Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Add support for Alembic through media-gfx/alembic. Enable Bullet (Physics Engine). Build cycles renderer with nVidia CUDA support. Build cycles renderer with AMD HIP support. Enable AMD HIP GPU ray tracing acceleration via dev-libs/hiprt. Enable the Cycles raytracing render engine. Precompile the cycles render kernels for the CUDA/HIP/OneAPI backends, if they are enabled, at compile time. This makes it so that the user doesn't have to wait for the kernels to compile when they are used for the first time in Blender. If this option is not on, they will be built as needed at runtime. Use embree to accelerate certain areas of the Cycles render engine. Enable experimental features Adds fluid simulation support via the built-in Mantaflow library. Enable Manifold render backend via sci-mathematics/manifold Enable nanoVDB support in Cycles. Uses less memory than regular openVDB when rendering. Enable NDOF input devices (SpaceNavigator and friends). Enable OpenImageDenoiser Support Enable path guiding support in Cycles Add rendering support form OpenSubdiv from Dreamworks Animation through media-libs/opensubdiv. Enable openvdb for volumetric processing, like the voxel remesher. Also enables volumetric GPU preview rendering for Nvidia cards. Add support for NVIDIA's OptiX Raytracing Engine. Add support for OpenShadingLanguage scripting. Enable Pipewire for audio support on Linux Add support for converting bitmaps into Grease pencil line using the potrace library. Enable PugiXML support (Used for OpenImageIO, Grease Pencil SVG export) Build Blender with renderdoc support Build with Rubber Band for audio time-stretching and pitch-scaling (used by Audaspace) via media-libs/rubberband Use threading building blocks library from dev-cpp/tbb. Add support for the experimental Vulkan viewport backend Add support for the Vulkan viewport backend cpe:/a:blender:blender baldeagleos-repo