledsaver-idle.cpp",
+ "source_location": "L64"
},
{
- "id": "files_oledsaver_mgr_wayfire_ipc_path",
- "label": "mgr_wayfire_ipc_path()",
+ "id": "files_oledsaver_idle_oledsaver_idle_plugin_t_status",
+ "label": ".status()",
"_callable": true,
"_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
"file_type": "code",
- "norm_label": "mgr_wayfire_ipc_path()",
- "source_file": "files/oledsaver.c",
- "source_location": "L2041"
+ "norm_label": ".status()",
+ "source_file": "files/oledsaver-idle.cpp",
+ "source_location": "L18"
},
{
- "id": "files_oledsaver_mgr_write_pidfile",
- "label": "mgr_write_pidfile()",
+ "id": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_fini",
+ "label": ".fini()",
"_callable": true,
"_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
"file_type": "code",
- "norm_label": "mgr_write_pidfile()",
- "source_file": "files/oledsaver.c",
- "source_location": "L3452"
+ "norm_label": ".fini()",
+ "source_file": "files/oledsaver-sampler.cpp",
+ "source_location": "L148"
},
{
- "id": "tests_test_inhibition_main",
- "label": "main()",
+ "id": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_init",
+ "label": ".init()",
"_callable": true,
"_origin": "ast",
- "community": 11,
- "community_name": "manager_main",
+ "community": 12,
+ "community_name": "oledsaver_sampler_plugin_t",
"file_type": "code",
- "norm_label": "main()",
- "source_file": "tests/test-inhibition.c",
- "source_location": "L6"
+ "norm_label": ".init()",
+ "source_file": "files/oledsaver-sampler.cpp",
+ "source_location": "L143"
},
{
- "id": "files_oledsaver_render_build_atlas",
- "label": "render_build_atlas()",
+ "id": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_linear",
+ "label": ".linear()",
"_callable": true,
"_origin": "ast",
"community": 12,
- "community_name": "render_build_atlas",
+ "community_name": "oledsaver_sampler_plugin_t",
"file_type": "code",
- "norm_label": "render_build_atlas()",
- "source_file": "files/oledsaver.c",
- "source_location": "L460"
+ "norm_label": ".linear()",
+ "source_file": "files/oledsaver-sampler.cpp",
+ "source_location": "L32"
},
{
- "id": "files_oledsaver_render_build_codepoint_list",
- "label": "render_build_codepoint_list()",
+ "id": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_sample",
+ "label": ".sample()",
"_callable": true,
"_origin": "ast",
"community": 12,
- "community_name": "render_build_atlas",
+ "community_name": "oledsaver_sampler_plugin_t",
"file_type": "code",
- "norm_label": "render_build_codepoint_list()",
- "source_file": "files/oledsaver.c",
- "source_location": "L385"
+ "norm_label": ".sample()",
+ "source_file": "files/oledsaver-sampler.cpp",
+ "source_location": "L37"
},
{
"id": "files_oledsaver_mgr_output_handle_name",
@@ -1739,7 +1561,7 @@
"file_type": "code",
"norm_label": "mgr_output_handle_name()",
"source_file": "files/oledsaver.c",
- "source_location": "L2755"
+ "source_location": "L2984"
},
{
"id": "files_oledsaver_mgr_output_set_name",
@@ -1751,7 +1573,7 @@
"file_type": "code",
"norm_label": "mgr_output_set_name()",
"source_file": "files/oledsaver.c",
- "source_location": "L2682"
+ "source_location": "L2911"
},
{
"id": "files_oledsaver_mgr_xdg_output_handle_name",
@@ -1763,7 +1585,7 @@
"file_type": "code",
"norm_label": "mgr_xdg_output_handle_name()",
"source_file": "files/oledsaver.c",
- "source_location": "L2707"
+ "source_location": "L2936"
},
{
"id": "files_oledsaver_cursor_oledsaver_cursor_plugin_t_cursor_status",
@@ -1862,16 +1684,52 @@
"source_location": "L96"
},
{
+ "id": "files_oledsaver_main",
+ "label": "main()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "main()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L4128"
+ },
+ {
+ "id": "files_oledsaver_manager_main",
+ "label": "manager_main()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "manager_main()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3912"
+ },
+ {
+ "id": "files_oledsaver_mgr_acquire_instance_lock",
+ "label": "mgr_acquire_instance_lock()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "mgr_acquire_instance_lock()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3849"
+ },
+ {
"id": "files_oledsaver_mgr_expand_tilde",
"label": "mgr_expand_tilde()",
"_callable": true,
"_origin": "ast",
"community": 15,
- "community_name": "mgr_load_config",
+ "community_name": "manager_main",
"file_type": "code",
"norm_label": "mgr_expand_tilde()",
"source_file": "files/oledsaver.c",
- "source_location": "L2023"
+ "source_location": "L2235"
},
{
"id": "files_oledsaver_mgr_load_config",
@@ -1879,11 +1737,83 @@
"_callable": true,
"_origin": "ast",
"community": 15,
- "community_name": "mgr_load_config",
+ "community_name": "manager_main",
"file_type": "code",
"norm_label": "mgr_load_config()",
"source_file": "files/oledsaver.c",
- "source_location": "L2300"
+ "source_location": "L2516"
+ },
+ {
+ "id": "files_oledsaver_mgr_mkdirs",
+ "label": "mgr_mkdirs()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "mgr_mkdirs()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L2208"
+ },
+ {
+ "id": "files_oledsaver_mgr_read_pidfile",
+ "label": "mgr_read_pidfile()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "mgr_read_pidfile()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3890"
+ },
+ {
+ "id": "files_oledsaver_mgr_reap_children",
+ "label": "mgr_reap_children()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "mgr_reap_children()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3904"
+ },
+ {
+ "id": "files_oledsaver_mgr_remove_pidfile",
+ "label": "mgr_remove_pidfile()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "mgr_remove_pidfile()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3884"
+ },
+ {
+ "id": "files_oledsaver_mgr_run_lock_cmd",
+ "label": "mgr_run_lock_cmd()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "mgr_run_lock_cmd()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3805"
+ },
+ {
+ "id": "files_oledsaver_mgr_runtime_path",
+ "label": "mgr_runtime_path()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "mgr_runtime_path()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L2221"
},
{
"id": "files_oledsaver_mgr_set_defaults",
@@ -1891,11 +1821,11 @@
"_callable": true,
"_origin": "ast",
"community": 15,
- "community_name": "mgr_load_config",
+ "community_name": "manager_main",
"file_type": "code",
"norm_label": "mgr_set_defaults()",
"source_file": "files/oledsaver.c",
- "source_location": "L2263"
+ "source_location": "L2475"
},
{
"id": "files_oledsaver_mgr_trim",
@@ -1903,11 +1833,23 @@
"_callable": true,
"_origin": "ast",
"community": 15,
- "community_name": "mgr_load_config",
+ "community_name": "manager_main",
"file_type": "code",
"norm_label": "mgr_trim()",
"source_file": "files/oledsaver.c",
- "source_location": "L2254"
+ "source_location": "L2466"
+ },
+ {
+ "id": "files_oledsaver_mgr_write_pidfile",
+ "label": "mgr_write_pidfile()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 15,
+ "community_name": "manager_main",
+ "file_type": "code",
+ "norm_label": "mgr_write_pidfile()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3873"
},
{
"id": "files_oledsaver_mgr_get_cursor_status_from_ipc",
@@ -1919,7 +1861,7 @@
"file_type": "code",
"norm_label": "mgr_get_cursor_status_from_ipc()",
"source_file": "files/oledsaver.c",
- "source_location": "L2499"
+ "source_location": "L2728"
},
{
"id": "files_oledsaver_mgr_ipc_response_has_error",
@@ -1931,7 +1873,7 @@
"file_type": "code",
"norm_label": "mgr_ipc_response_has_error()",
"source_file": "files/oledsaver.c",
- "source_location": "L2484"
+ "source_location": "L2713"
},
{
"id": "files_oledsaver_mgr_release_wayfire_cursor",
@@ -1943,7 +1885,7 @@
"file_type": "code",
"norm_label": "mgr_release_wayfire_cursor()",
"source_file": "files/oledsaver.c",
- "source_location": "L2549"
+ "source_location": "L2778"
},
{
"id": "files_oledsaver_mgr_set_wayfire_cursor_hidden",
@@ -1955,7 +1897,7 @@
"file_type": "code",
"norm_label": "mgr_set_wayfire_cursor_hidden()",
"source_file": "files/oledsaver.c",
- "source_location": "L2538"
+ "source_location": "L2767"
},
{
"id": "files_oledsaver_mgr_update_wayfire_cursor",
@@ -1967,67 +1909,271 @@
"file_type": "code",
"norm_label": "mgr_update_wayfire_cursor()",
"source_file": "files/oledsaver.c",
- "source_location": "L2569"
+ "source_location": "L2798"
},
{
- "id": "files_oledsaver_idle_oledsaver_idle_plugin_t_fini",
- "label": ".fini()",
+ "id": "tests_test_black_rain_timeout_black",
+ "label": "black()",
"_callable": true,
"_origin": "ast",
"community": 18,
- "community_name": "oledsaver_idle_plugin_t",
+ "community_name": "test-black-rain-timeout.py",
"file_type": "code",
- "norm_label": ".fini()",
- "source_file": "files/oledsaver-idle.cpp",
- "source_location": "L70"
+ "norm_label": "black()",
+ "source_file": "tests/test-black-rain-timeout.py",
+ "source_location": "L72"
},
{
- "id": "files_oledsaver_idle_oledsaver_idle_plugin_t_init",
- "label": ".init()",
+ "id": "tests_test_black_rain_timeout_cpu_ticks",
+ "label": "cpu_ticks()",
"_callable": true,
"_origin": "ast",
"community": 18,
- "community_name": "oledsaver_idle_plugin_t",
+ "community_name": "test-black-rain-timeout.py",
"file_type": "code",
- "norm_label": ".init()",
- "source_file": "files/oledsaver-idle.cpp",
- "source_location": "L64"
+ "norm_label": "cpu_ticks()",
+ "source_file": "tests/test-black-rain-timeout.py",
+ "source_location": "L90"
},
{
- "id": "files_oledsaver_idle_oledsaver_idle_plugin_t_status",
- "label": ".status()",
+ "id": "tests_test_black_rain_timeout_desktop_pixels",
+ "label": "desktop_pixels()",
"_callable": true,
"_origin": "ast",
"community": 18,
- "community_name": "oledsaver_idle_plugin_t",
+ "community_name": "test-black-rain-timeout.py",
"file_type": "code",
- "norm_label": ".status()",
- "source_file": "files/oledsaver-idle.cpp",
- "source_location": "L18"
+ "norm_label": "desktop_pixels()",
+ "source_file": "tests/test-black-rain-timeout.py",
+ "source_location": "L76"
+ },
+ {
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+ "label": "dismiss()",
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},
{
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- "label": "zxdg_output_v1_add_listener()",
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- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
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},
{
- "id": "files_xdg_output_unstable_v1_client_protocol_zxdg_output_v1_destroy",
- "label": "zxdg_output_v1_destroy()",
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- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
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{
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- "label": "zxdg_output_v1_get_user_data()",
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- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
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},
{
- "id": "files_xdg_output_unstable_v1_client_protocol_zxdg_output_v1_get_version",
- "label": "zxdg_output_v1_get_version()",
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+ "label": "lock_descriptors()",
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"_origin": "ast",
- "community": 2,
- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community": 25,
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- "norm_label": "zxdg_output_v1_get_version()",
- "source_file": "files/xdg-output-unstable-v1-client-protocol.h",
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+ "norm_label": "lock_descriptors()",
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{
- "id": "files_xdg_output_unstable_v1_client_protocol_zxdg_output_v1_set_user_data",
- "label": "zxdg_output_v1_set_user_data()",
+ "id": "tests_test_manager_lock_setup",
+ "label": "setup()",
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- "community_name": "wlr-layer-shell-unstable-v1-client-protocol.h",
+ "community": 25,
+ "community_name": "test-manager-lock.py",
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- "source_file": "files/xdg-output-unstable-v1-client-protocol.h",
- "source_location": "L379"
+ "norm_label": "setup()",
+ "source_file": "tests/test-manager-lock.py",
+ "source_location": "L30"
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+ "label": "start()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 25,
+ "community_name": "test-manager-lock.py",
+ "file_type": "code",
+ "norm_label": "start()",
+ "source_file": "tests/test-manager-lock.py",
+ "source_location": "L57"
+ },
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+ "id": "tests_test_manager_lock_stop",
+ "label": "stop()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 25,
+ "community_name": "test-manager-lock.py",
+ "file_type": "code",
+ "norm_label": "stop()",
+ "source_file": "tests/test-manager-lock.py",
+ "source_location": "L67"
+ },
+ {
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+ "label": "until()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 25,
+ "community_name": "test-manager-lock.py",
+ "file_type": "code",
+ "norm_label": "until()",
+ "source_file": "tests/test-manager-lock.py",
+ "source_location": "L21"
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+ "label": "adaptive_hex()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "adaptive_hex()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3671"
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+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "adaptive_hsl()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3656"
+ },
+ {
+ "id": "files_oledsaver_is_adaptive_color",
+ "label": "is_adaptive_color()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "is_adaptive_color()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L1458"
+ },
+ {
+ "id": "files_oledsaver_mgr_activate_all_outputs",
+ "label": "mgr_activate_all_outputs()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "mgr_activate_all_outputs()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3826"
+ },
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+ "id": "files_oledsaver_mgr_blank_output",
+ "label": "mgr_blank_output()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "mgr_blank_output()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3185"
+ },
+ {
+ "id": "files_oledsaver_mgr_choose_hue",
+ "label": "mgr_choose_hue()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "mgr_choose_hue()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3678"
+ },
+ {
+ "id": "files_oledsaver_mgr_get_self_exe",
+ "label": "mgr_get_self_exe()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "mgr_get_self_exe()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3172"
+ },
+ {
+ "id": "files_oledsaver_mgr_get_val_d",
+ "label": "mgr_get_val_d()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "mgr_get_val_d()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L2872"
+ },
+ {
+ "id": "files_oledsaver_mgr_get_val_i",
+ "label": "mgr_get_val_i()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "mgr_get_val_i()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L2875"
+ },
+ {
+ "id": "files_oledsaver_mgr_monotime",
+ "label": "mgr_monotime()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "mgr_monotime()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L2197"
+ },
+ {
+ "id": "files_oledsaver_mgr_update_adaptive_colors",
+ "label": "mgr_update_adaptive_colors()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 26,
+ "community_name": "mgr_blank_output",
+ "file_type": "code",
+ "norm_label": "mgr_update_adaptive_colors()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3697"
+ },
+ {
+ "id": "files_oledsaver_ensure_wayland_display",
+ "label": "ensure_wayland_display()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "mgr_ipc_request",
+ "file_type": "code",
+ "norm_label": "ensure_wayland_display()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L1500"
},
{
"id": "files_oledsaver_mgr_check_idle_inhibitors",
@@ -2447,7 +2773,7 @@
"file_type": "code",
"norm_label": "mgr_check_idle_inhibitors()",
"source_file": "files/oledsaver.c",
- "source_location": "L2237"
+ "source_location": "L2449"
},
{
"id": "files_oledsaver_mgr_focus_name_from_event",
@@ -2459,7 +2785,7 @@
"file_type": "code",
"norm_label": "mgr_focus_name_from_event()",
"source_file": "files/oledsaver.c",
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+ "source_location": "L3373"
},
{
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@@ -2471,7 +2797,7 @@
"file_type": "code",
"norm_label": "mgr_focus_watcher()",
"source_file": "files/oledsaver.c",
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},
{
"id": "files_oledsaver_mgr_get_focused_output_from_ipc",
@@ -2483,7 +2809,7 @@
"file_type": "code",
"norm_label": "mgr_get_focused_output_from_ipc()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2495,7 +2821,7 @@
"file_type": "code",
"norm_label": "mgr_ipc_connect()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2507,7 +2833,7 @@
"file_type": "code",
"norm_label": "mgr_ipc_recv()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2519,7 +2845,7 @@
"file_type": "code",
"norm_label": "mgr_ipc_request()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2531,7 +2857,7 @@
"file_type": "code",
"norm_label": "mgr_ipc_send_method()",
"source_file": "files/oledsaver.c",
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},
{
"id": "files_oledsaver_mgr_ipc_send_payload",
@@ -2543,7 +2869,7 @@
"file_type": "code",
"norm_label": "mgr_ipc_send_payload()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2555,7 +2881,31 @@
"file_type": "code",
"norm_label": "mgr_readn()",
"source_file": "files/oledsaver.c",
- "source_location": "L2118"
+ "source_location": "L2330"
+ },
+ {
+ "id": "files_oledsaver_mgr_update_focused_output",
+ "label": "mgr_update_focused_output()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "mgr_ipc_request",
+ "file_type": "code",
+ "norm_label": "mgr_update_focused_output()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L3121"
+ },
+ {
+ "id": "files_oledsaver_mgr_wayfire_ipc_path",
+ "label": "mgr_wayfire_ipc_path()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "mgr_ipc_request",
+ "file_type": "code",
+ "norm_label": "mgr_wayfire_ipc_path()",
+ "source_file": "files/oledsaver.c",
+ "source_location": "L2253"
},
{
"id": "files_oledsaver_mgr_writen",
@@ -2567,7 +2917,7 @@
"file_type": "code",
"norm_label": "mgr_writen()",
"source_file": "files/oledsaver.c",
- "source_location": "L2130"
+ "source_location": "L2342"
},
{
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@@ -2579,7 +2929,7 @@
"file_type": "code",
"norm_label": "render_cell_at_layer()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2591,7 +2941,7 @@
"file_type": "code",
"norm_label": "render_get_layer_properties()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2603,7 +2953,7 @@
"file_type": "code",
"norm_label": "render_head_white_mix()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2615,7 +2965,7 @@
"file_type": "code",
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"source_file": "files/oledsaver.c",
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{
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@@ -2627,7 +2977,19 @@
"file_type": "code",
"norm_label": "render_init_matrix()",
"source_file": "files/oledsaver.c",
- "source_location": "L953"
+ "source_location": "L973"
+ },
+ {
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+ "label": "render_load_adaptive_snapshot()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "render_init_layer",
+ "file_type": "code",
+ "norm_label": "render_load_adaptive_snapshot()",
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+ "source_location": "L1463"
},
{
"id": "files_oledsaver_render_lookup_color",
@@ -2639,7 +3001,7 @@
"file_type": "code",
"norm_label": "render_lookup_color()",
"source_file": "files/oledsaver.c",
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{
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@@ -2651,7 +3013,7 @@
"file_type": "code",
"norm_label": "render_parse_hex()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2663,7 +3025,7 @@
"file_type": "code",
"norm_label": "render_rand_speed()",
"source_file": "files/oledsaver.c",
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{
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@@ -2675,7 +3037,7 @@
"file_type": "code",
"norm_label": "render_randf()",
"source_file": "files/oledsaver.c",
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{
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@@ -2687,7 +3049,7 @@
"file_type": "code",
"norm_label": "render_randi()",
"source_file": "files/oledsaver.c",
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{
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@@ -2699,7 +3061,7 @@
"file_type": "code",
"norm_label": "render_random_codepoint()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2711,7 +3073,7 @@
"file_type": "code",
"norm_label": "render_random_color()",
"source_file": "files/oledsaver.c",
- "source_location": "L362"
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},
{
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@@ -2723,7 +3085,7 @@
"file_type": "code",
"norm_label": "render_random_hex_color()",
"source_file": "files/oledsaver.c",
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},
{
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@@ -2735,7 +3097,7 @@
"file_type": "code",
"norm_label": "render_tick_layer()",
"source_file": "files/oledsaver.c",
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},
{
"id": "files_oledsaver_render_tick_matrix",
@@ -2747,7 +3109,7 @@
"file_type": "code",
"norm_label": "render_tick_matrix()",
"source_file": "files/oledsaver.c",
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{
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@@ -2759,7 +3121,7 @@
"file_type": "code",
"norm_label": "render_trail_color()",
"source_file": "files/oledsaver.c",
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{
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@@ -2903,7 +3265,7 @@
"file_type": "code",
"norm_label": "mgr_idle_watcher()",
"source_file": "files/oledsaver.c",
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{
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@@ -2915,7 +3277,19 @@
"file_type": "code",
"norm_label": "mgr_idle_wayland_cleanup()",
"source_file": "files/oledsaver.c",
- "source_location": "L3322"
+ "source_location": "L3563"
+ },
+ {
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+ "label": "render_compile_shader()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "render_frame",
+ "file_type": "code",
+ "norm_label": "render_compile_shader()",
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+ "source_location": "L761"
},
{
"id": "files_oledsaver_render_find_glyph",
@@ -2927,7 +3301,7 @@
"file_type": "code",
"norm_label": "render_find_glyph()",
"source_file": "files/oledsaver.c",
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{
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@@ -2939,7 +3313,7 @@
"file_type": "code",
"norm_label": "render_flush_quads()",
"source_file": "files/oledsaver.c",
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{
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@@ -2951,7 +3325,19 @@
"file_type": "code",
"norm_label": "render_frame()",
"source_file": "files/oledsaver.c",
- "source_location": "L1058"
+ "source_location": "L1078"
+ },
+ {
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+ "label": "render_init_shaders()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "render_frame",
+ "file_type": "code",
+ "norm_label": "render_init_shaders()",
+ "source_file": "files/oledsaver.c",
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},
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@@ -2963,7 +3349,43 @@
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@@ -3003,7 +3425,7 @@
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@@ -3014,46 +3436,255 @@
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},
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@@ -3166,125 +3797,247 @@
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+ "target": "files_oledsaver_render_parse_hex",
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+ "confidence": "EXTRACTED",
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+ "target": "files_oledsaver_render_monotime",
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+ "confidence": "EXTRACTED",
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+ "target": "files_oledsaver_is_adaptive_color",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "context": "call",
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+ "target": "files_oledsaver_render_load_adaptive_snapshot",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "context": "call",
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+ "target": "files_oledsaver_render_monotime",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
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+ "target": "files_oledsaver_render_dispatch_events",
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+ "confidence": "EXTRACTED",
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+ "context": "call",
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+ "source": "files_oledsaver_renderer_main",
+ "target": "files_oledsaver_render_note_black_background",
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+ "_origin": "ast",
+ "confidence": "EXTRACTED",
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+ "source": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_init",
+ "target": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_sample",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
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+ "target": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_linear",
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+ "_origin": "ast",
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+ "context": "call",
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+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
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+ "_origin": "ast",
+ "confidence": "EXTRACTED",
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+ "context": "call",
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+ "_origin": "ast",
+ "confidence": "EXTRACTED",
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+ "context": "call",
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+ "source": "tests_test_glyph_compositing_main",
+ "target": "tests_test_glyph_compositing_draw_glyph",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
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+ "context": "call",
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+ "target": "tests_test_manager_lock_launch",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "context": "call",
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+ "target": "tests_test_manager_lock_until",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
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},
{
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+ "_origin": "ast",
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+ "target": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_cache",
+ "relation": "defines",
+ "_origin": "ast",
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+ "target": "files_oledsaver_sampler_sample_t_when",
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+ "_origin": "ast",
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},
{
@@ -7978,6 +9513,149 @@
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},
{
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+ "target": "tests_readme_black_rain_timeout_black_output_timer_regression",
+ "relation": "contains",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "source_file": "tests/README.black-rain-timeout.md",
+ "source_location": "L1",
+ "weight": 1.0
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+ "target": "tests_readme_glyph_compositing_glyph_compositing_regression",
+ "relation": "contains",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "source_file": "tests/README.glyph-compositing.md",
+ "source_location": "L1",
+ "weight": 1.0
+ },
+ {
+ "source": "tests_test_black_rain_timeout",
+ "target": "tests_test_black_rain_timeout_ipc",
+ "relation": "contains",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "source_file": "tests/test-black-rain-timeout.py",
+ "source_location": "L22",
+ "weight": 1.0
+ },
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+ "source": "tests_test_black_rain_timeout",
+ "target": "tests_test_black_rain_timeout_spawn",
+ "relation": "contains",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "source_file": "tests/test-black-rain-timeout.py",
+ "source_location": "L49",
+ "weight": 1.0
+ },
+ {
+ "source": "tests_test_black_rain_timeout",
+ "target": "tests_test_black_rain_timeout_rain",
+ "relation": "contains",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "source_file": "tests/test-black-rain-timeout.py",
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+ "weight": 1.0
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+ "source": "tests_test_black_rain_timeout",
+ "target": "tests_test_black_rain_timeout_shot",
+ "relation": "contains",
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+ "confidence_score": 1.0,
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+ "weight": 1.0
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+ "source": "tests_test_black_rain_timeout",
+ "target": "tests_test_black_rain_timeout_black",
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+ "weight": 1.0
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+ "source": "tests_test_black_rain_timeout",
+ "target": "tests_test_black_rain_timeout_desktop_pixels",
+ "relation": "contains",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
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+ "target": "tests_test_black_rain_timeout_until",
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+ "target": "tests_test_glyph_compositing_draw_glyph",
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"target": "tests_test_inhibition_main",
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+ "source_file": "tests/test-manager-lock.py",
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+ "source": "tests_test_manager_lock",
+ "target": "tests_test_manager_lock_command",
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+ "_origin": "ast",
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+ "weight": 1.0
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+ "source": "tests_test_manager_lock",
+ "target": "tests_test_manager_lock_lock_descriptors",
+ "relation": "contains",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
+ "source_file": "tests/test-manager-lock.py",
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},
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@@ -8011,6 +9766,17 @@
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},
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+ "_origin": "ast",
+ "confidence": "EXTRACTED",
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"source": "files_oledsaver_cursor_oledsaver_cursor_plugin_t",
"target": "files_oledsaver_cursor_oledsaver_cursor_plugin_t_init",
"relation": "method",
@@ -8132,6 +9898,72 @@
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},
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+ "target": "files_oledsaver_sampler_oledsaver_sampler_plugin_t_init",
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+ "confidence": "EXTRACTED",
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+ "source_file": "tests/test-black-rain-timeout.py",
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+ "target": "tests_test_manager_lock",
+ "relation": "rationale_for",
+ "_origin": "ast",
+ "confidence": "EXTRACTED",
+ "confidence_score": 1.0,
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+ "source_location": "L2061",
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+ "source": "tests_test_glyph_compositing_draw_glyph",
+ "target": "files_oledsaver_render_frame",
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+ "_origin": "ast",
+ "confidence": "INFERRED",
+ "confidence_score": 0.85,
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+ "source": "tests_test_glyph_compositing_main",
+ "target": "files_oledsaver_render_init_shaders",
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+ "confidence": "INFERRED",
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+ "context": "call",
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+ "source": "tests_test_glyph_compositing_main",
+ "target": "files_oledsaver_render_set_projection",
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+ "_origin": "ast",
+ "confidence": "INFERRED",
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+ "target": "files_oledsaver_render_frame",
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+ "_origin": "ast",
+ "confidence": "INFERRED",
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+ "_origin": "ast",
+ "confidence": "INFERRED",
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+ "source": "tests_test_inhibition_main",
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+ "_origin": "ast",
+ "confidence": "INFERRED",
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+ "context": "call",
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+ "target": "files_oledsaver_mgr_idle_handle_idled",
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+ "_origin": "ast",
+ "confidence": "INFERRED",
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+ "context": "call",
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"source": "tests_test_inhibition_main",
- "target": "files_oledsaver_mgr_response_inhibits_output",
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"_origin": "ast",
"confidence": "INFERRED",
"confidence_score": 0.85,
"context": "call",
"source_file": "tests/test-inhibition.c",
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diff --git a/gui-apps/oledsaver/graphify-out/manifest.json b/gui-apps/oledsaver/graphify-out/manifest.json
index f512983dd946..49ede5b2b0c0 100644
--- a/gui-apps/oledsaver/graphify-out/manifest.json
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"files/xdg-output-unstable-v1-client-protocol.h": {
- "mtime": 1781276121.2373393,
- "seen": 1789161983.6577017,
- "ast_hash": "1f03f1a4dd27bffda5b5318ab994ef61",
+ "mtime": 1789771496.3568723,
+ "seen": 1789771502.4132898,
+ "ast_hash": "a27f650b2b85f09a97987e243e5683c5",
"semantic_hash": ""
},
"files/xdg-output-unstable-v1-protocol.c": {
- "mtime": 1781276121.2353394,
- "seen": 1789161983.6577024,
- "ast_hash": "b52167aecdaa5079290322e71415ef7e",
+ "mtime": 1789771496.3538723,
+ "seen": 1789771502.4132905,
+ "ast_hash": "9114358aa4cbde7effc7b59bbaa206d4",
"semantic_hash": ""
},
"files/xdg-shell-client-protocol.h": {
- "mtime": 1781276121.2373393,
- "seen": 1789161983.6577032,
- "ast_hash": "d6e96826017acfb25eff163135da557c",
+ "mtime": 1789771496.3578722,
+ "seen": 1789771502.4132912,
+ "ast_hash": "9bfd1689fb73fbfc9473b5e011980a89",
"semantic_hash": ""
},
"files/xdg-shell-protocol.c": {
- "mtime": 1781276121.2353394,
- "seen": 1789161983.6577039,
- "ast_hash": "47c275e2de1584d65068839962581144",
+ "mtime": 1789771496.3548722,
+ "seen": 1789771502.4132917,
+ "ast_hash": "0560b968eaaf1c76b178e7e19717974e",
"semantic_hash": ""
},
"files/oledsaver-cursor.cpp": {
@@ -66,15 +66,63 @@
"semantic_hash": ""
},
"tests/test-inhibition.c": {
- "mtime": 1789161952.5334542,
- "seen": 1789161983.6577046,
- "ast_hash": "9440cbc5a4259836b628a86d3733897c",
+ "mtime": 1789788532.179295,
+ "seen": 1789788628.5065024,
+ "ast_hash": "ad35ea9623f06815da499427b4ec558d",
"semantic_hash": ""
},
"README.video-inhibition.md": {
- "mtime": 1789162086.2530684,
- "seen": 1789767601.4545856,
- "ast_hash": "bb05f14eb008166aac658b25c2e575fc",
+ "mtime": 1789788532.179295,
+ "seen": 1789788628.5065045,
+ "ast_hash": "0a66dc9d447defe886e6dae6282a3f9c",
+ "semantic_hash": ""
+ },
+ "files/oledsaver-sampler.cpp": {
+ "mtime": 1789781535.8950346,
+ "seen": 1789781905.3530746,
+ "ast_hash": "858a82fb19b8f978f8fe3490fba0709c",
+ "semantic_hash": ""
+ },
+ "files/adaptive-rendering.md": {
+ "mtime": 1789788532.179295,
+ "seen": 1789788628.5065053,
+ "ast_hash": "93b1a075ca6bfa7ee21caca06acd7c86",
+ "semantic_hash": ""
+ },
+ "graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md": {
+ "mtime": 1789779490.9179,
+ "seen": 1789781905.3530834,
+ "ast_hash": "2afb7cffa603b18e067e9839f62b4574",
+ "semantic_hash": ""
+ },
+ "tests/test-glyph-compositing.c": {
+ "mtime": 1789785554.2678378,
+ "seen": 1789785648.3236465,
+ "ast_hash": "a9517bd66ab8619f0235b17a01345ee8",
+ "semantic_hash": ""
+ },
+ "tests/README.glyph-compositing.md": {
+ "mtime": 1789785646.5832136,
+ "seen": 1789785648.3236504,
+ "ast_hash": "6b6c0a7a1f672d43db3041403437b9c5",
+ "semantic_hash": ""
+ },
+ "tests/test-black-rain-timeout.py": {
+ "mtime": 1789786507.523223,
+ "seen": 1789786564.7614717,
+ "ast_hash": "c054d7153b5b7fc4f811c7dea2e492c9",
+ "semantic_hash": ""
+ },
+ "tests/README.black-rain-timeout.md": {
+ "mtime": 1789786564.2224557,
+ "seen": 1789786564.7614772,
+ "ast_hash": "b2b070e3df5c1bd9e99315010f8a5f77",
+ "semantic_hash": ""
+ },
+ "tests/test-manager-lock.py": {
+ "mtime": 1789786982.951419,
+ "seen": 1789787029.5169184,
+ "ast_hash": "a720af1650da0d03e0af98584f1fe8fe",
"semantic_hash": ""
}
} \ No newline at end of file
diff --git a/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md b/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md
new file mode 100644
index 000000000000..5786a58226c4
--- /dev/null
+++ b/gui-apps/oledsaver/graphify-out/memory/query_20260919_005810_should_we_rethink_the_rendering_sitution_on_as_a_w.md
@@ -0,0 +1,19 @@
+---
+type: "query"
+date: "2026-09-19T00:58:10.918287+00:00"
+question: "should we rethink the rendering sitution on as a whole?"
+contributor: "graphify"
+source_nodes: ["render_frame()", "render_load_adaptive_snapshot()", "mgr_update_adaptive_colors()"]
+---
+
+# Q: should we rethink the rendering sitution on as a whole?
+
+## Answer
+
+Architecture review: oledsaver.c still retains both adaptive_grid and adaptive_custom_color paths. Its fragment shader writes alpha 1.0 for drawn glyph pixels and render_frame scales RGB for trail fades. Recommend one sampling path owned by a Wayfire plugin, one per-output palette owner in the manager, and renderer responsibility for premultiplied alpha, trails, and the timed black background. Keep sampling cadence separate from hue rotation. Existing Wayfire render_pass_params_t accepts an explicit render-instance list, so a filtered offscreen sampler should be prototyped before concluding the main output pass must be split. Plugin-only correctness with the custom cube remains unverified; no background sampling plugin has been implemented.
+
+## Source Nodes
+
+- render_frame()
+- render_load_adaptive_snapshot()
+- mgr_update_adaptive_colors() \ No newline at end of file
diff --git a/gui-apps/oledsaver/oledsaver-1.0.10.ebuild b/gui-apps/oledsaver/oledsaver-1.0.10.ebuild
new file mode 100644
index 000000000000..5ec323e90060
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.10.ebuild
@@ -0,0 +1,85 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ gui-wm/wayfire:=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/oledsaver-1.0.11.ebuild b/gui-apps/oledsaver/oledsaver-1.0.11.ebuild
new file mode 100644
index 000000000000..5ec323e90060
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.11.ebuild
@@ -0,0 +1,85 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ gui-wm/wayfire:=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/oledsaver-1.0.12.ebuild b/gui-apps/oledsaver/oledsaver-1.0.12.ebuild
new file mode 100644
index 000000000000..5ec323e90060
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.12.ebuild
@@ -0,0 +1,85 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ gui-wm/wayfire:=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Wayfire must load ipc, ipc-rules, oledsaver-idle, and oledsaver-cursor for cursor hiding on blanked outputs."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/oledsaver-1.0.13.ebuild b/gui-apps/oledsaver/oledsaver-1.0.13.ebuild
new file mode 100644
index 000000000000..3698b3aa14cb
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.13.ebuild
@@ -0,0 +1,91 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ >=gui-wm/wayfire-0.11.0-r2:0=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/adaptive-rendering.md \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/oledsaver-sampler.cpp \
+ "${FILESDIR}"/oledsaver-sampler.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+ dodoc adaptive-rendering.md
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire."
+ elog "Restart Wayfire after upgrading it and rebuilding its plugins."
+ elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/oledsaver-1.0.14.ebuild b/gui-apps/oledsaver/oledsaver-1.0.14.ebuild
new file mode 100644
index 000000000000..3698b3aa14cb
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.14.ebuild
@@ -0,0 +1,91 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ >=gui-wm/wayfire-0.11.0-r2:0=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/adaptive-rendering.md \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/oledsaver-sampler.cpp \
+ "${FILESDIR}"/oledsaver-sampler.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+ dodoc adaptive-rendering.md
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire."
+ elog "Restart Wayfire after upgrading it and rebuilding its plugins."
+ elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/oledsaver-1.0.15.ebuild b/gui-apps/oledsaver/oledsaver-1.0.15.ebuild
new file mode 100644
index 000000000000..63d264dc9fad
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.15.ebuild
@@ -0,0 +1,92 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ >=gui-wm/wayfire-0.11.0-r2:0=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/adaptive-rendering.md \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/oledsaver-sampler.cpp \
+ "${FILESDIR}"/oledsaver-sampler.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+ dodoc adaptive-rendering.md
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire."
+ elog "Restart Wayfire after upgrading it and rebuilding its plugins."
+ elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes."
+ elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/oledsaver-1.0.16.ebuild b/gui-apps/oledsaver/oledsaver-1.0.16.ebuild
new file mode 100644
index 000000000000..d68fd937e951
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.16.ebuild
@@ -0,0 +1,93 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ >=gui-wm/wayfire-0.11.0-r2:0=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/adaptive-rendering.md \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/oledsaver-sampler.cpp \
+ "${FILESDIR}"/oledsaver-sampler.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+ dodoc adaptive-rendering.md
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16."
+ elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire."
+ elog "Restart Wayfire after upgrading it and rebuilding its plugins."
+ elog "Adaptive sampling interval is in seconds; ADAPTIVE_HUE_INTERVAL is in minutes."
+ elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/oledsaver-1.0.17.ebuild b/gui-apps/oledsaver/oledsaver-1.0.17.ebuild
new file mode 100644
index 000000000000..71a9758a173f
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.17.ebuild
@@ -0,0 +1,94 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ >=gui-wm/wayfire-0.11.0-r2:0=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/adaptive-rendering.md \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/oledsaver-sampler.cpp \
+ "${FILESDIR}"/oledsaver-sampler.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+ dodoc adaptive-rendering.md
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16."
+ elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire."
+ elog "Restart Wayfire after upgrading it and rebuilding its plugins."
+ elog "Adaptive sampling and ADAPTIVE_HUE_INTERVAL are both in seconds."
+ elog "When upgrading from <1.0.17, multiply your previous ADAPTIVE_HUE_INTERVAL by 60 (5 becomes 300)."
+ elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/oledsaver-1.0.18.ebuild b/gui-apps/oledsaver/oledsaver-1.0.18.ebuild
new file mode 100644
index 000000000000..71a9758a173f
--- /dev/null
+++ b/gui-apps/oledsaver/oledsaver-1.0.18.ebuild
@@ -0,0 +1,94 @@
+# Copyright 2024 Gentoo Authors
+# Distributed under the terms of the MIT License
+
+EAPI=8
+
+inherit toolchain-funcs
+
+DESCRIPTION="OLED-friendly Matrix rain screensaver for wlroots Wayland compositors"
+HOMEPAGE=""
+SRC_URI=""
+
+LICENSE="MIT"
+SLOT="0"
+KEYWORDS="~amd64"
+
+BDEPEND="
+ dev-libs/wayland
+ dev-libs/wayland-protocols
+ virtual/pkgconfig
+"
+
+DEPEND="
+ dev-libs/json-c:=
+ dev-libs/wayland
+ >=gui-wm/wayfire-0.11.0-r2:0=
+ media-libs/freetype:2
+ media-libs/mesa[egl(+),gles2(+)]
+"
+
+RDEPEND="
+ ${DEPEND}
+ media-libs/fontconfig
+ !gui-apps/oledsaver-cursor
+"
+
+S="${WORKDIR}/${P}"
+
+src_unpack() {
+ mkdir -p "${S}" || die
+ cp "${FILESDIR}"/Makefile \
+ "${FILESDIR}"/oledsaver.c \
+ "${FILESDIR}"/oledsaver.conf.default \
+ "${FILESDIR}"/adaptive-rendering.md \
+ "${FILESDIR}"/oledsaver-cursor.cpp \
+ "${FILESDIR}"/oledsaver-cursor.xml \
+ "${FILESDIR}"/oledsaver-idle.cpp \
+ "${FILESDIR}"/oledsaver-idle.xml \
+ "${FILESDIR}"/oledsaver-sampler.cpp \
+ "${FILESDIR}"/oledsaver-sampler.xml \
+ "${FILESDIR}"/wlr-layer-shell-unstable-v1.xml \
+ "${S}"/ || die
+}
+
+src_compile() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml"
+}
+
+src_install() {
+ emake \
+ CC="$(tc-getCC)" \
+ CXX="$(tc-getCXX)" \
+ CFLAGS="${CPPFLAGS} ${CFLAGS} -std=c11" \
+ CXXFLAGS="${CPPFLAGS} ${CXXFLAGS} -std=c++17" \
+ DESTDIR="${D}" \
+ LDFLAGS="${LDFLAGS}" \
+ PREFIX="${EPREFIX}/usr" \
+ WLR_LAYER_SHELL_XML="${S}/wlr-layer-shell-unstable-v1.xml" \
+ install
+
+ insinto /etc
+ newins oledsaver.conf.default oledsaver.conf
+ dodoc adaptive-rendering.md
+}
+
+pkg_postinst() {
+ elog "Configuration file installed to ${EROOT}/etc/oledsaver.conf"
+ elog "Set OLEDSAVER_CONFIG to use a different config file."
+ elog "Without OLEDSAVER_CONFIG, per-user configs are preferred over /etc/oledsaver.conf."
+ elog "Manager mode uses the Wayland output registry for outputs and Wayfire IPC for focus."
+ elog "Duplicate manager starts are ignored. Stop older managers once when upgrading from <1.0.16."
+ elog "Enable ipc, ipc-rules, oledsaver-idle, oledsaver-cursor and oledsaver-sampler in Wayfire."
+ elog "Restart Wayfire after upgrading it and rebuilding its plugins."
+ elog "Adaptive sampling and ADAPTIVE_HUE_INTERVAL are both in seconds."
+ elog "When upgrading from <1.0.17, multiply your previous ADAPTIVE_HUE_INTERVAL by 60 (5 becomes 300)."
+ elog "[matrix] BLACK_RAIN_TIMEOUT sets additional seconds of rain on black, then solid black; 0 disables."
+ elog "Renderer mode requires wlr-layer-shell and xdg-output. Manager idle events require ext-idle-notify-v1."
+}
diff --git a/gui-apps/oledsaver/tests/README.black-rain-timeout.md b/gui-apps/oledsaver/tests/README.black-rain-timeout.md
new file mode 100644
index 000000000000..4cc69f82c2f9
--- /dev/null
+++ b/gui-apps/oledsaver/tests/README.black-rain-timeout.md
@@ -0,0 +1,27 @@
+# Black output timer regression
+
+`test-black-rain-timeout.py` runs the production renderer against an isolated
+Wayfire compositor with three headless outputs and `ipc ipc-rules` enabled.
+It requires `wlr-randr`, `swaybg`, `grim`, and Python Pillow. The optional
+`render-test` fixture's `test/stats` method also verifies that static black
+does not submit compositor render passes.
+
+With the test compositor's `XDG_RUNTIME_DIR`, `WAYLAND_DISPLAY`, and
+`WAYFIRE_SOCKET` environment variables set:
+
+```sh
+python3 tests/test-black-rain-timeout.py /path/to/built/oledsaver
+```
+
+The test refuses a session without exactly HEADLESS-1, HEADLESS-2, HEADLESS-3.
+It sets test output modes and backgrounds, uses short timers, and verifies:
+
+* Transparent rain, rain on black, then pure RGB zero on each pixel.
+* Staggered activation gives each output its own countdown.
+* Zero disables the rain-stop timer; indefinite transparency does not start it.
+* Initially opaque mode starts its timer after the black background appears.
+* Renderers remain alive and sleep; palette notifications do not restart rain.
+* Resize retains complete black coverage and all outputs stay enabled.
+* Activity reveals the desktop without a rain flash; termination wakes sleepers.
+
+The existing glyph-compositing regression also remains applicable.
diff --git a/gui-apps/oledsaver/tests/README.glyph-compositing.md b/gui-apps/oledsaver/tests/README.glyph-compositing.md
new file mode 100644
index 000000000000..d6e15e87d5e4
--- /dev/null
+++ b/gui-apps/oledsaver/tests/README.glyph-compositing.md
@@ -0,0 +1,28 @@
+# Glyph compositing regression
+
+Version 1.0.13 multiplied layer depth and trail brightness into stroke alpha.
+A dim glyph could therefore leave 95% of the application pixel beneath it
+visible. Version 1.0.14 applies those factors to RGB intensity and reserves
+stroke alpha for antialias coverage and the overall fade. Empty background
+pixels remain transparent; glow is still translucent.
+
+`test-glyph-compositing.c` runs the actual production `render_frame()` and GLSL
+shader in a surfaceless EGL pbuffer. A synthetic atlas gives known coverage.
+It checks a dim far-layer trail over a white application pixel, antialiasing,
+phase fading, and empty-background transparency. The test fails with 1.0.13
+(RGBA `12 6 3 12`) and passes with 1.0.14 (`12 6 3 255`).
+
+From the package directory, with generated protocol files available in `files/`:
+
+```sh
+cc -std=c11 -O2 -Ifiles tests/test-glyph-compositing.c \
+ files/ext-idle-notify-v1-protocol.c \
+ files/wlr-layer-shell-unstable-v1-protocol.c \
+ files/xdg-output-unstable-v1-protocol.c files/xdg-shell-protocol.c \
+ $(pkg-config --cflags --libs json-c wayland-client wayland-egl egl glesv2 freetype2) \
+ -lpthread -lm -o /tmp/test-glyph-compositing
+/tmp/test-glyph-compositing
+```
+
+The fixture needs EGL with `EGL_PLATFORM_SURFACELESS_MESA`, GLES2 and an RGBA8
+pbuffer. It does not connect to or modify a desktop session.
diff --git a/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc b/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc
new file mode 100644
index 000000000000..f90f929c8b81
--- /dev/null
+++ b/gui-apps/oledsaver/tests/__pycache__/test-manager-lock.cpython-314.pyc
Binary files differ
diff --git a/gui-apps/oledsaver/tests/test-black-rain-timeout.py b/gui-apps/oledsaver/tests/test-black-rain-timeout.py
new file mode 100644
index 000000000000..2d405f69cdcd
--- /dev/null
+++ b/gui-apps/oledsaver/tests/test-black-rain-timeout.py
@@ -0,0 +1,178 @@
+"""Run ONLY in an isolated Wayfire session with three HEADLESS outputs.
+
+Usage: python3 test-black-rain-timeout.py /path/to/oledsaver
+Needs Wayfire ipc/ipc-rules, wlr-randr, swaybg, grim, and Pillow.
+Uses seconds-long timers; does not change the user's config or power outputs off.
+"""
+import io
+import json
+import os
+from pathlib import Path
+import signal
+import socket
+import struct
+import subprocess
+import sys
+import tempfile
+import time
+
+from PIL import Image
+
+
+def ipc(method, data=None):
+ with socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) as sock:
+ sock.settimeout(5)
+ sock.connect(os.environ['WAYFIRE_SOCKET'])
+ payload = json.dumps({'method': method, 'data': data or {}}).encode()
+ sock.sendall(struct.pack('<I', len(payload)) + payload)
+
+ def read(n):
+ result = b''
+ while len(result) < n:
+ part = sock.recv(n - len(result))
+ if not part:
+ raise RuntimeError('IPC disconnected')
+ result += part
+ return result
+
+ return json.loads(read(struct.unpack('<I', read(4))[0]))
+
+
+outputs = ipc('window-rules/list-outputs')
+assert {o['name'] for o in outputs} == {'HEADLESS-1', 'HEADLESS-2', 'HEADLESS-3'}, \
+ 'This test must run in its own three-output headless compositor'
+binary = str(Path(sys.argv[1]).resolve())
+children = []
+logs = tempfile.TemporaryDirectory(prefix='oledsaver-black-test-')
+
+
+def spawn(command):
+ log = open(Path(logs.name) / f'{len(children)}.log', 'w')
+ process = subprocess.Popen(command, stdout=log, stderr=subprocess.STDOUT)
+ log.close()
+ children.append(process)
+ return process
+
+
+def rain(output, timeout, transparent=True, transparent_timeout=1, fade_frames=6):
+ command = [binary, '--render', '--output', output, '--color', 'adaptive',
+ '--fade-frames', str(fade_frames), '--min-density', '0.8',
+ '--max-density', '0.8', '--black-rain-timeout', str(timeout),
+ '--transparent-timeout', str(transparent_timeout)]
+ if transparent:
+ command.append('--transparent')
+ return spawn(command)
+
+
+def shot(output):
+ png = subprocess.check_output(['grim', '-o', output, '-'])
+ return Image.open(io.BytesIO(png)).convert('RGB')
+
+
+def black(output):
+ return shot(output).getbbox() is None
+
+
+def desktop_pixels(output):
+ return sum(r > 150 and g < 20 and b < 20
+ for r, g, b in shot(output).get_flattened_data())
+
+
+def until(check, timeout=6):
+ deadline = time.monotonic() + timeout
+ while time.monotonic() < deadline:
+ if check():
+ return
+ time.sleep(.1)
+ raise AssertionError('Timed out waiting for expected state')
+
+
+def cpu_ticks(process):
+ fields = Path(f'/proc/{process.pid}/stat').read_text().split()
+ return int(fields[13]) + int(fields[14])
+
+
+def dismiss(process):
+ process.send_signal(signal.SIGUSR1)
+ assert process.wait(timeout=3) == 0
+
+
+try:
+ command = ['wlr-randr']
+ for i in range(1, 4):
+ command += ['--output', f'HEADLESS-{i}', '--custom-mode', '640x480',
+ '--scale', '1', '--transform', 'normal', '--pos', f'{(i-1)*640},0']
+ subprocess.run(command, check=True)
+ spawn(['swaybg', '-c', 'cc0000'])
+ until(lambda: desktop_pixels('HEADLESS-1') > 100000)
+
+ a = rain('HEADLESS-1', 2)
+ time.sleep(.7)
+ assert desktop_pixels('HEADLESS-1') > 100000, 'transparent stage missing'
+ time.sleep(1)
+ assert desktop_pixels('HEADLESS-1') == 0
+ assert not black('HEADLESS-1'), 'rain must continue after background blackens'
+ b = rain('HEADLESS-2', 2)
+ c = rain('HEADLESS-3', 0, transparent=False)
+ until(lambda: black('HEADLESS-1'))
+ assert not black('HEADLESS-2'), 'later output must keep its own timer'
+ assert not black('HEADLESS-3'), 'zero must disable the rain-stop timer'
+ until(lambda: black('HEADLESS-2'))
+ assert all(p.poll() is None for p in (a, b, c)), 'black must retain the renderer'
+ assert not black('HEADLESS-3')
+ print('Transparent -> rain on black -> solid black; independent timers; zero disables: PASS', flush=True)
+ dismiss(c)
+
+ # Palette notifications must not restart animation or redraw a black output.
+ time.sleep(.4)
+ ticks = [cpu_ticks(p) for p in (a, b)]
+ stats = ipc('test/stats') # Optional fixture measuring compositor render passes.
+ a.send_signal(signal.SIGRTMIN)
+ time.sleep(1)
+ delta = [cpu_ticks(p) - ticks[i] for i, p in enumerate((a, b))]
+ assert max(delta) <= 1, delta
+ after = ipc('test/stats')
+ if 'passes' in stats:
+ assert after['passes'] == 0, after
+ assert black('HEADLESS-1') and black('HEADLESS-2')
+ print(f'Static black sleeps; palette update keeps it black (CPU ticks {delta}): PASS', flush=True)
+
+ subprocess.run(['wlr-randr', '--output', 'HEADLESS-1', '--custom-mode', '800x600'], check=True)
+ time.sleep(.4)
+ resized = shot('HEADLESS-1')
+ assert resized.size == (800, 600) and resized.getbbox() is None
+ assert len(ipc('window-rules/list-outputs')) == 3
+ print('Resize remains fully black; outputs stay enabled: PASS', flush=True)
+
+ # Capture the reveal: its pixels may only be black or the red desktop, not rain.
+ a.send_signal(signal.SIGUSR1)
+ while a.poll() is None:
+ reveal = shot('HEADLESS-1')
+ assert all(g == 0 and b == 0 for r, g, b in reveal.get_flattened_data())
+ assert a.returncode == 0
+ assert desktop_pixels('HEADLESS-1') > 100000
+ dismiss(b)
+ print('Activity reveals desktop without bringing rain back: PASS', flush=True)
+
+ c = rain('HEADLESS-3', .5, transparent=True, transparent_timeout=0)
+ time.sleep(1.4)
+ assert desktop_pixels('HEADLESS-3') > 100000
+ dismiss(c)
+ c = rain('HEADLESS-3', .8, transparent=False)
+ time.sleep(.7)
+ assert not black('HEADLESS-3')
+ until(lambda: black('HEADLESS-3'))
+ assert c.poll() is None
+ c.terminate()
+ assert c.wait(timeout=2) == 0
+ print('Timer waits for black; initially opaque mode and termination work: PASS', flush=True)
+finally:
+ for process in reversed(children):
+ if process.poll() is None:
+ process.terminate()
+ try:
+ process.wait(timeout=5)
+ except subprocess.TimeoutExpired:
+ process.kill()
+ process.wait()
+ logs.cleanup()
diff --git a/gui-apps/oledsaver/tests/test-glyph-compositing.c b/gui-apps/oledsaver/tests/test-glyph-compositing.c
new file mode 100644
index 000000000000..9c4a0a021849
--- /dev/null
+++ b/gui-apps/oledsaver/tests/test-glyph-compositing.c
@@ -0,0 +1,76 @@
+/* Exercise the production renderer with a known solid/antialiased glyph.
+ * No Wayland connection is needed: an EGL pbuffer provides the framebuffer. */
+#define main oledsaver_program_main
+#ifndef OLEDSAVER_SOURCE
+#define OLEDSAVER_SOURCE "../files/oledsaver.c"
+#endif
+#include OLEDSAVER_SOURCE
+#undef main
+#include <assert.h>
+
+static void draw_glyph(unsigned char coverage, float fade, unsigned char pixel[4]) {
+ glBindTexture(GL_TEXTURE_2D, S.atlas.texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0,
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, &coverage);
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ S.fade_opacity = fade;
+ render_frame();
+ glReadPixels(8, 8, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ assert(glGetError() == GL_NO_ERROR);
+}
+
+int main(void) {
+ EGLDisplay display = eglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA,
+ EGL_DEFAULT_DISPLAY, NULL);
+ assert(display != EGL_NO_DISPLAY && eglInitialize(display, NULL, NULL));
+ const EGLint config_attrs[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE};
+ EGLConfig config;
+ EGLint count;
+ assert(eglChooseConfig(display, config_attrs, &config, 1, &count) && count == 1);
+ const EGLint context_attrs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
+ EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attrs);
+ const EGLint surface_attrs[] = {EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE};
+ EGLSurface surface = eglCreatePbufferSurface(display, config, surface_attrs);
+ assert(eglMakeCurrent(display, surface, surface, context));
+ assert(render_init_shaders());
+ S.surface_width = S.surface_height = 16;
+ render_set_projection(16, 16);
+ S.num_depth_layers = 1;
+ render_cell_t cell = {.codepoint = 'A', .age = 5};
+ render_column_t column = {.active = true, .trail_len = 10, .color = {1, .5, .25}};
+ S.layers[0] = (depth_layer_t){.cols = 1, .rows = 1, .cell_w = 16,
+ .cell_h = 16, .font_scale = 1, .opacity = .2,
+ .cells = &cell, .columns = &column};
+ S.atlas.glyph_count = 1;
+ S.atlas.glyphs[0] = (glyph_info_t){.codepoint = 'A', .u1 = 1, .v1 = 1,
+ .width = 16, .height = 16, .bearing_y = 16};
+ glGenTextures(1, &S.atlas.texture);
+ glBindTexture(GL_TEXTURE_2D, S.atlas.texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ unsigned char pixel[4];
+ draw_glyph(255, 1, pixel);
+ printf("Dim far-layer trail RGBA: %u %u %u %u\n", pixel[0], pixel[1], pixel[2], pixel[3]);
+ fflush(stdout);
+ assert(pixel[3] == 255 && pixel[0] > 0 && pixel[0] < 20);
+ /* The dim stroke must cover a white application pixel, not blend with it. */
+ glClearColor(1, 1, 1, 1); glClear(GL_COLOR_BUFFER_BIT);
+ render_frame(); glReadPixels(8, 8, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ assert(pixel[0] < 20 && pixel[1] < 20 && pixel[2] < 20);
+ draw_glyph(128, 1, pixel);
+ assert(pixel[3] >= 127 && pixel[3] <= 129); /* antialiasing remains */
+ draw_glyph(255, .5, pixel);
+ assert(pixel[3] >= 127 && pixel[3] <= 129); /* phase fades remain */
+ draw_glyph(0, 1, pixel);
+ assert(pixel[3] == 0); /* empty background remains transparent */
+ glDeleteTextures(1, &S.atlas.texture);
+ glDeleteBuffers(1, &S.vbo); glDeleteProgram(S.shader_program); free(S.vertex_buf);
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroySurface(display, surface); eglDestroyContext(display, context); eglTerminate(display);
+ puts("Glyph coverage, dimming, antialiasing, fade and transparent background: PASS");
+ return 0;
+}
diff --git a/gui-apps/oledsaver/tests/test-inhibition.c b/gui-apps/oledsaver/tests/test-inhibition.c
index cc6b2b1dc143..a1fad9d69726 100644
--- a/gui-apps/oledsaver/tests/test-inhibition.c
+++ b/gui-apps/oledsaver/tests/test-inhibition.c
@@ -1,5 +1,8 @@
#define main oledsaver_program_main
-#include "../files/oledsaver.c"
+#ifndef OLEDSAVER_SOURCE
+#define OLEDSAVER_SOURCE "../files/oledsaver.c"
+#endif
+#include OLEDSAVER_SOURCE
#undef main
#include <assert.h>
@@ -20,6 +23,39 @@ int main(void) {
}
assert(!mgr_response_inhibits_output(NULL, "DP-2"));
pthread_mutex_init(&G.lock, NULL);
+ /* Typing on DP-3 after brief pauses must not postpone idle DP-1/DP-2.
+ * Their 300-second countdowns have already expired in this scenario. */
+ double idle_since = mgr_monotime() - 310.0;
+ G.output_count = 3;
+ mgr_init_output(&G.outputs[0], "DP-1", idle_since);
+ mgr_init_output(&G.outputs[1], "DP-2", idle_since);
+ mgr_init_output(&G.outputs[2], "DP-3", idle_since);
+ snprintf(G.focused_output, sizeof(G.focused_output), "DP-3");
+ for (int i = 0; i < 5; ++i) {
+ mgr_idle_handle_idled(NULL, NULL);
+ assert(G.seat_idle);
+ double resumed_at = mgr_monotime();
+ mgr_idle_handle_resumed(NULL, NULL);
+ assert(!G.seat_idle);
+ assert(G.outputs[0].last_input == idle_since);
+ assert(G.outputs[1].last_input == idle_since);
+ assert(G.outputs[2].last_input >= resumed_at);
+ assert(mgr_monotime() - G.outputs[0].last_input >= 300.0);
+ }
+ mgr_update_focused_output("DP-2");
+ double left_dp3 = G.outputs[2].last_input;
+ mgr_idle_handle_idled(NULL, NULL);
+ mgr_idle_handle_resumed(NULL, NULL);
+ assert(G.outputs[0].last_input == idle_since);
+ assert(G.outputs[2].last_input == left_dp3);
+ assert(G.outputs[1].last_input > idle_since);
+
+ /* A temporarily unknown focus cannot justify resetting all outputs. */
+ G.focused_output[0] = '\0';
+ mgr_idle_handle_resumed(NULL, NULL);
+ assert(G.outputs[0].last_input == idle_since);
+ assert(G.outputs[2].last_input == left_dp3);
+
G.manual_activation = 1;
G.last_blank_time = mgr_monotime();
mgr_idle_handle_resumed(NULL, NULL);
@@ -28,6 +64,6 @@ int main(void) {
mgr_idle_handle_resumed(NULL, NULL);
assert(!G.manual_activation);
pthread_mutex_destroy(&G.lock);
- puts("Passed per-output filtering, malformed IPC responses, and explicit activation resume checks.");
+ puts("Passed independent output idle timers, focus changes, inhibition filtering, and explicit activation resume checks.");
return 0;
}
diff --git a/gui-apps/oledsaver/tests/test-manager-lock.py b/gui-apps/oledsaver/tests/test-manager-lock.py
new file mode 100644
index 000000000000..1aa846098fe6
--- /dev/null
+++ b/gui-apps/oledsaver/tests/test-manager-lock.py
@@ -0,0 +1,165 @@
+"""Regression for manager ownership. Run with /path/to/built/oledsaver.
+
+Uses private runtime directories and deliberately absent Wayland/IPC sockets;
+it never connects to the real desktop. Exercises the production binary.
+"""
+import os
+from pathlib import Path
+import shlex
+import signal
+import subprocess
+import sys
+import tempfile
+import time
+
+
+binary = str(Path(sys.argv[1]).resolve())
+processes = []
+lock_child = None
+
+
+def until(check, timeout=5):
+ deadline = time.monotonic() + timeout
+ while time.monotonic() < deadline:
+ if check():
+ return
+ time.sleep(.025)
+ raise AssertionError('Timed out waiting for expected state')
+
+
+def setup(base):
+ base.mkdir(mode=0o700)
+ config = base / 'config'
+ config.write_text('[global]\nTIMEOUT=3600\nFOCUSED_TIMEOUT=3600\n'
+ 'CHECK_INTERVAL=1\nINHIBIT_VIDEO=0\n'
+ f'LOG_FILE={base}/manager.log\n'
+ f'LOCK_CMD=exec {shlex.quote(sys.executable)} '
+ f'{shlex.quote(str(base / "lock-child.py"))}\n')
+ (base / 'lock-child.py').write_text(
+ 'import os,time\nfrom pathlib import Path\n'
+ 'Path(__file__).with_name("lock-child.pid").write_text(str(os.getpid()))\n'
+ 'time.sleep(60)\n')
+ env = os.environ.copy()
+ env.update(XDG_RUNTIME_DIR=str(base), WAYLAND_DISPLAY='absent-test-display',
+ WAYFIRE_SOCKET=str(base / 'absent-ipc'),
+ _WAYFIRE_SOCKET=str(base / 'absent-ipc'), OLEDSAVER_CONFIG=str(config))
+ return env
+
+
+def launch(env):
+ log = Path(env['XDG_RUNTIME_DIR']) / f'launch-{len(processes)}.log'
+ with log.open('w') as stream:
+ process = subprocess.Popen([binary], env=env, stdout=stream, stderr=stream)
+ processes.append(process)
+ return process
+
+
+def start(env):
+ process = launch(env)
+ pidfile = Path(env['XDG_RUNTIME_DIR']) / 'oledsaver/pid'
+ until(lambda: pidfile.exists() and pidfile.read_text().strip() == str(process.pid))
+ logfile = Path(env['XDG_RUNTIME_DIR']) / 'manager.log'
+ until(lambda: 'Started' in logfile.read_text())
+ assert process.poll() is None
+ return process
+
+
+def stop(process):
+ process.terminate()
+ assert process.wait(timeout=5) == 0
+
+
+def command(env, *args):
+ return subprocess.run([binary, *args], env=env, capture_output=True,
+ text=True, timeout=5)
+
+
+def lock_descriptors(pid):
+ paths = Path(f'/proc/{pid}/fd').iterdir()
+ result = []
+ for path in paths:
+ try:
+ if os.readlink(path).endswith('/manager.lock'):
+ result.append(path)
+ except FileNotFoundError:
+ pass
+ return result
+
+
+with tempfile.TemporaryDirectory(prefix='oledsaver-lock-test-') as temporary:
+ base = Path(temporary)
+ env = setup(base / 'first')
+ state = base / 'first/oledsaver'
+ logfile = base / 'first/manager.log'
+ try:
+ manager = start(env)
+ inode = (state / 'manager.lock').stat().st_ino
+ assert len(lock_descriptors(manager.pid)) == 1
+ marker = b'KEEP EXISTING MANAGER LOG\n'
+ with logfile.open('r+b') as stream:
+ stream.write(marker)
+ duplicate = command(env)
+ assert duplicate.returncode == 0 and 'already running' in duplicate.stderr, duplicate
+ assert (state / 'pid').read_text().strip() == str(manager.pid)
+ assert logfile.read_bytes().startswith(marker), 'duplicate truncated the log'
+ assert manager.poll() is None
+ assert (state / 'manager.lock').stat().st_ino == inode
+ print('Duplicate exits cleanly without overwriting PID/log or disturbing owner: PASS', flush=True)
+
+ help_result = command(env, '--render', '--help')
+ assert help_result.returncode == 0 and 'already running' not in help_result.stderr
+ assert command(env, '--activate').returncode == 0
+ until(lambda: 'All outputs activated' in logfile.read_text())
+ assert command(env, '--lock').returncode == 0
+ child_pidfile = base / 'first/lock-child.pid'
+ until(lambda: child_pidfile.exists() and bool(child_pidfile.read_text().strip()))
+ lock_child = int(child_pidfile.read_text())
+ assert not lock_descriptors(lock_child), 'exec child inherited manager lock'
+ print('Renderer mode and control commands bypass ownership check; exec closes lock: PASS', flush=True)
+
+ manager.kill()
+ assert manager.wait(timeout=5) == -signal.SIGKILL
+ assert (state / 'pid').read_text().strip() == str(manager.pid)
+ manager = start(env)
+ assert Path(f'/proc/{lock_child}').exists(), 'exec child must still be alive for this check'
+ assert (state / 'manager.lock').stat().st_ino == inode
+ stop(manager)
+ assert not (state / 'pid').exists()
+ assert (state / 'manager.lock').stat().st_ino == inode
+ print('Crash recovery with stale PID and surviving exec child; clean shutdown: PASS', flush=True)
+
+ contenders = [launch(env) for _ in range(8)]
+ until(lambda: sum(p.poll() is None for p in contenders) == 1)
+ winner = next(p for p in contenders if p.poll() is None)
+ until(lambda: (state / 'pid').exists() and
+ (state / 'pid').read_text().strip() == str(winner.pid))
+ assert all(p.poll() == 0 for p in contenders if p is not winner)
+ assert command(env).returncode == 0
+ assert (state / 'pid').read_text().strip() == str(winner.pid)
+ second = start(setup(base / 'second'))
+ assert winner.poll() is None
+ stop(second)
+ stop(winner)
+ print('Eight simultaneous starts elect one owner; separate runtime directories coexist: PASS', flush=True)
+
+ invalid = setup(base / 'invalid')
+ (base / 'invalid/oledsaver/manager.lock').mkdir(parents=True)
+ result = command(invalid)
+ assert result.returncode != 0 and 'cannot open manager lock' in result.stderr
+ assert not (base / 'invalid/oledsaver/pid').exists()
+ assert not (base / 'invalid/manager.log').exists()
+ print('Lock errors prevent unlocked startup before touching PID/log: PASS', flush=True)
+ finally:
+ for process in reversed(processes):
+ if process.poll() is None:
+ process.terminate()
+ try:
+ process.wait(timeout=5)
+ except subprocess.TimeoutExpired:
+ process.kill()
+ process.wait()
+ if lock_child is not None:
+ try:
+ os.kill(lock_child, signal.SIGTERM)
+ except ProcessLookupError:
+ pass
diff --git a/gui-apps/waybar/files/meson-fix-build.patch b/gui-apps/waybar/files/meson-fix-build.patch
deleted file mode 100644
index cee64a56a395..000000000000
--- a/gui-apps/waybar/files/meson-fix-build.patch
+++ /dev/null
@@ -1,38 +0,0 @@
-From 69c61c3d9ae8f7397d64570412655007ea086c56 Mon Sep 17 00:00:00 2001
-From: ShengYi Hung <aokblast@FreeBSD.org>
-Date: Sun, 23 Aug 2026 12:45:10 +0800
-Subject: [PATCH] meson: Fix unwinding error in libunwind over glibc
-
-glibc's pthread_cancel dlopens libgcc_s.so.1 and uses its unwinder,
-while libc++abi's personality routine resolves the Unwind* accessors
-from the global scope, where LLVM libunwind wins. This causes the two
-unwinders to interpret each other's unwind context incorrectly, and
-cancelling a thread segfaults. Pull libgcc_s into DT_NEEDED before
-libc++abi/libunwind so all Unwind* symbols resolve to the same unwinder.
----
- meson.build | 12 +++++++++++-
- 1 file changed, 11 insertions(+), 1 deletion(-)
-
-diff --git a/meson.build b/meson.build
-index 5dc7338d5f..88be32e27b 100644
---- a/meson.build
-+++ b/meson.build
-@@ -17,7 +17,17 @@ cpp_link_args = []
-
- if get_option('libcxx')
- cpp_args += ['-stdlib=libc++']
-- cpp_link_args += ['-stdlib=libc++', '-lc++abi']
-+ cpp_link_args += ['-stdlib=libc++']
-+ # glibc's pthread_cancel dlopens libgcc_s.so.1 and forces the unwind through
-+ # that unwinder, while libc++abi's personality routine resolves the _Unwind_*
-+ # accessors through the global scope, where LLVM libunwind wins. The two read
-+ # each other's unwind context as their own, so cancelling a thread
-+ # (SleeperThread::stop) segfaults. Pull libgcc_s into DT_NEEDED ahead of
-+ # libc++abi/libunwind so every _Unwind_* symbol resolves to one unwinder.
-+ if compiler.has_link_argument('-lgcc_s')
-+ cpp_link_args += ['-Wl,--push-state,--no-as-needed', '-lgcc_s', '-Wl,--pop-state']
-+ endif
-+ cpp_link_args += ['-lc++abi']
- endif
-
- if compiler.has_link_argument('-lc++fs')
diff --git a/gui-apps/waybar/files/tray-icons-fix.patch b/gui-apps/waybar/files/tray-icons-fix.patch
deleted file mode 100644
index 95bf11ffca16..000000000000
--- a/gui-apps/waybar/files/tray-icons-fix.patch
+++ /dev/null
@@ -1,99 +0,0 @@
-diff --git a/src/modules/sni/item.cpp b/src/modules/sni/item.cpp
-index 8afb39fb3..6c4ec8c06 100644
---- a/src/modules/sni/item.cpp
-+++ b/src/modules/sni/item.cpp
-@@ -104,11 +104,9 @@ void Item::proxyReady(Glib::RefPtr<Gio::AsyncResult>& result) {
- this->updateImage();
-
- } catch (const Glib::Error& err) {
-- spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path,
-- std::string(err.what()));
-+ spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, err.what());
- } catch (const std::exception& err) {
-- spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path,
-- std::string(err.what()));
-+ spdlog::error("Failed to create DBus Proxy for {} {}: {}", bus_name, object_path, err.what());
- }
- }
-
-@@ -126,15 +124,14 @@ ToolTip get_variant<ToolTip>(const Glib::VariantBase& value) {
- result.text = get_variant<Glib::ustring>(container.get_child(2));
- auto description = get_variant<Glib::ustring>(container.get_child(3));
- if (!description.empty()) {
-- result.text = fmt::format("<b>{}</b>\n{}", std::string(result.text), std::string(description));
-+ result.text = fmt::format("<b>{}</b>\n{}", result.text, description);
- }
- return result;
- }
-
- void Item::setProperty(const Glib::ustring& name, Glib::VariantBase& value) {
- try {
-- spdlog::trace("Set tray item property: {}.{} = {}", id.empty() ? bus_name : id,
-- std::string(name), get_variant<std::string>(value));
-+ spdlog::trace("Set tray item property: {}.{} = {}", id.empty() ? bus_name : id, name, value);
-
- if (name == "Category") {
- category = get_variant<std::string>(value);
-@@ -179,12 +176,10 @@ void Item::setProperty(const Glib::ustring& name, Glib::VariantBase& value) {
- }
- } catch (const Glib::Error& err) {
- spdlog::warn("Failed to set tray item property: {}.{}, value = {}, err = {}",
-- id.empty() ? bus_name : id, std::string(name), get_variant<std::string>(value),
-- std::string(err.what()));
-+ id.empty() ? bus_name : id, name, value, err.what());
- } catch (const std::exception& err) {
- spdlog::warn("Failed to set tray item property: {}.{}, value = {}, err = {}",
-- id.empty() ? bus_name : id, std::string(name), get_variant<std::string>(value),
-- std::string(err.what()));
-+ id.empty() ? bus_name : id, name, value, err.what());
- }
- }
-
-@@ -226,9 +221,9 @@ void Item::processUpdatedProperties(Glib::RefPtr<Gio::AsyncResult>& _result) {
-
- this->updateImage();
- } catch (const Glib::Error& err) {
-- spdlog::warn("Failed to update properties: {}", std::string(err.what()));
-+ spdlog::warn("Failed to update properties: {}", err.what());
- } catch (const std::exception& err) {
-- spdlog::warn("Failed to update properties: {}", std::string(err.what()));
-+ spdlog::warn("Failed to update properties: {}", err.what());
- }
- update_pending_.clear();
- }
-@@ -250,7 +245,7 @@ static const std::map<std::string_view, std::set<std::string_view>> signal2props
-
- void Item::onSignal(const Glib::ustring& sender_name, const Glib::ustring& signal_name,
- const Glib::VariantContainerBase& arguments) {
-- spdlog::trace("Tray item '{}' got signal {}", id, std::string(signal_name));
-+ spdlog::trace("Tray item '{}' got signal {}", id, signal_name);
- auto changed = signal2props.find(signal_name.raw());
- if (changed != signal2props.end()) {
- if (update_pending_.empty()) {
-diff --git a/subprojects/fmt.wrap b/subprojects/fmt.wrap
-index 42b615963..fd508477f 100644
---- a/subprojects/fmt.wrap
-+++ b/subprojects/fmt.wrap
-@@ -1,13 +1,13 @@
- [wrap-file]
--directory = fmt-11.0.1
--source_url = https://github.com/fmtlib/fmt/archive/11.0.1.tar.gz
--source_filename = fmt-11.0.1.tar.gz
--source_hash = 7d009f7f89ac84c0a83f79ed602463d092fbf66763766a907c97fd02b100f5e9
--patch_filename = fmt_11.0.1-1_patch.zip
--patch_url = https://wrapdb.mesonbuild.com/v2/fmt_11.0.1-1/get_patch
--patch_hash = 0a8b93d1ee6d84a82d3872a9bfb4c3977d8a53f7f484d42d1f7ed63ed496d549
--source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/fmt_11.0.1-1/fmt-11.0.1.tar.gz
--wrapdb_version = 11.0.1-1
-+directory = fmt-11.0.2
-+source_url = https://github.com/fmtlib/fmt/archive/11.0.2.tar.gz
-+source_filename = fmt-11.0.2.tar.gz
-+source_hash = 6cb1e6d37bdcb756dbbe59be438790db409cdb4868c66e888d5df9f13f7c027f
-+patch_filename = fmt_11.0.2-1_patch.zip
-+patch_url = https://wrapdb.mesonbuild.com/v2/fmt_11.0.2-1/get_patch
-+patch_hash = 90c9e3b8e8f29713d40ca949f6f93ad115d78d7fb921064112bc6179e6427c5e
-+source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/fmt_11.0.2-1/fmt-11.0.2.tar.gz
-+wrapdb_version = 11.0.2-1
-
- [provide]
- fmt = fmt_dep
diff --git a/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch b/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch
new file mode 100644
index 000000000000..c28cba9cc8bf
--- /dev/null
+++ b/gui-apps/waybar/files/waybar-0.15.0-add-hyprland-lua-ipc.patch
@@ -0,0 +1,163 @@
+commit 37d6ad727c0973e343bf4bf07031f61aba772d56
+Author: Higor Prado <higorevop@gmail.com>
+
+ fix(hyprland/workspaces): adapt dispatch commands for Lua IPC protocol
+
+diff --git a/include/modules/hyprland/backend.hpp b/include/modules/hyprland/backend.hpp
+index 2e0ef657..84e056fa 100644
+--- a/include/modules/hyprland/backend.hpp
++++ b/include/modules/hyprland/backend.hpp
+@@ -3,6 +3,7 @@
+ #include <filesystem>
+ #include <list>
+ #include <mutex>
++#include <optional>
+ #include <string>
+ #include <thread>
+ #include <utility>
+@@ -34,6 +35,10 @@ class IPC {
+ Json::Value getSocket1JsonReply(const std::string& rq);
+ static std::filesystem::path getSocketFolder(const char* instanceSig);
+
++ /// Dispatch a Hyprland command. Automatically uses the correct protocol
++ /// (legacy text or Lua-based) depending on the running Hyprland version.
++ static std::string dispatch(const std::string& dispatcher, const std::string& arg);
++
+ protected:
+ static std::filesystem::path socketFolder_;
+
+@@ -41,6 +46,15 @@ class IPC {
+ void socketListener();
+ void parseIPC(const std::string&);
+
++ /// Detect whether the running Hyprland uses the Lua-based IPC protocol.
++ /// Returns true for Hyprland >= 0.54 (Lua config), false for older versions.
++ static bool isLuaProtocol();
++
++ /// Build a Lua-format dispatch command string.
++ static std::string buildLuaDispatch(const std::string& dispatcher, const std::string& arg);
++
++ static std::optional<bool> s_luaProtocolDetected_; // cached detection result
++
+ std::thread ipcThread_;
+ std::mutex callbackMutex_;
+ util::JsonParser parser_;
+diff --git a/src/modules/hyprland/backend.cpp b/src/modules/hyprland/backend.cpp
+index 7060d304..1f772ecb 100644
+--- a/src/modules/hyprland/backend.cpp
++++ b/src/modules/hyprland/backend.cpp
+@@ -10,11 +10,13 @@
+ #include <unistd.h>
+
+ #include <filesystem>
++#include <optional>
+ #include <string>
+
+ namespace waybar::modules::hyprland {
+
+ std::filesystem::path IPC::socketFolder_;
++std::optional<bool> IPC::s_luaProtocolDetected_;
+
+ std::filesystem::path IPC::getSocketFolder(const char* instanceSig) {
+ static std::mutex folderMutex;
+@@ -243,4 +245,69 @@ Json::Value IPC::getSocket1JsonReply(const std::string& rq) {
+ return parser_.parse(reply);
+ }
+
++bool IPC::isLuaProtocol() {
++ if (s_luaProtocolDetected_.has_value()) {
++ return *s_luaProtocolDetected_;
++ }
++
++ // Probe: send a harmless old-style dispatch and check the error.
++ // In Lua-based Hyprland (>= 0.54) the error contains "hl.dispatch".
++ // In older versions it returns "ok" or a different error.
++ auto reply = getSocket1Reply("dispatch workspace __waybar_probe__");
++ bool luaProto = reply.find("hl.dispatch") != std::string::npos;
++
++ if (luaProto) {
++ spdlog::info("Hyprland IPC: detected Lua-based dispatch protocol (Hyprland >= 0.54)");
++ } else {
++ spdlog::info("Hyprland IPC: detected legacy dispatch protocol");
++ }
++
++ s_luaProtocolDetected_ = luaProto;
++ return luaProto;
++}
++
++std::string IPC::buildLuaDispatch(const std::string& dispatcher, const std::string& arg) {
++ // Map old-style dispatchers to the new Lua hl.dsp API.
++ //
++ // Old format: dispatch workspace 1
++ // New format: /dispatch hl.dsp.focus({ workspace = "1" })
++ //
++ // Old format: dispatch focusworkspaceoncurrentmonitor 2
++ // New format: /dispatch hl.dsp.focus({ workspace = "2", monitor = "current" })
++ //
++ // Old format: dispatch togglespecialworkspace name
++ // New format: /dispatch hl.dsp.workspace.toggle_special("name")
++
++ if (dispatcher == "workspace") {
++ return "/dispatch hl.dsp.focus({ workspace = \"" + arg + "\" })";
++ }
++ if (dispatcher == "focusworkspaceoncurrentmonitor") {
++ return "/dispatch hl.dsp.focus({ workspace = \"" + arg + "\", monitor = \"current\" })";
++ }
++ if (dispatcher == "togglespecialworkspace") {
++ if (arg.empty()) {
++ return "/dispatch hl.dsp.workspace.toggle_special()";
++ }
++ return "/dispatch hl.dsp.workspace.toggle_special(\"" + arg + "\")";
++ }
++
++ // Fallback for any other dispatcher: try the old format wrapped in dispatch().
++ // This may not work for all dispatchers, but it's a reasonable default.
++ spdlog::warn("Hyprland IPC: unknown dispatcher '{}' in Lua mode, attempting generic format",
++ dispatcher);
++ return "/dispatch hl.dsp." + dispatcher + "(\"" + arg + "\")";
++}
++
++std::string IPC::dispatch(const std::string& dispatcher, const std::string& arg) {
++ if (isLuaProtocol()) {
++ return getSocket1Reply(buildLuaDispatch(dispatcher, arg));
++ }
++ // Legacy format: "dispatch <dispatcher> <arg>"
++ std::string cmd = "dispatch " + dispatcher;
++ if (!arg.empty()) {
++ cmd += " " + arg;
++ }
++ return getSocket1Reply(cmd);
++}
++
+ } // namespace waybar::modules::hyprland
+diff --git a/src/modules/hyprland/workspace.cpp b/src/modules/hyprland/workspace.cpp
+index 4cdd8910..b8090bd0 100644
+--- a/src/modules/hyprland/workspace.cpp
++++ b/src/modules/hyprland/workspace.cpp
+@@ -71,20 +71,20 @@ bool Workspace::handleClicked(GdkEventButton* bt) const {
+ try {
+ if (id() > 0) { // normal
+ if (m_workspaceManager.moveToMonitor()) {
+- m_ipc.getSocket1Reply("dispatch focusworkspaceoncurrentmonitor " + std::to_string(id()));
++ IPC::dispatch("focusworkspaceoncurrentmonitor", std::to_string(id()));
+ } else {
+- m_ipc.getSocket1Reply("dispatch workspace " + std::to_string(id()));
++ IPC::dispatch("workspace", std::to_string(id()));
+ }
+ } else if (!isSpecial()) { // named (this includes persistent)
+ if (m_workspaceManager.moveToMonitor()) {
+- m_ipc.getSocket1Reply("dispatch focusworkspaceoncurrentmonitor name:" + name());
++ IPC::dispatch("focusworkspaceoncurrentmonitor", "name:" + name());
+ } else {
+- m_ipc.getSocket1Reply("dispatch workspace name:" + name());
++ IPC::dispatch("workspace", "name:" + name());
+ }
+ } else if (id() != -99) { // named special
+- m_ipc.getSocket1Reply("dispatch togglespecialworkspace " + name());
++ IPC::dispatch("togglespecialworkspace", name());
+ } else { // special
+- m_ipc.getSocket1Reply("dispatch togglespecialworkspace");
++ IPC::dispatch("togglespecialworkspace", "");
+ }
+ return true;
+ } catch (const std::exception& e) {
diff --git a/gui-apps/waybar/waybar-0.10.4-r1.ebuild b/gui-apps/waybar/waybar-0.10.4-r1.ebuild
deleted file mode 100644
index 02de587d2d29..000000000000
--- a/gui-apps/waybar/waybar-0.10.4-r1.ebuild
+++ /dev/null
@@ -1,101 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit meson
-
-DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors"
-HOMEPAGE="https://github.com/Alexays/Waybar"
-
-if [[ ${PV} == 9999 ]]; then
- inherit git-r3
- EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git"
-else
- SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz"
- KEYWORDS="amd64 ~arm64"
- S="${WORKDIR}/${PN^}-${PV}"
-fi
-
-LICENSE="MIT"
-SLOT="0"
-IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi"
-REQUIRED_USE="
- upower? ( logind )
-"
-
-RESTRICT="!test? ( test )"
-
-BDEPEND="
- >=app-text/scdoc-1.9.2
- >=dev-util/gdbus-codegen-2.80.5-r1
- dev-util/wayland-scanner
- virtual/pkgconfig
-"
-RDEPEND="
- dev-cpp/cairomm:0
- dev-cpp/glibmm:2
- dev-cpp/gtkmm:3.0
- dev-libs/glib:2
- dev-libs/jsoncpp:=
- dev-libs/libsigc++:2
- >=dev-libs/libfmt-8.1.1:=
- >=dev-libs/spdlog-1.10.0:=
- dev-libs/date:=
- dev-libs/wayland
- gui-libs/gtk-layer-shell
- media-video/pipewire:=
- x11-libs/gtk+:3[wayland]
- x11-libs/libxkbcommon
- evdev? ( dev-libs/libevdev )
- jack? ( virtual/jack )
- libinput? ( dev-libs/libinput:= )
- logind? (
- || ( sys-apps/systemd
- sys-auth/elogind )
- )
- mpd? ( media-libs/libmpdclient )
- mpris? ( >=media-sound/playerctl-2 )
- network? ( dev-libs/libnl:3 )
- pipewire? ( media-video/wireplumber:0/0.5 )
- pulseaudio? ( media-libs/libpulse )
- sndio? ( media-sound/sndio:= )
- systemd? ( sys-apps/systemd:= )
- tray? (
- dev-libs/libayatana-appindicator
- dev-libs/libdbusmenu[gtk3]
- )
- udev? ( virtual/libudev:= )
- upower? ( sys-power/upower:= )
- wifi? ( sys-apps/util-linux )
-"
-DEPEND="${RDEPEND}
- dev-libs/wayland-protocols
- test? ( dev-cpp/catch:0 )
-"
-
-src_configure() {
- local emesonargs=(
- -Dman-pages=enabled
- -Dcava=disabled
- $(meson_feature evdev libevdev)
- $(meson_feature jack)
- $(meson_feature libinput)
- $(meson_feature logind)
- $(meson_feature mpd)
- $(meson_feature mpris)
- $(meson_feature network libnl)
- $(meson_feature pulseaudio)
- $(meson_feature pipewire wireplumber)
- $(meson_feature pipewire)
- $(meson_feature sndio)
- $(meson_feature systemd)
- $(meson_feature test tests)
- $(meson_feature tray dbusmenu-gtk)
- $(meson_feature udev libudev)
- $(meson_feature upower upower_glib)
- $(meson_feature wifi rfkill)
- $(meson_use experimental)
- )
- meson_src_configure
-}
diff --git a/gui-apps/waybar/waybar-0.11.0-r1.ebuild b/gui-apps/waybar/waybar-0.11.0-r1.ebuild
deleted file mode 100644
index 845a6694bb69..000000000000
--- a/gui-apps/waybar/waybar-0.11.0-r1.ebuild
+++ /dev/null
@@ -1,105 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit meson
-
-DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors"
-HOMEPAGE="https://github.com/Alexays/Waybar"
-
-if [[ ${PV} == 9999 ]]; then
- inherit git-r3
- EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git"
-else
- SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz"
- KEYWORDS="amd64 ~arm64"
- S="${WORKDIR}/${PN^}-${PV}"
-fi
-
-LICENSE="MIT"
-SLOT="0"
-IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi"
-REQUIRED_USE="
- upower? ( logind )
-"
-
-RESTRICT="!test? ( test )"
-
-BDEPEND="
- >=app-text/scdoc-1.9.2
- >=dev-util/gdbus-codegen-2.80.5-r1
- dev-util/wayland-scanner
- virtual/pkgconfig
-"
-RDEPEND="
- dev-cpp/cairomm:0
- dev-cpp/glibmm:2
- dev-cpp/gtkmm:3.0
- dev-libs/glib:2
- dev-libs/jsoncpp:=
- dev-libs/libsigc++:2
- >=dev-libs/libfmt-8.1.1:=
- >=dev-libs/spdlog-1.10.0:=
- dev-libs/date:=
- dev-libs/wayland
- gui-libs/gtk-layer-shell
- media-video/pipewire:=
- x11-libs/gtk+:3[wayland]
- x11-libs/libxkbcommon
- evdev? ( dev-libs/libevdev )
- jack? ( virtual/jack )
- libinput? ( dev-libs/libinput:= )
- logind? (
- || ( sys-apps/systemd
- sys-auth/elogind )
- )
- mpd? ( media-libs/libmpdclient )
- mpris? ( >=media-sound/playerctl-2 )
- network? ( dev-libs/libnl:3 )
- pipewire? ( media-video/wireplumber:0/0.5 )
- pulseaudio? ( media-libs/libpulse )
- sndio? ( media-sound/sndio:= )
- systemd? ( sys-apps/systemd:= )
- tray? (
- dev-libs/libayatana-appindicator
- dev-libs/libdbusmenu[gtk3]
- )
- udev? ( virtual/libudev:= )
- upower? ( sys-power/upower:= )
- wifi? ( sys-apps/util-linux )
-"
-DEPEND="${RDEPEND}
- dev-libs/wayland-protocols
- test? ( dev-cpp/catch:0 )
-"
-
-PATCHES=(
- "${FILESDIR}"/tray-icons-fix.patch
-)
-
-src_configure() {
- local emesonargs=(
- -Dman-pages=enabled
- -Dcava=disabled
- $(meson_feature evdev libevdev)
- $(meson_feature jack)
- $(meson_feature libinput)
- $(meson_feature logind)
- $(meson_feature mpd)
- $(meson_feature mpris)
- $(meson_feature network libnl)
- $(meson_feature pulseaudio)
- $(meson_feature pipewire wireplumber)
- $(meson_feature pipewire)
- $(meson_feature sndio)
- $(meson_feature systemd)
- $(meson_feature test tests)
- $(meson_feature tray dbusmenu-gtk)
- $(meson_feature udev libudev)
- $(meson_feature upower upower_glib)
- $(meson_feature wifi rfkill)
- $(meson_use experimental)
- )
- meson_src_configure
-}
diff --git a/gui-apps/waybar/waybar-0.11.0.ebuild b/gui-apps/waybar/waybar-0.11.0.ebuild
deleted file mode 100644
index 20a16f9595aa..000000000000
--- a/gui-apps/waybar/waybar-0.11.0.ebuild
+++ /dev/null
@@ -1,101 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit meson
-
-DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors"
-HOMEPAGE="https://github.com/Alexays/Waybar"
-
-if [[ ${PV} == 9999 ]]; then
- inherit git-r3
- EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git"
-else
- SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz"
- KEYWORDS="~amd64 ~arm64"
- S="${WORKDIR}/${PN^}-${PV}"
-fi
-
-LICENSE="MIT"
-SLOT="0"
-IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi"
-REQUIRED_USE="
- upower? ( logind )
-"
-
-RESTRICT="!test? ( test )"
-
-BDEPEND="
- >=app-text/scdoc-1.9.2
- >=dev-util/gdbus-codegen-2.80.5-r1
- dev-util/wayland-scanner
- virtual/pkgconfig
-"
-RDEPEND="
- dev-cpp/cairomm:0
- dev-cpp/glibmm:2
- dev-cpp/gtkmm:3.0
- dev-libs/glib:2
- dev-libs/jsoncpp:=
- dev-libs/libsigc++:2
- >=dev-libs/libfmt-8.1.1:=
- >=dev-libs/spdlog-1.10.0:=
- dev-libs/date:=
- dev-libs/wayland
- gui-libs/gtk-layer-shell
- media-video/pipewire:=
- x11-libs/gtk+:3[wayland]
- x11-libs/libxkbcommon
- evdev? ( dev-libs/libevdev )
- jack? ( virtual/jack )
- libinput? ( dev-libs/libinput:= )
- logind? (
- || ( sys-apps/systemd
- sys-auth/elogind )
- )
- mpd? ( media-libs/libmpdclient )
- mpris? ( >=media-sound/playerctl-2 )
- network? ( dev-libs/libnl:3 )
- pipewire? ( media-video/wireplumber:0/0.5 )
- pulseaudio? ( media-libs/libpulse )
- sndio? ( media-sound/sndio:= )
- systemd? ( sys-apps/systemd:= )
- tray? (
- dev-libs/libayatana-appindicator
- dev-libs/libdbusmenu[gtk3]
- )
- udev? ( virtual/libudev:= )
- upower? ( sys-power/upower:= )
- wifi? ( sys-apps/util-linux )
-"
-DEPEND="${RDEPEND}
- dev-libs/wayland-protocols
- test? ( dev-cpp/catch:0 )
-"
-
-src_configure() {
- local emesonargs=(
- -Dman-pages=enabled
- -Dcava=disabled
- $(meson_feature evdev libevdev)
- $(meson_feature jack)
- $(meson_feature libinput)
- $(meson_feature logind)
- $(meson_feature mpd)
- $(meson_feature mpris)
- $(meson_feature network libnl)
- $(meson_feature pulseaudio)
- $(meson_feature pipewire wireplumber)
- $(meson_feature pipewire)
- $(meson_feature sndio)
- $(meson_feature systemd)
- $(meson_feature test tests)
- $(meson_feature tray dbusmenu-gtk)
- $(meson_feature udev libudev)
- $(meson_feature upower upower_glib)
- $(meson_feature wifi rfkill)
- $(meson_use experimental)
- )
- meson_src_configure
-}
diff --git a/gui-apps/waybar/waybar-0.12.0.ebuild b/gui-apps/waybar/waybar-0.12.0.ebuild
deleted file mode 100644
index 93a8f6ef1466..000000000000
--- a/gui-apps/waybar/waybar-0.12.0.ebuild
+++ /dev/null
@@ -1,105 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit meson optfeature
-
-DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors"
-HOMEPAGE="https://github.com/Alexays/Waybar"
-
-if [[ ${PV} == 9999 ]]; then
- inherit git-r3
- EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git"
-else
- SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz"
- KEYWORDS="amd64 ~arm64"
- S="${WORKDIR}/${PN^}-${PV}"
-fi
-
-LICENSE="MIT"
-SLOT="0"
-IUSE="evdev experimental jack +libinput +logind mpd mpris network pipewire pulseaudio sndio systemd test tray +udev upower wifi"
-REQUIRED_USE="
- upower? ( logind )
-"
-
-RESTRICT="!test? ( test )"
-
-BDEPEND="
- >=app-text/scdoc-1.9.2
- >=dev-util/gdbus-codegen-2.80.5-r1
- dev-util/wayland-scanner
- virtual/pkgconfig
-"
-RDEPEND="
- dev-cpp/cairomm:0
- dev-cpp/glibmm:2
- dev-cpp/gtkmm:3.0
- dev-libs/glib:2
- dev-libs/jsoncpp:=
- dev-libs/libsigc++:2
- >=dev-libs/libfmt-8.1.1:=
- >=dev-libs/spdlog-1.10.0:=
- dev-libs/date:=
- dev-libs/wayland
- >=gui-libs/gtk-layer-shell-0.9.0
- media-video/pipewire:=
- x11-libs/gtk+:3[wayland]
- x11-libs/libxkbcommon
- evdev? ( dev-libs/libevdev )
- jack? ( virtual/jack )
- libinput? ( dev-libs/libinput:= )
- logind? (
- || ( sys-apps/systemd
- sys-auth/elogind )
- )
- mpd? ( media-libs/libmpdclient )
- mpris? ( >=media-sound/playerctl-2 )
- network? ( dev-libs/libnl:3 )
- pipewire? ( media-video/wireplumber:0/0.5 )
- pulseaudio? ( media-libs/libpulse )
- sndio? ( media-sound/sndio:= )
- systemd? ( sys-apps/systemd:= )
- tray? (
- dev-libs/libayatana-appindicator
- dev-libs/libdbusmenu[gtk3]
- )
- udev? ( virtual/libudev:= )
- upower? ( sys-power/upower:= )
- wifi? ( sys-apps/util-linux )
-"
-DEPEND="${RDEPEND}
- dev-libs/wayland-protocols
- test? ( dev-cpp/catch:0 )
-"
-
-src_configure() {
- local emesonargs=(
- -Dman-pages=enabled
- -Dcava=disabled
- $(meson_feature evdev libevdev)
- $(meson_feature jack)
- $(meson_feature libinput)
- $(meson_feature logind)
- $(meson_feature mpd)
- $(meson_feature mpris)
- $(meson_feature network libnl)
- $(meson_feature pulseaudio)
- $(meson_feature pipewire wireplumber)
- $(meson_feature pipewire)
- $(meson_feature sndio)
- $(meson_feature systemd)
- $(meson_feature test tests)
- $(meson_feature tray dbusmenu-gtk)
- $(meson_feature udev libudev)
- $(meson_feature upower upower_glib)
- $(meson_feature wifi rfkill)
- $(meson_use experimental)
- )
- meson_src_configure
-}
-
-pkg_postinst() {
- optfeature "default icons support" "media-fonts/fontawesome"
-}
diff --git a/gui-apps/waybar/waybar-0.14.0.ebuild b/gui-apps/waybar/waybar-0.14.0.ebuild
deleted file mode 100644
index 494b727a9d27..000000000000
--- a/gui-apps/waybar/waybar-0.14.0.ebuild
+++ /dev/null
@@ -1,121 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit meson optfeature toolchain-funcs
-
-DESCRIPTION="Highly customizable Wayland bar for Sway and Wlroots based compositors"
-HOMEPAGE="https://github.com/Alexays/Waybar"
-
-if [[ ${PV} == 9999 ]]; then
- inherit git-r3
- EGIT_REPO_URI="https://github.com/Alexays/${PN^}.git"
-else
- SRC_URI="https://github.com/Alexays/${PN^}/archive/${PV}.tar.gz -> ${P}.tar.gz"
- KEYWORDS="amd64 ~arm64"
- S="${WORKDIR}/${PN^}-${PV}"
-fi
-
-LICENSE="MIT"
-SLOT="0"
-IUSE="backlight evdev experimental gps jack +libinput +logind mpd mpris network niri pipewire pulseaudio sndio systemd test tray +udev upower wifi"
-REQUIRED_USE="
- upower? ( logind )
- backlight? ( udev logind )
-"
-
-RESTRICT="!test? ( test )"
-
-BDEPEND="
- >=app-text/scdoc-1.9.2
- >=dev-util/gdbus-codegen-2.80.5-r1
- dev-util/wayland-scanner
- virtual/pkgconfig
-"
-RDEPEND="
- dev-cpp/cairomm:0
- dev-cpp/glibmm:2
- dev-cpp/gtkmm:3.0
- dev-libs/glib:2
- dev-libs/jsoncpp:=
- dev-libs/libsigc++:2
- >=dev-libs/libfmt-8.1.1:=
- >=dev-libs/spdlog-1.10.0:=
- dev-libs/date:=
- dev-libs/wayland
- >=gui-libs/gtk-layer-shell-0.9.0
- media-video/pipewire:=
- x11-libs/gtk+:3[wayland]
- x11-libs/libxkbcommon
- evdev? ( dev-libs/libevdev )
- gps? ( sci-geosciences/gpsd:= )
- jack? ( virtual/jack )
- libinput? ( dev-libs/libinput:= )
- logind? (
- systemd? ( sys-apps/systemd )
- !systemd? ( sys-auth/elogind )
- )
- mpd? ( media-libs/libmpdclient )
- mpris? ( >=media-sound/playerctl-2 )
- network? ( dev-libs/libnl:3 )
- pipewire? ( media-video/wireplumber:0/0.5 )
- pulseaudio? ( media-libs/libpulse )
- sndio? ( media-sound/sndio:= )
- systemd? ( sys-apps/systemd:= )
- tray? (
- dev-libs/libayatana-appindicator
- dev-libs/libdbusmenu[gtk3]
- )
- udev? ( virtual/libudev:= )
- upower? ( sys-power/upower:= )
- wifi? ( sys-apps/util-linux )
-"
-DEPEND="${RDEPEND}
- dev-libs/wayland-protocols
- test? ( dev-cpp/catch:0 )
-"
-PATCHES=(
- "${FILESDIR}"/meson-fix-build.patch
-)
-
-src_configure() {
- local cxx_stdlib=$(tc-get-cxx-stdlib)
- einfo "C++ standard library: ${cxx_stdlib:-unknown}"
- local libcxx=false
- if [[ ${cxx_stdlib} == libc++ ]]; then
- libcxx=true
- fi
-
- local emesonargs=(
- -Dlibcxx=${libcxx}
- -Dman-pages=enabled
- -Dcava=disabled # depends on LukashonakV/cava fork, but media-sound/cava is karlstav/cava
- $(meson_feature evdev libevdev)
- $(meson_feature gps)
- $(meson_feature jack)
- $(meson_feature libinput)
- $(meson_feature logind)
- $(meson_feature mpd)
- $(meson_feature mpris)
- $(meson_feature network libnl)
- $(meson_feature pulseaudio)
- $(meson_feature pipewire wireplumber)
- $(meson_feature pipewire)
- $(meson_feature sndio)
- $(meson_feature systemd)
- $(meson_feature test tests)
- $(meson_feature tray dbusmenu-gtk)
- $(meson_feature udev libudev)
- $(meson_feature upower upower_glib)
- $(meson_feature wifi rfkill)
- $(meson_use backlight login-proxy)
- $(meson_use experimental)
- $(meson_use niri) # communicates by socket with gui-wm/niri::guru
- )
- meson_src_configure
-}
-
-pkg_postinst() {
- optfeature "default icons support" "media-fonts/fontawesome"
-}
diff --git a/gui-wm/wayfire/Manifest b/gui-wm/wayfire/Manifest
new file mode 100644
index 000000000000..d49e5bc528e2
--- /dev/null
+++ b/gui-wm/wayfire/Manifest
@@ -0,0 +1 @@
+DIST wayfire-0.11.0.tar.xz 1045204 BLAKE2B 2f8a1a56c75cf39498d12f5cc2284e0c370b1def8745d8e356ac0a4032fd86ce0370b08af6d9f0f48836d740608359c60ab04e52c4f03c1e1c33c5991fbc23dd SHA512 192a4d6974fbee9e531ef349bd032233a162dfb5d2dbb302706b31f83d6eb5f57519e27e02fb3db4057c8b7d476fbaf0bc90a2cadd17628c5ef0133810dcb4e1
diff --git a/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch b/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch
new file mode 100644
index 000000000000..cf5be3532228
--- /dev/null
+++ b/gui-wm/wayfire/files/0001-added-get_previous_layout-to-output-layout.patch
@@ -0,0 +1,56 @@
+From 221a39614392c1e107fe5da1b24837d33c5cdd97 Mon Sep 17 00:00:00 2001
+From: daniel <dvrlabs.tv@gmail.com>
+Date: Tue, 13 Sep 2022 15:52:48 -0400
+Subject: [PATCH 1/3] added get_previous_layout to 'output-layout'
+
+---
+ src/api/wayfire/output-layout.hpp | 7 +++++++
+ src/core/output-layout.cpp | 14 ++++++++++++++
+ 2 files changed, 21 insertions(+)
+
+diff --git a/src/api/wayfire/output-layout.hpp b/src/api/wayfire/output-layout.hpp
+index fa6e83e3..cadbe9f4 100644
+--- a/src/api/wayfire/output-layout.hpp
++++ b/src/api/wayfire/output-layout.hpp
+@@ -105,6 +105,13 @@ class output_layout_t : public wf::signal_provider_t
+ */
+ wf::output_t *get_next_output(wf::output_t *output);
+
++ /**
++ * @return the "previous" output in the layout. It is guaranteed that starting
++ * with any output in the layout, and successively calling this function
++ * will iterate over all outputs
++ */
++ wf::output_t *get_previous_output(wf::output_t *output);
++
+ /**
+ * @return the output_t associated with the wlr_output, or null if the
+ * output isn't found
+diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp
+index 732bda82..e146fe66 100644
+--- a/src/core/output-layout.cpp
++++ b/src/core/output-layout.cpp
+@@ -1577,6 +1577,20 @@ class output_layout_t::impl
+ }
+ }
+
++ wf::output_t *get_previous_output(wf::output_t *output)
++ {
++ auto os = get_outputs();
++
++ auto it = std::find(os.rbegin(), os.rend(), output);
++ if ((it == os.rend()) || (std::next(it) == os.rend()))
++ {
++ return os[0];
++ } else
++ {
++ return *(++it);
++ }
++ }
++
+ wf::output_t *get_output_coords_at(const wf::pointf_t& origin,
+ wf::pointf_t& closest)
+ {
+--
+2.37.3
+
diff --git a/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch b/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch
new file mode 100644
index 000000000000..78900b46336e
--- /dev/null
+++ b/gui-wm/wayfire/files/0002-Added-previous_output-and-previous_output_with_win-t.patch
@@ -0,0 +1,133 @@
+From 933b40d5fa77ecbb19d984712ae5f051f72fdadf Mon Sep 17 00:00:00 2001
+From: daniel <dvrlabs.tv@gmail.com>
+Date: Tue, 13 Sep 2022 19:10:27 -0400
+Subject: [PATCH 2/3] Added previous_output and previous_output_with_win to
+ 'oswitch' plugin
+
+---
+ metadata/oswitch.xml | 10 ++++++
+ plugins/single_plugins/oswitch.cpp | 50 ++++++++++++++++++++++++++++++
+ src/core/output-layout.cpp | 5 +++
+ 3 files changed, 65 insertions(+)
+
+diff --git a/metadata/oswitch.xml b/metadata/oswitch.xml
+index 209ee0f0..c6779c77 100644
+--- a/metadata/oswitch.xml
++++ b/metadata/oswitch.xml
+@@ -14,5 +14,15 @@
+ <_long>Moves focus to the next output with the focused window with the specified activator.</_long>
+ <default>&lt;super&gt; &lt;shift&gt; KEY_O</default>
+ </option>
++ <option name="previous_output" type="activator">
++ <_short>previous output</_short>
++ <_long>Moves focus to the previous output with the specified activator.</_long>
++ <default>&lt;super&gt; KEY_P</default>
++ </option>
++ <option name="previous_output_with_win" type="activator">
++ <_short>previous output with window</_short>
++ <_long>Moves focus to the previous output with the focused window with the specified activator.</_long>
++ <default>&lt;super&gt; &lt;shift&gt; KEY_P</default>
++ </option>
+ </plugin>
+ </wayfire>
+diff --git a/plugins/single_plugins/oswitch.cpp b/plugins/single_plugins/oswitch.cpp
+index 61b7ef2f..b7cb2f87 100644
+--- a/plugins/single_plugins/oswitch.cpp
++++ b/plugins/single_plugins/oswitch.cpp
+@@ -23,6 +23,7 @@ class wayfire_output_manager : public wf::plugin_interface_t
+ return true;
+ };
+
++
+ wf::activator_callback switch_output_with_window = [=] (auto)
+ {
+ auto next =
+@@ -45,6 +46,46 @@ class wayfire_output_manager : public wf::plugin_interface_t
+ return true;
+ };
+
++ wf::wl_idle_call idle_previous_output;
++
++ wf::activator_callback switch_output_previous = [=] (auto)
++ {
++ /* when we switch the output, the oswitch keybinding
++ * may be activated for the previous output, which we don't want,
++ * so we postpone the switch */
++ auto previous =
++ wf::get_core().output_layout->get_previous_output(output);
++ idle_previous_output.run_once([=] ()
++ {
++ wf::get_core().focus_output(previous);
++ });
++
++ return true;
++ };
++
++
++ wf::activator_callback switch_output_with_window_previous = [=] (auto)
++ {
++ auto previous =
++ wf::get_core().output_layout->get_previous_output(output);
++ auto view = output->get_active_view();
++
++ if (!view)
++ {
++ switch_output_previous(wf::activator_data_t{});
++
++ return true;
++ }
++
++ wf::get_core().move_view_to_output(view, previous, true);
++ idle_previous_output.run_once([=] ()
++ {
++ wf::get_core().focus_output(previous);
++ });
++
++ return true;
++ };
++
+ public:
+ void init()
+ {
+@@ -57,13 +98,22 @@ class wayfire_output_manager : public wf::plugin_interface_t
+ output->add_activator(
+ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/next_output_with_win"},
+ &switch_output_with_window);
++ output->add_activator(
++ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output"},
++ &switch_output_previous);
++ output->add_activator(
++ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output_with_win"},
++ &switch_output_with_window_previous);
+ }
+
+ void fini()
+ {
+ output->rem_binding(&switch_output);
+ output->rem_binding(&switch_output_with_window);
++ output->rem_binding(&switch_output_previous);
++ output->rem_binding(&switch_output_with_window_previous);
+ idle_next_output.disconnect();
++ idle_previous_output.disconnect();
+ }
+ };
+
+diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp
+index e146fe66..82455fec 100644
+--- a/src/core/output-layout.cpp
++++ b/src/core/output-layout.cpp
+@@ -1670,6 +1670,11 @@ wf::output_t*output_layout_t::get_next_output(wf::output_t *output)
+ return pimpl->get_next_output(output);
+ }
+
++wf::output_t*output_layout_t::get_previous_output(wf::output_t *output)
++{
++ return pimpl->get_previous_output(output);
++}
++
+ wf::output_t*output_layout_t::find_output(wlr_output *output)
+ {
+ return pimpl->find_output(output);
+--
+2.37.3
+
diff --git a/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch b/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch
new file mode 100644
index 000000000000..aa67133c20bc
--- /dev/null
+++ b/gui-wm/wayfire/files/0003-prev-output-now-wraps-appropriately.patch
@@ -0,0 +1,44 @@
+From 51a1ddac3352d9315ac53bf13cbbb5d76721c8ba Mon Sep 17 00:00:00 2001
+From: daniel <dvrlabs.tv@gmail.com>
+Date: Tue, 13 Sep 2022 19:33:45 -0400
+Subject: [PATCH 3/3] prev output now wraps appropriately
+
+---
+ src/core/output-layout.cpp | 7 +++++--
+ 1 file changed, 5 insertions(+), 2 deletions(-)
+
+diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp
+index 82455fec..6d930971 100644
+--- a/src/core/output-layout.cpp
++++ b/src/core/output-layout.cpp
+@@ -11,6 +11,7 @@
+ #include "seat/cursor.hpp"
+ #include "core-impl.hpp"
+
++#include <algorithm>
+ #include <xf86drmMode.h>
+ #include <sstream>
+ #include <cstring>
+@@ -1580,15 +1581,17 @@ class output_layout_t::impl
+ wf::output_t *get_previous_output(wf::output_t *output)
+ {
+ auto os = get_outputs();
++ std::reverse(os.begin(), os.end());
+
+- auto it = std::find(os.rbegin(), os.rend(), output);
+- if ((it == os.rend()) || (std::next(it) == os.rend()))
++ auto it = std::find(os.begin(), os.end(), output);
++ if ((it == os.end()) || (std::next(it) == os.end()))
+ {
+ return os[0];
+ } else
+ {
+ return *(++it);
+ }
++
+ }
+
+ wf::output_t *get_output_coords_at(const wf::pointf_t& origin,
+--
+2.37.3
+
diff --git a/gui-wm/wayfire/files/oswitch.patch b/gui-wm/wayfire/files/oswitch.patch
new file mode 100644
index 000000000000..5afbbf77ae8c
--- /dev/null
+++ b/gui-wm/wayfire/files/oswitch.patch
@@ -0,0 +1,233 @@
+From 221a39614392c1e107fe5da1b24837d33c5cdd97 Mon Sep 17 00:00:00 2001
+From: daniel <dvrlabs.tv@gmail.com>
+Date: Tue, 13 Sep 2022 15:52:48 -0400
+Subject: [PATCH 1/3] added get_previous_layout to 'output-layout'
+
+---
+ src/api/wayfire/output-layout.hpp | 7 +++++++
+ src/core/output-layout.cpp | 14 ++++++++++++++
+ 2 files changed, 21 insertions(+)
+
+diff --git a/src/api/wayfire/output-layout.hpp b/src/api/wayfire/output-layout.hpp
+index fa6e83e3..cadbe9f4 100644
+--- a/src/api/wayfire/output-layout.hpp
++++ b/src/api/wayfire/output-layout.hpp
+@@ -105,6 +105,13 @@ class output_layout_t : public wf::signal_provider_t
+ */
+ wf::output_t *get_next_output(wf::output_t *output);
+
++ /**
++ * @return the "previous" output in the layout. It is guaranteed that starting
++ * with any output in the layout, and successively calling this function
++ * will iterate over all outputs
++ */
++ wf::output_t *get_previous_output(wf::output_t *output);
++
+ /**
+ * @return the output_t associated with the wlr_output, or null if the
+ * output isn't found
+diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp
+index 732bda82..e146fe66 100644
+--- a/src/core/output-layout.cpp
++++ b/src/core/output-layout.cpp
+@@ -1577,6 +1577,20 @@ class output_layout_t::impl
+ }
+ }
+
++ wf::output_t *get_previous_output(wf::output_t *output)
++ {
++ auto os = get_outputs();
++
++ auto it = std::find(os.rbegin(), os.rend(), output);
++ if ((it == os.rend()) || (std::next(it) == os.rend()))
++ {
++ return os[0];
++ } else
++ {
++ return *(++it);
++ }
++ }
++
+ wf::output_t *get_output_coords_at(const wf::pointf_t& origin,
+ wf::pointf_t& closest)
+ {
+--
+2.37.3
+
+From 933b40d5fa77ecbb19d984712ae5f051f72fdadf Mon Sep 17 00:00:00 2001
+From: daniel <dvrlabs.tv@gmail.com>
+Date: Tue, 13 Sep 2022 19:10:27 -0400
+Subject: [PATCH 2/3] Added previous_output and previous_output_with_win to
+ 'oswitch' plugin
+
+---
+ metadata/oswitch.xml | 10 ++++++
+ plugins/single_plugins/oswitch.cpp | 50 ++++++++++++++++++++++++++++++
+ src/core/output-layout.cpp | 5 +++
+ 3 files changed, 65 insertions(+)
+
+diff --git a/metadata/oswitch.xml b/metadata/oswitch.xml
+index 209ee0f0..c6779c77 100644
+--- a/metadata/oswitch.xml
++++ b/metadata/oswitch.xml
+@@ -14,5 +14,15 @@
+ <_long>Moves focus to the next output with the focused window with the specified activator.</_long>
+ <default>&lt;super&gt; &lt;shift&gt; KEY_O</default>
+ </option>
++ <option name="previous_output" type="activator">
++ <_short>previous output</_short>
++ <_long>Moves focus to the previous output with the specified activator.</_long>
++ <default>&lt;super&gt; KEY_P</default>
++ </option>
++ <option name="previous_output_with_win" type="activator">
++ <_short>previous output with window</_short>
++ <_long>Moves focus to the previous output with the focused window with the specified activator.</_long>
++ <default>&lt;super&gt; &lt;shift&gt; KEY_P</default>
++ </option>
+ </plugin>
+ </wayfire>
+diff --git a/plugins/single_plugins/oswitch.cpp b/plugins/single_plugins/oswitch.cpp
+index 61b7ef2f..b7cb2f87 100644
+--- a/plugins/single_plugins/oswitch.cpp
++++ b/plugins/single_plugins/oswitch.cpp
+@@ -23,6 +23,7 @@ class wayfire_output_manager : public wf::plugin_interface_t
+ return true;
+ };
+
++
+ wf::activator_callback switch_output_with_window = [=] (auto)
+ {
+ auto next =
+@@ -45,6 +46,46 @@ class wayfire_output_manager : public wf::plugin_interface_t
+ return true;
+ };
+
++ wf::wl_idle_call idle_previous_output;
++
++ wf::activator_callback switch_output_previous = [=] (auto)
++ {
++ /* when we switch the output, the oswitch keybinding
++ * may be activated for the previous output, which we don't want,
++ * so we postpone the switch */
++ auto previous =
++ wf::get_core().output_layout->get_previous_output(output);
++ idle_previous_output.run_once([=] ()
++ {
++ wf::get_core().focus_output(previous);
++ });
++
++ return true;
++ };
++
++
++ wf::activator_callback switch_output_with_window_previous = [=] (auto)
++ {
++ auto previous =
++ wf::get_core().output_layout->get_previous_output(output);
++ auto view = output->get_active_view();
++
++ if (!view)
++ {
++ switch_output_previous(wf::activator_data_t{});
++
++ return true;
++ }
++
++ wf::get_core().move_view_to_output(view, previous, true);
++ idle_previous_output.run_once([=] ()
++ {
++ wf::get_core().focus_output(previous);
++ });
++
++ return true;
++ };
++
+ public:
+ void init()
+ {
+@@ -57,13 +98,22 @@ class wayfire_output_manager : public wf::plugin_interface_t
+ output->add_activator(
+ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/next_output_with_win"},
+ &switch_output_with_window);
++ output->add_activator(
++ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output"},
++ &switch_output_previous);
++ output->add_activator(
++ wf::option_wrapper_t<wf::activatorbinding_t>{"oswitch/previous_output_with_win"},
++ &switch_output_with_window_previous);
+ }
+
+ void fini()
+ {
+ output->rem_binding(&switch_output);
+ output->rem_binding(&switch_output_with_window);
++ output->rem_binding(&switch_output_previous);
++ output->rem_binding(&switch_output_with_window_previous);
+ idle_next_output.disconnect();
++ idle_previous_output.disconnect();
+ }
+ };
+
+diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp
+index e146fe66..82455fec 100644
+--- a/src/core/output-layout.cpp
++++ b/src/core/output-layout.cpp
+@@ -1670,6 +1670,11 @@ wf::output_t*output_layout_t::get_next_output(wf::output_t *output)
+ return pimpl->get_next_output(output);
+ }
+
++wf::output_t*output_layout_t::get_previous_output(wf::output_t *output)
++{
++ return pimpl->get_previous_output(output);
++}
++
+ wf::output_t*output_layout_t::find_output(wlr_output *output)
+ {
+ return pimpl->find_output(output);
+--
+2.37.3
+
+From 51a1ddac3352d9315ac53bf13cbbb5d76721c8ba Mon Sep 17 00:00:00 2001
+From: daniel <dvrlabs.tv@gmail.com>
+Date: Tue, 13 Sep 2022 19:33:45 -0400
+Subject: [PATCH 3/3] prev output now wraps appropriately
+
+---
+ src/core/output-layout.cpp | 7 +++++--
+ 1 file changed, 5 insertions(+), 2 deletions(-)
+
+diff --git a/src/core/output-layout.cpp b/src/core/output-layout.cpp
+index 82455fec..6d930971 100644
+--- a/src/core/output-layout.cpp
++++ b/src/core/output-layout.cpp
+@@ -11,6 +11,7 @@
+ #include "seat/cursor.hpp"
+ #include "core-impl.hpp"
+
++#include <algorithm>
+ #include <xf86drmMode.h>
+ #include <sstream>
+ #include <cstring>
+@@ -1580,15 +1581,17 @@ class output_layout_t::impl
+ wf::output_t *get_previous_output(wf::output_t *output)
+ {
+ auto os = get_outputs();
++ std::reverse(os.begin(), os.end());
+
+- auto it = std::find(os.rbegin(), os.rend(), output);
+- if ((it == os.rend()) || (std::next(it) == os.rend()))
++ auto it = std::find(os.begin(), os.end(), output);
++ if ((it == os.end()) || (std::next(it) == os.end()))
+ {
+ return os[0];
+ } else
+ {
+ return *(++it);
+ }
++
+ }
+
+ wf::output_t *get_output_coords_at(const wf::pointf_t& origin,
+--
+2.37.3
+
diff --git a/gui-wm/wayfire/files/regex.patch b/gui-wm/wayfire/files/regex.patch
new file mode 100644
index 000000000000..179b61c886b1
--- /dev/null
+++ b/gui-wm/wayfire/files/regex.patch
@@ -0,0 +1,21 @@
+diff --git a/subprojects/wf-utils/wayfire/lexer/literal.cpp b/subprojects/wf-utils/wayfire/lexer/literal.cpp
+index cf4c9cf..5e8a042 100644
+--- a/subprojects/wf-utils/wayfire/lexer/literal.cpp
++++ b/subprojects/wf-utils/wayfire/lexer/literal.cpp
+@@ -3,6 +3,7 @@
+ #include <ctype.h>
+ #include <stdexcept>
+ #include <string>
++#include <bits/stdc++.h>
+
+ namespace wf
+ {
+@@ -86,7 +87,7 @@ variant_t parse_literal(const std::string &s)
+ }
+
+ // Deal with float or double here.
+- if (s.find('.') != std::string::npos)
++ if (std::count(std::begin(s), std::end(s), '.') == 1)
+ {
+ // Float or Double.
+ if ((s.find('f') != std::string::npos) || (s.find('F') != std::string::npos))
diff --git a/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch b/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch
new file mode 100644
index 000000000000..d7398049ca6e
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.0-fix-musl.patch
@@ -0,0 +1,28 @@
+https://github.com/WayfireWM/wayfire/pull/2875/commits/4040e432f917fb488477193304142553e0df8413
+https://bugs.gentoo.org/966059
+
+From: Sammy <samexner@protonmail.com>
+Date: Sun, 2 Nov 2025 18:45:01 -0700
+Subject: [PATCH] fix musl compilation
+
+changed uint to standard type unsigned int, fixes compilation error on musl
+--- a/src/json.cpp
++++ b/src/json.cpp
+@@ -225,7 +225,7 @@ json_reference_t& json_reference_t::operator =(const int& v)
+ return *this;
+ }
+
+-json_reference_t& json_reference_t::operator =(const uint& v)
++json_reference_t& json_reference_t::operator =(const unsigned int& v)
+ {
+ yyjson_mut_set_uint(this->v, v);
+ return *this;
+@@ -331,7 +331,7 @@ bool json_reference_t::is_uint() const
+ (yyjson_mut_get_uint(v) <= std::numeric_limits<unsigned int>::max());
+ }
+
+-json_reference_t::operator uint() const
++json_reference_t::operator unsigned int() const
+ {
+ wf::dassert(is_uint());
+ return yyjson_mut_get_uint(v);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md
new file mode 100644
index 000000000000..fe5753db5db8
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube-animation-notes.md
@@ -0,0 +1,69 @@
+# Transparent cube animation compatibility notes
+
+## Goal
+
+Keep cube rendering active all the time, while normal Wayfire animations still work.
+
+Observed state:
+
+- Cube full-time render works.
+- Wobbly works at the present moment.
+- Zoom was visible on `bemenu`.
+- Alacritty did not visibly zoom because `animate/duration` was set to `0ms`.
+
+## Working theory
+
+This does not look like a global "only one animation at a time" problem.
+
+Wayfire already allows multiple normal animation hooks. The problem is more specific:
+
+- Cube renders workspaces through `workspace_stream_node_t`.
+- Cube's `cube_render_instance_t` builds child render instances for each workspace once, when the cube render instance is created.
+- `workspace_stream_node_t::workspace_stream_instance_t` also builds its child render instances once, when the stream render instance is created.
+- Fire and zoom are animate-plugin view transformers added during map/unmap.
+- If those transformers are added after cube has cached the workspace render instances, cube can keep rendering the old child render path and never include the new fire/zoom transformer.
+- Wobbly can still work because it is already represented in the rendered path, or because its persistent transformer/render instance is present when cube captures the workspace stream.
+
+## Minimum target
+
+Do not rewrite the plugin capability system first.
+
+The minimum useful change may still involve workspace stream behavior, but the event-driven refresh experiment was not justified by the later Alacritty finding.
+
+Likely places:
+
+- `src/output/workspace-stream.cpp`
+- `plugins/cube/cube.cpp`
+
+Candidate approaches:
+
+1. Add scene-update tracking to `workspace_stream_node_t::workspace_stream_instance_t`.
+ - Listen for root scene updates while the stream instance exists.
+ - Regenerate the stream's internal child render instances when child lists, enabled state, or transformer-affecting geometry changes.
+ - This would make cube pick up fire/zoom transformers without deactivating cube.
+ - Removed for now: this was likely overkill and did not explain the Alacritty case.
+
+2. Add a cube-local rebuild hook.
+ - When cube is active, listen for scene updates on the output.
+ - Rebuild `cube_render_node_t` when relevant view transformer structure changes.
+ - This is less general but may be smaller for this patch.
+
+3. Heavy fallback for testing only.
+ - Rebuild cube workspace stream instances every frame.
+ - This is useful to confirm the theory, but probably too expensive and may interfere with render-instance-owned hooks.
+
+## Current Direction
+
+Do not keep the workspace-stream refresh experiment unless a corrected animation config still proves that cube hides normal animate transformers.
+
+Next test:
+
+- Set `animate/duration` to a visible value such as `500ms circle`.
+- Re-test Alacritty open/close animation with cube full-time render active.
+- If it still fails while bemenu works, then investigate tiling/container handling rather than broad stream regeneration.
+
+## Avoid for now
+
+- Broadly allowing conflicting plugin capabilities.
+- Forcing cube to deactivate after each vswitch animation.
+- Rebuilding the entire compositor animation model.
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch
new file mode 100644
index 000000000000..6006eee7f283
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch
@@ -0,0 +1,1370 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,19 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
++ <option name="window_move_alpha" type="double">
++ <_short>Window move alpha</_short>
++ <_long>Opacity used for the focused window while it is being held or moved between workspaces.</_long>
++ <default>0.65</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -21,6 +21,14 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -52,6 +64,16 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,15 +1,22 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
++#include <wlr/types/wlr_keyboard.h>
+
+ #include <glm/gtc/matrix_transform.hpp>
+ #include <wayfire/img.hpp>
+@@ -39,6 +46,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +85,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +101,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +147,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +173,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +156,10 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +247,24 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ wayfire_toplevel_view post_move_dim_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "workspace-move-window-dim";
++ bool fixed_overlay_added_transformer = false;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
++ bool cube_render_paused = false;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +315,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +337,17 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
++ output->connect(&on_cube_render_pause);
++ output->connect(&on_fixed_view_disappeared);
++ output->connect(&on_view_geometry_changed);
++ wf::get_core().connect(&on_fixed_view_set_output);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +450,266 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ if (fixed_view && (fixed_view->get_output() != output))
++ {
++ fixed_view = nullptr;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ wf::signal::connection_t<cube_render_pause_signal>
++ on_cube_render_pause = [=] (cube_render_pause_signal *ev)
++ {
++ pause_cube_render(ev->pause);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void pause_cube_render(bool pause)
++ {
++ if (pause)
++ {
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = nullptr;
++ cube_render_paused = true;
++ output->render->damage_whole();
++ }
++
++ return;
++ }
++
++ if (cube_render_paused && !render_node)
++ {
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ cube_render_paused = false;
++ output->render->damage_whole();
++ }
++ }
++
++ void remove_held_dim_transformers(wayfire_toplevel_view view)
++ {
++ if (!view)
++ {
++ return;
++ }
++
++ auto node = view->get_transformed_node();
++ while (node->get_transformer(held_dim_transformer_name))
++ {
++ node->rem_transformer(held_dim_transformer_name);
++ }
++ }
++
++ bool has_held_dim_transformer(wayfire_toplevel_view view)
++ {
++ if (!view)
++ {
++ return false;
++ }
++
++ return view->get_transformed_node()->get_transformer(
++ held_dim_transformer_name) != nullptr;
++ }
++
++ void clear_fixed_workspace_overlay(bool keep_post_move_dim = true)
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ if (keep_post_move_dim &&
++ ((wf::get_core().seat->get_keyboard_modifiers() &
++ held_window_modifiers) == held_window_modifiers))
++ {
++ post_move_dim_view = fixed_overlay_view;
++ fixed_overlay_view = nullptr;
++ return;
++ } else
++ {
++ if (fixed_overlay_added_transformer)
++ {
++ remove_held_dim_transformers(fixed_overlay_view);
++ }
++
++ post_move_dim_view = nullptr;
++ }
++
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ fixed_overlay_added_transformer = false;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void clear_post_move_window_dim()
++ {
++ if (!post_move_dim_view)
++ {
++ return;
++ }
++
++ remove_held_dim_transformers(post_move_dim_view);
++ wf::scene::set_node_enabled(
++ post_move_dim_view->get_transformed_node(), true);
++ if (fixed_overlay_node)
++ {
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ post_move_dim_view = nullptr;
++ fixed_overlay_added_transformer = false;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_post_move_window_dim();
++ clear_fixed_workspace_overlay(false);
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_added_transformer = false;
++ if (!has_held_dim_transformer(view))
++ {
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ fixed_overlay_added_transformer = true;
++ }
++
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +652,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +694,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +738,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +794,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +822,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
++
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
+
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +960,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +985,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +999,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +1022,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+@@ -751,8 +1106,83 @@
+ output->render->schedule_redraw();
+ }
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) != held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>>
++ on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
++ void clear_if_fixed_view(wayfire_view view)
++ {
++ if ((view == fixed_overlay_view) || (view == post_move_dim_view) ||
++ (view == fixed_workspace_view))
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_post_move_window_dim();
++ clear_fixed_workspace_overlay(false);
++ rebuild_cube_render_node();
++ output->render->schedule_redraw();
++ }
++ }
++
++ wf::signal::connection_t<wf::view_disappeared_signal>
++ on_fixed_view_disappeared = [=] (wf::view_disappeared_signal *ev)
++ {
++ clear_if_fixed_view(ev->view);
++ };
++
++ wf::signal::connection_t<wf::view_set_output_signal>
++ on_fixed_view_set_output = [=] (wf::view_set_output_signal *ev)
++ {
++ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view) ||
++ (ev->view == fixed_workspace_view))
++ {
++ if (ev->view->get_output() != output)
++ {
++ clear_if_fixed_view(ev->view);
++ }
++ }
++ };
++
++ wf::signal::connection_t<wf::view_geometry_changed_signal>
++ on_view_geometry_changed = [=] (wf::view_geometry_changed_signal *ev)
++ {
++ (void)ev;
++ if (!fixed_workspace_view || !render_node)
++ {
++ return;
++ }
++
++ rebuild_cube_render_node();
++ output->render->schedule_redraw();
++ };
++
+ void fini() override
+ {
++ clear_post_move_window_dim();
+ if (output->is_plugin_active(grab_interface.name))
+ {
+ deactivate();
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,18 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
++struct cube_render_pause_signal
++{
++ bool pause = false;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "workspace-move-window-dim";
++ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"};
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -411,7 +416,12 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
+- // Consume input event
++ if (view)
++ {
++ show_held_window_dim(view);
++ }
++
++ // Consume input event
+ return true;
+ }
+
+@@ -446,6 +456,91 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void remove_held_dim_transformers(wayfire_toplevel_view view)
++ {
++ if (!view)
++ {
++ return;
++ }
++
++ auto node = view->get_transformed_node();
++ while (node->get_transformer(held_dim_transformer_name))
++ {
++ node->rem_transformer(held_dim_transformer_name);
++ }
++ }
++
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ remove_held_dim_transformers(held_dim_view);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ wayfire_toplevel_view get_held_window_target_view()
++ {
++ auto view = find_topmost_parent(
++ toplevel_cast(wf::get_core().seat->get_active_view()));
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL))
++ {
++ return nullptr;
++ }
++
++ return view;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0);
++ remove_held_dim_transformers(view);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ held_dim_overlay_node =
++ std::make_shared<wf::scene::translation_node_t>();
++ held_dim_overlay_node->set_children_list({overlay});
++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +555,62 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped() &&
++ (view->get_output() == output))
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ clear_held_window_dim();
++ wf::vswitch::move_view(fixed_view, target_ws);
++ output->wset()->set_workspace(target_ws);
++ wf::get_core().seat->focus_view(view);
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++
++ output->wset()->set_workspace(target_ws);
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = nullptr;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,47 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ show_held_window_dim(get_held_window_target_view());
++ } else if (held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -520,6 +665,15 @@
+
+ return;
+ }
++
++ if (!ev->fixed_views.empty())
++ {
++ cube_workspace_animation_signal cube_ev;
++ cube_ev.delta = ev->new_viewport - ev->old_viewport;
++ cube_ev.anchor_workspace = ev->old_viewport;
++ cube_ev.fixed_view = ev->fixed_views[0];
++ output->emit(&cube_ev);
++ }
+
+ if (is_active())
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044
new file mode 100644
index 000000000000..255748526abd
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.bad-unified-overlay-hold-20260605-060044
@@ -0,0 +1,1206 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr float moving_window_alpha = 0.90f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::vswitch::vswitch_overlay_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +418,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +456,62 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ held_dim_overlay_node =
++ std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +552,56 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +616,49 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +703,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923
new file mode 100644
index 000000000000..c6479e61aedb
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.no-face-shading-20260605-044923
@@ -0,0 +1,928 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,16 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +306,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +327,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +439,146 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +592,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +634,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +678,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +734,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +762,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +900,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +925,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +939,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +962,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,10 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -486,6 +487,44 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
++ {
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ auto fixed_view = toplevel_cast(view);
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++ }
++
+ if (!is_active() && !start_switch())
+ {
+ return false;
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915
new file mode 100644
index 000000000000..b282359f1d46
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-all-window-alpha-080-output-local-hold-20260605-061915
@@ -0,0 +1,1209 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr float moving_window_alpha = 0.80f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +418,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +456,65 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ held_dim_overlay_node =
++ std::make_shared<wf::scene::translation_node_t>();
++ held_dim_overlay_node->set_children_list({overlay});
++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +555,56 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,49 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727
new file mode 100644
index 000000000000..1dcf4aa7e4e5
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-anchor-backup-20260605-043727
@@ -0,0 +1,878 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -4,10 +4,14 @@
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +43,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +82,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +98,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +144,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +170,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +207,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +244,15 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +304,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +325,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +437,143 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +587,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,10 +629,10 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
++ fixed_workspace_view = nullptr;
++ clear_fixed_workspace_overlay();
++ release_cube_input();
+ output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+@@ -457,13 +671,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +727,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +755,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +893,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +918,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +932,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +955,15 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -160,7 +160,10 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * colorFactor * cube_brightness,
++ tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,11 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -486,6 +487,26 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto fixed_view = toplevel_cast(view);
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ cube_workspace_animation_signal ev;
++ ev.delta = delta;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++ }
++
+ if (!is_active() && !start_switch())
+ {
+ return false;
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256
new file mode 100644
index 000000000000..577c9d01261c
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-disappear-cleanup-20260605-081256
@@ -0,0 +1,1290 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,15 +1,22 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
++#include <wlr/types/wlr_keyboard.h>
+
+ #include <glm/gtc/matrix_transform.hpp>
+ #include <wayfire/img.hpp>
+@@ -39,6 +46,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +85,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +101,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +147,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +173,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +210,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +247,23 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ wayfire_toplevel_view post_move_dim_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr float moving_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +315,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +336,21 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +450,195 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ if ((wf::get_core().seat->get_keyboard_modifiers() &
++ held_window_modifiers) == held_window_modifiers)
++ {
++ post_move_dim_view = fixed_overlay_view;
++ fixed_overlay_view = nullptr;
++ return;
++ } else
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ post_move_dim_view = nullptr;
++ }
++
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void clear_post_move_window_dim()
++ {
++ if (!post_move_dim_view)
++ {
++ return;
++ }
++
++ post_move_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(
++ post_move_dim_view->get_transformed_node(), true);
++ if (fixed_overlay_node)
++ {
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ post_move_dim_view = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_post_move_window_dim();
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +652,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +694,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +738,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +794,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +822,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
++
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
+
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +960,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +985,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +999,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +1022,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+@@ -751,8 +1106,37 @@
+ output->render->schedule_redraw();
+ }
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) != held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>>
++ on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
+ void fini() override
+ {
++ clear_post_move_window_dim();
+ if (output->is_plugin_active(grab_interface.name))
+ {
+ deactivate();
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +418,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +456,65 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ held_dim_overlay_node =
++ std::make_shared<wf::scene::translation_node_t>();
++ held_dim_overlay_node->set_children_list({overlay});
++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +555,56 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,49 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209
new file mode 100644
index 000000000000..f4f7fc3c4072
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-overlay-removes-alpha-on-clear-20260605-062209
@@ -0,0 +1,1209 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr float moving_window_alpha = 0.80f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +418,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +456,65 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ held_dim_overlay_node =
++ std::make_shared<wf::scene::translation_node_t>();
++ held_dim_overlay_node->set_children_list({overlay});
++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +555,56 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,49 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028
new file mode 100644
index 000000000000..f83517138cb4
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-cube-reuse-held-dim-20260605-052028
@@ -0,0 +1,1135 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,16 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +306,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +327,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +439,146 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +592,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +634,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +678,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +734,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +762,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +900,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +925,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +939,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +962,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -380,6 +384,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +397,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +409,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +433,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +471,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +556,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +618,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931
new file mode 100644
index 000000000000..e33b7adad4b5
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-delta-normalize-backup-20260605-043931
@@ -0,0 +1,898 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,16 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +306,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +327,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +439,146 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +592,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,16 +634,18 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
+ output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
+@@ -457,13 +678,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +734,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +762,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +900,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +925,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +939,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +962,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -160,7 +160,10 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * colorFactor * cube_brightness,
++ tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -486,6 +487,27 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto fixed_view = toplevel_cast(view);
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ cube_workspace_animation_signal ev;
++ ev.delta = delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++ }
++
+ if (!is_active() && !start_switch())
+ {
+ return false;
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918
new file mode 100644
index 000000000000..7740f0c0eb85
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-direct-modifier-dim-20260605-050918
@@ -0,0 +1,1123 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,18 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay";
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +308,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +329,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +441,159 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (fixed_overlay_view)
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ fixed_overlay_transformer_name);
++ fixed_overlay_view = nullptr;
++ }
++
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = 0.65f;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, fixed_overlay_transformer_name);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +607,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +649,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +693,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +749,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +777,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +915,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +940,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +954,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +977,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,8 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -380,6 +382,10 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +393,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +405,14 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +428,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +466,45 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +545,55 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +608,33 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +679,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720
new file mode 100644
index 000000000000..bb4bf1253ce0
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-fixed-view-normal-node-20260605-052720
@@ -0,0 +1,1182 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,18 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +308,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +329,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +441,152 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +600,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +642,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +686,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +742,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +770,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +908,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +933,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +947,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +970,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329
new file mode 100644
index 000000000000..40bbcf29c551
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-disable-vswitch-overlay-alpha-20260605-052329
@@ -0,0 +1,1143 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,18 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +308,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +329,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +441,152 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +600,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +642,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +686,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +742,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +770,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +908,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +933,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +947,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +970,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -380,6 +384,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +397,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +409,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +433,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +471,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +556,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +618,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314
new file mode 100644
index 000000000000..498bd663a461
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-empty-vswitch-cube-20260605-045314
@@ -0,0 +1,928 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,16 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +306,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +327,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +439,146 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +592,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +634,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +678,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +734,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +762,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +900,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +925,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +939,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +962,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -486,6 +487,44 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
++ {
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ auto fixed_view = toplevel_cast(view);
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++ }
++
+ if (!is_active() && !start_switch())
+ {
+ return false;
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729
new file mode 100644
index 000000000000..86f63743c40d
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-070-moving-090-20260605-060729
@@ -0,0 +1,1193 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr float moving_window_alpha = 0.70f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310
new file mode 100644
index 000000000000..ffda9fa3803f
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-hold-opacity-20260605-050310
@@ -0,0 +1,956 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,18 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay";
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +308,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +329,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +441,159 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (fixed_overlay_view)
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ fixed_overlay_transformer_name);
++ fixed_overlay_view = nullptr;
++ }
++
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = 0.5f;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, fixed_overlay_transformer_name);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +607,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +649,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +693,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +749,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +777,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +915,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +940,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +954,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +977,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -486,12 +487,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218
new file mode 100644
index 000000000000..104d1cadfe84
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-initial-080-moving-080-post-090-20260605-061218
@@ -0,0 +1,1193 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr float moving_window_alpha = 0.90f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.70f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459
new file mode 100644
index 000000000000..94dee13337c4
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-dim-during-arrow-20260605-051459
@@ -0,0 +1,1136 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,16 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +306,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +327,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +439,146 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +592,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +634,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +678,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +734,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +762,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +900,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +925,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +939,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +962,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -380,6 +384,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +397,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +409,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +433,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +471,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +556,55 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +707,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142
new file mode 100644
index 000000000000..f98fd2e61a18
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-keep-post-move-overlay-20260605-063142
@@ -0,0 +1,1279 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,15 +1,22 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
++#include <wlr/types/wlr_keyboard.h>
+
+ #include <glm/gtc/matrix_transform.hpp>
+ #include <wayfire/img.hpp>
+@@ -39,6 +46,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +85,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +101,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +147,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +173,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +210,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +247,23 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ wayfire_toplevel_view post_move_dim_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr float moving_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +315,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +336,21 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +450,184 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ if ((wf::get_core().seat->get_keyboard_modifiers() &
++ held_window_modifiers) == held_window_modifiers)
++ {
++ post_move_dim_view = fixed_overlay_view;
++ } else
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ post_move_dim_view = nullptr;
++ }
++
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void clear_post_move_window_dim()
++ {
++ if (!post_move_dim_view)
++ {
++ return;
++ }
++
++ post_move_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ post_move_dim_view = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +641,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +683,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +727,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +783,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +811,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
+
++ current_rotation = 0;
++
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +949,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +974,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +988,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +1011,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+@@ -751,8 +1095,37 @@
+ output->render->schedule_redraw();
+ }
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) != held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>>
++ on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
+ void fini() override
+ {
++ clear_post_move_window_dim();
+ if (output->is_plugin_active(grab_interface.name))
+ {
+ deactivate();
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +418,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +456,65 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ held_dim_overlay_node =
++ std::make_shared<wf::scene::translation_node_t>();
++ held_dim_overlay_node->set_children_list({overlay});
++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +555,56 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,49 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635
new file mode 100644
index 000000000000..b511f67cf8d3
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-lighting-backup-20260605-044635
@@ -0,0 +1,915 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,16 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +306,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +327,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +439,146 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +592,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,16 +634,18 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
+ output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
+@@ -457,13 +678,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +734,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +762,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +900,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +925,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +939,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +962,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -160,7 +160,10 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * colorFactor * cube_brightness,
++ tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -486,6 +487,44 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
++ {
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ auto fixed_view = toplevel_cast(view);
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++ }
++
+ if (!is_active() && !start_switch())
+ {
+ return false;
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816
new file mode 100644
index 000000000000..c6b90097acf5
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-move-window-opacity-20260605-045816
@@ -0,0 +1,941 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,16 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +306,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +327,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +439,146 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +592,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +634,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +678,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +734,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +762,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +900,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +925,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +939,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +962,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -486,12 +487,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354
new file mode 100644
index 000000000000..6714be42d793
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-070-hold-090-20260605-060354
@@ -0,0 +1,1193 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr float moving_window_alpha = 0.80f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155
new file mode 100644
index 000000000000..bb35d8bdf4b5
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-alpha-080-hold-090-20260605-060155
@@ -0,0 +1,1193 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr float moving_window_alpha = 0.90f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919
new file mode 100644
index 000000000000..e1b060880c8c
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-moving-window-alpha-040-20260605-052919
@@ -0,0 +1,1192 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,19 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +309,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +330,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +442,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +610,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +652,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +696,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +752,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +780,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +918,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +943,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +957,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +980,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701
new file mode 100644
index 000000000000..3e85d8187b29
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-output-local-hold-overlay-20260605-061701
@@ -0,0 +1,1193 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr float moving_window_alpha = 0.80f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031
new file mode 100644
index 000000000000..03653ec0016b
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-overlay-backup-20260605-043031
@@ -0,0 +1,750 @@
+--- a/metadata/cube.xml 2025-12-03 07:47:41.000000000 -0600
++++ b/metadata/cube.xml 2026-06-05 01:33:45.138068266 -0500
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp 2025-12-03 07:47:41.000000000 -0600
++++ b/src/api/wayfire/workspace-stream.hpp 2026-06-05 02:15:00.000000000 -0500
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -22,6 +24,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/src/output/workspace-stream.cpp 2026-06-05 02:15:00.000000000 -0500
+@@ -3,6 +3,7 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+@@ -44,6 +45,48 @@
+ auto view = node_to_view(ch);
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
++
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
+
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+--- a/plugins/cube/cube.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/cube.cpp 2026-06-05 01:33:36.309088942 -0500
+@@ -4,6 +4,8 @@
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+@@ -51,10 +51,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -63,6 +66,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -101,6 +119,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -113,6 +140,7 @@
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -145,7 +172,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -180,6 +214,10 @@
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -266,6 +301,6 @@
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -282,10 +313,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -390,6 +434,116 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ fixed_workspace_view = fixed_view;
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -406,8 +466,6 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+@@ -415,8 +473,5 @@
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -449,9 +504,7 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
++ release_cube_input();
+ output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+
+ /* Figure out how much we have rotated and switch workspace */
+@@ -490,6 +543,6 @@
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+@@ -497,5 +550,28 @@
+ * and reset other attribs */
+- reset_attribs();
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+@@ -522,6 +582,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -544,19 +612,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
++
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
+
+ animation.cube_animation.start();
+-
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +652,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +677,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +693,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -716,7 +771,15 @@
+ {
+ output->render->schedule_redraw();
+ } else if (animation.in_exit)
+- {
++ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+--- a/plugins/cube/cubemap.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/cubemap.cpp 2026-06-05 01:33:01.832169666 -0500
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +148,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/cubemap.hpp 2026-06-05 01:32:51.699193389 -0500
+@@ -14,6 +14,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/shaders-3-2.tpp 2026-06-05 01:33:16.853134497 -0500
+@@ -160,7 +160,10 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * colorFactor * cube_brightness,
++ tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/shaders.tpp 2026-06-05 01:33:11.415147230 -0500
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/cube-control-signal.hpp 2026-06-05 04:45:00.000000000 -0500
+@@ -1,6 +1,8 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+@@ -18,4 +20,11 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/skydome.cpp 2026-06-05 01:32:44.626209951 -0500
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +155,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +176,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/skydome.hpp 2026-06-05 01:32:28.896246795 -0500
+@@ -18,6 +18,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/vswitch/vswitch.cpp 2026-06-05 04:10:00.000000000 -0500
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -487,6 +488,22 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ auto target_ws = output->wset()->get_current_workspace() + delta;
++ auto fixed_view = toplevel_cast(view);
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ cube_workspace_animation_signal ev;
++ ev.delta = delta;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++ }
++
+ if (!is_active() && !start_switch())
+ {
+ return false;
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905
new file mode 100644
index 000000000000..ee946e1a9f49
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-perceptual-moving-alpha-040-20260605-053905
@@ -0,0 +1,1182 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,18 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.50f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +308,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +329,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +441,152 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +600,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +642,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +686,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +742,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +770,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +908,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +933,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +947,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +970,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.50f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651
new file mode 100644
index 000000000000..3ef032ce326d
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-post-move-dim-owned-by-cube-20260605-062651
@@ -0,0 +1,1211 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr float moving_window_alpha = 0.80f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,163 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +613,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +655,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +699,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +755,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +783,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +921,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +946,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +960,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +983,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +418,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +456,65 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ held_dim_overlay_node =
++ std::make_shared<wf::scene::translation_node_t>();
++ held_dim_overlay_node->set_children_list({overlay});
++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +555,56 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,49 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151
new file mode 100644
index 000000000000..f0ec284255f0
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-remove-cube-overlay-dim-20260605-051151
@@ -0,0 +1,1151 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,18 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay";
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +308,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +329,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +441,159 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (fixed_overlay_view)
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ fixed_overlay_transformer_name);
++ fixed_overlay_view = nullptr;
++ }
++
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = 0.65f;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, fixed_overlay_transformer_name);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +607,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +649,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +693,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +749,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +777,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +915,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +940,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +954,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +977,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -380,6 +384,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +397,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +409,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +433,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +471,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +556,55 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +707,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947
new file mode 100644
index 000000000000..0dd8338b80dc
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-revert-disappear-cleanup-20260605-084947
@@ -0,0 +1,1330 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,15 +1,22 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
++#include <wlr/types/wlr_keyboard.h>
+
+ #include <glm/gtc/matrix_transform.hpp>
+ #include <wayfire/img.hpp>
+@@ -39,6 +46,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +85,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +101,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +147,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +173,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +210,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +247,23 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ wayfire_toplevel_view post_move_dim_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr float moving_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +315,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +336,22 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
++ output->connect(&on_fixed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +451,224 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void drop_fixed_workspace_overlay()
++ {
++ if (post_move_dim_view)
++ {
++ post_move_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(
++ post_move_dim_view->get_transformed_node(), true);
++ post_move_dim_view = nullptr;
++ }
++
++ if (fixed_overlay_view)
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ if (fixed_overlay_node)
++ {
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ output->render->schedule_redraw();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ if ((wf::get_core().seat->get_keyboard_modifiers() &
++ held_window_modifiers) == held_window_modifiers)
++ {
++ post_move_dim_view = fixed_overlay_view;
++ fixed_overlay_view = nullptr;
++ return;
++ } else
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ post_move_dim_view = nullptr;
++ }
++
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void clear_post_move_window_dim()
++ {
++ if (!post_move_dim_view)
++ {
++ return;
++ }
++
++ post_move_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(
++ post_move_dim_view->get_transformed_node(), true);
++ if (fixed_overlay_node)
++ {
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ post_move_dim_view = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_post_move_window_dim();
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +682,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +724,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +768,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +824,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +852,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
++
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
+
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +990,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +1015,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +1029,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +1052,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+@@ -751,8 +1136,47 @@
+ output->render->schedule_redraw();
+ }
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) != held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>>
++ on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::view_disappeared_signal> on_fixed_view_disappear =
++ [=] (wf::view_disappeared_signal *ev)
++ {
++ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view))
++ {
++ drop_fixed_workspace_overlay();
++ }
++ };
++
+ void fini() override
+ {
++ drop_fixed_workspace_overlay();
++ clear_post_move_window_dim();
+ if (output->is_plugin_active(grab_interface.name))
+ {
+ deactivate();
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.80f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +418,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +456,65 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ held_dim_overlay_node =
++ std::make_shared<wf::scene::translation_node_t>();
++ held_dim_overlay_node->set_children_list({overlay});
++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +555,56 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +619,49 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +706,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439
new file mode 100644
index 000000000000..bb35d8bdf4b5
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-overlay-hold-20260605-055439
@@ -0,0 +1,1193 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr float moving_window_alpha = 0.90f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.90f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432
new file mode 100644
index 000000000000..584ce1499562
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-unified-window-alpha-050-20260605-053432
@@ -0,0 +1,1183 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,19 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
++ static constexpr float moving_window_alpha = 0.40f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +309,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +330,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +442,152 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +601,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +643,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +687,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +743,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +771,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +909,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +934,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +948,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +971,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558
new file mode 100644
index 000000000000..cb0eee8efa74
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-vswitch-modifier-binding-20260605-050558
@@ -0,0 +1,1098 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,18 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ const std::string fixed_overlay_transformer_name = "cube-fixed-overlay";
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +308,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +329,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +441,159 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (fixed_overlay_view)
++ {
++ fixed_overlay_view->get_transformed_node()->rem_transformer(
++ fixed_overlay_transformer_name);
++ fixed_overlay_view = nullptr;
++ }
++
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = 0.65f;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, fixed_overlay_transformer_name);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +607,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +649,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +693,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +749,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +777,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +915,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +940,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +954,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +977,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,8 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -380,6 +382,10 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.65f;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +393,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +405,14 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +428,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +466,45 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +545,55 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ clear_held_window_dim();
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +608,33 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +679,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356
new file mode 100644
index 000000000000..f216376f0597
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-030-20260605-054356
@@ -0,0 +1,1183 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,19 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.50f;
++ static constexpr float moving_window_alpha = 0.40f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +309,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +330,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +442,152 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +601,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +643,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +687,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +743,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +771,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +909,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +934,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +948,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +971,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.50f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805
new file mode 100644
index 000000000000..4bffb39ad59d
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-070-single-overlay-20260605-054805
@@ -0,0 +1,1183 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,19 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.30f;
++ static constexpr float moving_window_alpha = 0.30f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +309,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +330,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +442,152 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +601,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +643,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +687,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +743,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +771,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +909,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +934,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +948,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +971,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.30f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009
new file mode 100644
index 000000000000..c991ece9ff2a
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-window-alpha-090-20260605-055009
@@ -0,0 +1,1193 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/metadata/vswitch.xml
++++ b/metadata/vswitch.xml
+@@ -54,6 +54,11 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -1,13 +1,18 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +44,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +83,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +99,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +145,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +171,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +208,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +245,20 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.70f;
++ static constexpr float moving_window_alpha = 0.70f;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +310,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +331,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +443,161 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = moving_window_alpha;
++ view->get_transformed_node()->rem_transformer(held_dim_transformer_name);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +611,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,19 +653,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -457,13 +697,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +753,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +781,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +919,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +944,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +958,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +981,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,12 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,12 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "vswitch-held-window-dim";
++ static constexpr float held_window_alpha = 0.70f;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +381,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +393,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +417,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (!only_view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +455,51 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void clear_held_window_dim()
++ {
++ if (!held_dim_view)
++ {
++ return;
++ }
++
++ held_dim_view->get_transformed_node()->rem_transformer(
++ held_dim_transformer_name);
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = held_window_alpha;
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(view->get_transformed_node(),
++ view->get_transformed_node()->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +540,54 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
++ }
++
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ } else
++ {
++ output->wset()->set_workspace(target_ws);
++ }
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +602,50 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ auto active = wf::get_core().seat->get_active_view();
++ auto view = find_topmost_parent(toplevel_cast(active));
++ show_held_window_dim(view);
++ } else
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -556,6 +690,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446
new file mode 100644
index 000000000000..9d6c3d85534b
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.pre-wrap-backup-20260605-043446
@@ -0,0 +1,874 @@
+--- a/metadata/cube.xml
++++ b/metadata/cube.xml
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/src/api/wayfire/workspace-stream.hpp
++++ b/src/api/wayfire/workspace-stream.hpp
+@@ -5,6 +5,8 @@
+ #include <wayfire/render.hpp>
+ #include <wayfire/object.hpp>
+ #include <wayfire/region.hpp>
++#include <wayfire/toplevel-view.hpp>
++#include <vector>
+
+ namespace wf
+ {
+@@ -21,6 +23,17 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
++ // Toplevel views which should be left out of the workspace stream.
++ std::vector<wayfire_toplevel_view> excluded_views;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -3,7 +3,9 @@
+ #include "wayfire/region.hpp"
+ #include "wayfire/scene-render.hpp"
+ #include "wayfire/scene.hpp"
++#include "wayfire/toplevel-view.hpp"
+ #include "wayfire/view.hpp"
++#include "wayfire/view-transform.hpp"
+ #include <wayfire/config/types.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/output.hpp>
+@@ -42,6 +44,25 @@
+ push_damage(damage);
+ };
+
++ std::vector<wf::scene::node_ptr> disabled_excluded_nodes;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ auto node = tree_view->get_transformed_node();
++ if (node && node->is_enabled())
++ {
++ node->set_enabled(false);
++ disabled_excluded_nodes.push_back(node);
++ }
++ }
++ }
++
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
+ for (auto& ch : output_node->get_children())
+@@ -52,6 +73,48 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
++ auto toplevel = toplevel_cast(view);
++ if (toplevel)
++ {
++ bool excluded = false;
++ for (auto excluded_view : self->excluded_views)
++ {
++ if (!excluded_view)
++ {
++ continue;
++ }
++
++ for (auto tree_view : excluded_view->enumerate_views(false))
++ {
++ if (tree_view == toplevel)
++ {
++ excluded = true;
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ break;
++ }
++ }
++
++ if (excluded)
++ {
++ continue;
++ }
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+@@ -68,6 +131,11 @@
+
+ wf::dassert(instances.size() == is_desktop_environment.size(), "Setting de flag is wrong!");
+ }
++
++ for (auto& node : disabled_excluded_nodes)
++ {
++ node->set_enabled(true);
++ }
+ }
+
+ void schedule_instructions(
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -4,10 +4,14 @@
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
+
+@@ -39,6 +43,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,10 +82,11 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -61,6 +98,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,6 +144,16 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -110,9 +170,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -146,7 +207,14 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
++ if (cube->fixed_workspace_view)
++ {
++ node->excluded_views.push_back(cube->fixed_workspace_view);
++ }
+ workspaces.push_back(node);
+ }
+ }
+@@ -176,10 +244,15 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -231,7 +304,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -252,10 +325,19 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -355,6 +437,143 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void clear_fixed_workspace_overlay()
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_fixed_workspace_overlay();
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -368,16 +587,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -415,10 +629,10 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
++ fixed_workspace_view = nullptr;
++ clear_fixed_workspace_overlay();
++ release_cube_input();
+ output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+@@ -457,13 +671,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -490,6 +727,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -510,19 +755,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +893,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +918,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +932,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -677,6 +955,15 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+--- a/plugins/cube/cubemap.cpp
++++ b/plugins/cube/cubemap.cpp
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp
++++ b/plugins/cube/cubemap.hpp
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp
++++ b/plugins/cube/shaders-3-2.tpp
+@@ -160,7 +160,10 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * colorFactor * cube_brightness,
++ tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp
++++ b/plugins/cube/shaders.tpp
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/cube-control-signal.hpp
++++ b/plugins/cube/cube-control-signal.hpp
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,11 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+--- a/plugins/cube/skydome.cpp
++++ b/plugins/cube/skydome.cpp
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp
++++ b/plugins/cube/skydome.hpp
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+--- a/plugins/vswitch/vswitch.cpp
++++ b/plugins/vswitch/vswitch.cpp
+@@ -10,6 +10,7 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -486,6 +487,22 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped())
++ {
++ auto target_ws = output->wset()->get_current_workspace() + delta;
++ auto fixed_view = toplevel_cast(view);
++ if (fixed_view)
++ {
++ output->wset()->set_workspace(target_ws, {fixed_view});
++ wf::get_core().seat->focus_view(view);
++ cube_workspace_animation_signal ev;
++ ev.delta = delta;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++ }
++
+ if (!is_active() && !start_switch())
+ {
+ return false;
diff --git a/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448 b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448
new file mode 100644
index 000000000000..fa4f486d943f
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.10.1-transparent-cube.patch.working-backup-20260605-035448
@@ -0,0 +1,634 @@
+--- a/metadata/cube.xml 2025-12-03 07:47:41.000000000 -0600
++++ b/metadata/cube.xml 2026-06-05 01:33:45.138068266 -0500
+@@ -49,6 +49,30 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="opacity" type="double">
++ <_short>Cube opacity</_short>
++ <_long>Sets the opacity of the cube faces.</_long>
++ <default>1.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Turns the activated cube slightly while idle so adjacent workspaces remain visible.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+--- a/plugins/cube/cube-background.hpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/cube-background.hpp 2026-06-05 01:32:23.015260588 -0500
+@@ -9,6 +9,12 @@
+ public:
+ virtual void render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs) = 0;
++ virtual void render_output_background(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs)
++ {
++ render_frame(fb, attribs);
++ }
++
+ virtual ~wf_cube_background_base() = default;
+ };
+
+--- a/src/api/wayfire/workspace-stream.hpp 2025-12-03 07:47:41.000000000 -0600
++++ b/src/api/wayfire/workspace-stream.hpp 2026-06-05 02:15:00.000000000 -0500
+@@ -22,6 +22,14 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+--- a/src/output/workspace-stream.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/src/output/workspace-stream.cpp 2026-06-05 02:15:00.000000000 -0500
+@@ -44,6 +44,16 @@
+ auto view = node_to_view(ch);
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
++
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
+
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+--- a/plugins/cube/cube.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/cube.cpp 2026-06-05 01:33:36.309088942 -0500
+@@ -4,6 +4,8 @@
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+@@ -51,10 +51,12 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
++ wf::region_t output_background_damage;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::region_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+-
+ wf::signal::connection_t<wf::scene::node_damage_signal> on_cube_damage =
+ [=] (wf::scene::node_damage_signal *ev)
+ {
+@@ -63,6 +66,21 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::region_t& damage)
++ {
++ output_background_damage |= damage;
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++ output_background_damage |= output_background->get_bounding_box();
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -101,6 +119,18 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::region_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
++ output_background_damage.clear();
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+@@ -113,6 +140,7 @@
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -145,7 +172,10 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
+ workspaces.push_back(node);
+ }
+ }
+@@ -180,6 +210,11 @@
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_opacity{"cube/opacity"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ bool input_is_grabbed = false;
++ bool persistent_mouse_cube = false;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -266,6 +301,6 @@
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -286,6 +317,14 @@
+ {
+ load_program();
+ });
++
++ activate();
++ animation.in_exit = false;
++ animation.cube_animation.rotation.set(
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5),
++ animation.side_angle * wf::clamp((double)resting_yaw, 0.0, 0.5));
++ update_view_matrix();
++ output->render->schedule_redraw();
+ }
+
+ void handle_pointer_button(const wlr_pointer_button_event& event) override
+@@ -390,6 +424,62 @@
+ output->render->schedule_redraw();
+ }
+
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -406,8 +466,6 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+@@ -415,8 +473,5 @@
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -449,9 +504,7 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
++ release_cube_input();
+ output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+
+ /* Figure out how much we have rotated and switch workspace */
+@@ -490,6 +543,6 @@
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+@@ -497,5 +550,28 @@
+ * and reset other attribs */
+- reset_attribs();
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+@@ -522,6 +582,15 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ persistent_mouse_cube = false;
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -544,19 +612,48 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
++ persistent_mouse_cube = true;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
++
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
+
+ animation.cube_animation.start();
+-
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -620,7 +652,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -645,6 +677,10 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_opacity",
++ wf::clamp((double)face_opacity, 0.0, 1.0));
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -657,10 +693,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -716,7 +755,9 @@
+ {
+ output->render->schedule_redraw();
+ } else if (animation.in_exit)
+- {
++ {
+ deactivate();
++ } else {
++ output->render->schedule_redraw();
+ }
+ };
+--- a/plugins/cube/cubemap.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/cubemap.cpp 2026-06-05 01:33:01.832169666 -0500
+@@ -84,6 +84,18 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_output_background(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs)
++{
++ render_frame(fb, attribs, false);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +148,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+--- a/plugins/cube/cubemap.hpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/cubemap.hpp 2026-06-05 01:32:51.699193389 -0500
+@@ -9,10 +9,14 @@
+ wf_cube_background_cubemap();
+ virtual void render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs) override;
++ virtual void render_output_background(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs) override;
+
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+--- a/plugins/cube/shaders-3-2.tpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/shaders-3-2.tpp 2026-06-05 01:33:16.853134497 -0500
+@@ -160,7 +160,11 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_opacity;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * colorFactor * cube_brightness,
++ tex.a);
+ })";
+--- a/plugins/cube/shaders.tpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/shaders.tpp 2026-06-05 01:33:11.415147230 -0500
+@@ -19,7 +19,10 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_opacity;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+--- a/plugins/cube/skydome.cpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/skydome.cpp 2026-06-05 01:32:44.626209951 -0500
+@@ -129,6 +129,18 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_output_background(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs)
++{
++ render_frame(fb, attribs, false);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +155,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +176,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+--- a/plugins/cube/skydome.hpp 2025-12-03 07:47:41.000000000 -0600
++++ b/plugins/cube/skydome.hpp 2026-06-05 01:32:28.896246795 -0500
+@@ -11,12 +11,16 @@
+ wf_cube_background_skydome(wf::output_t *output);
+ virtual void render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs) override;
++ virtual void render_output_background(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs) override;
+
+ virtual ~wf_cube_background_skydome();
+
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch b/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch
new file mode 100644
index 000000000000..4f471cf68005
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.11.0-cube-damage-stacking.patch
@@ -0,0 +1,188 @@
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -145,14 +145,23 @@
+ std::vector<wf::scene::render_instruction_t>& instructions,
+ const wf::render_target_t& target, wf::regionf_t& damage) override
+ {
++ auto bbox = self->get_bounding_box();
++ auto our_damage = damage & bbox;
++ if (our_damage.empty())
++ {
++ return;
++ }
++
++ // The cube renders in output-local coordinates, including its
++ // damage. Never repaint pixels occluded by a higher layer.
++ our_damage += -wf::origin(bbox);
+ instructions.push_back(wf::scene::render_instruction_t{
+ .instance = this,
+- .target = target.translated(-wf::origin(self->get_bounding_box())),
+- .damage = damage & self->get_bounding_box(),
++ .target = target.translated(-wf::origin(bbox)),
++ .damage = our_damage,
+ });
+
+- wf::regionf_t background_damage =
+- output_background->get_bounding_box();
++ wf::regionf_t background_damage = our_damage;
+ auto background_target =
+ target.translated(-wf::origin(self->get_bounding_box()));
+ for (auto& instance : output_background_instances)
+@@ -161,15 +170,22 @@
+ instructions, background_target, background_damage);
+ }
+
+- auto bbox = self->get_bounding_box();
+-
+ damage ^= bbox;
+
+ for (int i = 0; i < (int)ws_instances.size(); i++)
+ {
+ const float scale = self->cube->output->handle->scale;
+ auto bbox = self->workspaces[i]->get_bounding_box();
+- framebuffers[i].allocate(wf::dimensions(bbox), scale);
++ if (framebuffers[i].allocate(wf::dimensions(bbox), scale) ==
++ wf::buffer_reallocation_result_t::REALLOCATED)
++ {
++ ws_damage[i] |= bbox;
++ }
++
++ if (ws_damage[i].empty())
++ {
++ continue;
++ }
+
+ wf::render_target_t target{framebuffers[i]};
+ target.geometry = self->workspaces[i]->get_bounding_box();
+@@ -177,14 +193,14 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = self->workspaces[i]->get_bounding_box();
++ params.damage = ws_damage[i];
+ params.reference_output = self->cube->output;
+ params.target = target;
+ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
++ ws_damage[i].clear();
+ wf::render_pass_t::run(params);
+- ws_damage[i].clear();
+ }
+ }
+
+@@ -532,11 +548,12 @@
+ input_is_grabbed = false;
+ }
+
+- void add_cube_render_node()
++ void add_desktop_render_node(const wf::scene::node_ptr& node,
++ const wf::scene::node_ptr& before = nullptr)
+ {
+ auto root = wf::get_core().scene();
+ auto children = root->get_children();
+- auto overlay_layer =
++ auto anchor = before ? before :
+ root->layers[(int)wf::scene::layer::OVERLAY];
+
+ std::vector<wf::scene::node_ptr> updated;
+@@ -544,9 +561,9 @@
+ bool inserted = false;
+ for (auto& child : children)
+ {
+- if (!inserted && (child == overlay_layer))
+- {
+- updated.push_back(render_node);
++ if (!inserted && (child == anchor))
++ {
++ updated.push_back(node);
+ inserted = true;
+ }
+
+@@ -555,11 +572,18 @@
+
+ if (!inserted)
+ {
+- updated.insert(updated.begin(), render_node);
++ // The built-in overlay layer is always present. Do not place
++ // desktop content above screensavers or locks if that changes.
++ updated.push_back(node);
+ }
+
+ root->set_children_list(updated);
+ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void add_cube_render_node()
++ {
++ add_desktop_render_node(render_node);
+ }
+
+ void rebuild_cube_render_node()
+@@ -705,7 +729,7 @@
+ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
+ fixed_overlay_node->set_children_list({overlay});
+ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
+- wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ add_desktop_render_node(fixed_overlay_node, render_node);
+ }
+
+ /* Tries to initialize renderer, activate plugin, etc. */
+@@ -1027,7 +1051,6 @@
+ load_program();
+ }
+
+- GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+@@ -1070,8 +1093,12 @@
+ GL_CALL(glEnable(GL_BLEND));
+ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+- render_cube(GL_CCW, buffers);
+- render_cube(GL_CW, buffers);
++ wf::gles::for_each_scissor_rect(data.target, data.damage, [&]
++ {
++ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
++ render_cube(GL_CCW, buffers);
++ render_cube(GL_CW, buffers);
++ });
+ GL_CALL(glDisable(GL_CULL_FACE));
+ GL_CALL(glDisable(GL_BLEND));
+
+@@ -1080,13 +1107,21 @@
+ });
+ }
+
++ bool animation_was_running = false;
+ wf::effect_hook_t pre_hook = [=] ()
+ {
+ update_view_matrix();
+- wf::scene::damage_node(render_node, render_node->get_bounding_box());
+- if (animation.cube_animation.running())
+- {
+- output->render->damage_whole();
++ const bool running = animation.cube_animation.running();
++ if (render_node && (running || animation_was_running))
++ {
++ // Repaint moving geometry and its final settled frame. At rest,
++ // workspace/background damage already schedules the needed frames.
++ wf::scene::damage_node(render_node, render_node->get_bounding_box());
++ }
++
++ animation_was_running = running;
++ if (running)
++ {
+ output->render->schedule_redraw();
+ } else if (animation.in_exit)
+ {
+@@ -1099,8 +1134,6 @@
+ clear_fixed_workspace_overlay();
+ rebuild_cube_render_node();
+ }
+-
+- output->render->schedule_redraw();
+ }
+ };
+
diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md b/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md
new file mode 100644
index 000000000000..335592634e18
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.11.0-cube-rendering-notes.md
@@ -0,0 +1,30 @@
+# Cube damage and layer ordering, revision 3
+
+The revision 2 clearing fix remains in place. Revision 3 removes the continuous
+redraw measures that previously concealed damage errors:
+
+- Reuse cube-face textures and repaint their accumulated damage. Newly allocated
+ textures still receive a full repaint.
+- Stop scheduling frames when the cube animation finishes. Child damage drives
+ updates at rest; an extra final animation frame paints the settled geometry.
+- Remove duplicate whole-output damage during animation.
+
+The cube now follows Wayfire's render-instruction contract. It skips empty
+damage, translates damage into the same output-local coordinates as its render
+target, limits background rendering to that damage, and scissors the cube's GL
+draws and depth clear. Previously the background and cube could overwrite pixels
+that were not scheduled to be repainted, including higher-layer contents.
+
+Held-window overlays are inserted above the cube but below SCREENSAVER and LOCK.
+Previously `add_front(scene_root, overlay)` put them above every normal layer.
+The desktop sampler can now include those overlays in the desktop composition.
+
+Scene rebuilds for held-window transitions, and whole-output damage when
+activating/deactivating or pausing/resuming the cube, remain necessary. This is
+not a claim that all full-output repaints can be removed: moving a 3D scene can
+change any pixel on the output.
+
+No public API or ABI changes; the subslot remains `0/0.11.screensaver1`.
+Oledsaver 1.0.13 already requests the correct screensaver layer and needs no
+renderer changes for this patch. See `tests/render-regression/README.md` for
+isolated, reproducible checks.
diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch b/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch
new file mode 100644
index 000000000000..f3dacad5d2fd
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.11.0-desktop-sampling.patch
@@ -0,0 +1,288 @@
+--- a/src/api/wayfire/scene.hpp
++++ b/src/api/wayfire/scene.hpp
+@@ -468,9 +468,11 @@
+ TOP = 3,
+ UNMANAGED = 4,
+ OVERLAY = 5,
+- LOCK = 6,
++ /** Desktop effects stop below this layer. Session locks remain above it. */
++ SCREENSAVER = 6,
++ LOCK = 7,
+ // For compatibility with workspace-manager, to be removed
+- DWIDGET = 7,
++ DWIDGET = 8,
+ /** Not a real layer, but a placeholder for the number of layers. */
+ ALL_LAYERS,
+ };
+--- a/src/core/scene.cpp
++++ b/src/core/scene.cpp
+@@ -175,6 +175,7 @@
+ "top",
+ "unmanaged",
+ "overlay",
++ "screensaver",
+ "lock",
+ "dwidget"
+ };
+--- a/src/view/layer-shell/layer-shell.cpp
++++ b/src/view/layer-shell/layer-shell.cpp
+@@ -480,7 +480,7 @@
+ /* Keep the OLED screensaver above every normal overlay. */
+ if (std::string{nonull(lsurface->namespace_t)} == "screensaver")
+ {
+- return wf::scene::layer::LOCK;
++ return wf::scene::layer::SCREENSAVER;
+ }
+
+ static const std::vector<std::string> desktop_widget_ids = {
+--- a/src/api/wayfire/plugin.hpp
++++ b/src/api/wayfire/plugin.hpp
+@@ -107,7 +107,7 @@
+ /**
+ * The version is defined as macro as well, to allow conditional compilation.
+ */
+-#define WAYFIRE_API_ABI_VERSION_MACRO 2026'07'26
++#define WAYFIRE_API_ABI_VERSION_MACRO 2026'09'18
+
+ /**
+ * The version of Wayfire's API/ABI
+--- a/plugins/ipc-rules/ipc-rules-common.hpp
++++ b/plugins/ipc-rules/ipc-rules-common.hpp
+@@ -121,6 +121,9 @@
+
+ case wf::scene::layer::LOCK:
+ return "lock";
++
++ case wf::scene::layer::SCREENSAVER:
++ return "screensaver";
+
+ case wf::scene::layer::DWIDGET:
+ return "dew";
+--- a/src/output/workspace-stream.cpp
++++ b/src/output/workspace-stream.cpp
+@@ -48,6 +48,15 @@
+
+ for (auto& output_node : wf::collect_output_nodes(wf::get_core().scene(), self->output))
+ {
++ // A workspace contains desktop content only. In particular, cube/expo
++ // subpasses must never fold a screensaver or lock into the desktop.
++ if (output_node == self->output->node_for_layer(scene::layer::SCREENSAVER) ||
++ output_node == self->output->node_for_layer(scene::layer::LOCK) ||
++ output_node == self->output->node_for_layer(scene::layer::DWIDGET))
++ {
++ continue;
++ }
++
+ for (auto& ch : output_node->get_children())
+ {
+ if (ch->is_enabled())
+@@ -150,7 +159,7 @@
+ };
+
+ auto color = self->background.value_or(background_color_opt);
+- data.pass->clear(data.damage, color);
++ data.pass->clear(data.damage, color, data.target);
+ }
+
+ void presentation_feedback(wf::output_t *output) override
+--- a/src/api/wayfire/render-manager.hpp
++++ b/src/api/wayfire/render-manager.hpp
+@@ -72,6 +72,17 @@
+ ~render_manager();
+
+ /**
++ * Render the composed scene strictly below SCREENSAVER to an offscreen target.
++ * Uses layout coordinates and the actual scene order (including custom nodes
++ * such as cube), without modifying live visibility, damage or frame callbacks.
++ * Excludes screensavers, locks, software cursors and final output postprocessing.
++ * Call from the compositor event loop, outside an active output render pass.
++ * Returns false for inhibited outputs, invalid targets or a failed submit.
++ * No work is performed between calls. The caller owns the target buffer.
++ */
++ bool render_desktop(const render_target_t& target);
++
++ /**
+ * Rendering an output is done on demand, that is, when the output is
+ * damaged. Some plugins however need to redraw the output as often as
+ * possible, for ex. when displaying some kind of animation.
+--- a/src/api/wayfire/render.hpp
++++ b/src/api/wayfire/render.hpp
+@@ -528,6 +528,8 @@
+ * Do not clear the background areas.
+ */
+ RPASS_CLEAR_BACKGROUND = (1 << 1),
++ /** Suppress presentation feedback, including feedback from nested subpasses. */
++ RPASS_NO_PRESENTATION = (1 << 2),
+ };
+
+ /**
+@@ -644,6 +646,10 @@
+ */
+ void clear(const wf::regionf_t& region, const wf::color_t& color);
+
++ /** Clear a region expressed in an instruction's translated/scaled coordinates. */
++ void clear(const wf::regionf_t& region, const wf::color_t& color,
++ const wf::render_target_t& adjusted_target);
++
+ /**
+ * Add a texture rendering operation to the pass.
+ */
+--- a/src/render.cpp
++++ b/src/render.cpp
+@@ -809,6 +809,18 @@
+
+ wf::regionf_t wf::render_pass_t::run_partial()
+ {
++ // Subpasses (cube faces, transformers, etc.) may supply their own reference
++ // output. An offscreen sample must not claim that any of these were presented.
++ static unsigned no_presentation_depth = 0;
++ struct feedback_guard_t
++ {
++ unsigned& depth;
++ bool suppress;
++ feedback_guard_t(unsigned& depth, bool suppress) : depth(depth), suppress(suppress)
++ { if (suppress) { ++depth; } }
++ ~feedback_guard_t() { if (suppress) { --depth; } }
++ } feedback_guard{no_presentation_depth, bool(params.flags & RPASS_NO_PRESENTATION)};
++
+ auto accumulated_damage = params.damage;
+ if (params.flags & RPASS_EMIT_SIGNALS)
+ {
+@@ -844,7 +856,7 @@
+ {
+ instr.pass = this;
+ instr.instance->render(instr);
+- if (params.reference_output)
++ if (params.reference_output && !no_presentation_depth)
+ {
+ instr.instance->presentation_feedback(params.reference_output);
+ }
+@@ -876,8 +888,14 @@
+
+ void wf::render_pass_t::clear(const wf::regionf_t& region, const wf::color_t& color)
+ {
+- wlr_box box{0, 0, params.target.get_size().width, params.target.get_size().height};
+- auto damage = params.target.framebuffer_region_from_geometry_region(region);
++ clear(region, color, params.target);
++}
++
++void wf::render_pass_t::clear(const wf::regionf_t& region, const wf::color_t& color,
++ const wf::render_target_t& adjusted_target)
++{
++ wlr_box box{0, 0, adjusted_target.get_size().width, adjusted_target.get_size().height};
++ auto damage = adjusted_target.framebuffer_region_from_geometry_region(region);
+
+ wlr_render_rect_options opts;
+ opts.blend_mode = WLR_RENDER_BLEND_MODE_NONE;
+--- a/src/output/render-manager.cpp
++++ b/src/output/render-manager.cpp
+@@ -537,6 +537,11 @@
+ class depth_buffer_manager_t
+ {
+ public:
++ bool is_required() const
++ {
++ return required_counter > 0;
++ }
++
+ void ensure_depth_buffer(int fb, int width, int height)
+ {
+ /* If the backend doesn't have its own framebuffer, then the
+@@ -1563,6 +1568,62 @@
+ return pimpl->postprocessing->get_target_framebuffer();
+ }
+
++bool render_manager::render_desktop(const render_target_t& target)
++{
++ auto output = pimpl->output;
++ if (output->is_inhibited() || pimpl->output_inhibit_counter || pimpl->current_pass ||
++ !target.get_buffer() || target.geometry.width <= 0 || target.geometry.height <= 0)
++ {
++ return false;
++ }
++
++ auto root = wf::get_core().scene();
++ std::vector<scene::render_instance_uptr> instances;
++ bool below_screensaver = false;
++ for (const auto& child : root->get_children())
++ {
++ if (child == root->layers[(size_t)scene::layer::SCREENSAVER])
++ {
++ below_screensaver = true;
++ continue;
++ }
++
++ if (below_screensaver && child->is_enabled())
++ {
++ child->gen_render_instances(instances, [] (const wf::regionf_t&) {}, output);
++ }
++ }
++
++ if (!below_screensaver)
++ {
++ return false;
++ }
++
++ render_pass_params_t params;
++ params.instances = &instances;
++ params.target = target;
++ params.damage = wf::regionf_t{output->get_layout_geometry()} & target.geometry;
++ params.background_color = pimpl->background_color_opt;
++ params.renderer = output->handle->renderer;
++ params.flags = RPASS_CLEAR_BACKGROUND | RPASS_EMIT_SIGNALS | RPASS_NO_PRESENTATION;
++ // Cube and other 3D nodes require depth testing in offscreen passes too.
++ // Use an independent attachment; never resize or reuse the live output's.
++ depth_buffer_manager_t snapshot_depth;
++ if (wf::get_core().is_gles2() && pimpl->depth_buffer_manager->is_required())
++ {
++ snapshot_depth.set_required(true);
++ const auto size = target.get_size();
++ snapshot_depth.ensure_depth_buffer(gles::ensure_render_buffer_fb_id(target),
++ size.width, size.height);
++ }
++
++ render_pass_t pass{params};
++ pass.run_partial();
++ bool submitted = pass.submit();
++ snapshot_depth.frame_done();
++ return submitted;
++}
++
+ void render_manager::set_require_depth_buffer(bool require)
+ {
+ return pimpl->depth_buffer_manager->set_required(require);
+--- a/plugins/cube/cube.cpp
++++ b/plugins/cube/cube.cpp
+@@ -106,7 +106,9 @@
+ auto cws = self->cube->output->wset()->get_current_workspace();
+ output_background = std::make_shared<wf::workspace_stream_node_t>(
+ self->cube->output, cws);
+- output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ // This pass owns the desktop beneath the transparent cube.
++ // Clear uncovered areas with the normal desktop background;
++ // leaving them transparent retains old pixels on live outputs.
+ output_background->include_workspace_views = false;
+ output_background->exclude_desktop_environment = self->cube->rotate_layer_shell;
+ auto push_background_damage = [=] (const wf::regionf_t& damage)
+--- a/plugins/common/workspace-wall.cpp
++++ b/plugins/common/workspace-wall.cpp
+@@ -190,7 +190,7 @@
+
+ void render(const wf::scene::render_instruction_t& data) override
+ {
+- data.pass->clear(data.damage, self->wall->background_color);
++ data.pass->clear(data.damage, self->wall->background_color, data.target);
+
+ auto damage = data.target.framebuffer_region_from_geometry_region(data.damage);
+ for (int i = 0; i < (int)self->workspaces.size(); i++)
+--- a/plugins/single_plugins/switcher.cpp
++++ b/plugins/single_plugins/switcher.cpp
+@@ -810,7 +810,7 @@
+
+ void render(const wf::scene::render_instruction_t& data)
+ {
+- data.pass->clear(data.target.geometry, {0, 0, 0, 1});
++ data.pass->clear(data.target.geometry, {0, 0, 0, 1}, data.target);
+
+ auto local_target = data.target.translated(-wf::origin(render_node->get_bounding_box()));
+ for (auto view : get_background_views())
diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch b/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch
new file mode 100644
index 000000000000..596fdc7f6d52
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.11.0-rotate-layer-shell.patch
@@ -0,0 +1,123 @@
+diff -ruN wayfire-desktop-a3/metadata/cube.xml wayfire-desktop-b4/metadata/cube.xml
+--- wayfire-desktop-a3/metadata/cube.xml 2026-09-18 18:32:36.218903728 -0500
++++ wayfire-desktop-b4/metadata/cube.xml 2026-09-18 18:25:52.135123050 -0500
+@@ -131,6 +131,11 @@
+ <hint>file</hint>
+ <default></default>
+ </option>
++ <option name="rotate_layer_shell" type="string">
++ <_short>Rotate layer-shell namespace</_short>
++ <_long>Transforms a matching layer-shell namespace with the cube, for example waybar. Leave empty to keep layer-shell surfaces fixed.</_long>
++ <default></default>
++ </option>
+ <!-- Cubemap -->
+ <option name="cubemap_image" type="string">
+ <_short>Cubemap image</_short>
+diff -ruN wayfire-desktop-a3/plugins/cube/cube.cpp wayfire-desktop-b4/plugins/cube/cube.cpp
+--- wayfire-desktop-a3/plugins/cube/cube.cpp 2026-09-18 18:32:36.218903728 -0500
++++ wayfire-desktop-b4/plugins/cube/cube.cpp 2026-09-18 19:30:37.240755830 -0500
+@@ -108,6 +108,7 @@
+ self->cube->output, cws);
+ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ output_background->include_workspace_views = false;
++ output_background->exclude_desktop_environment = self->cube->rotate_layer_shell;
+ auto push_background_damage = [=] (const wf::regionf_t& damage)
+ {
+ push_damage(self->get_bounding_box());
+@@ -258,6 +259,7 @@
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
+ wf::option_wrapper_t<double> face_dim{"cube/dim"};
+ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ wf::option_wrapper_t<std::string> rotate_layer_shell{"cube/rotate_layer_shell"};
+ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"};
+ bool input_is_grabbed = false;
+ wayfire_toplevel_view fixed_workspace_view = nullptr;
+@@ -532,15 +534,15 @@
+ {
+ auto root = wf::get_core().scene();
+ auto children = root->get_children();
+- auto workspace_layer =
+- root->layers[(int)wf::scene::layer::WORKSPACE];
++ auto overlay_layer =
++ root->layers[(int)wf::scene::layer::OVERLAY];
+
+ std::vector<wf::scene::node_ptr> updated;
+ updated.reserve(children.size() + 1);
+ bool inserted = false;
+ for (auto& child : children)
+ {
+- if (!inserted && (child == workspace_layer))
++ if (!inserted && (child == overlay_layer))
+ {
+ updated.push_back(render_node);
+ inserted = true;
+@@ -1082,6 +1084,7 @@
+ wf::scene::damage_node(render_node, render_node->get_bounding_box());
+ if (animation.cube_animation.running())
+ {
++ output->render->damage_whole();
+ output->render->schedule_redraw();
+ } else if (animation.in_exit)
+ {
+diff -ruN wayfire-desktop-a3/src/api/wayfire/workspace-stream.hpp wayfire-desktop-b4/src/api/wayfire/workspace-stream.hpp
+--- wayfire-desktop-a3/src/api/wayfire/workspace-stream.hpp 2026-09-18 18:32:36.219903732 -0500
++++ wayfire-desktop-b4/src/api/wayfire/workspace-stream.hpp 2026-09-18 19:05:44.189920528 -0500
+@@ -25,6 +25,9 @@
+ // should be included in the workspace stream.
+ bool include_desktop_environment = true;
+
++ // Optional layer-shell namespace to omit from the fixed desktop pass.
++ std::string exclude_desktop_environment;
++
+ // Whether regular workspace views should be included in the workspace
+ // stream.
+ bool include_workspace_views = true;
+diff -ruN wayfire-desktop-a3/src/output/workspace-stream.cpp wayfire-desktop-b4/src/output/workspace-stream.cpp
+--- wayfire-desktop-a3/src/output/workspace-stream.cpp 2026-09-18 18:32:36.219903732 -0500
++++ wayfire-desktop-b4/src/output/workspace-stream.cpp 2026-09-18 19:30:52.482843865 -0500
+@@ -54,9 +54,28 @@
+ {
+ auto view = node_to_view(ch);
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
++ static wf::option_wrapper_t<std::string> rotate_layer_shell{
++ "cube/rotate_layer_shell"};
++ const std::string rotate_namespace = rotate_layer_shell;
++ const bool rotate_this_de = is_de && view &&
++ !rotate_namespace.empty() &&
++ (rotate_namespace == "*" ||
++ view->get_app_id() == rotate_namespace);
++ const bool render_as_desktop_environment = is_de && !rotate_this_de;
++ const auto excluded_namespace =
++ self->exclude_desktop_environment;
++ const auto app_id = view ? view->get_app_id() : std::string{};
++ const bool excluded_de = is_de &&
++ !excluded_namespace.empty() &&
++ (app_id == excluded_namespace ||
++ app_id.rfind(excluded_namespace + "-", 0) == 0);
++ if (excluded_de)
++ {
++ continue;
++ }
+ size_t num_generated = this->instances.size();
+
+- if (is_de && !self->include_desktop_environment)
++ if (is_de && !self->include_desktop_environment && !rotate_this_de)
+ {
+ continue;
+ }
+@@ -69,13 +88,13 @@
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
+- is_de ? push_damage : translate_and_push_damage, self->output);
++ render_as_desktop_environment ? push_damage : translate_and_push_damage, self->output);
+
+ // Mark whether the instances were generated from a desktop environment view
+ num_generated = this->instances.size() - num_generated;
+ for (size_t i = 0; i < num_generated; i++)
+ {
+- is_desktop_environment.push_back(is_de);
++ is_desktop_environment.push_back(render_as_desktop_environment);
+ }
+ }
+ }
diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch b/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch
new file mode 100644
index 000000000000..4e7f99584777
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.11.0-screensaver-layer.patch
@@ -0,0 +1,16 @@
+diff -ruN wayfire-screensaver-a/src/view/layer-shell/layer-shell.cpp wayfire-screensaver-b/src/view/layer-shell/layer-shell.cpp
+--- wayfire-screensaver-a/src/view/layer-shell/layer-shell.cpp 2026-07-27 03:26:17.000000000 -0500
++++ wayfire-screensaver-b/src/view/layer-shell/layer-shell.cpp 2026-09-18 19:38:58.160150066 -0500
+@@ -477,6 +477,12 @@
+
+ wf::scene::layer wayfire_layer_shell_view::get_layer()
+ {
++ /* Keep the OLED screensaver above every normal overlay. */
++ if (std::string{nonull(lsurface->namespace_t)} == "screensaver")
++ {
++ return wf::scene::layer::LOCK;
++ }
++
+ static const std::vector<std::string> desktop_widget_ids = {
+ "keyboard",
+ "de-widget",
diff --git a/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch b/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch
new file mode 100644
index 000000000000..8ac216855afc
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-0.11.0-transparent-cube.patch
@@ -0,0 +1,1395 @@
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/metadata/cube.xml b/metadata/cube.xml
+--- a/metadata/cube.xml 2026-07-27 03:26:17.000000000 -0500
++++ b/metadata/cube.xml 2026-08-16 19:07:42.961288683 -0500
+@@ -49,6 +49,22 @@
+ <_long>Specifies whether to use lighting.</_long>
+ <default>true</default>
+ </option>
++ <option name="dim" type="double">
++ <_short>Cube dim</_short>
++ <_long>Darkens only the cube faces before they are blended over the output background.</_long>
++ <default>0.0</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
++ <option name="resting_yaw" type="double">
++ <_short>Resting yaw</_short>
++ <_long>Sets the initial cube turn used when interactive mouse rotation begins from rest.</_long>
++ <default>0.15</default>
++ <min>0.0</min>
++ <max>0.5</max>
++ <precision>0.01</precision>
++ </option>
+ <!-- Zoom -->
+ <option name="zoom" type="double">
+ <_short>Zoom</_short>
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/metadata/vswitch.xml b/metadata/vswitch.xml
+--- a/metadata/vswitch.xml 2026-07-27 03:26:17.000000000 -0500
++++ b/metadata/vswitch.xml 2026-08-16 19:07:42.962288689 -0500
+@@ -54,6 +54,19 @@
+ <_long>Switches to the last active workspace with the focused window with the specified activator.</_long>
+ <default></default>
+ </option>
++ <option name="with_win_modifier" type="activator">
++ <_short>Hold window modifier</_short>
++ <_long>Highlights the focused window while the window workspace-switch modifier is held.</_long>
++ <default></default>
++ </option>
++ <option name="window_move_alpha" type="double">
++ <_short>Window move alpha</_short>
++ <_long>Opacity used for the focused window while it is being held or moved between workspaces.</_long>
++ <default>0.65</default>
++ <min>0.0</min>
++ <max>1.0</max>
++ <precision>0.01</precision>
++ </option>
+ <option name="send_win_left" type="activator">
+ <_short>Send window to the left</_short>
+ <_long>Send the focused window to the workspace on the left.</_long>
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cube-control-signal.hpp b/plugins/cube/cube-control-signal.hpp
+--- a/plugins/cube/cube-control-signal.hpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/cube/cube-control-signal.hpp 2026-08-16 19:07:42.962288689 -0500
+@@ -1,7 +1,9 @@
+ #ifndef CUBE_CONTROL_SIGNAL
+ #define CUBE_CONTROL_SIGNAL
+
++#include <wayfire/geometry.hpp>
+ #include <wayfire/signal-definitions.hpp>
++#include <wayfire/toplevel-view.hpp>
+
+ /* A private signal, currently shared by idle & cube
+ *
+@@ -18,4 +20,18 @@
+ bool carried_out; // false if cube is disabled
+ };
+
++struct cube_workspace_animation_signal
++{
++ wf::point_t delta;
++ wf::point_t anchor_workspace;
++ wayfire_toplevel_view fixed_view = nullptr;
++ bool carried_out = false;
++};
++
++struct cube_render_pause_signal
++{
++ bool pause = false;
++ bool carried_out = false;
++};
++
+ #endif /* end of include guard: CUBE_CONTROL_SIGNAL */
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cube.cpp b/plugins/cube/cube.cpp
+--- a/plugins/cube/cube.cpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/cube/cube.cpp 2026-08-16 19:07:52.511342641 -0500
+@@ -1,15 +1,22 @@
+ #include <wayfire/per-output-plugin.hpp>
+ #include <memory>
++#include <optional>
+ #include <wayfire/plugin.hpp>
+ #include <wayfire/opengl.hpp>
+ #include <wayfire/output.hpp>
+ #include <wayfire/core.hpp>
++#include <wayfire/window-manager.hpp>
++#include <wayfire/seat.hpp>
+ #include <wayfire/workspace-stream.hpp>
+ #include <wayfire/render-manager.hpp>
+ #include <wayfire/workspace-set.hpp>
+ #include <wayfire/scene-operations.hpp>
++#include <wayfire/unstable/translation-node.hpp>
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
+ #include <wayfire/plugins/common/input-grab.hpp>
+ #include "wayfire/plugins/ipc/ipc-activator.hpp"
++#include <wlr/types/wlr_keyboard.h>
+
+ #include <glm/gtc/matrix_transform.hpp>
+ #include <wayfire/img.hpp>
+@@ -39,6 +46,38 @@
+
+ class wayfire_cube : public wf::per_output_plugin_instance_t, public wf::pointer_interaction_t
+ {
++ class fixed_view_overlay_node_t : public wf::scene::node_t
++ {
++ std::weak_ptr<wf::toplevel_view_interface_t> view;
++
++ public:
++ fixed_view_overlay_node_t(wayfire_toplevel_view view) : node_t(false)
++ {
++ this->view = view->weak_from_this();
++ }
++
++ void gen_render_instances(
++ std::vector<wf::scene::render_instance_uptr>& instances,
++ wf::scene::damage_callback push_damage, wf::output_t *shown_on) override
++ {
++ if (auto view = this->view.lock())
++ {
++ view->get_transformed_node()->gen_render_instances(
++ instances, push_damage, shown_on);
++ }
++ }
++
++ wf::geometry_t get_bounding_box() override
++ {
++ if (auto view = this->view.lock())
++ {
++ return view->get_transformed_node()->get_bounding_box();
++ }
++
++ return {0, 0, 0, 0};
++ }
++ };
++
+ class cube_render_node_t : public wf::scene::node_t
+ {
+ class cube_render_instance_t : public wf::scene::render_instance_t
+@@ -46,6 +85,8 @@
+ std::shared_ptr<cube_render_node_t> self;
+ wf::scene::damage_callback push_damage;
+
++ std::shared_ptr<wf::workspace_stream_node_t> output_background;
++ std::vector<wf::scene::render_instance_uptr> output_background_instances;
+ std::vector<std::vector<wf::scene::render_instance_uptr>> ws_instances;
+ std::vector<wf::regionf_t> ws_damage;
+ std::vector<wf::auxilliary_buffer_t> framebuffers;
+@@ -61,6 +102,19 @@
+ {
+ this->self = std::dynamic_pointer_cast<cube_render_node_t>(self->shared_from_this());
+ this->push_damage = push_damage;
++
++ auto cws = self->cube->output->wset()->get_current_workspace();
++ output_background = std::make_shared<wf::workspace_stream_node_t>(
++ self->cube->output, cws);
++ output_background->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ output_background->include_workspace_views = false;
++ auto push_background_damage = [=] (const wf::regionf_t& damage)
++ {
++ push_damage(self->get_bounding_box());
++ };
++ output_background->gen_render_instances(output_background_instances,
++ push_background_damage, self->cube->output);
++
+ self->connect(&on_cube_damage);
+
+ ws_damage.resize(self->workspaces.size());
+@@ -94,18 +148,25 @@
+ .damage = damage & self->get_bounding_box(),
+ });
+
++ wf::regionf_t background_damage =
++ output_background->get_bounding_box();
++ auto background_target =
++ target.translated(-wf::origin(self->get_bounding_box()));
++ for (auto& instance : output_background_instances)
++ {
++ instance->schedule_instructions(
++ instructions, background_target, background_damage);
++ }
++
+ auto bbox = self->get_bounding_box();
+
+ damage ^= bbox;
+
+- const bool is_hdr = self->cube->output && self->cube->output->is_hdr();
+-
+ for (int i = 0; i < (int)ws_instances.size(); i++)
+ {
+ const float scale = self->cube->output->handle->scale;
+ auto bbox = self->workspaces[i]->get_bounding_box();
+- framebuffers[i].allocate(wf::dimensions(bbox), scale,
+- wf::buffer_allocation_hints_t{.hdr_linear = is_hdr});
++ framebuffers[i].allocate(wf::dimensions(bbox), scale);
+
+ wf::render_target_t target{framebuffers[i]};
+ target.geometry = self->workspaces[i]->get_bounding_box();
+@@ -113,9 +174,10 @@
+
+ wf::render_pass_params_t params;
+ params.instances = &ws_instances[i];
+- params.damage = ws_damage[i];
++ params.damage = self->workspaces[i]->get_bounding_box();
+ params.reference_output = self->cube->output;
+ params.target = target;
++ params.background_color = wf::color_t{0.0, 0.0, 0.0, 0.0};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_EMIT_SIGNALS;
+
+ wf::render_pass_t::run(params);
+@@ -149,7 +211,10 @@
+ auto y = cube->output->wset()->get_current_workspace().y;
+ for (int i = 0; i < w; i++)
+ {
+- auto node = std::make_shared<wf::workspace_stream_node_t>(cube->output, wf::point_t{i, y});
++ auto node = std::make_shared<wf::workspace_stream_node_t>(
++ cube->output, wf::point_t{i, y});
++ node->background = wf::color_t{0.0, 0.0, 0.0, 0.0};
++ node->include_desktop_environment = false;
+ workspaces.push_back(node);
+ }
+ }
+@@ -179,10 +244,24 @@
+
+ std::unique_ptr<wf::input_grab_t> input_grab;
+ std::shared_ptr<cube_render_node_t> render_node;
++ std::shared_ptr<wf::scene::translation_node_t> fixed_overlay_node;
++ wayfire_toplevel_view fixed_overlay_view = nullptr;
++ wayfire_toplevel_view post_move_dim_view = nullptr;
++ std::optional<wf::point_t> workspace_animation_anchor;
++ const std::string held_dim_transformer_name = "workspace-move-window-dim";
++ bool fixed_overlay_added_transformer = false;
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ wf::option_wrapper_t<double> XVelocity{"cube/speed_spin_horiz"},
+ YVelocity{"cube/speed_spin_vert"}, ZVelocity{"cube/speed_zoom"};
+ wf::option_wrapper_t<double> zoom_opt{"cube/zoom"};
++ wf::option_wrapper_t<double> face_dim{"cube/dim"};
++ wf::option_wrapper_t<double> resting_yaw{"cube/resting_yaw"};
++ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"};
++ bool input_is_grabbed = false;
++ wayfire_toplevel_view fixed_workspace_view = nullptr;
++ bool cube_render_paused = false;
+
+ /* the Z camera distance so that (-1, 1) is mapped to the whole screen
+ * for the given FOV */
+@@ -234,7 +313,7 @@
+
+ wf::plugin_activation_data_t grab_interface{
+ .name = "cube",
+- .capabilities = wf::CAPABILITY_MANAGE_COMPOSITOR,
++ .capabilities = 0,
+ .cancel = [=] () { deactivate(); },
+ };
+
+@@ -255,6 +334,13 @@
+ reload_background();
+
+ output->connect(&on_cube_control);
++ output->connect(&on_cube_workspace_animation);
++ output->connect(&on_cube_render_pause);
++ output->connect(&on_fixed_view_disappeared);
++ output->connect(&on_view_geometry_changed);
++ wf::get_core().connect(&on_fixed_view_set_output);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+ wf::gles::run_in_context([&]
+ {
+ load_program();
+@@ -358,6 +444,266 @@
+ output->render->schedule_redraw();
+ }
+
++ void animate_workspace_delta(wf::point_t delta,
++ wf::point_t anchor_workspace,
++ wayfire_toplevel_view fixed_view)
++ {
++ if (!activate())
++ {
++ return;
++ }
++
++ if (fixed_view && (fixed_view->get_output() != output))
++ {
++ fixed_view = nullptr;
++ }
++
++ workspace_animation_anchor = anchor_workspace;
++ fixed_workspace_view = fixed_view;
++ show_fixed_workspace_overlay(fixed_view);
++ rebuild_cube_render_node();
++
++ animation.in_exit = false;
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ if (delta.x != 0)
++ {
++ animation.cube_animation.rotation.set(
++ delta.x * animation.side_angle,
++ delta.x * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
++ } else
++ {
++ animation.cube_animation.rotation.set(0, 0);
++ }
++
++ animation.cube_animation.start();
++ update_view_matrix();
++ output->render->schedule_redraw();
++ }
++
++ wf::signal::connection_t<cube_workspace_animation_signal>
++ on_cube_workspace_animation = [=] (cube_workspace_animation_signal *ev)
++ {
++ animate_workspace_delta(ev->delta, ev->anchor_workspace,
++ ev->fixed_view);
++ ev->carried_out = true;
++ };
++
++ wf::signal::connection_t<cube_render_pause_signal>
++ on_cube_render_pause = [=] (cube_render_pause_signal *ev)
++ {
++ pause_cube_render(ev->pause);
++ ev->carried_out = true;
++ };
++
++ void grab_cube_input()
++ {
++ if (input_is_grabbed)
++ {
++ return;
++ }
++
++ wf::get_core().connect(&on_motion_event);
++ wf::get_core().hide_cursor();
++ input_grab->grab_input(wf::scene::layer::OVERLAY);
++ input_is_grabbed = true;
++ }
++
++ void release_cube_input()
++ {
++ if (!input_is_grabbed)
++ {
++ return;
++ }
++
++ input_grab->ungrab_input();
++ wf::get_core().unhide_cursor();
++ on_motion_event.disconnect();
++ input_is_grabbed = false;
++ }
++
++ void add_cube_render_node()
++ {
++ auto root = wf::get_core().scene();
++ auto children = root->get_children();
++ auto workspace_layer =
++ root->layers[(int)wf::scene::layer::WORKSPACE];
++
++ std::vector<wf::scene::node_ptr> updated;
++ updated.reserve(children.size() + 1);
++ bool inserted = false;
++ for (auto& child : children)
++ {
++ if (!inserted && (child == workspace_layer))
++ {
++ updated.push_back(render_node);
++ inserted = true;
++ }
++
++ updated.push_back(child);
++ }
++
++ if (!inserted)
++ {
++ updated.insert(updated.begin(), render_node);
++ }
++
++ root->set_children_list(updated);
++ wf::scene::update(root, wf::scene::update_flag::CHILDREN_LIST);
++ }
++
++ void rebuild_cube_render_node()
++ {
++ if (!render_node)
++ {
++ return;
++ }
++
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ void pause_cube_render(bool pause)
++ {
++ if (pause)
++ {
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = nullptr;
++ cube_render_paused = true;
++ output->render->damage_whole();
++ }
++
++ return;
++ }
++
++ if (cube_render_paused && !render_node)
++ {
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ cube_render_paused = false;
++ output->render->damage_whole();
++ }
++ }
++
++ void remove_held_dim_transformers(wayfire_toplevel_view view)
++ {
++ if (!view)
++ {
++ return;
++ }
++
++ auto node = view->get_transformed_node();
++ while (node->get_transformer(held_dim_transformer_name))
++ {
++ node->rem_transformer(held_dim_transformer_name);
++ }
++ }
++
++ bool has_held_dim_transformer(wayfire_toplevel_view view)
++ {
++ if (!view)
++ {
++ return false;
++ }
++
++ return view->get_transformed_node()->get_transformer(
++ held_dim_transformer_name) != nullptr;
++ }
++
++ void clear_fixed_workspace_overlay(bool keep_post_move_dim = true)
++ {
++ if (!fixed_overlay_node)
++ {
++ return;
++ }
++
++ if (fixed_overlay_view)
++ {
++ if (keep_post_move_dim &&
++ ((wf::get_core().seat->get_keyboard_modifiers() &
++ held_window_modifiers) == held_window_modifiers))
++ {
++ post_move_dim_view = fixed_overlay_view;
++ fixed_overlay_view = nullptr;
++ return;
++ } else
++ {
++ if (fixed_overlay_added_transformer)
++ {
++ remove_held_dim_transformers(fixed_overlay_view);
++ }
++
++ post_move_dim_view = nullptr;
++ }
++
++ wf::scene::set_node_enabled(
++ fixed_overlay_view->get_transformed_node(), true);
++ fixed_overlay_view = nullptr;
++ fixed_overlay_added_transformer = false;
++ }
++
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ void clear_post_move_window_dim()
++ {
++ if (!post_move_dim_view)
++ {
++ return;
++ }
++
++ remove_held_dim_transformers(post_move_dim_view);
++ wf::scene::set_node_enabled(
++ post_move_dim_view->get_transformed_node(), true);
++ if (fixed_overlay_node)
++ {
++ wf::scene::remove_child(fixed_overlay_node);
++ fixed_overlay_node = nullptr;
++ }
++
++ post_move_dim_view = nullptr;
++ fixed_overlay_added_transformer = false;
++ }
++
++ void show_fixed_workspace_overlay(wayfire_toplevel_view view)
++ {
++ clear_post_move_window_dim();
++ clear_fixed_workspace_overlay(false);
++ if (!view)
++ {
++ return;
++ }
++
++ auto overlay = std::make_shared<fixed_view_overlay_node_t>(view);
++ fixed_overlay_added_transformer = false;
++ if (!has_held_dim_transformer(view))
++ {
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ fixed_overlay_added_transformer = true;
++ }
++
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++ fixed_overlay_view = view;
++
++ fixed_overlay_node = std::make_shared<wf::scene::translation_node_t>();
++ fixed_overlay_node->set_children_list({overlay});
++ fixed_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), fixed_overlay_node);
++ }
++
+ /* Tries to initialize renderer, activate plugin, etc. */
+ bool activate()
+ {
+@@ -371,16 +717,11 @@
+ return false;
+ }
+
+- wf::get_core().connect(&on_motion_event);
+-
+ render_node = std::make_shared<cube_render_node_t>(this);
+- wf::scene::add_front(wf::get_core().scene(), render_node);
++ add_cube_render_node();
+ output->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE);
+ output->render->set_require_depth_buffer(true);
+
+- wf::get_core().hide_cursor();
+- input_grab->grab_input(wf::scene::layer::OVERLAY);
+-
+ auto wsize = output->wset()->get_workspace_grid_size();
+ animation.side_angle = 2 * M_PI / float(wsize.width);
+ identity_z_offset = 0.5 / std::tan(animation.side_angle / 2);
+@@ -418,19 +759,21 @@
+ output->render->rem_effect(&pre_hook);
+ output->render->set_require_depth_buffer(false);
+
+- input_grab->ungrab_input();
+- output->deactivate_plugin(&grab_interface);
+- wf::get_core().unhide_cursor();
+- on_motion_event.disconnect();
+-
+ /* Figure out how much we have rotated and switch workspace */
+ int size = get_num_faces();
+ int dvx = calculate_viewport_dx_from_rotation();
+
+- auto cws = output->wset()->get_current_workspace();
++ auto cws = workspace_animation_anchor.value_or(
++ output->wset()->get_current_workspace());
+ int nvx = (cws.x + (dvx % size) + size) % size;
+ output->wset()->set_workspace({nvx, cws.y});
+
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ release_cube_input();
++ output->deactivate_plugin(&grab_interface);
++
+ /* We are finished with rotation, make sure the next time cube is used
+ * it is properly reset */
+ animation.cube_animation.rotation.set(0, 0);
+@@ -460,13 +803,36 @@
+
+ /* After the rotation is done, we want to exit cube and focus the target
+ * workspace */
+- animation.in_exit = true;
++ animation.in_exit = false;
+
+ /* Set up rotation target to the next workspace in the given direction,
+ * and reset other attribs */
+- reset_attribs();
+- animation.cube_animation.rotation.restart_with_end(
+- animation.cube_animation.rotation.end - dir * animation.side_angle);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++ auto cws = output->wset()->get_current_workspace();
++ int size = get_num_faces();
++ int nvx = (cws.x + dir + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
++
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++ animation.cube_animation.rotation.set(
++ dir * animation.side_angle, dir * animation.side_angle);
++ animation.cube_animation.rotation.restart_with_end(0);
+
+ animation.cube_animation.start();
+ update_view_matrix();
+@@ -493,6 +859,14 @@
+ float current_offset_y = animation.cube_animation.offset_y;
+ float current_zoom = animation.cube_animation.zoom;
+
++ grab_cube_input();
++
++ if ((current_rotation > -1e-6) && (current_rotation < 1e-6))
++ {
++ current_rotation = animation.side_angle *
++ wf::clamp((double)resting_yaw, 0.0, 0.5);
++ }
++
+ animation.cube_animation.rotation.set(current_rotation, current_rotation);
+ animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
+ animation.cube_animation.offset_z.restart_with_end(
+@@ -513,19 +887,47 @@
+ /* Mouse grab was released */
+ void input_ungrabbed()
+ {
+- animation.in_exit = true;
++ release_cube_input();
++ animation.in_exit = false;
+
+- /* Rotate cube so that selected workspace aligns with the output */
+ float current_rotation = animation.cube_animation.rotation;
+- int dvx = calculate_viewport_dx_from_rotation();
+- animation.cube_animation.rotation.set(current_rotation,
+- -dvx * animation.side_angle);
+- /* And reset other attributes, again to align the workspace with the output
+- * */
+- reset_attribs();
++ int size = get_num_faces();
++ int dvx = calculate_viewport_dx_from_rotation();
++ auto cws = output->wset()->get_current_workspace();
++ int nvx = (cws.x + (dvx % size) + size) % size;
++ output->wset()->set_workspace({nvx, cws.y});
++ wf::get_core().seat->focus_output(output);
+
+- animation.cube_animation.start();
++ auto views = output->wset()->get_views(
++ wf::WSET_MAPPED_ONLY | wf::WSET_EXCLUDE_MINIMIZED |
++ wf::WSET_SORT_STACKING, wf::point_t{nvx, cws.y});
++ for (auto it = views.rbegin(); it != views.rend(); ++it)
++ {
++ if ((*it)->is_focusable() && (*it)->get_keyboard_focus_surface())
++ {
++ wf::get_core().default_wm->focus_raise_view(*it, false);
++ break;
++ }
++ }
++
++ if (render_node)
++ {
++ wf::scene::remove_child(render_node);
++ render_node = std::make_shared<cube_render_node_t>(this);
++ add_cube_render_node();
++ }
++
++ current_rotation = 0;
+
++ animation.cube_animation.rotation.set(current_rotation, current_rotation);
++ animation.cube_animation.offset_y.set(0, 0);
++ animation.cube_animation.offset_z.set(
++ identity_z_offset + Z_OFFSET_NEAR,
++ identity_z_offset + Z_OFFSET_NEAR);
++ animation.cube_animation.zoom.set(1.0, 1.0);
++ animation.cube_animation.ease_deformation.set(0, 0);
++
++ animation.cube_animation.start();
+ update_view_matrix();
+ output->render->schedule_redraw();
+ }
+@@ -596,7 +998,6 @@
+ {
+ int index = (cws.x + i) % get_num_faces();
+ GL_CALL(glBindTexture(GL_TEXTURE_2D, wf::gles_texture_t::from_aux(buffers[index]).tex_id));
+-
+ auto model = calculate_model_matrix(i);
+ program.uniformMatrix4f("model", model);
+
+@@ -623,7 +1024,7 @@
+ }
+
+ GL_CALL(glClear(GL_DEPTH_BUFFER_BIT));
+- background->render_frame(data.target, animation);
++ /* The fixed output background is scheduled behind the cube. */
+
+ auto vp = calculate_vp_matrix(data.target);
+
+@@ -648,6 +1049,8 @@
+ program.attrib_pointer("position", 2, 0, vertexData);
+ program.attrib_pointer("uvPosition", 2, 0, coordData);
+ program.uniformMatrix4f("VP", vp);
++ program.uniform1f("cube_brightness",
++ 1.0 - wf::clamp((double)face_dim, 0.0, 1.0));
+ if (tessellation_support)
+ {
+ program.uniform1i("deform", use_deform);
+@@ -660,10 +1063,13 @@
+ * By using two stages, we ensure that we first render the cube sides
+ * that are on the back, and then we render those at the front, so we
+ * don't have to use depth testing and we also can support alpha cube. */
++ GL_CALL(glEnable(GL_BLEND));
++ GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+ GL_CALL(glEnable(GL_CULL_FACE));
+ render_cube(GL_CCW, buffers);
+ render_cube(GL_CW, buffers);
+ GL_CALL(glDisable(GL_CULL_FACE));
++ GL_CALL(glDisable(GL_BLEND));
+
+ GL_CALL(glDisable(GL_DEPTH_TEST));
+ program.deactivate();
+@@ -680,6 +1086,16 @@
+ } else if (animation.in_exit)
+ {
+ deactivate();
++ } else {
++ if (fixed_workspace_view)
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_fixed_workspace_overlay();
++ rebuild_cube_render_node();
++ }
++
++ output->render->schedule_redraw();
+ }
+ };
+
+@@ -754,8 +1170,83 @@
+ output->render->schedule_redraw();
+ }
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) != held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>>
++ on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!post_move_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_window_modifiers)
++ {
++ clear_post_move_window_dim();
++ }
++ };
++
++ void clear_if_fixed_view(wayfire_view view)
++ {
++ if ((view == fixed_overlay_view) || (view == post_move_dim_view) ||
++ (view == fixed_workspace_view))
++ {
++ fixed_workspace_view = nullptr;
++ workspace_animation_anchor.reset();
++ clear_post_move_window_dim();
++ clear_fixed_workspace_overlay(false);
++ rebuild_cube_render_node();
++ output->render->schedule_redraw();
++ }
++ }
++
++ wf::signal::connection_t<wf::view_disappeared_signal>
++ on_fixed_view_disappeared = [=] (wf::view_disappeared_signal *ev)
++ {
++ clear_if_fixed_view(ev->view);
++ };
++
++ wf::signal::connection_t<wf::view_set_output_signal>
++ on_fixed_view_set_output = [=] (wf::view_set_output_signal *ev)
++ {
++ if ((ev->view == fixed_overlay_view) || (ev->view == post_move_dim_view) ||
++ (ev->view == fixed_workspace_view))
++ {
++ if (ev->view->get_output() != output)
++ {
++ clear_if_fixed_view(ev->view);
++ }
++ }
++ };
++
++ wf::signal::connection_t<wf::view_geometry_changed_signal>
++ on_view_geometry_changed = [=] (wf::view_geometry_changed_signal *ev)
++ {
++ (void)ev;
++ if (!fixed_workspace_view || !render_node)
++ {
++ return;
++ }
++
++ rebuild_cube_render_node();
++ output->render->schedule_redraw();
++ };
++
+ void fini() override
+ {
++ clear_post_move_window_dim();
+ if (output->is_plugin_active(grab_interface.name))
+ {
+ deactivate();
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cubemap.cpp b/plugins/cube/cubemap.cpp
+--- a/plugins/cube/cubemap.cpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/cube/cubemap.cpp 2026-08-16 19:07:42.962288689 -0500
+@@ -84,6 +84,12 @@
+ void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_cubemap::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ reload_texture();
+
+ if (tex == (uint32_t)-1)
+@@ -136,13 +142,17 @@
+ glEnableVertexAttribArray(vertex);
+ glVertexAttribPointer(vertex, 3, GL_FLOAT, GL_FALSE, 0, 0);
+
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation),
+- glm::vec3(0, 1, 0));
+-
+- glm::vec3 look_at{0.,
+- (double)-attribs.cube_animation.offset_y,
+- (double)attribs.cube_animation.offset_z};
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation),
++ glm::vec3(0, 1, 0)) :
++ glm::mat4(1.0);
++
++ glm::vec3 look_at = follow_cube ?
++ glm::vec3{0.,
++ (double)-attribs.cube_animation.offset_y,
++ (double)attribs.cube_animation.offset_z} :
++ glm::vec3{0., 0., 1.};
+
+ auto view = glm::lookAt(glm::vec3(0., 0., 0.), look_at, glm::vec3(0., 1., 0.));
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view;
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/cubemap.hpp b/plugins/cube/cubemap.hpp
+--- a/plugins/cube/cubemap.hpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/cube/cubemap.hpp 2026-08-16 19:07:42.962288689 -0500
+@@ -13,6 +13,8 @@
+ ~wf_cube_background_cubemap();
+
+ private:
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void reload_texture();
+ void create_program();
+
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/shaders-3-2.tpp b/plugins/cube/shaders-3-2.tpp
+--- a/plugins/cube/shaders-3-2.tpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/cube/shaders-3-2.tpp 2026-08-16 19:07:42.962288689 -0500
+@@ -131,7 +131,7 @@
+ float d = distance(center, lightSource);
+ float ambient_coeff = pow(clamp(2.0 / d, 0.0, 1.0), 10.0);
+
+- float value = clamp(pow(abs(dot(N, lightNormal)), 1.5), 0.0, 1.0);
++ float value = clamp(pow(max(dot(N, lightNormal), 0.0), 1.5), 0.0, 1.0);
+
+ float df = AL * ambient_coeff + DL * value;
+ colorFactor = vec3(df, df, df);
+@@ -160,7 +160,9 @@
+ layout(location = 0) out highp vec4 outColor;
+
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- outColor = vec4(texture(smp, guv).xyz * colorFactor, 1.0);
++ highp vec4 tex = texture(smp, guv);
++ outColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/shaders.tpp b/plugins/cube/shaders.tpp
+--- a/plugins/cube/shaders.tpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/cube/shaders.tpp 2026-08-16 19:07:42.962288689 -0500
+@@ -19,7 +19,9 @@
+ R"(#version 100
+ varying highp vec2 uvpos;
+ uniform sampler2D smp;
++uniform highp float cube_brightness;
+
+ void main() {
+- gl_FragColor = vec4(texture2D(smp, uvpos).xyz, 1);
++ highp vec4 tex = texture2D(smp, uvpos);
++ gl_FragColor = vec4(tex.xyz * cube_brightness, tex.a);
+ })";
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/skydome.cpp b/plugins/cube/skydome.cpp
+--- a/plugins/cube/skydome.cpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/cube/skydome.cpp 2026-08-16 19:07:42.962288689 -0500
+@@ -129,6 +129,12 @@
+ void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
+ wf_cube_animation_attribs& attribs)
+ {
++ render_frame(fb, attribs, true);
++}
++
++void wf_cube_background_skydome::render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube)
++{
+ fill_vertices();
+ reload_texture();
+
+@@ -143,13 +149,19 @@
+ wf::gles::bind_render_buffer(fb);
+ program.use(wf::TEXTURE_TYPE_RGBA);
+
+- auto rotation = glm::rotate(glm::mat4(1.0),
+- (float)(attribs.cube_animation.offset_y * 0.5),
+- glm::vec3(1., 0., 0.));
+-
+- auto view = glm::lookAt(glm::vec3(0., 0., 0.),
+- glm::vec3(0., 0., -attribs.cube_animation.offset_z),
+- glm::vec3(0., 1., 0.));
++ auto rotation = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ (float)(attribs.cube_animation.offset_y * 0.5),
++ glm::vec3(1., 0., 0.)) :
++ glm::mat4(1.0);
++
++ auto view = follow_cube ?
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -attribs.cube_animation.offset_z),
++ glm::vec3(0., 1., 0.)) :
++ glm::lookAt(glm::vec3(0., 0., 0.),
++ glm::vec3(0., 0., -1.),
++ glm::vec3(0., 1., 0.));
+
+ auto vp = wf::gles::output_transform(fb) * attribs.projection * view * rotation;
+ program.uniformMatrix4f("VP", vp);
+@@ -158,9 +170,13 @@
+ program.attrib_pointer("uvPosition", 2, 0, coords.data());
+
+ auto cws = output->wset()->get_current_workspace();
+- auto model = glm::rotate(glm::mat4(1.0),
+- float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
+- glm::vec3(0, 1, 0));
++ auto model = follow_cube ?
++ glm::rotate(glm::mat4(1.0),
++ float(attribs.cube_animation.rotation) - cws.x * attribs.side_angle,
++ glm::vec3(0, 1, 0)) :
++ glm::rotate(glm::mat4(1.0),
++ float(-cws.x * attribs.side_angle),
++ glm::vec3(0, 1, 0));
+
+ program.uniformMatrix4f("model", model);
+
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/cube/skydome.hpp b/plugins/cube/skydome.hpp
+--- a/plugins/cube/skydome.hpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/cube/skydome.hpp 2026-08-16 19:07:42.962288689 -0500
+@@ -17,6 +17,8 @@
+ private:
+ wf::output_t *output;
+
++ void render_frame(const wf::render_target_t& fb,
++ wf_cube_animation_attribs& attribs, bool follow_cube);
+ void load_program();
+ void fill_vertices();
+ void reload_texture();
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/vswitch/vswitch.cpp b/plugins/vswitch/vswitch.cpp
+--- a/plugins/vswitch/vswitch.cpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/vswitch/vswitch.cpp 2026-08-16 19:07:42.962288689 -0500
+@@ -10,6 +10,10 @@
+ #include "wayfire/unstable/translation-node.hpp"
+ #include "wayfire/scene-operations.hpp"
+ #include "wayfire/render-manager.hpp"
++#include <wayfire/view-transform.hpp>
++#include <wayfire/nonstd/wlroots.hpp>
++#include <wlr/types/wlr_keyboard.h>
++#include "../cube/cube-control-signal.hpp"
+
+ namespace wf
+ {
+@@ -178,7 +182,7 @@
+ /**
+ * Set the overlay view. It will be hidden from the normal workspace layers
+ * and shown on top of the workspace wall. The overlay view's position is
+- * not animated together with the workspace transition, but its alpha is.
++ * not animated together with the workspace transition.
+ *
+ * Note: if the view disappears, the caller is responsible for resetting the
+ * overlay view.
+@@ -280,28 +284,12 @@
+ return;
+ }
+
+- double progress = animation.progress();
+-
+ auto tmanager = overlay_view->get_transformed_node();
+ auto tr = tmanager->get_transformer<wf::scene::view_2d_transformer_t>(
+ vswitch_view_transformer_name);
+
+- static constexpr double smoothing_in = 0.4;
+- static constexpr double smoothing_out = 0.2;
+- static constexpr double smoothing_amount = 0.5;
+-
+ tmanager->begin_transform_update();
+- if (progress <= smoothing_in)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_in) * progress;
+- } else if (progress >= 1.0 - smoothing_out)
+- {
+- tr->alpha = 1.0 - (smoothing_amount / smoothing_out) * (1.0 - progress);
+- } else
+- {
+- tr->alpha = smoothing_amount;
+- }
+-
++ tr->alpha = 1.0;
+ tmanager->end_transform_update();
+ }
+
+@@ -380,6 +368,13 @@
+
+ std::unique_ptr<vswitch_basic_plugin> algorithm;
+ std::unique_ptr<wf::vswitch::control_bindings_t> bindings;
++ wayfire_toplevel_view held_dim_view = nullptr;
++ std::shared_ptr<wf::scene::translation_node_t> held_dim_overlay_node;
++ uint32_t held_dim_modifiers = 0;
++ const std::string held_dim_transformer_name = "workspace-move-window-dim";
++ wf::option_wrapper_t<double> window_move_alpha{"vswitch/window_move_alpha"};
++ static constexpr uint32_t held_window_modifiers =
++ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT | WLR_MODIFIER_LOGO;
+
+ // Capabilities which are always required for vswitch, for now wall needs
+ // a custom renderer.
+@@ -387,7 +382,11 @@
+
+ wf::plugin_activation_data_t grab_interface = {
+ .name = "vswitch",
+- .cancel = [=] () { algorithm->stop_switch(false); },
++ .cancel = [=] ()
++ {
++ clear_held_window_dim();
++ algorithm->stop_switch(false);
++ },
+ };
+
+ public:
+@@ -395,9 +394,15 @@
+ {
+ output->connect(&on_set_workspace_request);
+ output->connect(&on_grabbed_view_disappear);
++ wf::get_core().connect(&on_key_release);
++ wf::get_core().connect(&on_modifier_change);
+
+ algorithm = std::make_unique<vswitch_basic_plugin>(output,
+- [=] () { output->deactivate_plugin(&grab_interface); });
++ [=] ()
++ {
++ clear_held_window_dim();
++ output->deactivate_plugin(&grab_interface);
++ });
+
+ bindings = std::make_unique<wf::vswitch::control_bindings_t>(output);
+ bindings->setup([this] (wf::point_t delta, wayfire_toplevel_view view, bool only_view)
+@@ -413,6 +418,11 @@
+ {
+ if (delta == wf::point_t{0, 0})
+ {
++ if (view)
++ {
++ show_held_window_dim(view);
++ }
++
+ // Consume input event
+ return true;
+ }
+@@ -446,6 +456,91 @@
+ return is_active() || output->can_activate_plugin(&grab_interface);
+ }
+
++ void remove_held_dim_transformers(wayfire_toplevel_view view)
++ {
++ if (!view)
++ {
++ return;
++ }
++
++ auto node = view->get_transformed_node();
++ while (node->get_transformer(held_dim_transformer_name))
++ {
++ node->rem_transformer(held_dim_transformer_name);
++ }
++ }
++
++ void clear_held_window_dim()
++ {
++ if (held_dim_view)
++ {
++ remove_held_dim_transformers(held_dim_view);
++ wf::scene::set_node_enabled(held_dim_view->get_transformed_node(), true);
++ }
++
++ if (held_dim_overlay_node)
++ {
++ wf::scene::remove_child(held_dim_overlay_node);
++ held_dim_overlay_node = nullptr;
++ }
++
++ held_dim_view = nullptr;
++ held_dim_modifiers = 0;
++ }
++
++ wayfire_toplevel_view get_held_window_target_view()
++ {
++ auto view = find_topmost_parent(
++ toplevel_cast(wf::get_core().seat->get_active_view()));
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL))
++ {
++ return nullptr;
++ }
++
++ return view;
++ }
++
++ void show_held_window_dim(wayfire_toplevel_view view)
++ {
++ if (!view || (view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped())
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (view->get_output() != output)
++ {
++ clear_held_window_dim();
++ return;
++ }
++
++ if (held_dim_view == view)
++ {
++ return;
++ }
++
++ clear_held_window_dim();
++
++ auto transformer = std::make_shared<wf::scene::view_2d_transformer_t>(view);
++ transformer->alpha = wf::clamp((double)window_move_alpha, 0.0, 1.0);
++ remove_held_dim_transformers(view);
++ view->get_transformed_node()->add_transformer(transformer,
++ wf::TRANSFORMER_2D, held_dim_transformer_name);
++ wf::scene::set_node_enabled(view->get_transformed_node(), false);
++
++ auto overlay = std::make_shared<wf::vswitch::vswitch_overlay_node_t>(view);
++ held_dim_overlay_node =
++ std::make_shared<wf::scene::translation_node_t>();
++ held_dim_overlay_node->set_children_list({overlay});
++ held_dim_overlay_node->set_offset(wf::origin(output->get_layout_geometry()));
++ wf::scene::add_front(wf::get_core().scene(), held_dim_overlay_node);
++
++ held_dim_view = view;
++ held_dim_modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ wf::scene::damage_node(held_dim_overlay_node,
++ held_dim_overlay_node->get_bounding_box());
++ }
++
+ /**
+ * Check if we can switch the plugin capabilities.
+ * This makes sense only if the plugin is already active, otherwise,
+@@ -486,12 +581,62 @@
+
+ bool add_direction(wf::point_t delta, wayfire_view view = nullptr)
+ {
+- if (!is_active() && !start_switch())
++ auto cws = output->wset()->get_current_workspace();
++ auto grid = output->wset()->get_workspace_grid_size();
++ auto target_ws = cws + delta;
++ target_ws.x = (target_ws.x % grid.width + grid.width) % grid.width;
++ target_ws.y = (target_ws.y % grid.height + grid.height) % grid.height;
++ auto animation_delta = target_ws - cws;
++ if (animation_delta.x > grid.width / 2)
+ {
+- return false;
++ animation_delta.x -= grid.width;
++ } else if (animation_delta.x < -grid.width / 2)
++ {
++ animation_delta.x += grid.width;
+ }
+
+- if (view && ((view->role != wf::VIEW_ROLE_TOPLEVEL) || !view->is_mapped()))
++ if (animation_delta.y > grid.height / 2)
++ {
++ animation_delta.y -= grid.height;
++ } else if (animation_delta.y < -grid.height / 2)
++ {
++ animation_delta.y += grid.height;
++ }
++
++ wayfire_toplevel_view fixed_view = nullptr;
++ if (view && (view->role == wf::VIEW_ROLE_TOPLEVEL) && view->is_mapped() &&
++ (view->get_output() == output))
++ {
++ fixed_view = toplevel_cast(view);
++ }
++
++ if (!is_active())
++ {
++ if (fixed_view)
++ {
++ clear_held_window_dim();
++ wf::vswitch::move_view(fixed_view, target_ws);
++ output->wset()->set_workspace(target_ws);
++ wf::get_core().seat->focus_view(view);
++
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = fixed_view;
++ output->emit(&ev);
++ return true;
++ }
++
++ output->wset()->set_workspace(target_ws);
++ cube_workspace_animation_signal ev;
++ ev.delta = animation_delta;
++ ev.anchor_workspace = cws;
++ ev.fixed_view = nullptr;
++ output->emit(&ev);
++ return true;
++ }
++
++ if (!fixed_view)
+ {
+ view = nullptr;
+ }
+@@ -506,12 +651,47 @@
+ wf::signal::connection_t<wf::view_disappeared_signal> on_grabbed_view_disappear =
+ [=] (wf::view_disappeared_signal *ev)
+ {
++ if (ev->view == held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++
+ if (ev->view == algorithm->get_overlay_view())
+ {
+ algorithm->set_overlay_view(nullptr);
+ }
+ };
+
++ wf::signal::connection_t<wf::input_event_signal<mwlr_keyboard_modifiers_event>>
++ on_modifier_change =
++ [=] (wf::input_event_signal<mwlr_keyboard_modifiers_event> *ev)
++ {
++ (void)ev;
++ auto modifiers = wf::get_core().seat->get_keyboard_modifiers();
++ if ((modifiers & held_window_modifiers) == held_window_modifiers)
++ {
++ show_held_window_dim(get_held_window_target_view());
++ } else if (held_dim_view)
++ {
++ clear_held_window_dim();
++ }
++ };
++
++ wf::signal::connection_t<wf::input_event_signal<wlr_keyboard_key_event>> on_key_release =
++ [=] (wf::input_event_signal<wlr_keyboard_key_event> *ev)
++ {
++ if (!held_dim_view || (ev->event->state != WLR_KEY_RELEASED))
++ {
++ return;
++ }
++
++ auto mod = wf::get_core().seat->modifier_from_keycode(ev->event->keycode);
++ if (mod & held_dim_modifiers)
++ {
++ clear_held_window_dim();
++ }
++ };
++
+ wf::signal::connection_t<wf::workspace_change_request_signal> on_set_workspace_request =
+ [=] (wf::workspace_change_request_signal *ev)
+ {
+@@ -523,6 +703,15 @@
+ return;
+ }
+
++ if (!ev->fixed_views.empty())
++ {
++ cube_workspace_animation_signal cube_ev;
++ cube_ev.delta = ev->new_viewport - ev->old_viewport;
++ cube_ev.anchor_workspace = ev->old_viewport;
++ cube_ev.fixed_view = ev->fixed_views[0];
++ output->emit(&cube_ev);
++ }
++
+ if (is_active())
+ {
+ ev->carried_out = add_direction(ev->new_viewport - ev->old_viewport);
+@@ -556,6 +745,7 @@
+
+ void fini()
+ {
++ clear_held_window_dim();
+ if (is_active())
+ {
+ algorithm->stop_switch(false);
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/plugins/vswitch/wayfire/plugins/vswitch.hpp b/plugins/vswitch/wayfire/plugins/vswitch.hpp
+--- a/plugins/vswitch/wayfire/plugins/vswitch.hpp 2026-07-27 03:26:17.000000000 -0500
++++ b/plugins/vswitch/wayfire/plugins/vswitch.hpp 2026-08-16 19:07:42.962288689 -0500
+@@ -102,6 +102,8 @@
+ SETUP4(with_win, get_target_view(), false);
+ SETUP4(send_win, get_target_view(), true);
+
++ SETUP(with_win_modifier, 0, 0, get_target_view(), false);
++
+ #undef SETUP4
+ #undef SETUP
+ /* *INDENT-ON* */
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/src/api/wayfire/workspace-stream.hpp b/src/api/wayfire/workspace-stream.hpp
+--- a/src/api/wayfire/workspace-stream.hpp 2026-07-27 03:26:17.000000000 -0500
++++ b/src/api/wayfire/workspace-stream.hpp 2026-08-16 19:07:42.963288695 -0500
+@@ -21,6 +21,14 @@
+ // of Wayfire is used.
+ std::optional<wf::color_t> background;
+
++ // Whether desktop environment views, such as wallpapers and panels,
++ // should be included in the workspace stream.
++ bool include_desktop_environment = true;
++
++ // Whether regular workspace views should be included in the workspace
++ // stream.
++ bool include_workspace_views = true;
++
+ wf::output_t*const output;
+ const wf::point_t ws;
+
+diff -ruN '--exclude=*.orig' '--exclude=*.rej' '--exclude=build' a/src/output/workspace-stream.cpp b/src/output/workspace-stream.cpp
+--- a/src/output/workspace-stream.cpp 2026-07-27 03:26:17.000000000 -0500
++++ b/src/output/workspace-stream.cpp 2026-08-16 19:07:42.963288695 -0500
+@@ -56,6 +56,16 @@
+ const bool is_de = (view && (view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT));
+ size_t num_generated = this->instances.size();
+
++ if (is_de && !self->include_desktop_environment)
++ {
++ continue;
++ }
++
++ if (!is_de && !self->include_workspace_views)
++ {
++ continue;
++ }
++
+ // We push the damage as-is for desktop environment views, because they are visible on
+ // every workspace.
+ ch->gen_render_instances(this->instances,
diff --git a/gui-wm/wayfire/files/wayfire-session b/gui-wm/wayfire/files/wayfire-session
new file mode 100644
index 000000000000..8267ea0e11fc
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-session
@@ -0,0 +1,17 @@
+#!/bin/bash
+
+# output to syslog and stderr
+# with PID and syslog identity 'wayfire'
+exec 1> >(logger --id=$$ --stderr --tag wayfire) 2>&1
+
+# if undefined, or empty, set to freedesktop specification defaults
+[ -z "$XDG_DATA_DIRS" ] && export XDG_DATA_DIRS="/usr/local/share:/usr/share"
+
+# freedesktop specifications mandate that the definition
+# of XDG_SESSION_TYPE should be respected
+export XDG_SESSION_TYPE=wayland
+export GDK_BACKEND=wayland
+export QT_QPA_PLATFORM=wayland
+export MOZ_ENABLE_WAYLAND=1
+
+exec @EPREFIX@/usr/bin/wayfire "$@"
diff --git a/gui-wm/wayfire/files/wayfire-session-2 b/gui-wm/wayfire/files/wayfire-session-2
new file mode 100644
index 000000000000..0713ca0bbb93
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-session-2
@@ -0,0 +1,26 @@
+#!/bin/bash
+
+# output to syslog and stderr
+# with PID and syslog identity 'wayfire'
+exec 1> >(logger --id=$$ --stderr --tag wayfire) 2>&1
+
+# if undefined, or empty, set to freedesktop specification defaults
+[ -z "$XDG_DATA_DIRS" ] && export XDG_DATA_DIRS="/usr/local/share:/usr/share"
+
+# freedesktop specifications mandate that the definition
+# of XDG_SESSION_TYPE should be respected
+export XDG_SESSION_TYPE=wayland
+export GDK_BACKEND=wayland
+export QT_QPA_PLATFORM=wayland
+export MOZ_ENABLE_WAYLAND=1
+
+# copy wayfire.ini to $HOME/.config/ if not already there
+configdir="${XDG_CONFIG_HOME:=${HOME}/.config}"
+if [[ ! -f ${configdir}/wayfire.ini ]]; then
+ cp /usr/share/wayfire/wayfire.ini "${configdir}"
+fi
+
+# override or add environment variables
+[[ -f @EPREFIX@/etc/wayfire.env ]] && . @EPREFIX@/etc/wayfire.env
+
+exec @DBUS_RUN_SESSION@ @EPREFIX@/usr/bin/wayfire "$@"
diff --git a/gui-wm/wayfire/files/wayfire-session.desktop b/gui-wm/wayfire/files/wayfire-session.desktop
new file mode 100644
index 000000000000..1088c4e0b793
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire-session.desktop
@@ -0,0 +1,7 @@
+[Desktop Entry]
+Name=Wayfire Session
+Comment=wayfire session with proper env vars
+Exec=@EPREFIX@/usr/bin/wayfire-session $*
+TryExec=@EPREFIX@/usr/bin/wayfire-session
+Type=Application
+DesktopNames=Wayfire
diff --git a/gui-wm/wayfire/files/wayfire.env b/gui-wm/wayfire/files/wayfire.env
new file mode 100644
index 000000000000..47ce61e3183c
--- /dev/null
+++ b/gui-wm/wayfire/files/wayfire.env
@@ -0,0 +1,2 @@
+# Uncomment if the mouse cursor is invisible:
+#export WLR_NO_HARDWARE_CURSORS=1
diff --git a/gui-wm/wayfire/files/windowrules.patch b/gui-wm/wayfire/files/windowrules.patch
new file mode 100644
index 000000000000..9d5cfef3bf7c
--- /dev/null
+++ b/gui-wm/wayfire/files/windowrules.patch
@@ -0,0 +1,188 @@
+diff --git a/plugins/window-rules/view-action-interface.cpp b/plugins/window-rules/view-action-interface.cpp
+index eb973280..839c9fb5 100644
+--- a/plugins/window-rules/view-action-interface.cpp
++++ b/plugins/window-rules/view-action-interface.cpp
+@@ -6,6 +6,7 @@
+ #include "wayfire/plugins/grid.hpp"
+ #include "wayfire/util/log.hpp"
+ #include "wayfire/view-transform.hpp"
++#include <wayfire/signal-definitions.hpp>
+
+ #include <algorithm>
+ #include <cfloat>
+@@ -16,7 +17,9 @@
+ namespace wf
+ {
+ view_action_interface_t::~view_action_interface_t()
+-{}
++{
++ _view->erase_data("wm-actions-above");
++}
+
+ bool view_action_interface_t::execute(const std::string & name,
+ const std::vector<variant_t> & args)
+@@ -173,6 +176,14 @@ bool view_action_interface_t::execute(const std::string & name,
+ }
+
+ return true;
++ } else if (name == "sticky")
++ {
++ _make_sticky();
++ return false;
++ } else if (name == "always_on_top")
++ {
++ _always_on_top();
++ return false;
+ }
+
+ LOGE("View action interface: Unsupported action execution requested. Name: ",
+@@ -186,6 +197,11 @@ void view_action_interface_t::set_view(wayfire_view view)
+ _view = view;
+ }
+
++void view_action_interface_t::set_above_layer(nonstd::observer_ptr<wf::sublayer_t> always_above)
++{
++ _always_above = always_above;
++}
++
+ void view_action_interface_t::_maximize()
+ {
+ _view->tile_request(wf::TILED_EDGES_ALL);
+@@ -206,6 +222,41 @@ void view_action_interface_t::_unminimize()
+ _view->set_minimized(false);
+ }
+
++void view_action_interface_t::_make_sticky()
++{
++ _view->set_sticky(1);
++}
++
++void view_action_interface_t::_always_on_top()
++{
++ if (!_view)
++ {
++ return;
++ }
++
++ auto output = _view->get_output();
++ if (!output)
++ {
++ return;
++ }
++
++ if (_view->has_data("wm-actions-above"))
++ {
++ output->workspace->add_view(_view,
++ (wf::layer_t)output->workspace->get_view_layer(_view));
++ _view->erase_data("wm-actions-above");
++ } else
++ {
++ output->workspace->add_view_to_sublayer(_view, _always_above);
++ _view->store_data(std::make_unique<wf::custom_data_t>(),
++ "wm-actions-above");
++ }
++
++ wf::_view_signal data;
++ data.view = _view;
++ output->emit_signal("wm-actions-above-changed", &data);
++}
++
+ std::tuple<bool, float> view_action_interface_t::_expect_float(
+ const std::vector<variant_t> & args, std::size_t position)
+ {
+diff --git a/plugins/window-rules/view-action-interface.hpp b/plugins/window-rules/view-action-interface.hpp
+index 26c34bc7..0f23607d 100644
+--- a/plugins/window-rules/view-action-interface.hpp
++++ b/plugins/window-rules/view-action-interface.hpp
+@@ -3,6 +3,7 @@
+
+ #include "wayfire/action/action_interface.hpp"
+ #include "wayfire/view.hpp"
++#include <wayfire/workspace-manager.hpp>
+ #include <string>
+ #include <tuple>
+ #include <vector>
+@@ -18,12 +19,15 @@ class view_action_interface_t : public action_interface_t
+ const std::vector<variant_t> & args) override;
+
+ void set_view(wayfire_view view);
++ void set_above_layer(nonstd::observer_ptr<wf::sublayer_t> always_above);
+
+ private:
+ void _maximize();
+ void _unmaximize();
+ void _minimize();
+ void _unminimize();
++ void _make_sticky();
++ void _always_on_top();
+
+ std::tuple<bool, float> _expect_float(const std::vector<variant_t> & args,
+ std::size_t position);
+@@ -51,6 +55,7 @@ class view_action_interface_t : public action_interface_t
+ wf::geometry_t _get_workspace_grid_geometry(wf::output_t *output) const;
+
+ wayfire_view _view;
++ nonstd::observer_ptr<wf::sublayer_t> _always_above;
+ };
+ } // End namespace wf.
+
+diff --git a/plugins/window-rules/window-rules.cpp b/plugins/window-rules/window-rules.cpp
+index 295dd798..723b2f16 100644
+--- a/plugins/window-rules/window-rules.cpp
++++ b/plugins/window-rules/window-rules.cpp
+@@ -26,6 +26,7 @@ class wayfire_window_rules_t : public wf::plugin_interface_t
+ void apply(const std::string & signal, wf::signal_data_t *data);
+
+ private:
++ nonstd::observer_ptr<wf::sublayer_t> always_above;
+ void setup_rules_from_config();
+ wf::lexer_t _lexer;
+
+@@ -87,6 +88,9 @@ void wayfire_window_rules_t::init()
+ output->connect_signal("view-minimized", &_minimized);
+ output->connect_signal("view-fullscreen", &_fullscreened);
+ wf::get_core().connect_signal("reload-config", &_reload_config);
++
++ always_above = output->workspace->create_sublayer(
++ wf::LAYER_WORKSPACE, wf::SUBLAYER_DOCKED_ABOVE);
+ }
+
+ void wayfire_window_rules_t::fini()
+@@ -96,6 +100,15 @@ void wayfire_window_rules_t::fini()
+ {
+ wf::get_core().erase_data<wf::lambda_rules_registrations_t>();
+ }
++ auto always_on_top_views =
++ output->workspace->get_views_in_sublayer(always_above);
++
++ for (auto view : always_on_top_views)
++ {
++ view->erase_data("wm-actions-above");
++ }
++
++ output->workspace->destroy_sublayer(always_above);
+ }
+
+ void wayfire_window_rules_t::apply(const std::string & signal,
+@@ -128,6 +141,7 @@ void wayfire_window_rules_t::apply(const std::string & signal,
+ {
+ _access_interface.set_view(view);
+ _action_interface.set_view(view);
++ _action_interface.set_above_layer(always_above);
+ auto error = rule->apply(signal, _access_interface, _action_interface);
+ if (error)
+ {
+@@ -200,10 +214,11 @@ void wayfire_window_rules_t::setup_rules_from_config()
+ {
+ _lexer.reset(opt->get_value_str());
+ auto rule = wf::rule_parser_t().parse(_lexer);
+- if (rule != nullptr)
++ if (!rule)
+ {
+- _rules.push_back(rule);
++ continue;
+ }
++ _rules.push_back(rule);
+ }
+ }
+
diff --git a/gui-wm/wayfire/graphify-out/.graphify_labels.json b/gui-wm/wayfire/graphify-out/.graphify_labels.json
new file mode 100644
index 000000000000..4ddd22536126
--- /dev/null
+++ b/gui-wm/wayfire/graphify-out/.graphify_labels.json
@@ -0,0 +1,12 @@
+{
+ "0": "Transparent cube animation compatibility notes",
+ "1": "wayfire-session",
+ "2": "wayfire-session-2",
+ "3": "render_test_t",
+ "4": "redraw-check.py",
+ "5": "wayfire-0.11.0-cube-rendering-notes.md",
+ "6": "map",
+ "7": "string",
+ "8": "README.md",
+ "9": "run.py"
+}
diff --git a/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig b/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig
new file mode 100644
index 000000000000..311fb262e861
--- /dev/null
+++ b/gui-wm/wayfire/graphify-out/.graphify_labels.json.sig
@@ -0,0 +1 @@
+{"0": "727e2dbd5ce75a9a", "1": "72d95ee36dfadcc3", "2": "0b11d95a89614162", "3": "dbeaea3fe899ab99", "4": "fd16686c6ba05bdd", "5": "09edd7b1150fd0e2", "6": "68858be981e3a1ba", "7": "7ffe7cfee8e7029d", "8": "b2f736171e800e0b", "9": "59c444c719911f24"} \ No newline at end of file
diff --git a/gui-wm/wayfire/graphify-out/.graphify_root b/gui-wm/wayfire/graphify-out/.graphify_root
new file mode 100644
index 000000000000..945c9b46d684
--- /dev/null
+++ b/gui-wm/wayfire/graphify-out/.graphify_root
@@ -0,0 +1 @@
+. \ No newline at end of file
diff --git a/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json b/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json
new file mode 100644
index 000000000000..09f5e129f82b
--- /dev/null
+++ b/gui-wm/wayfire/graphify-out/2026-09-18/.graphify_labels.json
@@ -0,0 +1,5 @@
+{
+ "0": "Transparent cube animation compatibility notes",
+ "1": "wayfire-session",
+ "2": "wayfire-session-2"
+}
diff --git a/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md b/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md
new file mode 100644
index 000000000000..b129cb535a49
--- /dev/null
+++ b/gui-wm/wayfire/graphify-out/2026-09-18/GRAPH_REPORT.md
@@ -0,0 +1,53 @@
+# Graph Report - wayfire (2026-09-18)
+
+## Corpus Check
+- 3 files · ~615 words
+- Verdict: corpus is large enough that graph structure adds value.
+
+## Summary
+- 19 nodes · 16 edges · 3 communities
+- Extraction: 100% EXTRACTED · 0% INFERRED · 0% AMBIGUOUS
+- Token cost: 0 input · 0 output
+
+## Community Hubs (Navigation)
+- Transparent cube animation compatibility notes
+- wayfire-session
+- wayfire-session-2
+
+## God Nodes (most connected - your core abstractions)
+1. `Transparent cube animation compatibility notes` - 6 edges
+2. `Goal` - 1 edges
+3. `Working theory` - 1 edges
+4. `Minimum target` - 1 edges
+5. `Current Direction` - 1 edges
+6. `Avoid for now` - 1 edges
+
+## Surprising Connections (you probably didn't know these)
+- None detected - all connections are within the same source files.
+
+## Import Cycles
+- None detected.
+
+## Communities (3 total, 0 thin omitted)
+
+### Community 0 - "Transparent cube animation compatibility notes"
+Cohesion: 0.29
+Nodes (6): Avoid for now, Current Direction, Goal, Minimum target, Transparent cube animation compatibility notes, Working theory
+
+### Community 1 - "wayfire-session"
+Cohesion: 0.33
+Nodes (5): wayfire-session script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE
+
+### Community 2 - "wayfire-session-2"
+Cohesion: 0.33
+Nodes (5): wayfire-session-2 script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE
+
+## Knowledge Gaps
+- **5 isolated node(s):** `Goal`, `Working theory`, `Minimum target`, `Current Direction`, `Avoid for now`
+ These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 16 node(s) total have ≤1 connection when file, concept and rationale nodes are included.)
+
+## Suggested Questions
+_Questions this graph is uniquely positioned to answer:_
+
+- **What connects `Goal`, `Working theory`, `Minimum target` to the rest of the system?**
+ _5 weakly-connected nodes found - possible documentation gaps or missing edges._ \ No newline at end of file
diff --git a/gui-wm/wayfire/graphify-out/2026-09-18/graph.json b/gui-wm/wayfire/graphify-out/2026-09-18/graph.json
new file mode 100644
index 000000000000..71f699fd9e94
--- /dev/null
+++ b/gui-wm/wayfire/graphify-out/2026-09-18/graph.json
@@ -0,0 +1,450 @@
+{
+ "directed": false,
+ "multigraph": false,
+ "graph": {},
+ "nodes": [
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes",
+ "label": "wayfire-0.10.1-transparent-cube-animation-notes.md",
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+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "page",
+ "norm_label": "wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_avoid_for_now",
+ "label": "Avoid for now",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "avoid for now",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L65"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_current_direction",
+ "label": "Current Direction",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "current direction",
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+ "source_location": "L55"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_goal",
+ "label": "Goal",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "goal",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L3"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_minimum_target",
+ "label": "Minimum target",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "minimum target",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L27"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_transparent_cube_animation_compatibility_notes",
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+ "_origin": "ast",
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+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
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+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_working_theory",
+ "label": "Working theory",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "working theory",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L14"
+ },
+ {
+ "id": "files_wayfire_session",
+ "label": "wayfire-session",
+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "file"
+ },
+ "norm_label": "wayfire-session",
+ "source_file": "files/wayfire-session",
+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_session__entry",
+ "label": "wayfire-session script",
+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "bash_entrypoint"
+ },
+ "norm_label": "wayfire-session script",
+ "source_file": "files/wayfire-session",
+ "source_location": "L1"
+ },
+ {
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+ "label": "GDK_BACKEND",
+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "code"
+ },
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+ },
+ {
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+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
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+ "language": "bash",
+ "kind": "code"
+ },
+ "norm_label": "moz_enable_wayland",
+ "source_file": "files/wayfire-session",
+ "source_location": "L15"
+ },
+ {
+ "id": "files_wayfire_session_qt_qpa_platform",
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+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "code"
+ },
+ "norm_label": "qt_qpa_platform",
+ "source_file": "files/wayfire-session",
+ "source_location": "L14"
+ },
+ {
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+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "code"
+ },
+ "norm_label": "xdg_session_type",
+ "source_file": "files/wayfire-session",
+ "source_location": "L12"
+ },
+ {
+ "id": "files_wayfire_session_2",
+ "label": "wayfire-session-2",
+ "_origin": "ast",
+ "community": 2,
+ "community_name": "wayfire-session-2",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "file"
+ },
+ "norm_label": "wayfire-session-2",
+ "source_file": "files/wayfire-session-2",
+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_session_2__entry",
+ "label": "wayfire-session-2 script",
+ "_origin": "ast",
+ "community": 2,
+ "community_name": "wayfire-session-2",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "bash_entrypoint"
+ },
+ "norm_label": "wayfire-session-2 script",
+ "source_file": "files/wayfire-session-2",
+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_session_2_gdk_backend",
+ "label": "GDK_BACKEND",
+ "_origin": "ast",
+ "community": 2,
+ "community_name": "wayfire-session-2",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "code"
+ },
+ "norm_label": "gdk_backend",
+ "source_file": "files/wayfire-session-2",
+ "source_location": "L13"
+ },
+ {
+ "id": "files_wayfire_session_2_moz_enable_wayland",
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new file mode 100644
index 000000000000..9e82959e95c9
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diff --git a/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md b/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md
new file mode 100644
index 000000000000..5b654b65e6f0
--- /dev/null
+++ b/gui-wm/wayfire/graphify-out/GRAPH_REPORT.md
@@ -0,0 +1,73 @@
+# Graph Report - wayfire (2026-09-18)
+
+## Corpus Check
+- 10 files · ~2,248 words
+- Verdict: corpus is large enough that graph structure adds value.
+
+## Summary
+- 49 nodes · 46 edges · 10 communities (4 shown, 5 thin omitted)
+- Extraction: 100% EXTRACTED · 0% INFERRED · 0% AMBIGUOUS
+- Token cost: 0 input · 0 output
+
+## Community Hubs (Navigation)
+- Transparent cube animation compatibility notes
+- wayfire-session
+- wayfire-session-2
+- render_test_t
+- redraw-check.py
+- wayfire-0.11.0-cube-rendering-notes.md
+- map
+- string
+- README.md
+
+## God Nodes (most connected - your core abstractions)
+1. `render_test_t` - 17 edges
+2. `Transparent cube animation compatibility notes` - 6 edges
+3. `ipc()` - 4 edges
+4. `solid()` - 2 edges
+5. `repo` - 1 edges
+6. `rectangle` - 1 edges
+7. `solids` - 1 edges
+8. `passes` - 1 edges
+9. `count_passes` - 1 edges
+10. `Goal` - 1 edges
+
+## Surprising Connections (you probably didn't know these)
+- `solid()` --calls--> `ipc()` [EXTRACTED]
+ tests/render-regression/redraw-check.py → tests/render-regression/ipc.py
+
+## Import Cycles
+- None detected.
+
+## Communities (10 total, 5 thin omitted)
+
+### Community 0 - "Transparent cube animation compatibility notes"
+Cohesion: 0.29
+Nodes (6): Avoid for now, Current Direction, Goal, Minimum target, Transparent cube animation compatibility notes, Working theory
+
+### Community 1 - "wayfire-session"
+Cohesion: 0.33
+Nodes (5): wayfire-session script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE
+
+### Community 2 - "wayfire-session-2"
+Cohesion: 0.33
+Nodes (5): wayfire-session-2 script, GDK_BACKEND, MOZ_ENABLE_WAYLAND, QT_QPA_PLATFORM, XDG_SESSION_TYPE
+
+### Community 3 - "render_test_t"
+Cohesion: 0.14
+Nodes (13): color_rect_view_t, connection_t, method_repository_t, plugin_interface_t, ref_ptr_t, render_pass_begin_signal, shared_ptr, render_test_t (+5 more)
+
+## Knowledge Gaps
+- **12 isolated node(s):** `repo`, `rectangle`, `solids`, `passes`, `count_passes` (+7 more)
+ These have ≤1 connection - possible missing edges or undocumented components. (Counts symbols only; 36 node(s) total have ≤1 connection when file, concept and rationale nodes are included.)
+- **5 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes.
+
+## Suggested Questions
+_Questions this graph is uniquely positioned to answer:_
+
+- **Why does `render_test_t` connect `render_test_t` to `map`, `string`?**
+ _High betweenness centrality (0.119) - this node is a cross-community bridge._
+- **What connects `repo`, `rectangle`, `solids` to the rest of the system?**
+ _12 weakly-connected nodes found - possible documentation gaps or missing edges._
+- **Should `render_test_t` be split into smaller, more focused modules?**
+ _Cohesion score 0.14285714285714285 - nodes in this community are weakly interconnected._ \ No newline at end of file
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new file mode 100644
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false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_wayfire_session_2", "to": "files_wayfire_session_2__entry", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_wayfire_session_2", "to": "files_wayfire_session_2_xdg_session_type", "label": "defines", "title": "defines [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_wayfire_session_2", "to": "files_wayfire_session_2_gdk_backend", "label": "defines", "title": "defines [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_wayfire_session_2", "to": "files_wayfire_session_2_qt_qpa_platform", "label": "defines", "title": "defines [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_wayfire_session_2", "to": "files_wayfire_session_2_moz_enable_wayland", "label": "defines", "title": "defines [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "tests_render_regression_dynamic_check", "to": "tests_render_regression_ipc", "label": "imports_from", "title": "imports_from [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "tests_render_regression_ipc", "to": "tests_render_regression_redraw_check", "label": "imports_from", "title": "imports_from [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "files_wayfire_0_11_0_cube_rendering_notes", "to": "files_wayfire_0_11_0_cube_rendering_notes_cube_damage_and_layer_ordering_revision_3", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "map", "to": "tests_render_regression_render_test", "label": "imports", "title": "imports [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}, {"from": "tests_render_regression_readme", "to": "tests_render_regression_readme_cube_repaint_and_stacking_regressions", "label": "contains", "title": "contains [EXTRACTED]", "dashes": false, "width": 2, "color": {"opacity": 0.7}, "confidence": "EXTRACTED"}];
+const LEGEND = [{"cid": 0, "color": "#4E79A7", "label": "Transparent cube animation compatibility notes", "count": 7}, {"cid": 1, "color": "#F28E2B", "label": "wayfire-session", "count": 6}, {"cid": 2, "color": "#E15759", "label": "wayfire-session-2", "count": 6}, {"cid": 3, "color": "#76B7B2", "label": "render_test_t", "count": 14}, {"cid": 4, "color": "#59A14F", "label": "redraw-check.py", "count": 7}, {"cid": 5, "color": "#EDC948", "label": "wayfire-0.11.0-cube-rendering-notes.md", "count": 2}, {"cid": 6, "color": "#B07AA1", "label": "map", "count": 2}, {"cid": 7, "color": "#FF9DA7", "label": "string", "count": 2}, {"cid": 8, "color": "#9C755F", "label": "README.md", "count": 2}, {"cid": 9, "color": "#BAB0AC", "label": "run.py", "count": 1}];
+
+// HTML-escape helper — prevents XSS when injecting graph data into innerHTML
+function esc(s) {
+ return String(s).replace(/&/g,'&amp;').replace(/</g,'&lt;').replace(/>/g,'&gt;').replace(/"/g,'&quot;').replace(/'/g,'&#39;');
+}
+
+// Build vis datasets
+const nodesDS = new vis.DataSet(RAW_NODES.map(n => ({
+ id: n.id, label: n.label, color: n.color, size: n.size,
+ font: n.font, title: n.title,
+ _community: n.community, _community_name: n.community_name,
+ _source_file: n.source_file, _file_type: n.file_type, _degree: n.degree,
+})));
+
+const edgesDS = new vis.DataSet(RAW_EDGES.map((e, i) => ({
+ id: i, from: e.from, to: e.to,
+ label: '',
+ title: e.title,
+ dashes: e.dashes,
+ width: e.width,
+ color: e.color,
+ arrows: { to: { enabled: true, scaleFactor: 0.5 } },
+})));
+
+const container = document.getElementById('graph');
+const network = new vis.Network(container, { nodes: nodesDS, edges: edgesDS }, {
+ physics: {
+ enabled: true,
+ solver: 'forceAtlas2Based',
+ forceAtlas2Based: {
+ gravitationalConstant: -60,
+ centralGravity: 0.005,
+ springLength: 120,
+ springConstant: 0.08,
+ damping: 0.4,
+ avoidOverlap: 0.8,
+ },
+ stabilization: { iterations: 200, fit: true },
+ },
+ interaction: {
+ hover: true,
+ tooltipDelay: 100,
+ hideEdgesOnDrag: true,
+ navigationButtons: false,
+ keyboard: false,
+ },
+ nodes: { shape: 'dot', borderWidth: 1.5 },
+ edges: { smooth: { type: 'continuous', roundness: 0.2 }, selectionWidth: 3 },
+});
+
+network.once('stabilizationIterationsDone', () => {
+ network.setOptions({ physics: { enabled: false } });
+});
+
+function showInfo(nodeId) {
+ const n = nodesDS.get(nodeId);
+ if (!n) return;
+ const neighborIds = network.getConnectedNodes(nodeId);
+ const neighborItems = neighborIds.map(nid => {
+ const nb = nodesDS.get(nid);
+ const color = nb ? nb.color.background : '#555';
+ return `<span class="neighbor-link" style="border-left-color:${esc(color)}" data-nid="${esc(nid)}">${esc(nb ? nb.label : nid)}</span>`;
+ }).join('');
+ document.getElementById('info-content').innerHTML = `
+ <div class="field"><b>${esc(n.label)}</b></div>
+ <div class="field">Type: ${esc(n._file_type || 'unknown')}</div>
+ <div class="field">Community: ${esc(n._community_name)}</div>
+ <div class="field">Source: ${esc(n._source_file || '-')}</div>
+ <div class="field">Degree: ${n._degree}</div>
+ ${neighborIds.length ? `<div class="field" style="margin-top:8px;color:#aaa;font-size:11px">Neighbors (${neighborIds.length})</div><div id="neighbors-list">${neighborItems}</div>` : ''}
+ `;
+}
+
+function focusNode(nodeId) {
+ network.focus(nodeId, { scale: 1.4, animation: true });
+ network.selectNodes([nodeId]);
+ showInfo(nodeId);
+}
+
+// Neighbor links use a data attribute + one delegated listener rather than an
+// inline onclick. A node id/label sourced from a document or a scraped URL
+// (graphify add) can contain a double-quote; dropping the stringified id
+// unescaped into a quoted onclick both broke every link and allowed a hostile
+// source to inject an event handler into the local report (stored XSS, #1838).
+// esc() on data-nid keeps the value inside the attribute; the listener reads it
+// back verbatim. Bound to document so it survives the innerHTML rebuild that
+// recreates #neighbors-list on each showInfo().
+document.addEventListener('click', e => {
+ const el = e.target.closest('.neighbor-link');
+ if (el && el.dataset.nid !== undefined) focusNode(el.dataset.nid);
+});
+
+// Track hovered node — hover detection is more reliable than click params
+let hoveredNodeId = null;
+network.on('hoverNode', params => {
+ hoveredNodeId = params.node;
+ container.style.cursor = 'pointer';
+});
+network.on('blurNode', () => {
+ hoveredNodeId = null;
+ container.style.cursor = 'default';
+});
+container.addEventListener('click', () => {
+ if (hoveredNodeId !== null) {
+ showInfo(hoveredNodeId);
+ network.selectNodes([hoveredNodeId]);
+ }
+});
+network.on('click', params => {
+ if (params.nodes.length > 0) {
+ showInfo(params.nodes[0]);
+ } else if (hoveredNodeId === null) {
+ document.getElementById('info-content').innerHTML = '<span class="empty">Click a node to inspect it</span>';
+ }
+});
+
+const searchInput = document.getElementById('search');
+const searchResults = document.getElementById('search-results');
+searchInput.addEventListener('input', () => {
+ const q = searchInput.value.toLowerCase().trim();
+ searchResults.innerHTML = '';
+ if (!q) { searchResults.style.display = 'none'; return; }
+ const matches = RAW_NODES.filter(n => n.label.toLowerCase().includes(q)).slice(0, 20);
+ if (!matches.length) { searchResults.style.display = 'none'; return; }
+ searchResults.style.display = 'block';
+ matches.forEach(n => {
+ const el = document.createElement('div');
+ el.className = 'search-item';
+ el.textContent = n.label;
+ el.style.borderLeft = `3px solid ${n.color.background}`;
+ el.style.paddingLeft = '8px';
+ el.onclick = () => {
+ network.focus(n.id, { scale: 1.5, animation: true });
+ network.selectNodes([n.id]);
+ showInfo(n.id);
+ searchResults.style.display = 'none';
+ searchInput.value = '';
+ };
+ searchResults.appendChild(el);
+ });
+});
+document.addEventListener('click', e => {
+ if (!searchResults.contains(e.target) && e.target !== searchInput)
+ searchResults.style.display = 'none';
+});
+
+const hiddenCommunities = new Set();
+
+const selectAllCb = document.getElementById('select-all-cb');
+
+function updateSelectAllState() {
+ const total = LEGEND.length;
+ const hidden = hiddenCommunities.size;
+ selectAllCb.checked = hidden === 0;
+ selectAllCb.indeterminate = hidden > 0 && hidden < total;
+}
+
+function toggleAllCommunities(hide) {
+ document.querySelectorAll('.legend-item').forEach(item => {
+ hide ? item.classList.add('dimmed') : item.classList.remove('dimmed');
+ });
+ document.querySelectorAll('.legend-cb').forEach(cb => {
+ cb.checked = !hide;
+ });
+ LEGEND.forEach(c => {
+ if (hide) hiddenCommunities.add(c.cid); else hiddenCommunities.delete(c.cid);
+ });
+ const updates = RAW_NODES.map(n => ({ id: n.id, hidden: hide }));
+ nodesDS.update(updates);
+ updateSelectAllState();
+}
+
+const legendEl = document.getElementById('legend');
+LEGEND.forEach(c => {
+ const item = document.createElement('div');
+ item.className = 'legend-item';
+ const cb = document.createElement('input');
+ cb.type = 'checkbox';
+ cb.className = 'legend-cb';
+ cb.checked = true;
+ cb.addEventListener('change', (e) => {
+ e.stopPropagation();
+ if (cb.checked) {
+ hiddenCommunities.delete(c.cid);
+ item.classList.remove('dimmed');
+ } else {
+ hiddenCommunities.add(c.cid);
+ item.classList.add('dimmed');
+ }
+ const updates = RAW_NODES
+ .filter(n => n.community === c.cid)
+ .map(n => ({ id: n.id, hidden: !cb.checked }));
+ nodesDS.update(updates);
+ updateSelectAllState();
+ });
+ item.innerHTML = `<div class="legend-dot" style="background:${c.color}"></div>
+ <span class="legend-label">${c.label}</span>
+ <span class="legend-count">${c.count}</span>`;
+ item.prepend(cb);
+ item.onclick = (e) => {
+ if (e.target === cb) return;
+ cb.checked = !cb.checked;
+ cb.dispatchEvent(new Event('change'));
+ };
+ legendEl.appendChild(item);
+});
+</script>
+<script>
+// Render hyperedges as shaded regions
+const hyperedges = [];
+// afterDrawing passes ctx already transformed to network coordinate space.
+// Draw node positions raw — no manual pan/zoom/DPR math needed.
+
+// Andrew's monotone chain. Returns the hull in counter-clockwise order, which
+// is what the perimeter must be traced in. Collinear and duplicate points
+// collapse to the extremes, so degenerate member sets render as a segment
+// rather than a zero-area crossed path.
+function convexHull(pts) {
+ const p = pts.slice().sort((a, b) => (a.x - b.x) || (a.y - b.y));
+ if (p.length < 3) return p;
+ const cross = (o, a, b) => (a.x - o.x) * (b.y - o.y) - (a.y - o.y) * (b.x - o.x);
+ const build = seq => {
+ const out = [];
+ for (const q of seq) {
+ while (out.length >= 2 && cross(out[out.length - 2], out[out.length - 1], q) <= 0) out.pop();
+ out.push(q);
+ }
+ out.pop();
+ return out;
+ };
+ const hull = build(p).concat(build(p.slice().reverse()));
+ return hull.length >= 3 ? hull : p;
+}
+network.on('afterDrawing', function(ctx) {
+ hyperedges.forEach(h => {
+ const positions = h.nodes
+ .map(nid => network.getPositions([nid])[nid])
+ .filter(p => p !== undefined);
+ if (positions.length < 2) return;
+ ctx.save();
+ ctx.globalAlpha = 0.12;
+ ctx.fillStyle = '#6366f1';
+ ctx.strokeStyle = '#6366f1';
+ ctx.lineWidth = 2;
+ ctx.beginPath();
+ // Centroid and expanded hull in network coordinates.
+ // The perimeter must follow hull order, not h.nodes order: tracing the
+ // raw member order self-intersects whenever the layout does not happen
+ // to place members in angular order, filling as crossed wedges.
+ const cx = positions.reduce((s, p) => s + p.x, 0) / positions.length;
+ const cy = positions.reduce((s, p) => s + p.y, 0) / positions.length;
+ const hull = convexHull(positions);
+ const expanded = hull.map(p => ({
+ x: cx + (p.x - cx) * 1.15,
+ y: cy + (p.y - cy) * 1.15
+ }));
+ ctx.moveTo(expanded[0].x, expanded[0].y);
+ expanded.slice(1).forEach(p => ctx.lineTo(p.x, p.y));
+ ctx.closePath();
+ ctx.fill();
+ ctx.globalAlpha = 0.4;
+ ctx.stroke();
+ // Label
+ ctx.globalAlpha = 0.8;
+ ctx.fillStyle = '#4f46e5';
+ ctx.font = 'bold 11px sans-serif';
+ ctx.textAlign = 'center';
+ ctx.fillText(h.label, cx, cy - 5);
+ ctx.restore();
+ });
+});
+</script>
+</body>
+</html> \ No newline at end of file
diff --git a/gui-wm/wayfire/graphify-out/graph.json b/gui-wm/wayfire/graphify-out/graph.json
new file mode 100644
index 000000000000..6f60b65920d6
--- /dev/null
+++ b/gui-wm/wayfire/graphify-out/graph.json
@@ -0,0 +1,1142 @@
+{
+ "directed": false,
+ "multigraph": false,
+ "graph": {},
+ "nodes": [
+ {
+ "id": "tests_render_regression_render_test_render_test_t",
+ "label": "render_test_t",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "render_test_t",
+ "file_type": "code",
+ "norm_label": "render_test_t",
+ "source_file": "tests/render-regression/render-test.cpp",
+ "source_location": "L19"
+ },
+ {
+ "id": "tests_render_regression_render_test_render_test_t_fini",
+ "label": ".fini()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "render_test_t",
+ "file_type": "code",
+ "norm_label": ".fini()",
+ "source_file": "tests/render-regression/render-test.cpp",
+ "source_location": "L173"
+ },
+ {
+ "id": "tests_render_regression_ipc_ipc",
+ "label": "ipc()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "redraw-check.py",
+ "file_type": "code",
+ "norm_label": "ipc()",
+ "source_file": "tests/render-regression/ipc.py",
+ "source_location": "L9"
+ },
+ {
+ "id": "tests_render_regression_redraw_check_check",
+ "label": "check()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "redraw-check.py",
+ "file_type": "code",
+ "norm_label": "check()",
+ "source_file": "tests/render-regression/redraw-check.py",
+ "source_location": "L7"
+ },
+ {
+ "id": "tests_render_regression_redraw_check_shot",
+ "label": "shot()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "redraw-check.py",
+ "file_type": "code",
+ "norm_label": "shot()",
+ "source_file": "tests/render-regression/redraw-check.py",
+ "source_location": "L11"
+ },
+ {
+ "id": "tests_render_regression_redraw_check_solid",
+ "label": "solid()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "redraw-check.py",
+ "file_type": "code",
+ "norm_label": "solid()",
+ "source_file": "tests/render-regression/redraw-check.py",
+ "source_location": "L14"
+ },
+ {
+ "id": "tests_render_regression_render_test_render_test_t_init",
+ "label": ".init()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 7,
+ "community_name": "string",
+ "file_type": "code",
+ "norm_label": ".init()",
+ "source_file": "tests/render-regression/render-test.cpp",
+ "source_location": "L28"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes",
+ "label": "wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "page",
+ "norm_label": "wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_avoid_for_now",
+ "label": "Avoid for now",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "avoid for now",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L65"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_current_direction",
+ "label": "Current Direction",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "current direction",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L55"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_goal",
+ "label": "Goal",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "goal",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L3"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_minimum_target",
+ "label": "Minimum target",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "minimum target",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L27"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_transparent_cube_animation_compatibility_notes",
+ "label": "Transparent cube animation compatibility notes",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "transparent cube animation compatibility notes",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_0_10_1_transparent_cube_animation_notes_working_theory",
+ "label": "Working theory",
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Transparent cube animation compatibility notes",
+ "file_type": "document",
+ "node_kind": "heading",
+ "norm_label": "working theory",
+ "source_file": "files/wayfire-0.10.1-transparent-cube-animation-notes.md",
+ "source_location": "L14"
+ },
+ {
+ "id": "files_wayfire_session",
+ "label": "wayfire-session",
+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "file"
+ },
+ "norm_label": "wayfire-session",
+ "source_file": "files/wayfire-session",
+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_session__entry",
+ "label": "wayfire-session script",
+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
+ "kind": "bash_entrypoint"
+ },
+ "norm_label": "wayfire-session script",
+ "source_file": "files/wayfire-session",
+ "source_location": "L1"
+ },
+ {
+ "id": "files_wayfire_session_gdk_backend",
+ "label": "GDK_BACKEND",
+ "_origin": "ast",
+ "community": 1,
+ "community_name": "wayfire-session",
+ "file_type": "code",
+ "metadata": {
+ "language": "bash",
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new file mode 100644
index 000000000000..1ada7cfe4e41
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diff --git a/gui-wm/wayfire/tests/render-regression/README.md b/gui-wm/wayfire/tests/render-regression/README.md
new file mode 100644
index 000000000000..aa6a1422b688
--- /dev/null
+++ b/gui-wm/wayfire/tests/render-regression/README.md
@@ -0,0 +1,37 @@
+# Cube repaint and stacking regressions
+
+Run these tests as a regular desktop user after installing the package. They
+start a separate headless Wayfire with three outputs and never enable autostart.
+Pass a prepared source tree from the same Wayfire revision: the fixture needs
+the private cube control signal declarations.
+
+```sh
+python3 run.py --source /path/to/prepared/wayfire-0.11.0
+```
+
+Requires the installed Wayfire development headers, oledsaver sampler plugin,
+Alacritty, grim, wlr-randr, Python/Pillow, pkg-config and a C++ compiler. The GLES
+render device defaults to `/dev/dri/renderD128`; override `WLR_RENDER_DRM_DEVICE`
+if needed. The temporary fixture plugin is never installed. Logs and snapshots
+remain in the temporary directory printed by the runner.
+
+The tests cover:
+
+- A settled cube schedules no continuous rendering on three static outputs.
+- A partial repaint modifies only its requested pixels, including a negative
+ output position, scale 2, and a 90-degree output transform.
+- A real Wayland window held during cube rotation stays below screensaver and
+ lock-layer surfaces. The lock test checks layer ordering, not lock protocol
+ authentication or security.
+- Content changes, movement/resizing, removal and remapping update cached cube
+ textures. The live composition is compared with a fresh desktop render.
+
+With 0.11.0-r2, the static test produced 732 render passes per second across the
+three outputs, partial rendering changed pixels outside every damage region,
+and held windows appeared above both higher layers. The r3 patch brings those
+three measurements to zero. `--baseline` reports the known stacking/damage
+failures without aborting, for before/after checks.
+
+The fixture explicitly damages and disables synthetic rectangles on removal:
+`color_rect_view_t::close()` emits an unmap signal but does not do the surface
+damage/disable sequence that a real Wayland surface performs.
diff --git a/gui-wm/wayfire/tests/render-regression/dynamic-check.py b/gui-wm/wayfire/tests/render-regression/dynamic-check.py
new file mode 100644
index 000000000000..d64f4cc9cae6
--- /dev/null
+++ b/gui-wm/wayfire/tests/render-regression/dynamic-check.py
@@ -0,0 +1,15 @@
+import time,io,subprocess
+from PIL import Image,ImageChops,ImageStat
+from ipc import ipc,ENV
+subprocess.run(['wlr-randr','--output','HEADLESS-1','--custom-mode','640x480','--pos=-640,0'],env=ENV,check=True)
+ipc('test/rectangle',{'show':True});ipc('test/cube',{})
+time.sleep(1.1)
+for case in [{'show':True,'blue':True}, {'show':True,'blue':True,'moved':True}, {'show':False}, {'show':True}]:
+ ipc('test/rectangle',case);time.sleep(.2)
+ live=Image.open(io.BytesIO(subprocess.check_output(['grim','-o','HEADLESS-1','-'],env=ENV))).convert('RGB')
+ ipc('test/snapshot')
+ fresh=Image.open(ENV['XDG_RUNTIME_DIR'] + '/snapshot.ppm').convert('RGB')
+ error=ImageStat.Stat(ImageChops.difference(live,fresh)).mean
+ assert max(error)<2, (case,error)
+ print('Tracked damage vs fresh composition:',case,'mean channel error',error,flush=True)
+ipc('test/cube',{'stop':True});ipc('test/rectangle',{'show':False})
diff --git a/gui-wm/wayfire/tests/render-regression/ipc.py b/gui-wm/wayfire/tests/render-regression/ipc.py
new file mode 100644
index 000000000000..1120399cd67c
--- /dev/null
+++ b/gui-wm/wayfire/tests/render-regression/ipc.py
@@ -0,0 +1,27 @@
+import json
+import os
+import socket
+import struct
+from pathlib import Path
+
+ENV = os.environ.copy()
+
+def ipc(method, data=None):
+ with socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) as sock:
+ sock.settimeout(10)
+ sock.connect(ENV['WAYFIRE_SOCKET'])
+ payload = json.dumps({'method': method, 'data': data or {}}).encode()
+ sock.sendall(struct.pack('<I', len(payload)) + payload)
+ def read(n):
+ result = b''
+ while len(result) < n:
+ chunk = sock.recv(n - len(result))
+ if not chunk:
+ raise RuntimeError('IPC disconnected')
+ result += chunk
+ return result
+ return json.loads(read(struct.unpack('<I', read(4))[0]))
+
+if __name__ == '__main__':
+ import sys
+ print(json.dumps(ipc(sys.argv[1], json.loads(sys.argv[2]) if len(sys.argv) > 2 else None), indent=2))
diff --git a/gui-wm/wayfire/tests/render-regression/redraw-check.py b/gui-wm/wayfire/tests/render-regression/redraw-check.py
new file mode 100644
index 000000000000..a3d3e5257fdb
--- /dev/null
+++ b/gui-wm/wayfire/tests/render-regression/redraw-check.py
@@ -0,0 +1,63 @@
+import io,sys,time,subprocess
+from pathlib import Path
+from PIL import Image
+from ipc import ipc,ENV
+baseline='--baseline' in sys.argv
+
+def check(ok, label, value):
+ print(label, value, 'PASS' if ok else 'FAIL', flush=True)
+ if not baseline: assert ok, (label,value)
+
+def shot(output):
+ return Image.open(io.BytesIO(subprocess.check_output(['grim','-o',output,'-'],env=ENV))).convert('RGB')
+
+def solid(key,layer,color,box=(0,0,640,480),output='HEADLESS-1'):
+ r,g,b,a=color;x,y,w,h=box
+ return ipc('test/solid',dict(key=key,layer=layer,r=r,g=g,b=b,a=a,x=x,y=y,w=w,h=h,output=output))
+
+subprocess.run(['wlr-randr','--output','HEADLESS-1','--custom-mode','640x480','--pos=-640,0',
+ '--output','HEADLESS-2','--custom-mode','640x480','--scale','2','--pos=0,0',
+ '--output','HEADLESS-3','--custom-mode','640x480','--transform','90','--pos=320,0'],env=ENV,check=True)
+for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']:
+ ipc('test/cube',{'output':name})
+time.sleep(1.5)
+ipc('test/stats');time.sleep(1)
+value=ipc('test/stats')['passes'];check(value==0,'Settled render passes in one second',value)
+for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']:
+ value=ipc('test/partial',{'output':name})
+ check(value['outside']==0 and value['inside']>0,'Damage clipping '+name,value)
+for name in ['HEADLESS-1','HEADLESS-2','HEADLESS-3']:
+ ipc('test/cube',{'output':name,'stop':True})
+
+# Real toplevel held during workspace rotation must stay below screensavers.
+ipc('wayfire/set-config-options',{'cube/initial_animation':'3000ms linear'})
+log=(Path(ENV['XDG_RUNTIME_DIR']) / 'test-terminal.log').open('w')
+terminal=subprocess.Popen(['alacritty','--config-file','/dev/null','--class','render-regression',
+ '-o','colors.primary.background="#00ff00"','-o','cursor.style.blinking="Never"',
+ '-e','sleep','120'],env=ENV,stdout=log,stderr=log)
+try:
+ for _ in range(50):
+ views=[v for v in ipc('window-rules/list-views') if v.get('app-id')=='render-regression']
+ if views:break
+ time.sleep(.1)
+ assert views
+ view=views[0]
+ outputs={o['id']:o for o in ipc('window-rules/list-outputs')}
+ output=outputs[view['output-id']]['name']
+ solid('saver',6,(1.,0.,1.,1.),(0,0,2000,2000),output)
+ time.sleep(.2)
+ result=ipc('test/held',{'output':output});assert result['found'] and result['carried-out']
+ time.sleep(.2)
+ pixels=list(shot(output).get_flattened_data())
+ leaks=sum(p!=(255,0,255) for p in pixels)
+ check(leaks==0,'Held window above screensaver pixels',leaks)
+ solid('lock',7,(0.,0.,1.,1.),(0,0,2000,2000),output)
+ time.sleep(.1)
+ pixels=list(shot(output).get_flattened_data())
+ leaks=sum(p!=(0,0,255) for p in pixels)
+ check(leaks==0,'Held window above lock pixels',leaks)
+finally:
+ terminal.terminate();terminal.wait(timeout=5)
+ for k in ['saver','lock']:ipc('test/solid',{'key':k,'close':True})
+ ipc('test/cube',{'output':output,'stop':True})
+ ipc('wayfire/set-config-options',{'cube/initial_animation':'350ms circle'})
diff --git a/gui-wm/wayfire/tests/render-regression/render-test.cpp b/gui-wm/wayfire/tests/render-regression/render-test.cpp
new file mode 100644
index 000000000000..ac2d9ccbce23
--- /dev/null
+++ b/gui-wm/wayfire/tests/render-regression/render-test.cpp
@@ -0,0 +1,187 @@
+#include <wayfire/core.hpp>
+#include <wayfire/output.hpp>
+#include <wayfire/output-layout.hpp>
+#include <wayfire/plugin.hpp>
+#include <wayfire/compositor-view.hpp>
+#include <wayfire/render-manager.hpp>
+#include <wayfire/nonstd/wlroots-full.hpp>
+#include <drm_fourcc.h>
+#include <fstream>
+#include <map>
+#include <wayfire/scene-operations.hpp>
+#include <wayfire/scene-render.hpp>
+#include <wayfire/workspace-set.hpp>
+#include <wayfire/opengl.hpp>
+#include <wayfire/plugins/common/shared-core-data.hpp>
+#include <wayfire/plugins/ipc/ipc-method-repository.hpp>
+#include "cube-control-signal.hpp"
+
+class render_test_t : public wf::plugin_interface_t
+{
+ wf::shared_data::ref_ptr_t<wf::ipc::method_repository_t> repo;
+ std::shared_ptr<wf::color_rect_view_t> rectangle;
+ std::map<std::string, std::shared_ptr<wf::color_rect_view_t>> solids;
+ int passes = 0;
+ wf::signal::connection_t<wf::render_pass_begin_signal> count_passes =
+ [this] (auto) { ++passes; };
+ public:
+ void init() override
+ {
+ wf::get_core().connect(&count_passes);
+ repo->register_method("test/partial", [] (wf::json_t data)
+ {
+ auto output = wf::get_core().output_layout->find_output(std::string(data["output"]));
+ auto g = output->get_layout_geometry();
+ int w = output->handle->width, h = output->handle->height;
+ wf::auxilliary_buffer_t buffer; buffer.allocate({w, h});
+ wf::render_target_t target{buffer}; target.geometry = g;
+ target.scale = output->handle->scale; target.wl_transform = output->handle->transform;
+ wf::render_pass_params_t params;
+ params.target = target; params.damage = g; params.background_color = {1, 0, 1, 1};
+ params.flags = wf::RPASS_CLEAR_BACKGROUND | wf::RPASS_NO_PRESENTATION;
+ wf::render_pass_t::run(params);
+ unsigned depth;
+ wf::gles::run_in_context([&] {
+ wf::gles::bind_render_buffer(target);
+ glGenRenderbuffers(1, &depth); glBindRenderbuffer(GL_RENDERBUFFER, depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, w, h);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
+ });
+ std::vector<wf::scene::render_instance_uptr> instances;
+ wf::get_core().scene()->gen_render_instances(instances, [] (auto&) {}, output);
+ params.instances = &instances;
+ params.damage = wf::geometry_t{g.x + 10, g.y + 10, 20, 20};
+ auto allowed = target.framebuffer_region_from_geometry_region(params.damage);
+ params.background_color = {0, 0, 0, 1};
+ wf::render_pass_t::run(params);
+ wf::gles::run_in_context([&] {
+ wf::gles::bind_render_buffer(target);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glDeleteRenderbuffers(1, &depth);
+ });
+ std::vector<uint32_t> pixels(w * h);
+ wlr_texture_read_pixels_options opts{};
+ opts.data = pixels.data(); opts.format = DRM_FORMAT_ABGR8888; opts.stride = w * 4;
+ wlr_texture_read_pixels(buffer.get_texture(), &opts);
+ int outside = 0, inside = 0;
+ for (int y = 0; y < h; ++y) for (int x = 0; x < w; ++x)
+ if ((pixels[y * w + x] & 0x00ffffff) != 0x00ff00ff)
+ {
+ if (pixman_region32_contains_point(allowed.to_pixman(), x, y, nullptr)) ++inside;
+ else ++outside;
+ }
+ wf::json_t result; result["outside"] = outside; result["inside"] = inside;
+ return result;
+ });
+ repo->register_method("test/held", [] (wf::json_t data)
+ {
+ auto output = wf::get_core().output_layout->find_output(std::string(data["output"]));
+ wayfire_toplevel_view view;
+ for (auto candidate : wf::get_core().get_all_views())
+ if (candidate->get_output() == output && toplevel_cast(candidate))
+ view = toplevel_cast(candidate);
+ cube_workspace_animation_signal signal{{1, 0}, output->wset()->get_current_workspace(), view};
+ output->emit(&signal);
+ wf::json_t result; result["found"] = bool(view); result["carried-out"] = signal.carried_out;
+ return result;
+ });
+ repo->register_method("test/stats", [this] (wf::json_t)
+ {
+ wf::json_t result; result["passes"] = passes; passes = 0; return result;
+ });
+ repo->register_method("test/solid", [this] (wf::json_t data)
+ {
+ std::string key = data["key"];
+ auto& solid = solids[key];
+ if (data.has_member("close") && bool(data["close"]))
+ {
+ if (solid) { solid->close(); solid.reset(); }
+ return wf::json_t{};
+ }
+ auto output = wf::get_core().output_layout->find_output(std::string(data["output"]));
+ if (!solid)
+ solid = wf::color_rect_view_t::create(wf::VIEW_ROLE_DESKTOP_ENVIRONMENT, output,
+ (wf::scene::layer)(int)data["layer"]);
+ solid->set_color({double(data["r"]), double(data["g"]), double(data["b"]), double(data["a"])});
+ solid->set_geometry({double(data["x"]), double(data["y"]), double(data["w"]), double(data["h"])});
+ solid->set_border(0);
+ return wf::json_t{};
+ });
+ repo->register_method("test/snapshot", [] (wf::json_t)
+ {
+ auto output = wf::get_core().output_layout->get_outputs().front();
+ wf::auxilliary_buffer_t buffer;
+ auto g = output->get_layout_geometry();
+ int w = output->handle->width, h = output->handle->height;
+ buffer.allocate({w, h});
+ wf::render_target_t target{buffer};
+ target.geometry = g;
+ target.scale = output->handle->scale;
+ target.wl_transform = output->handle->transform;
+ output->render->render_desktop(target);
+ std::vector<uint32_t> pixels(w * h);
+ wlr_texture_read_pixels_options opts{};
+ opts.data = pixels.data(); opts.format = DRM_FORMAT_ABGR8888; opts.stride = w * 4;
+ wlr_texture_read_pixels(buffer.get_texture(), &opts);
+ std::ofstream f(std::string(getenv("XDG_RUNTIME_DIR")) + "/snapshot.ppm", std::ios::binary);
+ f << "P6\n" << w << " " << h << "\n255\n";
+ for (auto p : pixels) { f.put(p & 255); f.put((p >> 8) & 255); f.put((p >> 16) & 255); }
+ return wf::json_t{};
+ });
+ repo->register_method("test/rectangle", [this] (wf::json_t data)
+ {
+ if (bool(data["show"]))
+ {
+ auto output = wf::get_core().output_layout->get_outputs().front();
+ if (!rectangle)
+ rectangle = wf::color_rect_view_t::create(wf::VIEW_ROLE_TOPLEVEL, output, wf::scene::layer::WORKSPACE);
+ rectangle->set_color(data.has_member("blue") && bool(data["blue"]) ?
+ wf::color_t{0.0, 0.0, 1.0, 1.0} : wf::color_t{0.0, 1.0, 0.0, 1.0});
+ rectangle->set_geometry(data.has_member("moved") && bool(data["moved"]) ?
+ wf::geometry_t{150, 120, 150, 120} : wf::geometry_t{50, 50, 400, 300});
+ } else if (rectangle)
+ {
+ // color_rect_view_t::close() only emits the unmap signal;
+ // emulate a real surface unmap's damage and scene removal.
+ rectangle->damage();
+ wf::scene::set_node_enabled(rectangle->get_root_node(), false);
+ rectangle->close(); rectangle.reset();
+ }
+ return wf::json_t{};
+ });
+ repo->register_method("test/cube", [] (wf::json_t data)
+ {
+ wf::json_t result;
+ auto output = data.has_member("output") ?
+ wf::get_core().output_layout->find_output(std::string(data["output"])) :
+ wf::get_core().output_layout->get_outputs().front();
+ double angle = data.has_member("angle") ? double(data["angle"]) : 0.65;
+ cube_control_signal signal{angle, 0.8, 0.0,
+ data.has_member("stop") && bool(data["stop"]), false};
+ output->emit(&signal);
+ result["active"] = output->is_plugin_active("cube");
+ result["carried-out"] = signal.carried_out;
+ return result;
+ });
+ repo->register_method("test/inhibit", [] (wf::json_t data)
+ {
+ for (auto output : wf::get_core().output_layout->get_outputs())
+ output->set_inhibited(bool(data["inhibit"]));
+ return wf::json_t{};
+ });
+ }
+ void fini() override
+ {
+ for (auto& [key, solid] : solids) if (solid) solid->close();
+ repo->unregister_method("test/solid");
+ repo->unregister_method("test/stats");
+ repo->unregister_method("test/held");
+ repo->unregister_method("test/partial");
+ if (rectangle) { rectangle->close(); rectangle.reset(); }
+ repo->unregister_method("test/rectangle");
+ repo->unregister_method("test/snapshot");
+ repo->unregister_method("test/cube");
+ repo->unregister_method("test/inhibit");
+ }
+};
+DECLARE_WAYFIRE_PLUGIN(render_test_t);
diff --git a/gui-wm/wayfire/tests/render-regression/render-test.xml b/gui-wm/wayfire/tests/render-regression/render-test.xml
new file mode 100644
index 000000000000..2fef1dae8ab1
--- /dev/null
+++ b/gui-wm/wayfire/tests/render-regression/render-test.xml
@@ -0,0 +1 @@
+<wayfire><plugin name="render-test"><_short>Isolated render tests</_short></plugin></wayfire>
diff --git a/gui-wm/wayfire/tests/render-regression/run.py b/gui-wm/wayfire/tests/render-regression/run.py
new file mode 100644
index 000000000000..a35f74553865
--- /dev/null
+++ b/gui-wm/wayfire/tests/render-regression/run.py
@@ -0,0 +1,65 @@
+#!/usr/bin/env python3
+"""Exercise the installed compositor in an isolated three-output session."""
+import argparse
+import os
+from pathlib import Path
+import shlex
+import shutil
+import subprocess
+import tempfile
+import time
+
+parser = argparse.ArgumentParser()
+parser.add_argument('--source', type=Path, required=True,
+ help='Prepared Wayfire source with the personal patches applied')
+parser.add_argument('--baseline', action='store_true', help='Report failures without asserting')
+args = parser.parse_args()
+if os.geteuid() == 0:
+ parser.error('Run as a regular desktop user, not root')
+tests = Path(__file__).resolve().parent
+runtime = Path(tempfile.mkdtemp(prefix='wayfire-render-test-'))
+flags = shlex.split(subprocess.check_output(
+ ['pkg-config', '--cflags', '--libs', 'wayfire', 'wf-utils'], text=True))
+subprocess.run(['c++', '-std=c++17', '-shared', '-fPIC', '-DWAYFIRE_PLUGIN',
+ '-DWLR_USE_UNSTABLE', '-I' + str(args.source / 'plugins/cube'),
+ str(tests / 'render-test.cpp'), '-o', str(runtime / 'librender-test.so'),
+ *flags], check=True)
+shutil.copyfile(tests / 'render-test.xml', runtime / 'render-test.xml')
+env = os.environ.copy()
+for key in ['WAYLAND_DISPLAY', 'WAYFIRE_SOCKET', '_WAYFIRE_SOCKET', 'DISPLAY',
+ 'WAYFIRE_DEFAULT_CONFIG_BACKEND', 'WAYFIRE_CONFIG_FILE', 'LD_LIBRARY_PATH']:
+ env.pop(key, None)
+env.update(XDG_RUNTIME_DIR=str(runtime), WLR_BACKENDS='headless',
+ WLR_HEADLESS_OUTPUTS='3', WLR_RENDERER='gles2',
+ WLR_RENDER_DRM_DEVICE=env.get('WLR_RENDER_DRM_DEVICE', '/dev/dri/renderD128'),
+ WAYFIRE_PLUGIN_PATH=str(runtime), WAYFIRE_PLUGIN_XML_PATH=str(runtime))
+config = runtime / 'wayfire.ini'
+config.write_text('[core]\nplugins = ipc ipc-rules cube oledsaver-sampler render-test\n'
+ 'xwayland = false\nvwidth = 3\nvheight = 1\n')
+with (runtime / 'wayfire.log').open('w') as log:
+ process = subprocess.Popen(['wayfire', '-c', str(config)], env=env, stdout=log, stderr=log)
+ try:
+ for _ in range(100):
+ if process.poll() is not None:
+ raise RuntimeError(f'Wayfire exited; see {runtime}/wayfire.log')
+ sockets = list(runtime.glob('wayfire-*.socket'))
+ displays = [p for p in runtime.glob('wayland-*') if not p.name.endswith('.lock')]
+ if sockets and displays:
+ env['WAYFIRE_SOCKET'] = str(sockets[0])
+ env['WAYLAND_DISPLAY'] = displays[0].name
+ break
+ time.sleep(.1)
+ else:
+ raise RuntimeError('Timed out waiting for compositor')
+ time.sleep(.3)
+ subprocess.run(['python3', str(tests / 'dynamic-check.py')], env=env, check=True)
+ subprocess.run(['python3', str(tests / 'redraw-check.py'),
+ *(['--baseline'] if args.baseline else [])], env=env, check=True)
+ finally:
+ process.terminate()
+ try:
+ process.wait(timeout=10)
+ except subprocess.TimeoutExpired:
+ process.kill()
+ process.wait()
+ print(f'Test artifacts: {runtime}')
diff --git a/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild b/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild
new file mode 100644
index 000000000000..e4ed70cf47cd
--- /dev/null
+++ b/gui-wm/wayfire/wayfire-0.11.0-r3.ebuild
@@ -0,0 +1,170 @@
+# Copyright 2019-2026 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=8
+
+inherit dot-a meson toolchain-funcs
+
+DESCRIPTION="compiz like 3D wayland compositor"
+HOMEPAGE="https://github.com/WayfireWM/wayfire"
+
+if [[ ${PV} == 9999 ]]; then
+ inherit git-r3
+ EGIT_REPO_URI="https://github.com/WayfireWM/${PN}.git"
+ SLOT="0/0.12"
+
+ IUSE="vulkan"
+
+ # vulkan support is experimental and uses a bundled fork of wlroots
+ # keep it only in the live ebuild for now
+ RDEPEND="vulkan? ( media-libs/vulkan-loader )"
+ DEPEND="vulkan? ( dev-util/vulkan-headers )"
+ COMMON_DEPEND="
+ !vulkan? (
+ gui-libs/wlroots:0.20[drm(+),libinput(+),x11-backend,X?]
+ )
+ vulkan? (
+ dev-libs/libliftoff
+ media-libs/lcms:2
+ media-libs/libdisplay-info:=
+ media-libs/mesa
+ sys-auth/seatd:=
+ x11-libs/libdrm
+ x11-libs/xcb-util-errors
+ x11-libs/xcb-util-renderutil
+ x11-libs/xcb-util-wm
+ )
+ "
+else
+ SRC_URI="https://github.com/WayfireWM/${PN}/releases/download/v${PV}/${P}.tar.xz"
+ KEYWORDS="~amd64 ~arm64 ~riscv"
+ SLOT="0/$(ver_cut 1-2)"
+
+ COMMON_DEPEND="gui-libs/wlroots:0.20[drm(+),libinput(+),x11-backend,X?]"
+fi
+
+LICENSE="MIT"
+IUSE+=" X +dbus +gles3 nls openmp test"
+RESTRICT="!test? ( test )"
+
+# bundled wlroots has the following dependency string according to included headers.
+# wlroots[drm,gles2-renderer,libinput,x11-backend?,X?]
+# enable x11-backend with X and vice versa
+COMMON_DEPEND+="
+ dev-cpp/nlohmann_json
+ dev-libs/glib:2
+ dev-libs/libevdev
+ dev-libs/libinput:=
+ dev-libs/wayland
+ dev-libs/yyjson:=
+ >=dev-libs/wayland-protocols-1.12
+ gui-libs/wf-config:${SLOT}
+ media-libs/glm
+ media-libs/libglvnd
+ media-libs/libjpeg-turbo:=
+ media-libs/libpng:=
+ virtual/libudev:=
+ x11-libs/cairo
+ x11-libs/libxkbcommon
+ x11-libs/pango
+ x11-libs/pixman
+ dbus? ( sys-apps/dbus )
+ X? ( x11-libs/libxcb:= )
+"
+
+RDEPEND+="
+ ${COMMON_DEPEND}
+ x11-misc/xkeyboard-config
+"
+DEPEND+="
+ ${COMMON_DEPEND}
+ test? ( dev-cpp/doctest )
+"
+BDEPEND="
+ dev-util/wayland-scanner
+ virtual/pkgconfig
+ openmp? (
+ || (
+ sys-devel/gcc[openmp]
+ llvm-runtimes/clang-runtime[openmp]
+ )
+ )
+ nls? (
+ sys-devel/gettext
+ )
+"
+
+PATCHES=(
+ "${FILESDIR}"/${P}-transparent-cube.patch
+ "${FILESDIR}"/${P}-rotate-layer-shell.patch
+ "${FILESDIR}"/${P}-screensaver-layer.patch
+ "${FILESDIR}"/${P}-desktop-sampling.patch
+ "${FILESDIR}"/${P}-cube-damage-stacking.patch
+)
+
+# SCREENSAVER changes scene layer indices. Rebuild plugins against the matching
+# ABI; wf-config above retains its upstream 0.11 subslot.
+SLOT="${SLOT}.screensaver1"
+
+pkg_pretend() {
+ [[ ${MERGE_TYPE} != binary ]] && use openmp && tc-check-openmp
+}
+
+pkg_setup() {
+ [[ ${MERGE_TYPE} != binary ]] && use openmp && tc-check-openmp
+}
+
+src_prepare() {
+ default
+
+ local dbusrunsession=$(usev dbus dbus-run-session)
+ sed -e "s:@EPREFIX@:${EPREFIX}:g" -e "s:@DBUS_RUN_SESSION@:${dbusrunsession}:" \
+ "${FILESDIR}"/wayfire-session-2 > "${T}"/wayfire-session || die
+ sed -e "s:@EPREFIX@:${EPREFIX}:" \
+ "${FILESDIR}"/wayfire-session.desktop > "${T}"/wayfire-session.desktop || die
+}
+
+src_configure() {
+ lto-guarantee-fat
+
+ local emesonargs=(
+ $(meson_feature test tests)
+ $(meson_feature X xwayland)
+ $(meson_use gles3 enable_gles32)
+ $(meson_feature nls build_locales)
+ $(meson_use openmp enable_openmp)
+ -Duse_system_wfconfig=enabled
+ )
+
+ if [[ ${PV} == 9999 ]]; then
+ emesonargs+=(
+ $(meson_feature !vulkan use_system_wlroots)
+ $(meson_use vulkan vulkan_effects)
+ )
+ else
+ emesonargs+=(
+ -Duse_system_wlroots=enabled
+ -Dvulkan_effects=false
+ )
+ fi
+
+ meson_src_configure
+}
+
+src_install() {
+ meson_src_install
+ dobin "${T}"/wayfire-session
+
+ insinto "/usr/share/wayland-sessions/"
+ insopts -m644
+ doins wayfire.desktop
+ doins "${T}"/wayfire-session.desktop
+
+ insinto "/usr/share/wayfire/"
+ doins wayfire.ini
+
+ insinto "/etc"
+ doins "${FILESDIR}"/wayfire.env
+
+ strip-lto-bytecode
+}
diff --git a/gui-wm/wayfire/wayfire-0.11.0.ebuild b/gui-wm/wayfire/wayfire-0.11.0.ebuild
index 7463e7c1e32c..c6e12971baef 100644
--- a/gui-wm/wayfire/wayfire-0.11.0.ebuild
+++ b/gui-wm/wayfire/wayfire-0.11.0.ebuild
@@ -96,6 +96,8 @@ BDEPEND="
PATCHES=(
"${FILESDIR}"/${P}-transparent-cube.patch
+ "${FILESDIR}"/${P}-rotate-layer-shell.patch
+ "${FILESDIR}"/${P}-screensaver-layer.patch
)
pkg_pretend() {
diff --git a/media-libs/glew/glew-1.10.0-r101.ebuild b/media-libs/glew/glew-1.10.0-r101.ebuild
deleted file mode 100644
index ee2ce0348197..000000000000
--- a/media-libs/glew/glew-1.10.0-r101.ebuild
+++ /dev/null
@@ -1,72 +0,0 @@
-# Copyright 1999-2024 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-inherit multilib-minimal toolchain-funcs
-
-DESCRIPTION="The OpenGL Extension Wrangler Library"
-HOMEPAGE="https://glew.sourceforge.net/"
-SRC_URI="https://downloads.sourceforge.net/${PN}/${P}.tgz"
-
-LICENSE="BSD MIT"
-SLOT="$(ver_cut 1-2)"
-KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~mips ~ppc ~ppc64 ~sparc ~x86 ~x64-macos ~x64-solaris"
-
-RDEPEND=">=virtual/opengl-7.0-r1[${MULTILIB_USEDEP}]
- !=media-libs/glew-1.10*:0"
-
-DEPEND="${RDEPEND}
- x11-base/xorg-proto
- x11-libs/libX11"
-
-DOCS=""
-
-src_prepare() {
- default
-
- sed -i \
- -e '/$(CC) $(CFLAGS) -o/s:$(CFLAGS):$(CFLAGS) $(LDFLAGS):' \
- -e '/glew.lib:/s|lib/$(LIB.STATIC) ||' \
- -e '/glew.lib.mx:/s|lib/$(LIB.STATIC.MX) ||' \
- Makefile || die
-
- # don't do stupid Solaris specific stuff that won't work in Prefix
- cp config/Makefile.linux config/Makefile.solaris || die
-
- multilib_copy_sources
-}
-
-glew_system() {
- # Set the SYSTEM variable instead of probing. #523444 #595280
- case ${CHOST} in
- *linux*) echo "linux" ;;
- *-darwin*) echo "darwin" ;;
- *-solaris*) echo "solaris" ;;
- mingw*|*-mingw*) echo "mingw" ;;
- *) die "Unknown system ${CHOST}" ;;
- esac
-}
-
-set_opts() {
- myglewopts=(
- AR="$(tc-getAR)"
- STRIP=true
- CC="$(tc-getCC)"
- LD="$(tc-getCC) ${LDFLAGS}"
- SYSTEM="$(glew_system)"
- M_ARCH=""
- LDFLAGS.EXTRA=""
- LDFLAGS.GL="-lGL" # Don't need X libs!
- POPT="${CFLAGS}"
- )
-}
-
-multilib_src_compile() {
- set_opts
- emake glew.lib{,.mx} "${myglewopts[@]}"
-}
-
-multilib_src_install() {
- newlib.so lib/libGLEW.so.${SLOT}.* libGLEW.so.${SLOT}
- newlib.so lib/libGLEWmx.so.${SLOT}.* libGLEWmx.so.${SLOT}
-}
diff --git a/media-libs/glew/glew-1.6.0-r101.ebuild b/media-libs/glew/glew-1.6.0-r101.ebuild
deleted file mode 100644
index 81b28e0c3d1b..000000000000
--- a/media-libs/glew/glew-1.6.0-r101.ebuild
+++ /dev/null
@@ -1,71 +0,0 @@
-# Copyright 1999-2024 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-inherit multilib-minimal toolchain-funcs
-
-DESCRIPTION="The OpenGL Extension Wrangler Library"
-HOMEPAGE="https://glew.sourceforge.net/"
-SRC_URI="https://downloads.sourceforge.net/${PN}/${P}.tgz"
-
-LICENSE="BSD MIT"
-SLOT="$(ver_cut 1-2)"
-KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~mips ~ppc ~ppc64 ~sparc ~x86 ~x64-macos ~x64-solaris"
-
-RDEPEND=">=virtual/opengl-7.0-r1[${MULTILIB_USEDEP}]"
-
-DEPEND="${RDEPEND}
- x11-base/xorg-proto
- x11-libs/libX11"
-
-DOCS=""
-
-src_prepare() {
- default
-
- sed -i \
- -e '/$(CC) $(CFLAGS) -o/s:$(CFLAGS):$(CFLAGS) $(LDFLAGS):' \
- -e '/glew.lib:/s|lib/$(LIB.STATIC) ||' \
- -e '/glew.lib.mx:/s|lib/$(LIB.STATIC.MX) ||' \
- Makefile || die
-
- # don't do stupid Solaris specific stuff that won't work in Prefix
- cp config/Makefile.linux config/Makefile.solaris || die
-
- multilib_copy_sources
-}
-
-glew_system() {
- # Set the SYSTEM variable instead of probing. #523444 #595280
- case ${CHOST} in
- *linux*) echo "linux" ;;
- *-darwin*) echo "darwin" ;;
- *-solaris*) echo "solaris" ;;
- mingw*|*-mingw*) echo "mingw" ;;
- *) die "Unknown system ${CHOST}" ;;
- esac
-}
-
-set_opts() {
- myglewopts=(
- AR="$(tc-getAR)"
- STRIP=true
- CC="$(tc-getCC)"
- LD="$(tc-getCC) ${LDFLAGS}"
- SYSTEM="$(glew_system)"
- M_ARCH=""
- LDFLAGS.EXTRA=""
- LDFLAGS.GL="-lGL" # Don't need X libs!
- POPT="${CFLAGS}"
- )
-}
-
-multilib_src_compile() {
- set_opts
- emake glew.lib{,.mx} "${myglewopts[@]}"
-}
-
-multilib_src_install() {
- newlib.so lib/libGLEW.so.${SLOT}.* libGLEW.so.${SLOT}
- newlib.so lib/libGLEWmx.so.${SLOT}.* libGLEWmx.so.${SLOT}
-}
diff --git a/media-video/ffmpeg/ffmpeg-9.0.2.ebuild b/media-video/ffmpeg/ffmpeg-9.0.2.ebuild
new file mode 100644
index 000000000000..3af698d0c87f
--- /dev/null
+++ b/media-video/ffmpeg/ffmpeg-9.0.2.ebuild
@@ -0,0 +1,628 @@
+# Copyright 2025-2026 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=8
+
+inherit flag-o-matic multilib-minimal toolchain-funcs udev
+
+FFMPEG_SOC_PATCH=
+FFMPEG_SUBSLOT=61.63.63 # avutil.avcodec.avformat SONAME
+
+if [[ ${PV} == 9999 ]]; then
+ inherit git-r3
+ EGIT_REPO_URI=(
+ https://git.ffmpeg.org/ffmpeg.git
+ https://github.com/FFmpeg/FFmpeg.git
+ )
+else
+ inherit verify-sig
+ SRC_URI="
+ https://ffmpeg.org/releases/ffmpeg-${PV}.tar.xz
+ verify-sig? ( https://ffmpeg.org/releases/ffmpeg-${PV}.tar.xz.asc )
+ ${FFMPEG_SOC_PATCH:+"
+ soc? ( https://dev.gentoo.org/~chewi/distfiles/${FFMPEG_SOC_PATCH} )
+ "}
+ "
+ S=${WORKDIR}/ffmpeg-${PV} # avoid ${P} for ffmpeg-compat
+ # unkeyworded for testing
+ #KEYWORDS="~alpha ~amd64 ~arm ~arm64 ~hppa ~loong ~mips ~ppc ~ppc64 ~riscv ~sparc ~x86 ~arm64-macos ~x64-macos"
+fi
+
+DESCRIPTION="Complete solution to record/convert/stream audio and video"
+HOMEPAGE="
+ https://ffmpeg.org/
+ https://code.ffmpeg.org/FFmpeg/FFmpeg/
+"
+
+[[ ${PN} == *-compat ]] && FFMPEG_UNSLOTTED= || FFMPEG_UNSLOTTED=1
+
+FFMPEG_IUSE_MAP=(
+ # [+]flag[:[^][!]opt1,...][@<v3|nonfree>]], ^ = native-only, ! = override
+ # remember to keep LICENSE, REQUIRED_USE, and RESTRICT in sync
+ X:libxcb,libxcb-shape,libxcb-shm,libxcb-xfixes,xlib
+ alsa
+ amf
+ amrenc:libvo-amrwbenc@v3
+ amr:libopencore-amrnb,libopencore-amrwb@v3
+ appkit
+ bluray:libbluray
+ bs2b:libbs2b
+ bzip2:bzlib
+ cairo
+ cdio:libcdio
+ chromaprint
+ codec2:libcodec2
+ cuda-clang:cuda-llvm
+ +dav1d:libdav1d
+ ${FFMPEG_UNSLOTTED:+doc:^htmlpages}
+ +drm:libdrm
+ dvd:libdvdnav,libdvdread
+ fdk:libfdk-aac@nonfree
+ flite:libflite
+ +fontconfig:libfontconfig
+ frei0r
+ fribidi:libfribidi
+ gcrypt
+ gme:libgme
+ gmp:@v3
+ +gnutls # unused if USE=openssl, default for bug #905113,#917627
+ +gpl
+ gsm:libgsm
+ iec61883:libiec61883
+ ieee1394:libdc1394
+ jack:libjack
+ jpeg2k:libopenjpeg
+ jpegxl:libjxl
+ kvazaar:libkvazaar
+ ladspa
+ lame:libmp3lame
+ lcms:lcms2
+ libaom
+ libaribb24:@v3 # reminder: req use on gpl unneeded if >=1.0.4 (not in tree)
+ +libass
+ libcaca
+ libilbc
+ liblc3
+ libplacebo
+ librtmp:librtmp
+ libsoxr
+ lv2
+ lzma
+ modplug:libmodplug
+ nvenc:cuvid,ffnvcodec,nvdec,nvenc
+ opencolorio:^libopencolorio # no multilib
+ ocr:libtesseract
+ openal
+ opencl
+ opengl
+ openh264:libopenh264
+ openmpt:libopenmpt
+ openssl:openssl,!gnutls@v3ifgpl # still LGPL2.1+ if USE=-gpl
+ opus:libopus
+ pulseaudio:libpulse
+ qrcode:libqrencode
+ qsv:libvpl
+ quirc:libquirc
+ rabbitmq:^librabbitmq # no multilib
+ rav1e:^librav1e # no multilib
+ rist:^librist # no multilib
+ rubberband:librubberband
+ samba:libsmbclient@v3 # GPL-3+ only
+ sdl:sdl2
+ snappy:libsnappy
+ sndio
+ speex:libspeex
+ srt:libsrt
+ ssh:libssh
+ svg:librsvg
+ svt-av1:libsvtav1
+ theora:libtheora
+ +truetype:libfreetype,libharfbuzz
+ twolame:libtwolame
+ v4l:libv4l2
+ vaapi
+ vdpau
+ vidstab:libvidstab
+ vmaf:libvmaf
+ vorbis:libvorbis
+ vpx:libvpx
+ # vulkan-static: it still uses shared, only means no dlopen()
+ vulkan:vulkan,vulkan-static
+ webp:libwebp
+ x264:libx264
+ x265:libx265
+ +xml:libxml2
+ xvid:libxvid
+ zeromq:^libzmq # no multilib
+ zimg:libzimg
+ +zlib
+ zvbi:libzvbi
+)
+
+# all-rights is used to express the GPL incompatibility (RESTRICT=bindist)
+LICENSE="
+ gpl? (
+ GPL-2+
+ amr? ( GPL-3+ ) amrenc? ( GPL-3+ ) libaribb24? ( GPL-3+ )
+ gmp? ( GPL-3+ ) openssl? ( GPL-3+ )
+ fdk? ( all-rights-reserved )
+ )
+ !gpl? (
+ LGPL-2.1+
+ amr? ( LGPL-3+ ) amrenc? ( LGPL-3+ ) libaribb24? ( LGPL-3+ )
+ gmp? ( LGPL-3+ )
+ )
+ samba? ( GPL-3+ )
+"
+[[ ${FFMPEG_UNSLOTTED} ]] && : 0 || : "$(ver_cut 1)"
+SLOT="${_}/${FFMPEG_SUBSLOT}"
+IUSE="
+ ${FFMPEG_IUSE_MAP[*]%:*}
+ ${FFMPEG_UNSLOTTED:+chromium}
+ ${FFMPEG_SOC_PATCH:+soc}
+"
+REQUIRED_USE="
+ cuda-clang? ( nvenc )
+ fribidi? ( truetype )
+ gmp? ( !librtmp )
+ libplacebo? ( vulkan )
+ libaribb24? ( gpl ) cdio? ( gpl ) dvd? ( gpl ) frei0r? ( gpl )
+ rubberband? ( gpl ) samba? ( gpl ) vidstab? ( gpl ) x264? ( gpl )
+ x265? ( gpl ) xvid? ( gpl )
+ ${FFMPEG_UNSLOTTED:+chromium? ( opus )}
+ ${FFMPEG_SOC_PATCH:+soc? ( drm )}
+"
+RESTRICT="gpl? ( fdk? ( bindist ) )"
+
+# dlopen: amdgpu-pro-amf
+COMMON_DEPEND="
+ virtual/libiconv[${MULTILIB_USEDEP}]
+ X? (
+ x11-libs/libX11[${MULTILIB_USEDEP}]
+ x11-libs/libXext[${MULTILIB_USEDEP}]
+ x11-libs/libXv[${MULTILIB_USEDEP}]
+ x11-libs/libxcb:=[${MULTILIB_USEDEP}]
+ )
+ alsa? ( media-libs/alsa-lib[${MULTILIB_USEDEP}] )
+ amr? ( media-libs/opencore-amr[${MULTILIB_USEDEP}] )
+ amrenc? ( media-libs/vo-amrwbenc[${MULTILIB_USEDEP}] )
+ bluray? ( media-libs/libbluray:=[${MULTILIB_USEDEP}] )
+ bs2b? ( media-libs/libbs2b[${MULTILIB_USEDEP}] )
+ bzip2? ( app-arch/bzip2[${MULTILIB_USEDEP}] )
+ cairo? ( x11-libs/cairo[${MULTILIB_USEDEP}] )
+ cdio? ( dev-libs/libcdio-paranoia:=[${MULTILIB_USEDEP}] )
+ chromaprint? ( media-libs/chromaprint:=[${MULTILIB_USEDEP}] )
+ codec2? ( media-libs/codec2:=[${MULTILIB_USEDEP}] )
+ dav1d? ( media-libs/dav1d:=[${MULTILIB_USEDEP}] )
+ dvd? (
+ media-libs/libdvdnav[${MULTILIB_USEDEP}]
+ media-libs/libdvdread:=[${MULTILIB_USEDEP}]
+ )
+ drm? ( x11-libs/libdrm[${MULTILIB_USEDEP}] )
+ fdk? ( media-libs/fdk-aac:=[${MULTILIB_USEDEP}] )
+ flite? ( app-accessibility/flite[${MULTILIB_USEDEP}] )
+ fontconfig? ( media-libs/fontconfig[${MULTILIB_USEDEP}] )
+ frei0r? ( media-plugins/frei0r-plugins[${MULTILIB_USEDEP}] )
+ fribidi? ( dev-libs/fribidi[${MULTILIB_USEDEP}] )
+ gcrypt? ( dev-libs/libgcrypt:=[${MULTILIB_USEDEP}] )
+ gme? ( media-libs/game-music-emu[${MULTILIB_USEDEP}] )
+ gmp? ( dev-libs/gmp:=[${MULTILIB_USEDEP}] )
+ gnutls? ( !openssl? (
+ net-libs/gnutls:=[${MULTILIB_USEDEP}]
+ ) )
+ gsm? ( media-sound/gsm[${MULTILIB_USEDEP}] )
+ iec61883? (
+ media-libs/libiec61883[${MULTILIB_USEDEP}]
+ sys-libs/libavc1394[${MULTILIB_USEDEP}]
+ sys-libs/libraw1394[${MULTILIB_USEDEP}]
+ )
+ ieee1394? (
+ media-libs/libdc1394:2=[${MULTILIB_USEDEP}]
+ sys-libs/libraw1394[${MULTILIB_USEDEP}]
+ )
+ jack? ( virtual/jack[${MULTILIB_USEDEP}] )
+ jpeg2k? ( media-libs/openjpeg:2=[${MULTILIB_USEDEP}] )
+ jpegxl? ( media-libs/libjxl:=[${MULTILIB_USEDEP}] )
+ kvazaar? ( media-libs/kvazaar:=[${MULTILIB_USEDEP}] )
+ lame? ( media-sound/lame[${MULTILIB_USEDEP}] )
+ lcms? ( media-libs/lcms:2[${MULTILIB_USEDEP}] )
+ libaom? ( media-libs/libaom:=[${MULTILIB_USEDEP}] )
+ libaribb24? ( media-libs/aribb24[${MULTILIB_USEDEP}] )
+ libass? ( media-libs/libass:=[${MULTILIB_USEDEP}] )
+ libcaca? ( media-libs/libcaca[${MULTILIB_USEDEP}] )
+ libilbc? ( media-libs/libilbc:=[${MULTILIB_USEDEP}] )
+ liblc3? ( >=media-sound/liblc3-1.1[${MULTILIB_USEDEP}] )
+ libplacebo? ( media-libs/libplacebo:=[vulkan,${MULTILIB_USEDEP}] )
+ librtmp? ( media-video/rtmpdump[${MULTILIB_USEDEP}] )
+ libsoxr? ( media-libs/soxr[${MULTILIB_USEDEP}] )
+ lv2? (
+ media-libs/lilv[${MULTILIB_USEDEP}]
+ media-libs/lv2[${MULTILIB_USEDEP}]
+ )
+ lzma? ( app-arch/xz-utils[${MULTILIB_USEDEP}] )
+ modplug? ( media-libs/libmodplug[${MULTILIB_USEDEP}] )
+ opencolorio? ( media-libs/opencolorio:= )
+ ocr? ( app-text/tesseract:=[${MULTILIB_USEDEP}] )
+ openal? ( media-libs/openal[${MULTILIB_USEDEP}] )
+ opencl? ( virtual/opencl[${MULTILIB_USEDEP}] )
+ opengl? ( media-libs/libglvnd[X,${MULTILIB_USEDEP}] )
+ openh264? ( media-libs/openh264:=[${MULTILIB_USEDEP}] )
+ openmpt? ( media-libs/libopenmpt[${MULTILIB_USEDEP}] )
+ openssl? ( >=dev-libs/openssl-3:=[${MULTILIB_USEDEP}] )
+ opus? ( media-libs/opus[${MULTILIB_USEDEP}] )
+ pulseaudio? ( media-libs/libpulse[${MULTILIB_USEDEP}] )
+ qrcode? ( media-gfx/qrencode:=[${MULTILIB_USEDEP}] )
+ qsv? ( media-libs/libvpl:=[${MULTILIB_USEDEP}] )
+ quirc? ( media-libs/quirc:=[${MULTILIB_USEDEP}] )
+ rabbitmq? ( net-libs/rabbitmq-c:= )
+ rav1e? ( >=media-video/rav1e-0.5:=[capi] )
+ rist? ( net-libs/librist )
+ rubberband? ( media-libs/rubberband:=[${MULTILIB_USEDEP}] )
+ samba? ( net-fs/samba:=[client,${MULTILIB_USEDEP}] )
+ sdl? (
+ media-libs/libsdl2[sound(+),video(+),${MULTILIB_USEDEP}]
+ libplacebo? ( media-libs/libsdl2[vulkan] )
+ )
+ snappy? ( app-arch/snappy:=[${MULTILIB_USEDEP}] )
+ sndio? ( media-sound/sndio:=[${MULTILIB_USEDEP}] )
+ speex? ( media-libs/speex[${MULTILIB_USEDEP}] )
+ srt? ( net-libs/srt:=[${MULTILIB_USEDEP}] )
+ ssh? ( net-libs/libssh:=[sftp,${MULTILIB_USEDEP}] )
+ svg? (
+ dev-libs/glib:2[${MULTILIB_USEDEP}]
+ >=gnome-base/librsvg-2.52:2[${MULTILIB_USEDEP}]
+ x11-libs/cairo[${MULTILIB_USEDEP}]
+ )
+ svt-av1? ( >=media-libs/svt-av1-0.9:=[${MULTILIB_USEDEP}] )
+ theora? ( media-libs/libtheora:=[encode,${MULTILIB_USEDEP}] )
+ truetype? (
+ media-libs/freetype:2[${MULTILIB_USEDEP}]
+ media-libs/harfbuzz:=[${MULTILIB_USEDEP}]
+ )
+ twolame? ( media-sound/twolame[${MULTILIB_USEDEP}] )
+ v4l? ( media-libs/libv4l[${MULTILIB_USEDEP}] )
+ vaapi? ( media-libs/libva:=[X?,${MULTILIB_USEDEP}] )
+ vdpau? (
+ x11-libs/libX11[${MULTILIB_USEDEP}]
+ x11-libs/libvdpau[${MULTILIB_USEDEP}]
+ )
+ vidstab? ( media-libs/vidstab[${MULTILIB_USEDEP}] )
+ vmaf? ( media-libs/libvmaf:=[${MULTILIB_USEDEP}] )
+ vorbis? ( media-libs/libvorbis[${MULTILIB_USEDEP}] )
+ vpx? ( media-libs/libvpx:=[${MULTILIB_USEDEP}] )
+ vulkan? ( media-libs/vulkan-loader[${MULTILIB_USEDEP}] )
+ webp? ( media-libs/libwebp:=[${MULTILIB_USEDEP}] )
+ x264? ( media-libs/x264:=[${MULTILIB_USEDEP}] )
+ x265? ( media-libs/x265:=[${MULTILIB_USEDEP}] )
+ xml? ( dev-libs/libxml2:=[${MULTILIB_USEDEP}] )
+ xvid? ( media-libs/xvid[${MULTILIB_USEDEP}] )
+ zeromq? ( net-libs/zeromq:= )
+ zimg? ( media-libs/zimg[${MULTILIB_USEDEP}] )
+ zlib? ( virtual/zlib:=[${MULTILIB_USEDEP}] )
+ zvbi? ( media-libs/zvbi[${MULTILIB_USEDEP}] )
+ ${FFMPEG_SOC_PATCH:+"
+ soc? ( virtual/libudev:=[${MULTILIB_USEDEP}] )
+ "}
+"
+RDEPEND="
+ ${COMMON_DEPEND}
+ amf? ( media-video/amdgpu-pro-amf )
+"
+DEPEND="
+ ${COMMON_DEPEND}
+ X? ( x11-base/xorg-proto )
+ amf? ( >=media-libs/amf-headers-1.5.2 )
+ kernel_linux? ( >=sys-kernel/linux-headers-6 )
+ ladspa? ( media-libs/ladspa-sdk )
+ nvenc? ( >=media-libs/nv-codec-headers-12.1.14.0 )
+ opencl? ( dev-util/opencl-headers )
+ vulkan? (
+ dev-util/spirv-headers
+ >=dev-util/vulkan-headers-1.4.317
+ )
+"
+BDEPEND="
+ app-alternatives/awk
+ virtual/pkgconfig
+ amd64? ( dev-lang/nasm )
+ cuda-clang? ( llvm-core/clang:*[llvm_targets_NVPTX] )
+ vulkan? ( media-libs/shaderc )
+ ${FFMPEG_UNSLOTTED:+"
+ dev-lang/perl
+ doc? ( sys-apps/texinfo )
+ "}
+"
+[[ ${PV} != 9999 ]] &&
+ BDEPEND+=" verify-sig? ( sec-keys/openpgp-keys-ffmpeg )"
+
+DOCS=( CREDITS Changelog README.md doc/APIchanges )
+[[ ${PV} != 9999 ]] && DOCS+=( RELEASE_NOTES )
+
+MULTILIB_WRAPPED_HEADERS=(
+ /usr/include/libavutil/avconfig.h
+)
+
+PATCHES=(
+ "${FILESDIR}"/ffmpeg-6.1-opencl-parallel-gmake-fix.patch
+)
+
+pkg_pretend() {
+ # TODO: drop this after a few months
+ if has_version "${CATEGORY}/${PN}[mp3]" && use !lame; then #952971
+ ewarn "${PN}'s 'mp3' USE was renamed to 'lame', please enable it"
+ ewarn "if wish to keep the ability to encode using media-sound/lame."
+ ewarn "This is *not* needed if only want mp3 playback."
+ fi
+}
+
+pkg_setup() {
+ [[ ${MERGE_TYPE} != binary ]] || return
+
+ if use chromaprint && has_version 'media-libs/chromaprint[tools]'; then
+ ewarn "media-libs/chromaprint is installed with USE=tools which links to"
+ ewarn "ffmpeg, and USE=chromaprint is enabled on ffmpeg which links to"
+ ewarn "chromaprint (circular). This may cause issues when updating ffmpeg."
+ ewarn
+ ewarn "If get a build failure with 'ERROR: chromaprint not found' or so,"
+ ewarn "first rebuild chromaprint with USE=-tools, then rebuild ffmpeg, and"
+ ewarn "then finally rebuild chromaprint with USE=tools again (bug #862996)."
+ fi
+
+ [[ ${EXTRA_FFMPEG_CONF} ]] && # drop this eventually
+ die "EXTRA_FFMPEG_CONF is set in the environment, please use EXTRA_ECONF instead"
+}
+
+src_unpack() {
+ if [[ ${PV} == 9999 ]]; then
+ git-r3_src_unpack
+ else
+ use verify-sig &&
+ verify-sig_verify_detached "${DISTDIR}"/ffmpeg-${PV}.tar.xz{,.asc} \
+ "${BROOT}"/usr/share/openpgp-keys/ffmpeg.asc
+ default
+ fi
+}
+
+src_prepare() {
+ in_iuse chromium && PATCHES+=( "${FILESDIR}"/chromium-r3.patch )
+ in_iuse soc && use soc && PATCHES+=( "${DISTDIR}"/${FFMPEG_SOC_PATCH} )
+
+ default
+
+ # respect user preferences
+ sed -i '/cflags -fdiagnostics-color/d' configure || die
+
+ # handle here to avoid repeating for each ABI below (bug #923491)
+ FFMPEG_ENABLE_LTO=
+ if tc-is-lto; then
+ : "$(get-flag -flto)" # get -flto=<val> (e.g. =thin)
+ FFMPEG_ENABLE_LTO=--enable-lto${_#-flto}
+
+ tc-ld-is-mold && tc-is-clang && FFMPEG_ENABLE_LTO= #963835
+ fi
+ filter-lto
+}
+
+multilib_src_configure() {
+ local conf=( "${S}"/configure ) # not autotools-based
+
+ local prefix=${EPREFIX}/usr
+ if [[ ! ${FFMPEG_UNSLOTTED} ]]; then
+ prefix+=/lib/ffmpeg${SLOT%/*}
+ # could get SONAME clashes, so prefer rpath over LDPATH
+ conf+=(
+ --enable-rpath
+ --disable-doc
+ )
+ fi
+
+ conf+=(
+ --prefix="${prefix}"
+ --libdir="${prefix}"/$(get_libdir)
+ --shlibdir="${prefix}"/$(get_libdir)
+ --mandir="${prefix}"/share/man
+ --docdir="${EPREFIX}"/usr/share/doc/${PF}/html
+
+ --ar="$(tc-getAR)"
+ --cc="$(tc-getCC)"
+ --cxx="$(tc-getCXX)"
+ --nm="$(tc-getNM)"
+ --pkg-config="$(tc-getPKG_CONFIG)"
+ --ranlib="$(tc-getRANLIB)"
+ --disable-stripping
+
+ # overrides users' -g/-O, let *FLAGS handle these
+ --disable-debug
+ --disable-optimizations
+ --optflags=' '
+
+ # pass option over *FLAGS due to special logic (bug #566282,#754654)
+ ${FFMPEG_ENABLE_LTO}
+
+ # basic defaults that should not really need a USE
+ --enable-iconv
+ --enable-pic
+ --enable-shared
+ --disable-static
+ $(multilib_native_enable manpages) # needs pod2man
+ --disable-podpages
+ --disable-txtpages
+
+ # disabled primarily due to being unpackaged
+ --disable-decklink
+ --disable-libaribcaption
+ --disable-libdavs2
+ --disable-libklvanc
+ --disable-liblcevc-dec
+ --disable-libmpeghdec
+ --disable-libmysofa
+ --disable-liboapv
+ --disable-libonnxruntime
+ --disable-libopenvino
+ --disable-libshine
+ --disable-libsvtjpegxs
+ --disable-libtls
+ --disable-libuavs3d
+ --disable-libvvenc
+ --disable-libxavs
+ --disable-libxavs2
+ --disable-libxevd
+ --disable-libxevdb
+ --disable-libxeve
+ --disable-libxeveb
+ --disable-ohcodec
+ --disable-pocketsphinx
+ --disable-rkmpp
+ --disable-vapoursynth
+ --disable-whisper
+
+ # disabled for other or additional reasons
+ --disable-cuda-nvcc # prefer cuda-llvm for less issues
+ --disable-liblensfun # https://trac.ffmpeg.org/ticket/9112 (abandoned?)
+ --disable-libmfx # prefer libvpl for USE=qsv
+ --disable-libopencv # leaving for later due to circular opencv[ffmpeg]
+ --disable-libtensorflow # causes headaches, and is gone
+ --disable-libtorch # support may need special attention (bug #936127)
+ --disable-mbedtls # messy with slots, tests underlinking issues
+ --disable-mmal # prefer USE=soc
+
+ # to avoid obscure issues like bug #915384 and simplify the ebuild,
+ # not passing the following (use EXTRA_ECONF if really must):
+ # --cpu: adds -march=<exact> after the user's more adapted
+ # =native, its logic also does not account for -mno-*
+ # --disable/enable-<cpufeature>: safer to detect at runtime
+ )
+
+ in_iuse soc && use soc &&
+ conf+=(
+ --enable-libudev
+ --enable-sand
+ --enable-v4l2-request
+ )
+
+ # broken on x32 (bug #427004), and not PIC safe on x86 (bug #916067)
+ [[ ${ABI} == @(x32|x86) ]] && conf+=( --disable-asm )
+
+ # disable due to asm-related failures on ppc (bug #951464, ppc64be)
+ # https://trac.ffmpeg.org/ticket/9604 (ppc64el)
+ # https://trac.ffmpeg.org/ticket/10955 (ppc64el)
+ # (review re-enabling if resolved, or if debian allows it again)
+ use ppc || use ppc64 && conf+=( --disable-asm )
+
+ if tc-is-cross-compiler; then
+ conf+=(
+ --enable-cross-compile
+ --arch="$(tc-arch-kernel)"
+ --cross-prefix="${CHOST}-"
+ --host-cc="$(tc-getBUILD_CC)"
+ )
+ case ${CHOST} in
+ *mingw32*) conf+=( --target-os=mingw32 );;
+ *linux*) conf+=( --target-os=linux );;
+ esac
+ elif use arm; then
+ # TODO?: could *always* pass tc-arch-kernel, albeit that function
+ # is meant for the kernel and just mostly matches by accident
+ conf+=( --arch=arm ) #969514
+ fi
+
+ # skipping tests is handled at configure-time
+ local skip_tests=()
+
+ # tests known failing on BE arches, skip for now given potential
+ # fixes are complex and would rather wait for fixed release
+ # (shouldn't impact most BE users, scarcely used features)
+ # https://code.ffmpeg.org/FFmpeg/FFmpeg/issues/22564
+ # https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/22274
+ [[ $(tc-endian) == big ]] &&
+ skip_tests+=(
+ filter-drawvg-video
+ vsynth{1,2,3}-ffvhuff420p12
+ )
+
+ # zlib-ng is not bitexact w/ zlib producing mismatching md5sum (bug #965737)
+ has_version 'sys-libs/zlib-ng[compat]' &&
+ skip_tests+=(
+ lavf-{apng{,.png},gray16be.png,png,rgb48be.png}
+ mov-mp4-frag-flush
+ vsynth{1,2,3}-{flashsv,mpng,zlib}
+ )
+
+ (( ${#skip_tests[@]} )) &&
+ conf+=( --ignore-tests=$(IFS=,; echo "${skip_tests[*]}") )
+
+ # import options from FFMPEG_IUSE_MAP
+ local flag license mod v
+ local -A optmap=() licensemap=()
+ for v in "${FFMPEG_IUSE_MAP[@]}"; do
+ [[ ${v} =~ \+?([^:]+):?([^@]*)@?(.*) ]] || die "${v}"
+ flag=${BASH_REMATCH[1]}
+ license=${BASH_REMATCH[3]}
+ v=${BASH_REMATCH[2]:-${flag}}
+ for v in ${v//,/ }; do
+ mod=${v::1}
+ v=${v#[\!\^]}
+ if [[ ${mod} == '!' ]]; then
+ if use ${flag}; then
+ optmap[${v}]=--disable-${v}
+ unset licensemap[${v}]
+ fi
+ elif [[ ! -v optmap[${v}] ]]; then
+ if [[ ${mod} == '^' ]]; then
+ optmap[${v}]=$(multilib_native_use_enable ${flag} ${v})
+ else
+ optmap[${v}]=$(use_enable ${flag} ${v})
+ fi
+ use ${flag} && licensemap[${v}]=${license}
+ fi
+ done
+ done
+ for license in "${licensemap[@]}"; do
+ case ${license} in
+ v3ifgpl) use gpl || continue ;&
+ v3) optmap[v3]=--enable-version3 ;;
+ nonfree) use gpl && optmap[nonfree]=--enable-nonfree ;;
+ esac
+ done
+ conf+=(
+ "${optmap[@]}"
+ ${EXTRA_ECONF}
+ )
+
+ einfo "${conf[*]}"
+ "${conf[@]}" || die "configure failed, see ${BUILD_DIR}/ffbuild/config.log"
+}
+
+multilib_src_compile() {
+ mkdir -p fftools/resources/ || die #965687
+ mkdir -p libav{codec,filter}/vulkan/ || die #974907
+
+ emake V=1
+
+ in_iuse chromium && use chromium && multilib_is_native_abi &&
+ emake V=1 libffmpeg
+}
+
+multilib_src_test() {
+ local -x LD_LIBRARY_PATH=$(printf %s: "${BUILD_DIR}"/lib*)${LD_LIBRARY_PATH}
+ emake V=1 -k fate
+}
+
+multilib_src_install() {
+ emake V=1 DESTDIR="${D}" install
+ in_iuse chromium && use chromium && multilib_is_native_abi &&
+ emake V=1 DESTDIR="${D}" install-libffmpeg
+}
+
+multilib_src_install_all() {
+ in_iuse soc && use soc && udev_dorules "${FILESDIR}"/60-dma-heap-ffmpeg.rules
+ einstalldocs
+}
+
+pkg_postinst() {
+ in_iuse soc && use soc && udev_reload
+}
+
+pkg_postrm() {
+ in_iuse soc && use soc && udev_reload
+}
diff --git a/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild b/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild
deleted file mode 100644
index 60f674d398fd..000000000000
--- a/net-wireless/sdrplay/sdrplay-2.13.1-r1.ebuild
+++ /dev/null
@@ -1,50 +0,0 @@
-# Copyright 1999-2024 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-MULTILIB_COMPAT=( abi_x86_{32,64} )
-
-inherit unpacker udev multilib-minimal
-
-MY_PV_1=$(ver_cut 1)
-MY_PV_12=$(ver_cut 1-2)
-
-DESCRIPTION="SDRplay API/HW driver for all RSPs"
-HOMEPAGE="https://www.sdrplay.com"
-SRC_URI="http://www.sdrplay.com/software/SDRplay_RSP_API-Linux-${PV}.run"
-
-LICENSE="SDRplay"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE=""
-
-DEPEND="virtual/libusb:1
- virtual/udev"
-RDEPEND="${DEPEND}"
-
-S="${WORKDIR}"
-
-QA_PREBUILT="usr/lib64/libmirsdrapi-rsp.so.${MY_PV_12}
-usr/lib32/libmirsdrapi-rsp.so.${MY_PV_12}"
-
-multilib_src_install_all() {
- insinto /usr/include/
- doins mirsdrapi-rsp.h
-
- udev_dorules 66-mirics.rules
- udev_reload
-}
-
-multilib_src_install() {
- if [ "${MULTILIB_ABI_FLAG}" = "abi_x86_32" ]; then
- dolib.so "${S}/i686/libmirsdrapi-rsp.so.${MY_PV_12}"
- fi
-
- if [ "${MULTILIB_ABI_FLAG}" = "abi_x86_64" ]; then
- dolib.so "${S}/x86_64/libmirsdrapi-rsp.so.${MY_PV_12}"
- fi
-
- dosym libmirsdrapi-rsp.so.${MY_PV_12} "${EROOT}/usr/$(get_libdir)/libmirsdrapi-rsp.so.${MY_PV_1}"
- dosym libmirsdrapi-rsp.so.${MY_PV_1} "${EROOT}/usr/$(get_libdir)/libmirsdrapi-rsp.so"
-}
diff --git a/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild b/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild
deleted file mode 100644
index b52f1d77c8a2..000000000000
--- a/sys-block/hpssacli/hpssacli-2.40.13.0-r2.ebuild
+++ /dev/null
@@ -1,62 +0,0 @@
-# Copyright 1999-2023 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit pax-utils rpm
-
-MY_PV=$(ver_rs 2 '-')
-
-DESCRIPTION="HPE Smart Storage Administrator (HPE SSA) CLI (HPSSACLI, formerly HPACUCLI)"
-HOMEPAGE="http://h20564.www2.hpe.com/hpsc/swd/public/detail?swItemId=MTX_04bffb688a73438598fef81ddd"
-SRC_URI="
- amd64? ( https://downloads.linux.hpe.com/SDR/repo/spp/RHEL/6/x86_64/current/${PN}-${MY_PV}.x86_64.rpm )
- x86? ( https://downloads.linux.hpe.com/SDR/repo/spp/RHEL/6/i686/current/${PN}-${MY_PV}.i386.rpm )"
-
-LICENSE="hpe"
-SLOT="0"
-KEYWORDS="-* amd64 x86"
-RESTRICT="mirror bindist"
-
-RDEPEND="elibc_glibc? ( >sys-libs/glibc-2.14 )
- >=sys-libs/libunwind-0.99
- >=sys-process/procps-3.3.6"
-
-DOCS=( license.txt readme.txt )
-
-MY_HPSSACLI_BASEDIR="/opt/hp/hpssacli"
-
-QA_PREBUILT="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin"
-QA_EXECSTACK="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin"
-
-src_unpack() {
- rpm_src_unpack
-
- mkdir "${S}" || die "Failed to create '${S}'"
-}
-
-src_prepare() {
- default
-
- # Create a clean $S
- mv "${WORKDIR}"/opt/hp/hpssacli/bld/hpss* "${S}" || die "Failed to to copy 'hpss*' related files"
- mv "${S}"/hpssacli.license "${S}"/license.txt || die "Renaming hpssacli.license failed!"
- mv "${S}"/hpssacli*.txt "${S}"/readme.txt || die "Renaming hpssacli*.txt failed!"
- rm -rf "${WORKDIR}"/opt || die "Failed to cleanup '${WORKDIR}/opt'"
- rm -rf "${WORKDIR}"/usr || die "Failed to cleanup '${WORKDIR}/usr'"
-}
-
-src_install() {
- newsbin "${FILESDIR}"/"${PN}-wrapper" ${PN}
- dosym ${PN} /usr/sbin/hpssascripting
-
- exeinto "${MY_HPSSACLI_BASEDIR}"
- for bin in "${S}"/hpssa{cli,scripting}; do
- local basename=$(basename "${bin}")
- newexe "${bin}" ${basename}.bin
- done
-
- dodoc "${DOCS[@]}"
-
- pax-mark m "${D}${HPSSACLI_BASEDIR}"/*.bin
-}
diff --git a/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild b/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild
deleted file mode 100644
index 1ec8e9744d5c..000000000000
--- a/sys-block/hpssacli/hpssacli-3.40.3.0-r1.ebuild
+++ /dev/null
@@ -1,63 +0,0 @@
-# Copyright 1999-2023 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit pax-utils rpm
-
-MY_PV=$(ver_rs 2 '-')
-
-DESCRIPTION="HPE Smart Storage Administrator (HPE SSA) CLI (HPSSACLI, formerly HPACUCLI)"
-HOMEPAGE="https://support.hpe.com/hpsc/swd/public/detail?swItemId=MTX_688838b13b194c7abe1aa98584"
-SRC_URI="https://downloads.linux.hpe.com/SDR/repo/spp/2019.03.0/packages/ssacli-${MY_PV}.x86_64.rpm"
-
-LICENSE="hpe"
-SLOT="0"
-KEYWORDS="-* amd64"
-RESTRICT="mirror bindist"
-
-RDEPEND="
- elibc_glibc? ( sys-libs/glibc )
- sys-libs/libunwind
- sys-process/procps"
-
-DOCS=( license.txt readme.txt )
-
-MY_HPSSACLI_BASEDIR="/opt/hp/hpssacli"
-
-QA_PREBUILT="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin"
-QA_EXECSTACK="${MY_HPSSACLI_BASEDIR:1}/hpssa*.bin"
-
-src_unpack() {
- rpm_src_unpack
-
- mkdir "${S}" || die "Failed to create '${S}'"
-}
-
-src_prepare() {
- default
-
- # Create a clean $S
- mv "${WORKDIR}"/opt/smartstorageadmin/ssacli/bin/ssa* "${S}" || die "Failed to to copy 'ssa*' related files"
- mv "${S}"/ssacli "${S}"/hpssacli || die "Renaming ssacli failed!"
- mv "${S}"/ssascripting "${S}"/hpssascripting || die "Renaming ssascripting failed!"
- mv "${S}"/ssacli.license "${S}"/license.txt || die "Renaming ssacli.license failed!"
- mv "${S}"/ssacli*.txt "${S}"/readme.txt || die "Renaming ssacli*.txt failed!"
- rm -r "${WORKDIR}"/opt || die "Failed to cleanup '${WORKDIR}/opt'"
- rm -r "${WORKDIR}"/usr || die "Failed to cleanup '${WORKDIR}/usr'"
-}
-
-src_install() {
- newsbin "${FILESDIR}"/"${PN}-wrapper" ${PN}
- dosym ${PN} /usr/sbin/hpssascripting
-
- exeinto "${MY_HPSSACLI_BASEDIR}"
- for bin in "${S}"/hpssa{cli,scripting}; do
- local basename=$(basename "${bin}")
- newexe "${bin}" ${basename}.bin
- done
-
- dodoc "${DOCS[@]}"
-
- pax-mark m "${D}${HPSSACLI_BASEDIR}"/*.bin
-}
diff --git a/sys-devel/gcc/gcc-8.5.0-r2.ebuild b/sys-devel/gcc/gcc-8.5.0-r2.ebuild
deleted file mode 100644
index 50c75bcc3a77..000000000000
--- a/sys-devel/gcc/gcc-8.5.0-r2.ebuild
+++ /dev/null
@@ -1,25 +0,0 @@
-# Copyright 1999-2026 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI="8"
-
-# Maintenance notes and explanations of GCC handling are on the wiki:
-# https://wiki.gentoo.org/wiki/Project:Toolchain/sys-devel/gcc
-
-TOOLCHAIN_PATCH_SUFFIX="xz"
-TOOLCHAIN_HAS_TESTS=1
-PATCH_VER="5"
-PYTHON_COMPAT=( python3_{13..14} )
-
-inherit toolchain
-
-KEYWORDS="~alpha amd64 arm arm64 ~hppa ~m68k ~mips ppc ppc64 ~riscv ~s390 ~sparc x86"
-
-RDEPEND=""
-DEPEND="${RDEPEND}
- elibc_glibc? ( >=sys-libs/glibc-2.13 )
- >=${CATEGORY}/binutils-2.20"
-
-if [[ ${CATEGORY} != cross-* ]] ; then
- PDEPEND="${PDEPEND} elibc_glibc? ( >=sys-libs/glibc-2.13 )"
-fi
diff --git a/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild b/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild
deleted file mode 100644
index 84a7f9b665bc..000000000000
--- a/sys-firmware/vgabios/vgabios-0.7a-r1.ebuild
+++ /dev/null
@@ -1,67 +0,0 @@
-# Copyright 1999-2021 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=7
-
-# Can't really call them backports when they're fixes that upstream
-# won't carry
-FIXES=1
-
-DESCRIPTION="VGA BIOS implementation"
-HOMEPAGE="http://www.nongnu.org/vgabios/"
-SRC_URI="https://savannah.gnu.org/download/${PN}/${P}.tgz
- https://dev.gentoo.org/~cardoe/distfiles/${P}-fixes-${FIXES}.tar.bz2"
-
-LICENSE="LGPL-2.1"
-SLOT="0"
-KEYWORDS="amd64 ~arm ~arm64 ~ppc ~ppc64 x86"
-IUSE="binary debug"
-BDEPEND="!binary? ( sys-devel/dev86 )"
-
-src_prepare() {
- if [[ -n ${FIXES} ]] ; then
- eapply patches/*.patch
- fi
-
- default
-}
-
-src_compile() {
- if ! use binary ; then
- emake clean # Necessary to clean up the pre-built pieces
- emake biossums
- emake
- fi
-}
-
-src_install() {
- insinto /usr/share/vgabios
-
- # Stock VGABIOS
- newins VGABIOS-lgpl-latest.bin vgabios.bin
- use debug && newins VGABIOS-lgpl-latest.debug.bin vgabios.debug.bin
-
- # Cirrus
- newins VGABIOS-lgpl-latest.cirrus.bin vgabios-cirrus.bin
- use debug && newins VGABIOS-lgpl-latest.cirrus.debug.bin \
- vgabios-cirrus.debug.bin
-
- if ! use binary ; then
- # QXL
- newins VGABIOS-lgpl-latest.qxl.bin vgabios-qxl.bin
- use debug && newins VGABIOS-lgpl-latest.qxl.debug.bin \
- vgabios-qxl.debug.bin
-
- # Standard VGA
- newins VGABIOS-lgpl-latest.stdvga.bin vgabios-stdvga.bin
- use debug && newins VGABIOS-lgpl-latest.stdvga.debug.bin \
- vgabios-stdvga.debug.bin
-
- # VMWare
- newins VGABIOS-lgpl-latest.vmware.bin vgabios-vmware.bin
- use debug && newins VGABIOS-lgpl-latest.vmware.debug.bin \
- vgabios-vmware.debug.bin
- else
- ewarn "USE=binary only includes default & cirrus bios builds"
- fi
-}
diff --git a/sys-firmware/vgabios/vgabios-0.7a.ebuild b/sys-firmware/vgabios/vgabios-0.7a.ebuild
deleted file mode 100644
index 85d6d4c72bce..000000000000
--- a/sys-firmware/vgabios/vgabios-0.7a.ebuild
+++ /dev/null
@@ -1,69 +0,0 @@
-# Copyright 1999-2020 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=7
-
-# Can't really call them backports when they're fixes that upstream
-# won't carry
-FIXES=1
-
-DESCRIPTION="VGA BIOS implementation"
-HOMEPAGE="http://www.nongnu.org/vgabios/"
-SRC_URI="https://savannah.gnu.org/download/${PN}/${P}.tgz
- https://dev.gentoo.org/~cardoe/distfiles/${P}-fixes-${FIXES}.tar.bz2"
-
-LICENSE="LGPL-2.1"
-SLOT="0"
-KEYWORDS="amd64 x86"
-IUSE="debug"
-
-BDEPEND="amd64? ( sys-devel/dev86 )
- x86? ( sys-devel/dev86 )"
-
-src_prepare() {
- if [[ -n ${FIXES} ]] ; then
- eapply patches/*.patch
- fi
-
- default
-}
-
-src_compile() {
- if use amd64 || use x86 ; then
- emake clean # Necessary to clean up the pre-built pieces
- emake biossums
- emake
- fi
-}
-
-src_install() {
- insinto /usr/share/vgabios
-
- if use amd64 || use x86 ; then
- # Stock VGABIOS
- newins VGABIOS-lgpl-latest.bin vgabios.bin
- use debug && newins VGABIOS-lgpl-latest.debug.bin vgabios.debug.bin
-
- # Cirrus
- newins VGABIOS-lgpl-latest.cirrus.bin vgabios-cirrus.bin
- use debug && newins VGABIOS-lgpl-latest.cirrus.debug.bin \
- vgabios-cirrus.debug.bin
-
- # QXL
- newins VGABIOS-lgpl-latest.qxl.bin vgabios-qxl.bin
- use debug && newins VGABIOS-lgpl-latest.qxl.debug.bin \
- vgabios-qxl.debug.bin
-
- # Standard VGA
- newins VGABIOS-lgpl-latest.stdvga.bin vgabios-stdvga.bin
- use debug && newins VGABIOS-lgpl-latest.stdvga.debug.bin \
- vgabios-stdvga.debug.bin
-
- # VMWare
- newins VGABIOS-lgpl-latest.vmware.bin vgabios-vmware.bin
- use debug && newins VGABIOS-lgpl-latest.vmware.debug.bin \
- vgabios-vmware.debug.bin
- else
- doins bins/*
- fi
-}